mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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61 lines
2.5 KiB
Plaintext
61 lines
2.5 KiB
Plaintext
//Pretty small file, mostly just for storage.
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/datum/preferences
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var/obj/item/device/nif/nif_path
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var/nif_durability
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var/list/nif_savedata
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// Definition of the stuff for NIFs
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/datum/category_item/player_setup_item/vore/nif
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name = "NIF Data"
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sort_order = 8
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/datum/category_item/player_setup_item/vore/nif/load_character(var/savefile/S)
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S["nif_path"] >> pref.nif_path
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S["nif_durability"] >> pref.nif_durability
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S["nif_savedata"] >> pref.nif_savedata
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/datum/category_item/player_setup_item/vore/nif/save_character(var/savefile/S)
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S["nif_path"] << pref.nif_path
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S["nif_durability"] << pref.nif_durability
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S["nif_savedata"] << pref.nif_savedata
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/datum/category_item/player_setup_item/vore/nif/sanitize_character()
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if(pref.nif_path && !ispath(pref.nif_path)) //We have at least a text string that should be a path.
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pref.nif_path = text2path(pref.nif_path) //Try to convert it to a hard path.
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if(!pref.nif_path) //If we couldn't, kill it.
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pref.nif_path = null //Kill!
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WARNING("Loaded a NIF but it was an invalid path, [pref.real_name]")
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if (ispath(pref.nif_path, /obj/item/device/nif/protean) && pref.species != SPECIES_PROTEAN) //no free nifs
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pref.nif_path = null
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if(ispath(pref.nif_path) && isnull(pref.nif_durability)) //How'd you lose this?
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pref.nif_durability = initial(pref.nif_path.durability) //Well, have a new one, my bad.
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WARNING("Loaded a NIF but with no durability, [pref.real_name]")
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if(!islist(pref.nif_savedata))
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pref.nif_savedata = list()
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/datum/category_item/player_setup_item/vore/nif/copy_to_mob(var/mob/living/carbon/human/character)
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//If you had a NIF...
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if((character.type == /mob/living/carbon/human) && ispath(pref.nif_path) && pref.nif_durability)
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new pref.nif_path(character,pref.nif_durability,pref.nif_savedata)
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/*
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//And now here's the trick. We wipe these so that if they die, they lose the NIF.
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//Backup implants will start saving this again periodically, and so will cryo'ing out.
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pref.nif_path = null
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pref.nif_durability = null
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pref.nif_savedata = null
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*/
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//No we do not, that's lame and admins have to re-NIF them later.
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//If they leave round after they get their NIF extracted, it will save as 'gone' anyway
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//The NIF will save automatically every time durability changes too now.
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var/savefile/S = new /savefile(pref.path)
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if(!S) WARNING ("Couldn't load NIF save savefile? [pref.real_name]")
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S.cd = "/character[pref.default_slot]"
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save_character(S)
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/datum/category_item/player_setup_item/vore/nif/content(var/mob/user)
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. += "<b>NIF:</b> [ispath(pref.nif_path) ? "Present" : "None"]"
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