Files
CHOMPStation2/code/controllers/Processes/machinery.dm
PsiOmega 163aab3753 Adds turf processing.
Currently only used by walls. Radioactive walls now irradiate nearby mobs.
2015-05-16 10:27:47 +02:00

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/var/global/machinery_sort_required = 0
/datum/controller/process/machinery/setup()
name = "machinery"
schedule_interval = 20 // every 2 seconds
/datum/controller/process/machinery/doWork()
internal_sort()
internal_process_machinery()
internal_process_power()
internal_process_power_drain()
/datum/controller/process/machinery/proc/internal_sort()
if(machinery_sort_required)
machinery_sort_required = 0
machines = dd_sortedObjectList(machines)
/datum/controller/process/machinery/proc/internal_process_machinery()
for(var/obj/machinery/M in machines)
if(M && !M.gcDestroyed)
#ifdef PROFILE_MACHINES
var/time_start = world.timeofday
#endif
if(M.process() == PROCESS_KILL)
//M.inMachineList = 0 We don't use this debugging function
machines.Remove(M)
continue
if(M && M.use_power)
M.auto_use_power()
#ifdef PROFILE_MACHINES
var/time_end = world.timeofday
if(!(M.type in machine_profiling))
machine_profiling[M.type] = 0
machine_profiling[M.type] += (time_end - time_start)
#endif
scheck()
/datum/controller/process/machinery/proc/internal_process_power()
for(var/datum/powernet/powerNetwork in powernets)
if(istype(powerNetwork) && !powerNetwork.disposed)
powerNetwork.reset()
scheck()
continue
powernets.Remove(powerNetwork)
/datum/controller/process/machinery/proc/internal_process_power_drain()
// Currently only used by powersinks. These items get priority processed before machinery
for(var/obj/item/I in processing_power_items)
if(!I.pwr_drain()) // 0 = Process Kill, remove from processing list.
processing_power_items.Remove(I)
scheck()
/datum/controller/process/machinery/getStatName()
return ..()+"([machines.len])"