Files
CHOMPStation2/code/game/machinery/mass_driver.dm

43 lines
1.3 KiB
Plaintext

//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
/obj/machinery/mass_driver
name = "mass driver"
desc = "Shoots things into space."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "mass_driver"
anchored = 1.0
use_power = 1
idle_power_usage = 2
active_power_usage = 50
var/power = 1.0
var/code = 1.0
var/id = 1.0
var/drive_range = 50 //this is mostly irrelevant since current mass drivers throw into space, but you could make a lower-range mass driver for interstation transport or something I guess.
/obj/machinery/mass_driver/proc/drive(amount)
if(stat & (BROKEN|NOPOWER))
return
use_power(500)
var/O_limit
var/atom/target = get_edge_target_turf(src, dir)
for(var/atom/movable/O in loc)
if(!O.anchored||istype(O, /obj/mecha))//Mechs need their launch platforms.
O_limit++
if(O_limit >= 20)
for(var/mob/M in hearers(src, null))
M << "<span class='notice'>The mass driver lets out a screech, it mustn't be able to handle any more items.</span>"
break
use_power(500)
spawn( 0 )
O.throw_at(target, drive_range * power, power)
flick("mass_driver1", src)
return
/obj/machinery/mass_driver/emp_act(severity)
if(stat & (BROKEN|NOPOWER))
return
drive()
..(severity)