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CHOMPStation2/code/modules/surgery/bones.dm

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//Procedures in this file: Fracture repair surgery
//////////////////////////////////////////////////////////////////
// BONE SURGERY //
//////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////
// Bone Glue Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/glue_bone
surgery_name = "Glue Bone"
allowed_tools = list(
/obj/item/weapon/surgical/bonegel = 100
)
allowed_procs = list(IS_SCREWDRIVER = 75)
can_infect = 1
blood_level = 1
min_duration = 30 //CHOMPedit
max_duration = 40 //CHOMPedit
/datum/surgery_step/glue_bone/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(coverage_check(user, target, affected, tool))
return 0
return affected && (affected.robotic < ORGAN_ROBOT) && affected.open >= 2 && affected.stage == 0
/datum/surgery_step/glue_bone/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (affected.stage == 0)
user.visible_message("<span class='notice'>[user] starts applying medication to the damaged bones in [target]'s [affected.name] with \the [tool].</span>" , \
"<span class='notice'>You start applying medication to the damaged bones in [target]'s [affected.name] with \the [tool].</span>")
target.custom_pain("Something in your [affected.name] is causing you a lot of pain!", 50)
..()
/datum/surgery_step/glue_bone/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'>[user] applies some [tool] to [target]'s bone in [affected.name]</span>", \
"<span class='notice'>You apply some [tool] to [target]'s bone in [affected.name] with \the [tool].</span>")
affected.stage = 1
/datum/surgery_step/glue_bone/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='danger'>[user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.name]!</span>" , \
"<span class='danger'>Your hand slips, smearing [tool] in the incision in [target]'s [affected.name]!</span>")
///////////////////////////////////////////////////////////////
// Bone Setting Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/set_bone
surgery_name = "Set Bone"
allowed_tools = list(
/obj/item/weapon/surgical/bonesetter = 100
)
allowed_procs = list(IS_WRENCH = 75)
min_duration = 30 //CHOMPedit
max_duration = 45 //CHOMPedit
/datum/surgery_step/set_bone/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(coverage_check(user, target, affected, tool))
return 0
return affected && affected.organ_tag != BP_HEAD && !(affected.robotic >= ORGAN_ROBOT) && affected.open >= 2 && affected.stage == 1
/datum/surgery_step/set_bone/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'>[user] is beginning to set the bone in [target]'s [affected.name] in place with \the [tool].</span>" , \
"<span class='notice'>You are beginning to set the bone in [target]'s [affected.name] in place with \the [tool].</span>")
target.custom_pain("The pain in your [affected.name] is going to make you pass out!", 50)
..()
/datum/surgery_step/set_bone/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (affected.status & ORGAN_BROKEN)
user.visible_message("<span class='notice'>[user] sets the bone in [target]'s [affected.name] in place with \the [tool].</span>", \
"<span class='notice'>You set the bone in [target]'s [affected.name] in place with \the [tool].</span>")
affected.stage = 2
else
user.visible_message("[user] sets the bone in [target]'s [affected.name]<span class='danger'> in the WRONG place with \the [tool].</span>", \
"You set the bone in [target]'s [affected.name]<span class='danger'> in the WRONG place with \the [tool].</span>")
affected.fracture()
/datum/surgery_step/set_bone/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='danger'>[user]'s hand slips, damaging the bone in [target]'s [affected.name] with \the [tool]!</span>" , \
"<span class='danger'>Your hand slips, damaging the bone in [target]'s [affected.name] with \the [tool]!</span>")
affected.createwound(BRUISE, 5)
///////////////////////////////////////////////////////////////
// Skull Mending Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/mend_skull
surgery_name = "Mend Skull"
allowed_tools = list(
/obj/item/weapon/surgical/bonesetter = 100
)
allowed_procs = list(IS_WRENCH = 75)
min_duration = 40 //CHOMPedit
max_duration = 50 //CHOMPedit
/datum/surgery_step/mend_skull/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(coverage_check(user, target, affected, tool))
return 0
return affected && affected.organ_tag == BP_HEAD && (affected.robotic < ORGAN_ROBOT) && affected.open >= 2 && affected.stage == 1
/datum/surgery_step/mend_skull/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='notice'>[user] is beginning to piece together [target]'s skull with \the [tool].</span>" , \
"<span class='notice'>You are beginning to piece together [target]'s skull with \the [tool].</span>")
..()
/datum/surgery_step/mend_skull/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'>[user] sets [target]'s skull with \the [tool].</span>" , \
"<span class='notice'>You set [target]'s skull with \the [tool].</span>")
affected.stage = 2
/datum/surgery_step/mend_skull/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='danger'>[user]'s hand slips, damaging [target]'s face with \the [tool]!</span>" , \
"<span class='danger'>Your hand slips, damaging [target]'s face with \the [tool]!</span>")
var/obj/item/organ/external/head/h = affected
h.createwound(BRUISE, 10)
h.disfigured = 1
///////////////////////////////////////////////////////////////
// Bone Fixing Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/finish_bone
surgery_name = "Finish Mending Bone"
allowed_tools = list(
/obj/item/weapon/surgical/bonegel = 100
)
allowed_procs = list(IS_SCREWDRIVER = 75)
can_infect = 1
blood_level = 1
min_duration = 30 //CHOMPedit
max_duration = 30 //CHOMPedit
/datum/surgery_step/finish_bone/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(coverage_check(user, target, affected, tool))
return 0
return affected && affected.open >= 2 && !(affected.robotic >= ORGAN_ROBOT) && affected.stage == 2
/datum/surgery_step/finish_bone/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'>[user] starts to finish mending the damaged bones in [target]'s [affected.name] with \the [tool].</span>", \
"<span class='notice'>You start to finish mending the damaged bones in [target]'s [affected.name] with \the [tool].</span>")
..()
/datum/surgery_step/finish_bone/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'>[user] has mended the damaged bones in [target]'s [affected.name] with \the [tool].</span>" , \
"<span class='notice'>You have mended the damaged bones in [target]'s [affected.name] with \the [tool].</span>" )
affected.status &= ~ORGAN_BROKEN
affected.stage = 0
/datum/surgery_step/finish_bone/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='danger'>[user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.name]!</span>" , \
"<span class='danger'>Your hand slips, smearing [tool] in the incision in [target]'s [affected.name]!</span>")
///////////////////////////////////////////////////////////////
// Bone Clamp Surgery
///////////////////////////////////////////////////////////////
/datum/surgery_step/clamp_bone
surgery_name = "Clamp Bone"
allowed_tools = list(
/obj/item/weapon/surgical/bone_clamp = 100
)
can_infect = 1
blood_level = 1
min_duration = 45 //CHOMPedit
max_duration = 55 //CHOMPedit
/datum/surgery_step/clamp_bone/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(coverage_check(user, target, affected, tool))
return 0
return affected && (affected.robotic < ORGAN_ROBOT) && affected.open >= 2 && affected.stage == 0
/datum/surgery_step/clamp_bone/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (affected.stage == 0)
user.visible_message("<span class='notice'>[user] starts repairing the damaged bones in [target]'s [affected.name] with \the [tool].</span>" , \
"<span class='notice'>You starts repairing the damaged bones in [target]'s [affected.name] with \the [tool].</span>")
target.custom_pain("Something in your [affected.name] is causing you a lot of pain!", 50)
..()
/datum/surgery_step/clamp_bone/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'>[user] sets the bone in [target]'s [affected.name] with \the [tool].</span>", \
"<span class='notice'>You sets [target]'s bone in [affected.name] with \the [tool].</span>")
affected.status &= ~ORGAN_BROKEN
/datum/surgery_step/clamp_bone/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='danger'>[user]'s hand slips, damaging the bone in [target]'s [affected.name] with \the [tool]!</span>" , \
"<span class='danger'>Your hand slips, damaging the bone in [target]'s [affected.name] with \the [tool]!</span>")
affected.createwound(BRUISE, 5)