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CHOMPStation2/code/modules/surgery/neck.dm

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//Procedures in this file: Brain-stem reattachment surgery.
//////////////////////////////////////////////////////////////////////
// BRAINSTEM SURGERY //
//////////////////////////////////////////////////////////////////////
/datum/surgery_step/brainstem
surgery_name = "Brainstem"
priority = 2
req_open = 1
can_infect = 1
/datum/surgery_step/brainstem/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if (!hasorgans(target))
return 0
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if (!affected || (affected.robotic >= ORGAN_ROBOT) || !(affected.open >= 3))
return 0
if(coverage_check(user, target, affected, tool))
return 0
return target_zone == BP_HEAD
/////////////////////////////
// Blood Vessel Mending
/////////////////////////////
/datum/surgery_step/brainstem/mend_vessels
surgery_name = "Mend Vessels"
priority = 1
allowed_tools = list(
/obj/item/weapon/surgical/FixOVein = 100,
/obj/item/stack/cable_coil = 40,
/obj/item/device/assembly/mousetrap = 5)
min_duration = 80
max_duration = 100
/datum/surgery_step/brainstem/mend_vessels/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target_zone == BP_HEAD && target.op_stage.brainstem == 0
/datum/surgery_step/brainstem/mend_vessels/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='filter_notice'>[user] starts to mend the blood vessels on [target]'s brainstem with \the [tool].</span>", \
"<span class='filter_notice'>You start to mend the blood vessels on [target]'s brainstem with \the [tool].</span>")
..()
/datum/surgery_step/brainstem/mend_vessels/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='notice'>[user] has mended the blood vessels on [target]'s brainstem with \the [tool].</span>" , \
"<span class='notice'> You have mended the blood vessels on [target]'s brainstem with \the [tool].</span>",)
target.op_stage.brainstem = 1
/datum/surgery_step/brainstem/mend_vessels/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='danger'>[user]'s hand slips, tearing at [target]'s brainstem with \the [tool]!</span>" , \
"<span class='danger'>Your hand slips, tearing at [target]'s brainstem with \the [tool]!</span>" )
affected.createwound(PIERCE, 10)
target.AdjustParalysis(10)
/////////////////////////////
// Bone Drilling
/////////////////////////////
/datum/surgery_step/brainstem/drill_vertebrae
surgery_name = "Drill Vertebrae"
priority = 3 //Do this instead of expanding the skull cavity
allowed_tools = list(
/obj/item/weapon/surgical/surgicaldrill = 100,
/obj/item/weapon/melee/changeling/arm_blade = 15,
/obj/item/weapon/pickaxe = 5
)
allowed_procs = list(IS_SCREWDRIVER = 75)
min_duration = 200 //Very. Very. Carefully.
max_duration = 200 //CHOMPedit
/datum/surgery_step/brainstem/drill_vertebrae/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target_zone == BP_HEAD && target.op_stage.brainstem == 1
/datum/surgery_step/brainstem/drill_vertebrae/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='filter_notice'>[user] starts to drill around [target]'s brainstem with \the [tool].</span>", \
"<span class='filter_notice'>You start to drill around [target]'s brainstem with \the [tool].</span>")
..()
/datum/surgery_step/brainstem/drill_vertebrae/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='notice'>[user] has drilled around [target]'s brainstem with \the [tool].</span>" , \
"<span class='notice'> You have drilled around [target]'s brainstem with \the [tool].</span>",)
target.AdjustParalysis(10) //We're getting Invasive here. This only ticks down when the person is alive, so it's a good side-effect for this step. Rattling the braincase with a drill is not optimal.
target.op_stage.brainstem = 2
affected.fracture() //Does not apply damage, simply breaks it if it wasn't already. Doesn't stop a defib on its own.
/datum/surgery_step/brainstem/drill_vertebrae/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='danger'>[user]'s hand slips, shredding [target]'s brainstem with \the [tool]!</span>" , \
"<span class='danger'>Your hand slips, shredding [target]'s brainstem with \the [tool]!</span>" )
affected.createwound(PIERCE, 10)
target.AdjustParalysis(15)
spawn()
for(var/obj/item/organ/internal/brain/O in affected.internal_organs)
O.take_damage(rand(5,10))
/////////////////////////////
// Bone Cleaning
/////////////////////////////
/datum/surgery_step/brainstem/clean_chips
surgery_name = "Remove Bone Chips"
priority = 3 //Do this instead of picking around for implants.
allowed_tools = list(
/obj/item/weapon/surgical/hemostat = 100,
/obj/item/weapon/melee/changeling/claw = 40) //Surprisingly, claws are kind of okay at picking things out.
allowed_procs = list(IS_WIRECUTTER = 60)
min_duration = 90
max_duration = 120
/datum/surgery_step/brainstem/clean_chips/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target_zone == BP_HEAD && target.op_stage.brainstem == 2
/datum/surgery_step/brainstem/clean_chips/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='filter_notice'>[user] starts to pick around [target]'s brainstem for bone chips with \the [tool].</span>", \
"<span class='filter_notice'>You start to pick around [target]'s brainstem for bone chips with \the [tool].</span>")
..()
/datum/surgery_step/brainstem/clean_chips/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='notice'>[user] has cleaned around [target]'s brainstem with \the [tool].</span>" , \
"<span class='notice'> You have cleaned around [target]'s brainstem with \the [tool].</span>",)
target.AdjustParalysis(10) //Still invasive.
target.op_stage.brainstem = 3
/datum/surgery_step/brainstem/clean_chips/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='danger'>[user]'s hand slips, gouging [target]'s brainstem with \the [tool]!</span>" , \
"<span class='danger'>Your hand slips, gouging [target]'s brainstem with \the [tool]!</span>" )
affected.createwound(CUT, 5)
target.AdjustParalysis(10)
spawn()
for(var/obj/item/organ/internal/brain/O in affected.internal_organs) //If there's more than one...
O.take_damage(rand(1,10))
/////////////////////////////
// Spinal Cord Repair
/////////////////////////////
/datum/surgery_step/brainstem/mend_cord
surgery_name = "Mend Spinal Cord"
priority = 1 //Do this after IB.
allowed_tools = list(
/obj/item/weapon/surgical/FixOVein = 100,
/obj/item/stack/nanopaste = 50,
/obj/item/stack/cable_coil = 40,
/obj/item/device/assembly/mousetrap = 5)
min_duration = 100
max_duration = 100 //CHOMPedit
/datum/surgery_step/brainstem/mend_cord/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target_zone == BP_HEAD && target.op_stage.brainstem == 3
/datum/surgery_step/brainstem/mend_cord/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='filter_notice'>[user] starts to fuse [target]'s spinal cord with \the [tool].</span>", \
"<span class='filter_notice'>You start to fuse [target]'s spinal cord with \the [tool].</span>")
..()
/datum/surgery_step/brainstem/mend_cord/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='notice'>[user] has fused [target]'s spinal cord with \the [tool].</span>" , \
"<span class='notice'> You have fused [target]'s spinal cord with \the [tool].</span>",)
target.op_stage.brainstem = 4
target.AdjustParalysis(5)
target.add_modifier(/datum/modifier/franken_sickness, 20 MINUTES)
/datum/surgery_step/brainstem/mend_cord/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='danger'>[user]'s hand slips, tearing at [target]'s spinal cord with \the [tool]!</span>" , \
"<span class='danger'>Your hand slips, tearing at [target]'s spinal cord with \the [tool]!</span>" )
affected.createwound(PIERCE, 5)
target.AdjustParalysis(20)
spawn()
for(var/obj/item/organ/internal/brain/O in affected.internal_organs)
O.take_damage(rand(5,15)) //Down to the wire. Or rather, the cord.
/////////////////////////////
// Vertebrae repair
/////////////////////////////
/datum/surgery_step/brainstem/mend_vertebrae
surgery_name = "Mend Vertebrae"
priority = 3 //Do this instead of fixing bones.
allowed_tools = list(
/obj/item/weapon/surgical/bonegel = 100,
/obj/item/stack/nanopaste = 50,
/obj/item/weapon/tape_roll = 5)
min_duration = 100
max_duration = 100 //CHOMPedit
/datum/surgery_step/brainstem/mend_vertebrae/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target_zone == BP_HEAD && target.op_stage.brainstem == 4
/datum/surgery_step/brainstem/mend_vertebrae/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='filter_notice'>[user] starts to mend [target]'s opened vertebrae with \the [tool].</span>", \
"<span class='filter_notice'>You start to mend [target]'s opened vertebrae with \the [tool].</span>")
..()
/datum/surgery_step/brainstem/mend_vertebrae/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='notice'>[user] has mended [target]'s vertebrae with \the [tool].</span>" , \
"<span class='notice'> You have mended [target]'s vertebrae with \the [tool].</span>",)
target.can_defib = 1
target.op_stage.brainstem = 5
/datum/surgery_step/brainstem/mend_vertebrae/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='danger'>[user]'s hand slips, tearing at [target]'s spinal cord with \the [tool]!</span>" , \
"<span class='danger'>Your hand slips, tearing at [target]'s spinal cord with \the [tool]!</span>" )
affected.createwound(PIERCE, 5)
target.AdjustParalysis(15)
spawn()
for(var/obj/item/organ/internal/brain/O in affected.internal_organs)
O.take_damage(rand(1,10))
/////////////////////////////
// Realign tissues
/////////////////////////////
/datum/surgery_step/brainstem/realign_tissue
surgery_name = "Realign Tissue"
priority = 3 //Do this instead of searching for objects in the skull.
allowed_tools = list(
/obj/item/weapon/surgical/hemostat = 100,
/obj/item/weapon/melee/changeling/claw = 20) //Claws. Good for digging, not so much for moving.
allowed_procs = list(IS_WIRECUTTER = 60)
min_duration = 90
max_duration = 120
/datum/surgery_step/brainstem/realign_tissue/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target_zone == BP_HEAD && target.op_stage.brainstem == 5
/datum/surgery_step/brainstem/realign_tissue/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='filter_notice'>[user] starts to realign the tissues in [target]'s skull with \the [tool].</span>", \
"<span class='filter_notice'>You start to realign the tissues in [target]'s skull with \the [tool].</span>")
..()
/datum/surgery_step/brainstem/realign_tissue/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<span class='notice'>[user] has realigned the tissues in [target]'s skull back into place with \the [tool].</span>" , \
"<span class='notice'> You have realigned the tissues in [target]'s skull back into place with \the [tool].</span>",)
target.AdjustParalysis(5) //I n v a s i v e
target.op_stage.brainstem = 0 //The cycle begins anew.
/datum/surgery_step/brainstem/realign_tissue/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<span class='danger'>[user]'s hand slips, gouging [target]'s brainstem with \the [tool]!</span>" , \
"<span class='danger'>Your hand slips, gouging [target]'s brainstem with \the [tool]!</span>" )
affected.createwound(CUT, 5)
target.AdjustParalysis(30)
spawn()
for(var/obj/item/organ/internal/brain/O in affected.internal_organs)
O.take_damage(rand(1,10))