Files
CHOMPStation2/code/modules/emotes/emote_define.dm
Rykka Stormheart 6a837244da Sound Update: Pain/Scream/Gasp/Death Sounds
This PR adds the following sounds;
Death sounds
Scream sounds
Pain sounds
Gasp sounds

The sounds are organized into a category under character setup - navigate to the VORE tab and select one based on your preference. If Unset, or not chosen, it will default to whatever the icon base is for your species - for instance, Vulpkanin will get the Canine sounds.

Sounds are grouped into 4 major lists so far, with plans for more once I get more files;
Canine (Scream/Gasp/Death/Pain)
Feline (Scream/Gasp/Death/Pain)
Cervine (Scream/Death only)
Generic/Human (Scream/Gasp/Death/Pain)

Vulpkanin use Canine sounds. Tajaran use Feline. Humans get Generic/Human. Cervine is unset on any species, allowed to be taken by customs.
Vox have a pain sound.

This also enables **pain** emotes. These can be manually done with *pain, or triggered automatically on taking an injury. The pain trigger respects species pain mods - for instance, if you have Major Pain Tolerance, you'll hear yourself growl in pain far less than someone who has Intolerance.

Pain is **not** triggered by spicy food or hallucinations, as those two add halloss on directly. Only effects that apply damage will add on pain.

You can test out these sounds in the Character Setup panel. See [here](https://streamable.com/o9wr9g), and here:
![](https://i.imgur.com/JhbH6r3.png)

A demonstration of human sounds is available [here](https://streamable.com/hqwpel).
Canine sounds [here](https://streamable.com/41d0oj)
Demonstrations of it during combat [here](https://streamable.com/y4nxea) and [here](https://streamable.com/gj2gl3).

These can be muted by navigating to Sound and setting the Mob Injury Sounds variable, seen here:
![](https://i.imgur.com/4zblNmd.png)

Species that currently lack sounds have had their audible sounds disabled to prevent jarring human noises from playing on non-human species. This can be overridden upon request, but for now, it will serve as hopeful inspiration to encourage additional files.
2023-03-01 23:54:52 -08:00

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// Note about emote messages:
// - USER / TARGET will be replaced with the relevant name, in bold.
// - USER_THEM / TARGET_THEM / USER_THEIR / TARGET_THEIR will be replaced with a
// gender-appropriate version of the same.
// - Impaired messages do not do any substitutions.
var/global/list/emotes_by_key
/proc/get_emote_by_key(var/key)
if(!global.emotes_by_key)
decls_repository.get_decls_of_type(/decl/emote) // emotes_by_key will be updated in emote Initialize()
return global.emotes_by_key[key]
/decl/emote
var/key // Command to use emote ie. '*[key]'
var/emote_message_1p // First person message ('You do a flip!')
var/emote_message_3p // Third person message ('Urist McBackflip does a flip!')
var/emote_message_synthetic_1p // First person message for robits.
var/emote_message_synthetic_3p // Third person message for robits.
var/emote_message_impaired // Deaf/blind message ('You hear someone flipping out.', 'You see someone opening and closing their mouth')
var/emote_message_1p_target // 'You do a flip at Urist McTarget!'
var/emote_message_3p_target // 'Urist McShitter does a flip at Urist McTarget!'
var/emote_message_synthetic_1p_target // First person targeted message for robits.
var/emote_message_synthetic_3p_target // Third person targeted message for robits.
var/emote_message_radio // A message to send over the radio if one picks up this emote.
var/emote_message_radio_synthetic // As above, but for synthetics.
var/emote_message_muffled // A message to show if the emote is audible and the user is muzzled.
var/list/emote_sound // A sound for the emote to play.
// Can either be a single sound, a list of sounds to pick from, or an
// associative array of gender to single sounds/a list of sounds.
var/list/emote_sound_synthetic // As above, but used when check_synthetic() is true.
var/emote_volume = 50 // Volume of sound to play.
var/emote_volume_synthetic = 50 // As above, but used when check_synthetic() is true.
var/emote_delay = 1.2 SECONDS // Time in ds that this emote will block further emote use (spam prevention). // VOREStation Edit
var/message_type = VISIBLE_MESSAGE // Audible/visual flag
var/check_restraints // Can this emote be used while restrained?
var/check_range // falsy, or a range outside which the emote will not work
var/conscious = TRUE // Do we need to be awake to emote this?
var/emote_range = 0 // If >0, restricts emote visibility to viewers within range.
var/sound_preferences = list(/datum/client_preference/emote_noises) // Default emote sound_preferences is just emote_noises. Belch emote overrides this list for pref-checks.
var/sound_vary = FALSE
/decl/emote/Initialize()
. = ..()
if(key)
LAZYSET(global.emotes_by_key, key, src)
/decl/emote/proc/get_emote_message_1p(var/atom/user, var/atom/target, var/extra_params)
if(target)
if(emote_message_synthetic_1p_target && check_synthetic(user))
return emote_message_synthetic_1p_target
return emote_message_1p_target
if(emote_message_synthetic_1p && check_synthetic(user))
return emote_message_synthetic_1p
return emote_message_1p
/decl/emote/proc/get_emote_message_3p(var/atom/user, var/atom/target, var/extra_params)
if(target)
if(emote_message_synthetic_3p_target && check_synthetic(user))
return emote_message_synthetic_3p_target
return emote_message_3p_target
if(emote_message_synthetic_3p && check_synthetic(user))
return emote_message_synthetic_3p
return emote_message_3p
/decl/emote/proc/get_emote_sound(var/atom/user)
if(check_synthetic(user) && emote_sound_synthetic)
return list(
"sound" = emote_sound_synthetic,
"vol" = emote_volume_synthetic
)
if(emote_sound)
return list(
"sound" = emote_sound,
"vol" = emote_volume
)
/decl/emote/proc/do_emote(var/atom/user, var/extra_params)
if(ismob(user) && check_restraints)
var/mob/M = user
if(M.restrained())
to_chat(user, SPAN_WARNING("You are restrained and cannot do that."))
return
var/atom/target
if(can_target() && extra_params)
var/target_dist
extra_params = trim(lowertext(extra_params))
for(var/atom/thing in view((isnull(check_range) ? world.view : check_range), user))
if(!isturf(thing.loc))
continue
var/new_target_dist = get_dist(thing, user)
if(!isnull(target_dist) && target_dist > new_target_dist)
continue
if(findtext(lowertext(thing.name), extra_params))
target_dist = new_target_dist
target = thing
if(!target)
to_chat(user, SPAN_WARNING("You cannot see a '[extra_params]' within range."))
return
var/use_1p = get_emote_message_1p(user, target, extra_params)
if(use_1p)
if(target)
use_1p = replace_target_tokens(use_1p, target)
use_1p = "<span class='emote'>[capitalize(replace_user_tokens(use_1p, user))]</span>"
var/prefinal_3p
var/use_3p
var/raw_3p = get_emote_message_3p(user, target, extra_params)
if(raw_3p)
if(target)
raw_3p = replace_target_tokens(raw_3p, target)
prefinal_3p = replace_user_tokens(raw_3p, user)
use_3p = "<span class='emote'><b>\The [user]</b> [prefinal_3p]</span>"
var/use_radio = get_radio_message(user)
if(use_radio)
if(target)
use_radio = replace_target_tokens(use_radio, target)
use_radio = replace_user_tokens(use_radio, user)
var/use_range = emote_range
if (!use_range)
use_range = world.view
if(ismob(user))
var/mob/M = user
if(message_type == AUDIBLE_MESSAGE)
if(isliving(user))
var/mob/living/L = user
if(L.silent)
M.visible_message(message = "[user] opens their mouth silently!", self_message = "You cannot say anything!", blind_message = emote_message_impaired, runemessage = "opens their mouth silently!")
return
else
M.audible_message(message = use_3p, self_message = use_1p, deaf_message = emote_message_impaired, hearing_distance = use_range, radio_message = use_radio, runemessage = prefinal_3p)
else
M.visible_message(message = use_3p, self_message = use_1p, blind_message = emote_message_impaired, range = use_range, runemessage = prefinal_3p)
do_extra(user, target)
do_sound(user)
/decl/emote/proc/replace_target_tokens(var/msg, var/atom/target)
. = msg
if(istype(target))
var/datum/gender/target_gender = gender_datums[target.get_visible_gender()]
. = replacetext(., "TARGET_THEM", target_gender.him)
. = replacetext(., "TARGET_THEIR", target_gender.his)
. = replacetext(., "TARGET_SELF", target_gender.himself)
. = replacetext(., "TARGET", "<b>\the [target]</b>")
/decl/emote/proc/replace_user_tokens(var/msg, var/atom/user)
. = msg
if(istype(user))
var/datum/gender/user_gender = gender_datums[user.get_visible_gender()]
. = replacetext(., "USER_THEM", user_gender.him)
. = replacetext(., "USER_THEIR", user_gender.his)
. = replacetext(., "USER_SELF", user_gender.himself)
. = replacetext(., "USER", "<b>\the [user]</b>")
/decl/emote/proc/get_radio_message(var/atom/user)
if(emote_message_radio_synthetic && check_synthetic(user))
return emote_message_radio_synthetic
return emote_message_radio
/decl/emote/proc/do_extra(var/atom/user, var/atom/target)
return
/decl/emote/proc/do_sound(var/atom/user)
var/list/use_sound = get_emote_sound(user)
if(!islist(use_sound) || length(use_sound) < 2)
return
var/sound_to_play = use_sound["sound"]
if(!sound_to_play)
return
if(islist(sound_to_play))
if(sound_to_play[user.gender])
sound_to_play = sound_to_play[user.gender]
if(islist(sound_to_play) && length(sound_to_play))
sound_to_play = pick(sound_to_play)
if(sound_to_play)
//CHOMPEdit Add - Preference for variable pitch + Extra range argument
if(istype(user, /mob))
var/mob/u = user
playsound(user.loc, sound_to_play, use_sound["vol"], u.is_preference_enabled(/datum/client_preference/random_emote_pitch) && sound_vary, extrarange = use_sound["exr"], frequency = u.voice_freq, preference = sound_preferences, volume_channel = use_sound["volchannel"]) //CHOMPEdit
else
playsound(user.loc, sound_to_play, use_sound["vol"], sound_vary, extrarange = use_sound["exr"], frequency = null, preference = sound_preferences, volume_channel = use_sound["volchannel"]) //VOREStation Add - Preference // CHOMPEdit: volume channel + range
//CHOMPEdit End - Previous line used to be outside an if/else before the edit.
/decl/emote/proc/mob_can_use(var/mob/user)
return istype(user) && user.stat != DEAD && (type in user.get_available_emotes())
/decl/emote/proc/can_target()
return (emote_message_1p_target || emote_message_3p_target)
/decl/emote/dd_SortValue()
return key
/decl/emote/proc/check_synthetic(var/mob/living/user)
. = istype(user) && user.isSynthetic()
if(!. && ishuman(user) && message_type == AUDIBLE_MESSAGE)
var/mob/living/carbon/human/H = user
if(H.should_have_organ(O_LUNGS))
var/obj/item/organ/internal/lungs/L = H.internal_organs_by_name[O_LUNGS]
if(L && L.robotic == 2) //Hard-coded to 2, incase we add lifelike robotic lungs
. = TRUE