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CHOMPStation2/code/modules/projectiles/guns/projectile/automatic.dm
2017-05-12 18:03:49 -05:00

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/obj/item/weapon/gun/projectile/automatic //Hopefully someone will find a way to make these fire in bursts or something. --Superxpdude //Except burstfire isn't fit for an rp server --Mark
name = "prototype SMG"
desc = "A protoype lightweight, fast firing gun. Uses 9mm rounds."
icon_state = "saber" //ugly
w_class = ITEMSIZE_NORMAL
load_method = SPEEDLOADER //yup. until someone sprites a magazine for it.
max_shells = 22
caliber = "9mm"
origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2)
slot_flags = SLOT_BELT
ammo_type = /obj/item/ammo_casing/c9mm
multi_aim = 1
burst_delay = 2
// requires_two_hands = 1
one_handed_penalty = 1
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0))
// list(mode_name="short bursts", burst=5, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1,-2,-2), dispersion=list(0.6, 1.0, 1.0, 1.0, 1.2)),
)
/obj/item/weapon/gun/projectile/automatic/c20r
name = "submachine gun"
desc = "The C-20r is a lightweight and rapid firing SMG, for when you REALLY need someone dead. Uses 10mm rounds. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp."
icon_state = "c20r"
item_state = "c20r"
w_class = ITEMSIZE_NORMAL
force = 10
caliber = "10mm"
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 8)
slot_flags = SLOT_BELT|SLOT_BACK
fire_sound = 'sound/weapons/Gunshot_light.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/a10mm
allowed_magazines = list(/obj/item/ammo_magazine/a10mm)
auto_eject = 1
auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
// requires_two_hands = 1
one_handed_penalty = 2
/obj/item/weapon/gun/projectile/automatic/c20r/update_icon()
..()
if(ammo_magazine)
icon_state = "c20r-[round(ammo_magazine.stored_ammo.len,4)]"
else
icon_state = "c20r"
return
/obj/item/weapon/gun/projectile/automatic/sts35
name = "assault rifle"
desc = "The rugged STS-35 is a durable automatic weapon of a make popular on the frontier worlds. Uses 5.56mm rounds. This one is unmarked."
icon_state = "arifle"
item_state = null
w_class = ITEMSIZE_LARGE
force = 10
caliber = "a556"
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 4)
slot_flags = SLOT_BACK
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/c556
allowed_magazines = list(/obj/item/ammo_magazine/c556)
one_handed_penalty = 4
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=6, burst_accuracy=list(0,-1,-2), dispersion=list(0.0, 0.6, 0.6))
// list(mode_name="short bursts", burst=5, fire_delay=null, move_delay=6, burst_accuracy=list(0,-1,-2,-2,-3), dispersion=list(0.6, 1.0, 1.0, 1.0, 1.2)),
)
/obj/item/weapon/gun/projectile/automatic/sts35/update_icon(var/ignore_inhands)
..()
if(istype(ammo_magazine,/obj/item/ammo_magazine/s762))
icon_state = "arifle-small"
else
icon_state = (ammo_magazine)? "arifle" : "arifle-empty"
if(!ignore_inhands) update_held_icon()
/obj/item/weapon/gun/projectile/automatic/wt550
name = "machine pistol"
desc = "The WT550 Saber is a cheap self-defense weapon mass-produced by Ward-Takahashi for paramilitary and private use. Uses 9mm rounds."
icon_state = "wt550"
item_state = "wt550"
w_class = ITEMSIZE_NORMAL
caliber = "9mm"
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2)
slot_flags = SLOT_BELT
ammo_type = "/obj/item/ammo_casing/c9mmr"
fire_sound = 'sound/weapons/Gunshot_light.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/mc9mmt/rubber
allowed_magazines = list(/obj/item/ammo_magazine/mc9mmt)
/obj/item/weapon/gun/projectile/automatic/wt550/update_icon()
..()
if(ammo_magazine)
icon_state = "wt550-[round(ammo_magazine.stored_ammo.len,4)]"
else
icon_state = "wt550"
return
/obj/item/weapon/gun/projectile/automatic/z8
name = "designated marksman rifle"
desc = "The Z8 Bulldog is an older model designated marksman rifle, made by the now defunct Zendai Foundries. Makes you feel like a space marine when you hold it, even though it can only hold 10 round magazines. Uses 7.62mm rounds and has an under barrel grenade launcher."
icon_state = "carbine" // This isn't a carbine. :T
item_state = "z8carbine"
w_class = ITEMSIZE_LARGE
force = 10
caliber = "a762"
origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 3)
ammo_type = "/obj/item/ammo_casing/a556" // Is this really needed anymore?
fire_sound = 'sound/weapons/Gunshot.ogg'
slot_flags = SLOT_BACK
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/c762
allowed_magazines = list(/obj/item/ammo_magazine/c762)
auto_eject = 1
auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
one_handed_penalty = 4
burst_delay = 4
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, use_launcher=null, burst_accuracy=null, dispersion=null),
list(mode_name="2-round bursts", burst=2, fire_delay=null, move_delay=6, use_launcher=null, burst_accuracy=list(0,-1), dispersion=list(0.0, 0.6)),
list(mode_name="fire grenades", burst=null, fire_delay=null, move_delay=null, use_launcher=1, burst_accuracy=null, dispersion=null)
)
var/use_launcher = 0
var/obj/item/weapon/gun/launcher/grenade/underslung/launcher
/obj/item/weapon/gun/projectile/automatic/z8/New()
..()
launcher = new(src)
/obj/item/weapon/gun/projectile/automatic/z8/attackby(obj/item/I, mob/user)
if((istype(I, /obj/item/weapon/grenade)))
launcher.load(I, user)
else
..()
/obj/item/weapon/gun/projectile/automatic/z8/attack_hand(mob/user)
if(user.get_inactive_hand() == src && use_launcher)
launcher.unload(user)
else
..()
/obj/item/weapon/gun/projectile/automatic/z8/Fire(atom/target, mob/living/user, params, pointblank=0, reflex=0)
if(use_launcher)
launcher.Fire(target, user, params, pointblank, reflex)
if(!launcher.chambered)
switch_firemodes(user) //switch back automatically
else
..()
/obj/item/weapon/gun/projectile/automatic/z8/update_icon(var/ignore_inhands)
..()
if(ammo_magazine)
icon_state = "carbine-[round(ammo_magazine.stored_ammo.len,2)]"
else
icon_state = "carbine"
if(!ignore_inhands) update_held_icon()
return
/obj/item/weapon/gun/projectile/automatic/z8/examine(mob/user)
..()
if(launcher.chambered)
user << "\The [launcher] has \a [launcher.chambered] loaded."
else
user << "\The [launcher] is empty."
/obj/item/weapon/gun/projectile/automatic/l6_saw
name = "light machine gun"
desc = "A rather traditionally made L6 SAW with a pleasantly lacquered wooden pistol grip. Has 'Aussec Armoury- 2531' engraved on the reciever"
icon_state = "l6closed100"
item_state = "l6closed"
w_class = ITEMSIZE_LARGE
force = 10
slot_flags = 0
max_shells = 50
caliber = "a556"
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 2)
slot_flags = SLOT_BACK
ammo_type = "/obj/item/ammo_casing/a556" // Is this really needed anymore?
fire_sound = 'sound/weapons/machinegun.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/a556
allowed_magazines = list(/obj/item/ammo_magazine/a556, /obj/item/ammo_magazine/c556)
one_handed_penalty = 6
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0)),
list(mode_name="short bursts", burst=5, move_delay=6, burst_accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2))
)
var/cover_open = 0
/obj/item/weapon/gun/projectile/automatic/l6_saw/special_check(mob/user)
if(cover_open)
user << "<span class='warning'>[src]'s cover is open! Close it before firing!</span>"
return 0
return ..()
/obj/item/weapon/gun/projectile/automatic/l6_saw/proc/toggle_cover(mob/user)
cover_open = !cover_open
user << "<span class='notice'>You [cover_open ? "open" : "close"] [src]'s cover.</span>"
update_icon()
update_held_icon()
/obj/item/weapon/gun/projectile/automatic/l6_saw/attack_self(mob/user as mob)
if(cover_open)
toggle_cover(user) //close the cover
else
return ..() //once closed, behave like normal
/obj/item/weapon/gun/projectile/automatic/l6_saw/attack_hand(mob/user as mob)
if(!cover_open && user.get_inactive_hand() == src)
toggle_cover(user) //open the cover
else
return ..() //once open, behave like normal
/obj/item/weapon/gun/projectile/automatic/l6_saw/update_icon()
if(istype(ammo_magazine,/obj/item/ammo_magazine/c762))
icon_state = "l6[cover_open ? "open" : "closed"]mag"
item_state = icon_state
else
icon_state = "l6[cover_open ? "open" : "closed"][ammo_magazine ? round(ammo_magazine.stored_ammo.len, 25) : "-empty"]"
item_state = "l6[cover_open ? "open" : "closed"][ammo_magazine ? "" : "-empty"]"
update_held_icon()
/obj/item/weapon/gun/projectile/automatic/l6_saw/load_ammo(var/obj/item/A, mob/user)
if(!cover_open)
user << "<span class='warning'>You need to open the cover to load [src].</span>"
return
..()
/obj/item/weapon/gun/projectile/automatic/l6_saw/unload_ammo(mob/user, var/allow_dump=1)
if(!cover_open)
user << "<span class='warning'>You need to open the cover to unload [src].</span>"
return
..()
/obj/item/weapon/gun/projectile/automatic/as24
name = "automatic shotgun"
desc = "The AS-24 is a durable, rugged looking automatic weapon of a make popular on the frontier worlds. Uses 12 gauge shells. It is unmarked."
icon_state = "ashot"
item_state = null
w_class = ITEMSIZE_LARGE
force = 10
caliber = "shotgun"
fire_sound = 'sound/weapons/shotgun.ogg'
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 4)
slot_flags = SLOT_BACK
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/g12
allowed_magazines = list(/obj/item/ammo_magazine/g12)
one_handed_penalty = 4
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=0),
list(mode_name="3-round bursts", burst=3, move_delay=6, burst_accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.0, 0.6, 0.6))
// list(mode_name="6-round bursts", burst=6, move_delay=6, burst_accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2, 1.2)),
)
/obj/item/weapon/gun/projectile/automatic/as24/update_icon()
..()
if(ammo_magazine)
icon_state = "ashot-[round(ammo_magazine.stored_ammo.len,12)]"
else
icon_state = "ashot"
return
/obj/item/weapon/gun/projectile/automatic/mini_uzi
name = "\improper Uzi"
desc = "A lightweight, compact, fast firing gun, for when you want someone really dead. Uses .45 rounds."
icon_state = "mini-uzi"
w_class = ITEMSIZE_NORMAL
load_method = MAGAZINE
caliber = ".45"
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 5)
magazine_type = /obj/item/ammo_magazine/c45uzi
allowed_magazines = list(/obj/item/ammo_magazine/c45uzi)
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=0),
list(mode_name="3-round bursts", burst=3, burst_delay=1, fire_delay=4, move_delay=4, burst_accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0))
)
/obj/item/weapon/gun/projectile/automatic/mini_uzi/update_icon()
..()
if(ammo_magazine)
icon_state = "mini-uzi"
else
icon_state = "mini-uzi-empty"
/obj/item/weapon/gun/projectile/automatic/p90
name = "personal defense weapon"
desc = "The H90K is a compact, high capacity submachine gun produced by Hephaestus Industries. Despite its fierce reputation, it still manages to feel like a toy. Uses 9mm rounds."
icon_state = "p90smg"
item_state = "p90"
w_class = ITEMSIZE_NORMAL
caliber = "9mm"
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2)
slot_flags = SLOT_BELT // ToDo: Belt sprite.
fire_sound = 'sound/weapons/Gunshot_light.ogg'
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/p90
allowed_magazines = list(/obj/item/ammo_magazine/p90, /obj/item/ammo_magazine/mc9mmt) // ToDo: New sprite for the different mag.
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=0),
list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0))
)
/obj/item/weapon/gun/projectile/automatic/p90/update_icon()
icon_state = "p90smg-[ammo_magazine ? round(ammo_magazine.stored_ammo.len, 6) : "empty"]"
/obj/item/weapon/gun/projectile/automatic/tommygun
name = "\improper Tommygun"
desc = "This weapon was made famous by gangsters in the 20th century. Cybersun Industries is currently reproducing these for a target market of historic gun collectors and classy criminals. Uses .45 rounds."
icon_state = "tommygun"
w_class = ITEMSIZE_NORMAL
caliber = ".45"
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2, TECH_ILLEGAL = 5)
slot_flags = SLOT_BELT // ToDo: Belt sprite.
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/tommymag
allowed_magazines = list(/obj/item/ammo_magazine/tommymag, /obj/item/ammo_magazine/tommydrum)
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=0),
list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0))
)
/obj/item/weapon/gun/projectile/automatic/tommygun/update_icon()
..()
icon_state = (ammo_magazine)? "tommygun" : "tommygun-empty"
// update_held_icon()
/obj/item/weapon/gun/projectile/automatic/carbine
name = "assault carbine"
desc = "The bullpup configured GP3000 is a lightweight, compact, military-grade assault rifle produced by Gurov Projectile Weapons LLC. It is sold almost exclusively to standing armies. The serial number on this one has been scratched off. Uses 5.56mm rounds."
icon_state = "bullpup"
item_state = "bullpup"
w_class = ITEMSIZE_LARGE
force = 10
caliber = "a762"
origin_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 1, TECH_ILLEGAL = 4)
slot_flags = SLOT_BACK
load_method = MAGAZINE
magazine_type = /obj/item/ammo_magazine/c762
allowed_magazines = list(/obj/item/ammo_magazine/c762)
one_handed_penalty = 4
firemodes = list(
list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=6, burst_accuracy=list(0,-1,-2), dispersion=list(0.0, 0.6, 0.6))
)
/obj/item/weapon/gun/projectile/automatic/carbine/update_icon(var/ignore_inhands)
..()
if(ammo_magazine)
icon_state = "bullpup"
else
icon_state = "bullpup-empty"
item_state = (ammo_magazine)? "bullpup" : "bullpup-empty"
if(!ignore_inhands) update_held_icon()