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If one floor is 'taller' than the others, or otherwise takes longer to traverse, you can set delay_time on the area to have it wait a different time there. Or, wait even less time, though less than 1 second isn't possible since the controller only fires every second.
13 lines
313 B
Plaintext
13 lines
313 B
Plaintext
// Used for creating the exchange areas.
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/area/turbolift
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name = "Turbolift"
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base_turf = /turf/simulated/open
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requires_power = 0
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sound_env = SMALL_ENCLOSED
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var/lift_floor_label = null
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var/lift_floor_name = null
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var/lift_announce_str = "Ding!"
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var/arrival_sound = 'sound/machines/ding.ogg'
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var/delay_time
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