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CHOMPStation2/code/game/objects/items/weapons/dna_injector.dm
2020-08-27 20:43:04 -04:00

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/obj/item/weapon/dnainjector
name = "\improper DNA injector"
desc = "This injects the person with DNA."
icon = 'icons/obj/items.dmi'
icon_state = "dnainjector"
var/block=0
var/datum/dna2/record/buf=null
var/s_time = 10.0
throw_speed = 1
throw_range = 5
w_class = ITEMSIZE_TINY
slot_flags = SLOT_EARS
var/uses = 1
var/nofail
var/is_bullet = 0
var/inuse = 0
// USE ONLY IN PREMADE SYRINGES. WILL NOT WORK OTHERWISE.
var/datatype=0
var/value=0
/obj/item/weapon/dnainjector/New()
if(datatype && block)
buf=new
buf.dna=new
buf.types = datatype
buf.dna.ResetSE()
//testing("[name]: DNA2 SE blocks prior to SetValue: [english_list(buf.dna.SE)]")
SetValue(src.value)
//testing("[name]: DNA2 SE blocks after SetValue: [english_list(buf.dna.SE)]")
/obj/item/weapon/dnainjector/proc/GetRealBlock(var/selblock)
if(selblock==0)
return block
else
return selblock
/obj/item/weapon/dnainjector/proc/GetState(var/selblock=0)
var/real_block=GetRealBlock(selblock)
if(buf.types&DNA2_BUF_SE)
return buf.dna.GetSEState(real_block)
else
return buf.dna.GetUIState(real_block)
/obj/item/weapon/dnainjector/proc/SetState(var/on, var/selblock=0)
var/real_block=GetRealBlock(selblock)
if(buf.types&DNA2_BUF_SE)
return buf.dna.SetSEState(real_block,on)
else
return buf.dna.SetUIState(real_block,on)
/obj/item/weapon/dnainjector/proc/GetValue(var/selblock=0)
var/real_block=GetRealBlock(selblock)
if(buf.types&DNA2_BUF_SE)
return buf.dna.GetSEValue(real_block)
else
return buf.dna.GetUIValue(real_block)
/obj/item/weapon/dnainjector/proc/SetValue(var/val,var/selblock=0)
var/real_block=GetRealBlock(selblock)
if(buf.types&DNA2_BUF_SE)
return buf.dna.SetSEValue(real_block,val)
else
return buf.dna.SetUIValue(real_block,val)
/obj/item/weapon/dnainjector/proc/inject(mob/M as mob, mob/user as mob)
if(istype(M,/mob/living))
var/mob/living/L = M
L.apply_effect(rand(5,20), IRRADIATE, check_protection = 0)
L.apply_damage(max(2,L.getCloneLoss()), CLONE)
if (!(NOCLONE in M.mutations)) // prevents drained people from having their DNA changed
if (buf.types & DNA2_BUF_UI)
if (!block) //isolated block?
M.UpdateAppearance(buf.dna.UI.Copy())
if (buf.types & DNA2_BUF_UE) //unique enzymes? yes
M.real_name = buf.dna.real_name
M.name = buf.dna.real_name
uses--
else
M.dna.SetUIValue(block,src.GetValue())
M.UpdateAppearance()
uses--
if (buf.types & DNA2_BUF_SE)
if (!block) //isolated block?
M.dna.SE = buf.dna.SE.Copy()
M.dna.UpdateSE()
else
M.dna.SetSEValue(block,src.GetValue())
domutcheck(M, null, block!=null)
uses--
if(prob(5))
trigger_side_effect(M)
spawn(0)//this prevents the collapse of space-time continuum
if (user)
user.drop_from_inventory(src)
qdel(src)
return uses
/obj/item/weapon/dnainjector/attack(mob/M as mob, mob/user as mob)
if (!istype(M, /mob))
return
if (!usr.IsAdvancedToolUser())
return
if(inuse)
return 0
user.visible_message("<span class='danger'>\The [user] is trying to inject \the [M] with \the [src]!</span>")
inuse = 1
s_time = world.time
spawn(50)
inuse = 0
if(!do_after(user,50))
return
user.setClickCooldown(DEFAULT_QUICK_COOLDOWN)
user.do_attack_animation(M)
M.visible_message("<span class='danger'>\The [M] has been injected with \the [src] by \the [user].</span>")
var/mob/living/carbon/human/H = M
if(!istype(H))
to_chat(user, "<span class='warning'>Apparently it didn't work...</span>")
return
// Used by admin log.
var/injected_with_monkey = ""
if((buf.types & DNA2_BUF_SE) && (block ? (GetState() && block == MONKEYBLOCK) : GetState(MONKEYBLOCK)))
injected_with_monkey = " <span class='danger'>(MONKEY)</span>"
add_attack_logs(user,M,"[injected_with_monkey] used the [name] on")
// Apply the DNA shit.
inject(M, user)
return
/obj/item/weapon/dnainjector/hulkmut
name = "\improper DNA injector (Hulk)"
desc = "This will make you big and strong, but give you a bad skin condition."
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 2
New()
block = HULKBLOCK
..()
/obj/item/weapon/dnainjector/antihulk
name = "\improper DNA injector (Anti-Hulk)"
desc = "Cures green skin."
datatype = DNA2_BUF_SE
value = 0x001
//block = 2
New()
block = HULKBLOCK
..()
/obj/item/weapon/dnainjector/xraymut
name = "\improper DNA injector (Xray)"
desc = "Finally you can see what the Site Manager does."
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 8
New()
block = XRAYBLOCK
..()
/obj/item/weapon/dnainjector/antixray
name = "\improper DNA injector (Anti-Xray)"
desc = "It will make you see harder."
datatype = DNA2_BUF_SE
value = 0x001
//block = 8
New()
block = XRAYBLOCK
..()
/obj/item/weapon/dnainjector/firemut
name = "\improper DNA injector (Fire)"
desc = "Gives you fire."
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 10
New()
block = FIREBLOCK
..()
/obj/item/weapon/dnainjector/antifire
name = "\improper DNA injector (Anti-Fire)"
desc = "Cures fire."
datatype = DNA2_BUF_SE
value = 0x001
//block = 10
New()
block = FIREBLOCK
..()
/obj/item/weapon/dnainjector/telemut
name = "\improper DNA injector (Tele.)"
desc = "Super brain man!"
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 12
New()
block = TELEBLOCK
..()
/obj/item/weapon/dnainjector/antitele
name = "\improper DNA injector (Anti-Tele.)"
desc = "Will make you not able to control your mind."
datatype = DNA2_BUF_SE
value = 0x001
//block = 12
New()
block = TELEBLOCK
..()
/obj/item/weapon/dnainjector/nobreath
name = "\improper DNA injector (No Breath)"
desc = "Hold your breath and count to infinity."
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 2
New()
block = NOBREATHBLOCK
..()
/obj/item/weapon/dnainjector/antinobreath
name = "\improper DNA injector (Anti-No Breath)"
desc = "Hold your breath and count to 100."
datatype = DNA2_BUF_SE
value = 0x001
//block = 2
New()
block = NOBREATHBLOCK
..()
/obj/item/weapon/dnainjector/remoteview
name = "\improper DNA injector (Remote View)"
desc = "Stare into the distance for a reason."
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 2
New()
block = REMOTEVIEWBLOCK
..()
/obj/item/weapon/dnainjector/antiremoteview
name = "\improper DNA injector (Anti-Remote View)"
desc = "Cures green skin."
datatype = DNA2_BUF_SE
value = 0x001
//block = 2
New()
block = REMOTEVIEWBLOCK
..()
/obj/item/weapon/dnainjector/regenerate
name = "\improper DNA injector (Regeneration)"
desc = "Healthy but hungry."
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 2
New()
block = REGENERATEBLOCK
..()
/obj/item/weapon/dnainjector/antiregenerate
name = "\improper DNA injector (Anti-Regeneration)"
desc = "Sickly but sated."
datatype = DNA2_BUF_SE
value = 0x001
//block = 2
New()
block = REGENERATEBLOCK
..()
/obj/item/weapon/dnainjector/runfast
name = "\improper DNA injector (Increase Run)"
desc = "Running Man."
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 2
New()
block = INCREASERUNBLOCK
..()
/obj/item/weapon/dnainjector/antirunfast
name = "\improper DNA injector (Anti-Increase Run)"
desc = "Walking Man."
datatype = DNA2_BUF_SE
value = 0x001
//block = 2
New()
block = INCREASERUNBLOCK
..()
/obj/item/weapon/dnainjector/morph
name = "\improper DNA injector (Morph)"
desc = "A total makeover."
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 2
New()
block = MORPHBLOCK
..()
/obj/item/weapon/dnainjector/antimorph
name = "\improper DNA injector (Anti-Morph)"
desc = "Cures identity crisis."
datatype = DNA2_BUF_SE
value = 0x001
//block = 2
New()
block = MORPHBLOCK
..()
/* No COLDBLOCK on bay
/obj/item/weapon/dnainjector/cold
name = "\improper DNA injector (Cold)"
desc = "Feels a bit chilly."
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 2
New()
block = COLDBLOCK
..()
/obj/item/weapon/dnainjector/anticold
name = "\improper DNA injector (Anti-Cold)"
desc = "Feels room-temperature."
datatype = DNA2_BUF_SE
value = 0x001
//block = 2
New()
block = COLDBLOCK
..()
*/
/obj/item/weapon/dnainjector/noprints
name = "\improper DNA injector (No Prints)"
desc = "Better than a pair of budget insulated gloves."
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 2
New()
block = NOPRINTSBLOCK
..()
/obj/item/weapon/dnainjector/antinoprints
name = "\improper DNA injector (Anti-No Prints)"
desc = "Not quite as good as a pair of budget insulated gloves."
datatype = DNA2_BUF_SE
value = 0x001
//block = 2
New()
block = NOPRINTSBLOCK
..()
/obj/item/weapon/dnainjector/insulation
name = "\improper DNA injector (Shock Immunity)"
desc = "Better than a pair of real insulated gloves."
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 2
New()
block = SHOCKIMMUNITYBLOCK
..()
/obj/item/weapon/dnainjector/antiinsulation
name = "\improper DNA injector (Anti-Shock Immunity)"
desc = "Not quite as good as a pair of real insulated gloves."
datatype = DNA2_BUF_SE
value = 0x001
//block = 2
New()
block = SHOCKIMMUNITYBLOCK
..()
/obj/item/weapon/dnainjector/midgit
name = "\improper DNA injector (Small Size)"
desc = "Makes you shrink."
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 2
New()
block = SMALLSIZEBLOCK
..()
/obj/item/weapon/dnainjector/antimidgit
name = "\improper DNA injector (Anti-Small Size)"
desc = "Makes you grow. But not too much."
datatype = DNA2_BUF_SE
value = 0x001
//block = 2
New()
block = SMALLSIZEBLOCK
..()
/////////////////////////////////////
/obj/item/weapon/dnainjector/antiglasses
name = "\improper DNA injector (Anti-Glasses)"
desc = "Toss away those glasses!"
datatype = DNA2_BUF_SE
value = 0x001
//block = 1
New()
block = GLASSESBLOCK
..()
/obj/item/weapon/dnainjector/glassesmut
name = "\improper DNA injector (Glasses)"
desc = "Will make you need dorkish glasses."
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 1
New()
block = GLASSESBLOCK
..()
/obj/item/weapon/dnainjector/epimut
name = "\improper DNA injector (Epi.)"
desc = "Shake shake shake the room!"
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 3
New()
block = HEADACHEBLOCK
..()
/obj/item/weapon/dnainjector/antiepi
name = "\improper DNA injector (Anti-Epi.)"
desc = "Will fix you up from shaking the room."
datatype = DNA2_BUF_SE
value = 0x001
//block = 3
New()
block = HEADACHEBLOCK
..()
/obj/item/weapon/dnainjector/anticough
name = "\improper DNA injector (Anti-Cough)"
desc = "Will stop that awful noise."
datatype = DNA2_BUF_SE
value = 0x001
//block = 5
New()
block = COUGHBLOCK
..()
/obj/item/weapon/dnainjector/coughmut
name = "\improper DNA injector (Cough)"
desc = "Will bring forth a sound of horror from your throat."
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 5
New()
block = COUGHBLOCK
..()
/obj/item/weapon/dnainjector/clumsymut
name = "\improper DNA injector (Clumsy)"
desc = "Makes clumsy minions."
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 6
New()
block = CLUMSYBLOCK
..()
/obj/item/weapon/dnainjector/anticlumsy
name = "\improper DNA injector (Anti-Clumy)"
desc = "Cleans up confusion."
datatype = DNA2_BUF_SE
value = 0x001
//block = 6
New()
block = CLUMSYBLOCK
..()
/obj/item/weapon/dnainjector/antitour
name = "\improper DNA injector (Anti-Tour.)"
desc = "Will cure tourrets."
datatype = DNA2_BUF_SE
value = 0x001
//block = 7
New()
block = TWITCHBLOCK
..()
/obj/item/weapon/dnainjector/tourmut
name = "\improper DNA injector (Tour.)"
desc = "Gives you a nasty case off tourrets."
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 7
New()
block = TWITCHBLOCK
..()
/obj/item/weapon/dnainjector/stuttmut
name = "\improper DNA injector (Stutt.)"
desc = "Makes you s-s-stuttterrr"
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 9
New()
block = NERVOUSBLOCK
..()
/obj/item/weapon/dnainjector/antistutt
name = "\improper DNA injector (Anti-Stutt.)"
desc = "Fixes that speaking impairment."
datatype = DNA2_BUF_SE
value = 0x001
//block = 9
New()
block = NERVOUSBLOCK
..()
/obj/item/weapon/dnainjector/blindmut
name = "\improper DNA injector (Blind)"
desc = "Makes you not see anything."
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 11
New()
block = BLINDBLOCK
..()
/obj/item/weapon/dnainjector/antiblind
name = "\improper DNA injector (Anti-Blind)"
desc = "ITS A MIRACLE!!!"
datatype = DNA2_BUF_SE
value = 0x001
//block = 11
New()
block = BLINDBLOCK
..()
/obj/item/weapon/dnainjector/deafmut
name = "\improper DNA injector (Deaf)"
desc = "Sorry, what did you say?"
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 13
New()
block = DEAFBLOCK
..()
/obj/item/weapon/dnainjector/antideaf
name = "\improper DNA injector (Anti-Deaf)"
desc = "Will make you hear once more."
datatype = DNA2_BUF_SE
value = 0x001
//block = 13
New()
block = DEAFBLOCK
..()
/obj/item/weapon/dnainjector/hallucination
name = "\improper DNA injector (Halluctination)"
desc = "What you see isn't always what you get."
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 2
New()
block = HALLUCINATIONBLOCK
..()
/obj/item/weapon/dnainjector/antihallucination
name = "\improper DNA injector (Anti-Hallucination)"
desc = "What you see is what you get."
datatype = DNA2_BUF_SE
value = 0x001
//block = 2
New()
block = HALLUCINATIONBLOCK
..()
/obj/item/weapon/dnainjector/h2m
name = "\improper DNA injector (Human > Monkey)"
desc = "Will make you a flea bag."
datatype = DNA2_BUF_SE
value = 0xFFF
//block = 14
New()
block = MONKEYBLOCK
..()
/obj/item/weapon/dnainjector/m2h
name = "\improper DNA injector (Monkey > Human)"
desc = "Will make you...less hairy."
datatype = DNA2_BUF_SE
value = 0x001
//block = 14
New()
block = MONKEYBLOCK
..()