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They are toggleable in the player preferences verb-tab, default is on. They are not necessarily limited to anything, it is just an image in text. The main use is to mark some distinct channels (like OOC, LOOC, admin and mod cheat, dead chat, PMs, ...). To make them more visible, easily distinguishable and perhaps more visually appealing.
197 lines
8.7 KiB
Plaintext
197 lines
8.7 KiB
Plaintext
//toggles
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/client/verb/toggle_ghost_ears()
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set name = "Show/Hide GhostEars"
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set category = "Preferences"
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set desc = ".Toggle Between seeing all mob speech, and only speech of nearby mobs"
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prefs.toggles ^= CHAT_GHOSTEARS
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src << "As a ghost, you will now [(prefs.toggles & CHAT_GHOSTEARS) ? "see all speech in the world" : "only see speech from nearby mobs"]."
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prefs.save_preferences()
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feedback_add_details("admin_verb","TGE") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/verb/toggle_ghost_sight()
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set name = "Show/Hide GhostSight"
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set category = "Preferences"
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set desc = ".Toggle Between seeing all mob emotes, and only emotes of nearby mobs"
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prefs.toggles ^= CHAT_GHOSTSIGHT
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src << "As a ghost, you will now [(prefs.toggles & CHAT_GHOSTSIGHT) ? "see all emotes in the world" : "only see emotes from nearby mobs"]."
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prefs.save_preferences()
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feedback_add_details("admin_verb","TGS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/verb/toggle_ghost_radio()
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set name = "Enable/Disable GhostRadio"
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set category = "Preferences"
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set desc = ".Toggle between hearing all radio chatter, or only from nearby speakers"
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prefs.toggles ^= CHAT_GHOSTRADIO
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src << "As a ghost, you will now [(prefs.toggles & CHAT_GHOSTRADIO) ? "hear all radio chat in the world" : "only hear from nearby speakers"]."
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prefs.save_preferences()
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feedback_add_details("admin_verb","TGR")
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/client/proc/toggle_hear_radio()
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set name = "Show/Hide RadioChatter"
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set category = "Preferences"
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set desc = "Toggle seeing radiochatter from radios and speakers"
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if(!holder) return
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prefs.toggles ^= CHAT_RADIO
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prefs.save_preferences()
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usr << "You will [(prefs.toggles & CHAT_RADIO) ? "now" : "no longer"] see radio chatter from radios or speakers"
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feedback_add_details("admin_verb","THR") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/toggleadminhelpsound()
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set name = "Hear/Silence Adminhelps"
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set category = "Preferences"
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set desc = "Toggle hearing a notification when admin PMs are recieved"
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if(!holder) return
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prefs.toggles ^= SOUND_ADMINHELP
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prefs.save_preferences()
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usr << "You will [(prefs.toggles & SOUND_ADMINHELP) ? "now" : "no longer"] hear a sound when adminhelps arrive."
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feedback_add_details("admin_verb","AHS") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/verb/deadchat() // Deadchat toggle is usable by anyone.
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set name = "Show/Hide Deadchat"
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set category = "Preferences"
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set desc ="Toggles seeing deadchat"
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prefs.toggles ^= CHAT_DEAD
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prefs.save_preferences()
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if(src.holder)
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src << "You will [(prefs.toggles & CHAT_DEAD) ? "now" : "no longer"] see deadchat."
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else
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src << "As a ghost, you will [(prefs.toggles & CHAT_DEAD) ? "now" : "no longer"] see deadchat."
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feedback_add_details("admin_verb","TDV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/toggleprayers()
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set name = "Show/Hide Prayers"
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set category = "Preferences"
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set desc = "Toggles seeing prayers"
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prefs.toggles ^= CHAT_PRAYER
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prefs.save_preferences()
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src << "You will [(prefs.toggles & CHAT_PRAYER) ? "now" : "no longer"] see prayerchat."
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feedback_add_details("admin_verb","TP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/verb/toggletitlemusic()
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set name = "Hear/Silence LobbyMusic"
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set category = "Preferences"
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set desc = "Toggles hearing the GameLobby music"
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prefs.toggles ^= SOUND_LOBBY
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prefs.save_preferences()
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if(prefs.toggles & SOUND_LOBBY)
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src << "You will now hear music in the game lobby."
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if(istype(mob, /mob/new_player))
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playtitlemusic()
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else
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src << "You will no longer hear music in the game lobby."
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if(istype(mob, /mob/new_player))
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src << sound(null, repeat = 0, wait = 0, volume = 85, channel = 1) // stop the jamsz
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feedback_add_details("admin_verb","TLobby") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/verb/togglemidis()
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set name = "Hear/Silence Midis"
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set category = "Preferences"
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set desc = "Toggles hearing sounds uploaded by admins"
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prefs.toggles ^= SOUND_MIDI
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prefs.save_preferences()
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if(prefs.toggles & SOUND_MIDI)
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src << "You will now hear any sounds uploaded by admins."
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var/sound/break_sound = sound(null, repeat = 0, wait = 0, channel = 777)
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break_sound.priority = 250
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src << break_sound //breaks the client's sound output on channel 777
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else
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src << "You will no longer hear sounds uploaded by admins; any currently playing midis have been disabled."
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feedback_add_details("admin_verb","TMidi") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/verb/listen_ooc()
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set name = "Show/Hide OOC"
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set category = "Preferences"
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set desc = "Toggles seeing OutOfCharacter chat"
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prefs.toggles ^= CHAT_OOC
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prefs.save_preferences()
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src << "You will [(prefs.toggles & CHAT_OOC) ? "now" : "no longer"] see messages on the OOC channel."
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feedback_add_details("admin_verb","TOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/verb/listen_looc()
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set name = "Show/Hide LOOC"
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set category = "Preferences"
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set desc = "Toggles seeing Local OutOfCharacter chat"
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prefs.toggles ^= CHAT_LOOC
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prefs.save_preferences()
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src << "You will [(prefs.toggles & CHAT_LOOC) ? "now" : "no longer"] see messages on the LOOC channel."
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feedback_add_details("admin_verb","TLOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/verb/toggle_chattags()
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set name = "Show/Hide Chat Tags"
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set category = "Preferences"
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set desc = "Toggles seeing chat tags/icons"
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prefs.toggles ^= CHAT_NOICONS
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prefs.save_preferences()
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src << "You will [!(prefs.toggles & CHAT_NOICONS) ? "now" : "no longer"] see chat tag icons."
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feedback_add_details("admin_verb","TCTAG") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/verb/Toggle_Soundscape() //All new ambience should be added here so it works with this verb until someone better at things comes up with a fix that isn't awful
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set name = "Hear/Silence Ambience"
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set category = "Preferences"
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set desc = "Toggles hearing ambient sound effects"
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prefs.toggles ^= SOUND_AMBIENCE
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prefs.save_preferences()
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if(prefs.toggles & SOUND_AMBIENCE)
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src << "You will now hear ambient sounds."
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else
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src << "You will no longer hear ambient sounds."
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src << sound(null, repeat = 0, wait = 0, volume = 0, channel = 1)
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src << sound(null, repeat = 0, wait = 0, volume = 0, channel = 2)
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feedback_add_details("admin_verb","TAmbi") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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//be special
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/client/verb/toggle_be_special(role in be_special_flags)
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set name = "Toggle SpecialRole Candidacy"
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set category = "Preferences"
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set desc = "Toggles which special roles you would like to be a candidate for, during events."
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var/role_flag = be_special_flags[role]
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if(!role_flag) return
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prefs.be_special ^= role_flag
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prefs.save_preferences()
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src << "You will [(prefs.be_special & role_flag) ? "now" : "no longer"] be considered for [role] events (where possible)."
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feedback_add_details("admin_verb","TBeSpecial") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/verb/change_ui()
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set name = "Change UI"
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set category = "Preferences"
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set desc = "Configure your user interface"
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if(!ishuman(usr))
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usr << "This only for human"
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return
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var/UI_style_new = input(usr, "Select a style, we recommend White for customization") in list("White", "Midnight", "Orange", "old")
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if(!UI_style_new) return
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var/UI_style_alpha_new = input(usr, "Select a new alpha(transparence) parametr for UI, between 50 and 255") as num
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if(!UI_style_alpha_new | !(UI_style_alpha_new <= 255 && UI_style_alpha_new >= 50)) return
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var/UI_style_color_new = input(usr, "Choose your UI color, dark colors are not recommended!") as color|null
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if(!UI_style_color_new) return
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//update UI
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var/list/icons = usr.hud_used.adding + usr.hud_used.other +usr.hud_used.hotkeybuttons
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icons.Add(usr.zone_sel)
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for(var/obj/screen/I in icons)
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if(I.name in list("help", "harm", "disarm", "grab")) continue
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I.icon = ui_style2icon(UI_style_new)
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I.color = UI_style_color_new
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I.alpha = UI_style_alpha_new
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if(alert("Like it? Save changes?",,"Yes", "No") == "Yes")
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prefs.UI_style = UI_style_new
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prefs.UI_style_alpha = UI_style_alpha_new
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prefs.UI_style_color = UI_style_color_new
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prefs.save_preferences()
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usr << "UI was saved" |