mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-15 20:52:41 +00:00
Code: - White wardrobe now called white wardrobe instead of medical wardrobe, contains 5 white jumpsuits and 5 white shoes, 1 placed in genetics for people without clothes. - Added patient's locker, works like personal lockers, contains 1x white jumpsuit, 1x white shoes (2 outside surgery, 1 in genetics) - Syringe box no longer has the "(biohazard alert)" in it's name, it's moved to the description. - Riot crates are once again orderable (unrelated bug fix) - NanoMed dispensers now only contain 4 spaceacilin dispensers each, 1 more placed in the examination room, 1 in virology - NanoMed dispensers now contain 4 beakers and 2 droppers - Security officers no longer spawn with mime gloves in their backpack - Medical locker now contains 2x inaproveline bottle, 2x antitox bottle, 1x syringe box, 2x dropper, 2x beaker. Removed supplies moved to tables and such. - anesthetic lockers now contain 3x anesthetic tank and 3x breath mask - Medical garb locker renamed to medical doctor's locker, contains a labcoat, white shoes, medical backpack, breath mask, medical cartridge, medical headset and medical belt. - CMO locker now contains a cmo jumpsuit instead of a medical one and no longer contains the air tank - Regular first aid now contains two kelotone pills instead of ointment - Fire first aid kits now contain an additional 2 kelotone pills instead of ointment (they contain 4 pills, 2x inaproveline syringe and an analyzer) Map: GENETICS: - Replaced empty closet with patient's closet which can be locked - Replaced genetics wardrobe closet with white wardrobe closet - Moved glasses box to clone room - Added a 2nd diskette box CMO Office - Added an emergency closet for aesthetic reasons MEDICAL STORAGE - Placed 3x sleep toxin bottle on the table - Placed 3x toxin bottle on the table - Removed all first aid kits - Placed glasses box on table - Old garb locker is now a MD Locker CHEMISTRY - Doubled the supplies intended for grenade making so they can make 4 grenades now (once their construction is fixed that is) - Added a third inaproveline bottle - Removed kelotone pill bottle - Added 2 empty pill bottles - Added a second dropper EXAMINATION ROOM - Removed latex glove box - Added inaproveline and antitox bottle on the table - Added 2x inaproveline syringe on the table - Added 1x spaceaciline syringe on another table - Added a MD's locker (replaced closet) SURGERY READY ROOM - Replaced 2 closets with 2 patient's lockers - Removed medical mask box. MEDBAY LOBBY - Now contains 2x fire first aid. - Now contains 2x toxin first aid. - Now contains 3x regular first aid. - Contains 1 inaproveline, 1 antitox, 1 tox and 1 sleep tox bottle - Contains a few inaproveline syringes, empty ones and boxed ones on tables around. - Contains only one latex glove box and an extra set of gloves on a table - Removed antitox pill bottle. As with the r1490, please post any concerns or opinions you have. Try to be a bit more constructive this time. Generally if you were not able to keep score on what got removed and what got added, there is now less of all bottled medicine, but considering noone used the one that was locked away in medical lockers, it is not much more accessible and with that, more useful. There is the same number of medikits around, just placed in different areas and there is generally the same amount of stuff around, but it's easier to get to for non-medical personnel. The only serious nerf that I am aware of is the reduction of spaceacilin, but there are still 9 syringes in medbay, despite that. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1497 316c924e-a436-60f5-8080-3fe189b3f50e
273 lines
8.9 KiB
Plaintext
273 lines
8.9 KiB
Plaintext
/obj/item/weapon/storage/utilitybelt
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name = "utility belt"
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desc = "Can hold various tools."
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icon = 'belts.dmi'
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icon_state = "utilitybelt"
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item_state = "utility"
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can_hold = list(
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"/obj/item/weapon/crowbar",
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"/obj/item/weapon/screwdriver",
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"/obj/item/weapon/weldingtool",
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"/obj/item/weapon/wirecutters",
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"/obj/item/weapon/wrench",
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"/obj/item/device/multitool",
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"/obj/item/device/flashlight",
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"/obj/item/weapon/cable_coil",
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"/obj/item/device/t_scanner",
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"/obj/item/device/analyzer")
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flags = FPRINT | TABLEPASS | ONBELT
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/obj/item/weapon/storage/utilitybelt/full/New()
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..()
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new /obj/item/weapon/screwdriver(src)
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new /obj/item/weapon/wrench(src)
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new /obj/item/weapon/weldingtool(src)
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new /obj/item/weapon/crowbar(src)
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new /obj/item/weapon/wirecutters(src)
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new /obj/item/weapon/cable_coil(src)
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/obj/item/weapon/storage/utilitybelt/medical
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name = "medical belt"
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desc = "Can hold various medical equipment."
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icon_state = "medicalbelt"
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item_state = "medical"
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can_hold = list(
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"/obj/item/device/healthanalyzer",
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"/obj/item/weapon/dnainjector",
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"/obj/item/weapon/reagent_containers/dropper",
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"/obj/item/weapon/reagent_containers/glass/beaker",
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"/obj/item/weapon/reagent_containers/glass/bottle",
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"/obj/item/weapon/reagent_containers/pill",
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"/obj/item/weapon/reagent_containers/syringe",
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"/obj/item/weapon/reagent_containers/glass/dispenser",
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"/obj/item/weapon/zippo",
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"/obj/item/weapon/cigpacket",
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"/obj/item/weapon/storage/pill_bottle",
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"/obj/item/stack/medical",
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"/obj/item/device/flashlight/pen"
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)
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flags = FPRINT | TABLEPASS | ONBELT
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/obj/item/weapon/storage
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icon = 'storage.dmi'
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name = "storage"
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var/list/can_hold = new/list()
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var/obj/screen/storage/boxes = null
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var/obj/screen/close/closer = null
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w_class = 3.0
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/obj/item/weapon/storage/backpack
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name = "backpack"
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icon_state = "backpack"
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w_class = 4.0
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flags = 259.0
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/obj/item/weapon/storage/pill_bottle
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name = "pill bottle"
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icon_state = "pill_canister"
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icon = 'chemical.dmi'
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item_state = "contsolid"
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w_class = 2.0
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can_hold = list("/obj/item/weapon/reagent_containers/pill")
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/obj/item/weapon/storage/dice
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name = "dice pack"
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icon_state = "pill_canister"
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icon = 'chemical.dmi'
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item_state = "contsolid"
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w_class = 2.0
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can_hold = list("/obj/item/weapon/dice")
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/obj/item/weapon/storage/box
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name = "box"
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icon_state = "box"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/pillbottlebox
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name = "pill bottles"
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icon_state = "box"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/blankbox
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name = "blank shells"
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icon_state = "box"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/backpack/clown
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name = "Giggles Von Honkerton"
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icon_state = "clownpack"
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/obj/item/weapon/storage/backpack/medic
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name = "medic's backpack"
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icon_state = "medicalpack"
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/obj/item/weapon/storage/backpack/security
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name = "security backpack"
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icon_state = "securitypack"
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/obj/item/weapon/storage/briefcase
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name = "briefcase"
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icon_state = "briefcase"
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flags = FPRINT | TABLEPASS| CONDUCT
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force = 8.0
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throw_speed = 1
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throw_range = 4
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w_class = 4.0
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/obj/item/weapon/storage/disk_kit
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name = "data disks"
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icon_state = "id"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/disk_kit/disks
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/obj/item/weapon/storage/disk_kit/disks2
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/obj/item/weapon/storage/fcard_kit
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name = "Fingerprint Cards"
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icon_state = "id"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/firstaid
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name = "First-Aid"
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icon_state = "firstaid"
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throw_speed = 2
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throw_range = 8
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var/empty = 0
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/obj/item/weapon/storage/firstaid/fire
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name = "Fire First Aid"
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icon_state = "ointment"
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item_state = "firstaid-ointment"
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/obj/item/weapon/storage/firstaid/regular
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icon_state = "firstaid"
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/obj/item/weapon/storage/firstaid/syringes
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name = "Syringes"
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desc = "A biohazard alert warning is printed on the box"
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icon_state = "syringe"
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/obj/item/weapon/storage/firstaid/toxin
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name = "Toxin First Aid"
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icon_state = "antitoxin"
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item_state = "firstaid-toxin"
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/obj/item/weapon/storage/firstaid/o2
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name = "Oxygen Deprivation First Aid"
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icon_state = "o2"
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item_state = "firstaid-o2"
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/obj/item/weapon/storage/flashbang_kit
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desc = "<FONT color=red><B>WARNING: Do not use without reading these preautions!</B></FONT>\n<B>These devices are extremely dangerous and can cause blindness or deafness if used incorrectly.</B>\nThe chemicals contained in these devices have been tuned for maximal effectiveness and due to\nextreme safety precuaiotn shave been incased in a tamper-proof pack. DO NOT ATTEMPT TO OPEN\nFLASH WARNING: Do not use continually. Excercise extreme care when detonating in closed spaces.\n\tMake attemtps not to detonate withing range of 2 meters of the intended target. It is imperative\n\tthat the targets visit a medical professional after usage. Damage to eyes increases extremely per\n\tuse and according to range. Glasses with flash resistant filters DO NOT always work on high powered\n\tflash devices such as this. <B>EXERCISE CAUTION REGARDLESS OF CIRCUMSTANCES</B>\nSOUND WARNING: Do not use continually. Visit a medical professional if hearing is lost.\n\tThere is a slight chance per use of complete deafness. Exercise caution and restraint.\nSTUN WARNING: If the intended or unintended target is too close to detonation the resulting sound\n\tand flash have been known to cause extreme sensory overload resulting in temporary\n\tincapacitation.\n<B>DO NOT USE CONTINUALLY</B>\nOperating Directions:\n\t1. Pull detonnation pin. <B>ONCE THE PIN IS PULLED THE GRENADE CAN NOT BE DISARMED!</B>\n\t2. Throw grenade. <B>NEVER HOLD A LIVE FLASHBANG</B>\n\t3. The grenade will detonste 10 seconds hafter being primed. <B>EXCERCISE CAUTION</B>\n\t-<B>Never prime another grenade until after the first is detonated</B>\nNote: Usage of this pyrotechnic device without authorization is an extreme offense and can\nresult in severe punishment upwards of <B>10 years in prison per use</B>.\n\nDefault 3 second wait till from prime to detonation. This can be switched with a screwdriver\nto 10 seconds.\n\nCopyright of Nanotrasen Industries- Military Armnaments Division\nThis device was created by Nanotrasen Labs a member of the Expert Advisor Corporation"
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name = "Flashbangs (WARNING)"
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icon_state = "flashbang"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/emp_kit
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desc = "A box with 5 emp grenades."
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name = "Emp grenades"
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icon_state = "flashbang"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/gl_kit
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name = "Prescription Glasses"
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icon_state = "id"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/handcuff_kit
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name = "Spare Handcuffs"
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icon_state = "handcuff"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/id_kit
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name = "Spare IDs"
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icon_state = "id"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/lglo_kit
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name = "Latex Gloves"
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icon_state = "latex"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/injectbox
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name = "DNA-Injectors"
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icon_state = "box"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/stma_kit
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name = "Sterile Masks"
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icon_state = "latex"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/trackimp_kit
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name = "Tracking Implant Kit"
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icon_state = "implant"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/chemimp_kit
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name = "Chemical Implant Kit"
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icon_state = "implant"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/toolbox
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name = "toolbox"
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icon = 'storage.dmi'
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icon_state = "red"
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item_state = "toolbox_red"
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flags = FPRINT | TABLEPASS| CONDUCT
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force = 5.0
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throwforce = 10.0
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throw_speed = 1
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throw_range = 7
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w_class = 4.0
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origin_tech = "combat=1"
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/obj/item/weapon/storage/toolbox/emergency
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name = "emergency toolbox"
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icon_state = "red"
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item_state = "toolbox_red"
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/obj/item/weapon/storage/toolbox/mechanical
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name = "mechanical toolbox"
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icon_state = "blue"
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item_state = "toolbox_blue"
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/obj/item/weapon/storage/toolbox/electrical
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name = "electrical toolbox"
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icon_state = "yellow"
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item_state = "toolbox_yellow"
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/obj/item/weapon/storage/bible
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name = "bible"
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icon_state ="bible"
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throw_speed = 1
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throw_range = 5
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w_class = 3.0
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flags = FPRINT | TABLEPASS
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var/mob/affecting = null
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var/deity_name = "Christ"
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/obj/item/weapon/storage/bible/booze
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name = "bible"
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icon_state ="bible"
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/obj/item/weapon/storage/mousetraps
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name = "Pest-B-Gon Mousetraps"
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desc = "WARNING: Keep out of reach of children."
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icon_state = "mousetraps"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/donkpocket_kit
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name = "Donk-Pockets"
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desc = "Remember to fully heat prior to serving. Product will cool if not eaten within seven minutes."
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icon_state = "donk_kit"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/condimentbottles
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name = "Condiment Bottles"
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desc = "A box of empty condiment bottles."
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icon_state = "box"
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item_state = "syringe_kit"
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