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Changes: - Code copied over to hud.dm and commented out, to prep for upstream pull. - Commented-out, unused code removed. - CHOMPEdits removed, pending upstream PR. - Medigun no longer shows 2x the actual ammo loaded. - Curabitur now fetches the amount of shots correctly, bar 1 extra for some reason. - Curabitur ammo updates on automatic recharge ticks. - A ton of projectile get_ammo_count optimization - mostly swaps the massive if/else for for loops. Fixes multiple guns not getting ammo properly, now casings won't register as ammo unless they have a shell in the casing. - hud_state_empty defined as base on all bullets. - Corrects energy weapons missing a hud_state_empty. - Gives Ion weapons a hud_state_empty All changes have been tested, and bar the Curabitur having an extra shot for ??? reason, which is a base bug I've yet to fix, this is entirely ready for testmerge.