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18 lines
812 B
Plaintext
18 lines
812 B
Plaintext
/matrix/proc/TurnTo(old_angle, new_angle)
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. = new_angle - old_angle
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Turn(.) //BYOND handles cases such as -270, 360, 540 etc. DOES NOT HANDLE 180 TURNS WELL, THEY TWEEN AND LOOK LIKE SHIT
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/atom/proc/SpinAnimation(speed = 10, loops = -1)
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var/matrix/m120 = matrix(transform)
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m120.Turn(120)
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var/matrix/m240 = matrix(transform)
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m240.Turn(240)
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var/matrix/m360 = matrix(transform)
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speed /= 3 //Gives us 3 equal time segments for our three turns.
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//Why not one turn? Because byond will see that the start and finish are the same place and do nothing
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//Why not two turns? Because byond will do a flip instead of a turn
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animate(src, transform = m120, time = speed, loops)
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animate(transform = m240, time = speed)
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animate(transform = m360, time = speed)
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