Files
CHOMPStation2/code/game/machinery/computer/cloning.dm
petethegoat@gmail.com 2aa40bd30f Fixed issue 286. DNA machines now have to recharge the injector when they're first built.
Fixed issue 388.
Fixed issue 403.
Fixed spaceheaters appearing to be off when they are both off and the hatch is open.
Fixed being able to waste rods out of existence by building them where lattice already exists.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3268 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-10 17:57:08 +00:00

453 lines
14 KiB
Plaintext

/obj/machinery/computer/scan_consolenew
name = "DNA Modifier Access Console"
desc = "Scand DNA."
icon = 'computer.dmi'
icon_state = "scanner"
density = 1
var/uniblock = 1.0
var/strucblock = 1.0
var/subblock = 1.0
var/status = null
var/radduration = 2.0
var/radstrength = 1.0
var/radacc = 1.0
var/buffer1 = null
var/buffer2 = null
var/buffer3 = null
var/buffer1owner = null
var/buffer2owner = null
var/buffer3owner = null
var/buffer1label = null
var/buffer2label = null
var/buffer3label = null
var/buffer1type = null
var/buffer2type = null
var/buffer3type = null
var/buffer1iue = 0
var/buffer2iue = 0
var/buffer3iue = 0
var/delete = 0
var/injectorready = 0 //Quick fix for issue 286 (screwdriver the screen twice to restore injector) -Pete
var/temphtml = null
var/obj/machinery/dna_scanner/connected = null
var/obj/item/weapon/disk/data/diskette = null
anchored = 1.0
use_power = 1
idle_power_usage = 10
active_power_usage = 400
/obj/machinery/computer/scan_consolenew/attackby(obj/item/I as obj, mob/user as mob)
if(istype(I, /obj/item/weapon/screwdriver))
playsound(src.loc, 'Screwdriver.ogg', 50, 1)
if(do_after(user, 20))
if (src.stat & BROKEN)
user << "\blue The broken glass falls out."
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
new /obj/item/weapon/shard( src.loc )
var/obj/item/weapon/circuitboard/scan_consolenew/M = new /obj/item/weapon/circuitboard/scan_consolenew( A )
for (var/obj/C in src)
C.loc = src.loc
A.circuit = M
A.state = 3
A.icon_state = "3"
A.anchored = 1
del(src)
else
user << "\blue You disconnect the monitor."
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
var/obj/item/weapon/circuitboard/scan_consolenew/M = new /obj/item/weapon/circuitboard/scan_consolenew( A )
for (var/obj/C in src)
C.loc = src.loc
A.circuit = M
A.state = 4
A.icon_state = "4"
A.anchored = 1
del(src)
if (istype(I, /obj/item/weapon/disk/data)) //INSERT SOME DISKETTES
if (!src.diskette)
user.drop_item()
I.loc = src
src.diskette = I
user << "You insert [I]."
src.updateUsrDialog()
return
else
src.attack_hand(user)
return
/obj/machinery/computer/cloning
name = "Cloning console"
icon = 'computer.dmi'
icon_state = "dna"
circuit = "/obj/item/weapon/circuitboard/cloning"
req_access = list(access_heads) //Only used for record deletion right now.
var/obj/machinery/dna_scannernew/scanner = null //Linked scanner. For scanning.
var/obj/machinery/clonepod/pod1 = null //Linked cloning pod.
var/temp = "Initializing System..."
var/menu = 1 //Which menu screen to display
var/list/records = list()
var/datum/data/record/active_record = null
var/obj/item/weapon/disk/data/diskette = null //Mostly so the geneticist can steal everything.
/obj/machinery/computer/cloning/New()
..()
spawn(5)
updatemodules()
/*src.scanner = findscanner()//locate(/obj/machinery/dna_scannernew, get_step(src, WEST))
src.pod1 = findcloner()//locate(/obj/machinery/clonepod, get_step(src, EAST))
world << "SEARCHING FOR MACHEIN"
src.temp = ""
if (isnull(src.scanner))
src.temp += " <font color=red>SCNR-ERROR</font>"
if (isnull(src.pod1))
src.temp += " <font color=red>POD1-ERROR</font>"
else
src.pod1.connected = src
if (src.temp == "")
src.temp = "System ready."*/
return
return
/obj/machinery/computer/cloning/proc/updatemodules()
//world << "UPDATING MODULES"
src.scanner = findscanner()//locate(/obj/machinery/dna_scannernew, get_step(src, WEST))
src.pod1 = findcloner()//locate(/obj/machinery/clonepod, get_step(src, EAST))
//world << "SEARCHING FOR MACHEIN"
//src.temp = ""
//if (isnull(src.scanner))
// src.temp += " <font color=red>SCNR-ERROR</font>"
if (!isnull(src.pod1))
src.pod1.connected = src
// src.temp += " <font color=red>POD1-ERROR</font>"
//else
//if (src.temp == "")
// src.temp = "System ready."
/obj/machinery/computer/cloning/proc/findscanner()
//..()
//world << "SEARCHING FOR SCANNER"
var/obj/machinery/dna_scannernew/scannerf = null
for(dir in list(NORTH,EAST,SOUTH,WEST))
//world << "SEARCHING IN [dir]"
scannerf = locate(/obj/machinery/dna_scannernew, get_step(src, dir))
if (!isnull(scannerf))
//world << "FOUND"
break
return scannerf
/obj/machinery/computer/cloning/proc/findcloner()
//..()
//world << "SEARCHING FOR POD"
var/obj/machinery/clonepod/podf = null
for(dir in list(NORTH,EAST,SOUTH,WEST))
//world << "SEARCHING IN [dir]"
podf = locate(/obj/machinery/clonepod, get_step(src, dir))
if (!isnull(podf))
//world << "FOUND"
break
return podf
/obj/machinery/computer/cloning/attackby(obj/item/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/disk/data)) //INSERT SOME DISKETTES
if (!src.diskette)
user.drop_item()
W.loc = src
src.diskette = W
user << "You insert [W]."
src.updateUsrDialog()
return
else
..()
return
/obj/machinery/computer/cloning/attack_paw(mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/cloning/attack_ai(mob/user as mob)
return attack_hand(user)
/obj/machinery/computer/cloning/attack_hand(mob/user as mob)
user.machine = src
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
return
updatemodules()
var/dat = "<h3>Cloning System Control</h3>"
dat += "<font size=-1><a href='byond://?src=\ref[src];refresh=1'>Refresh</a></font>"
dat += "<br><tt>[temp]</tt><br>"
switch(src.menu)
if(1)
dat += "<h4>Modules</h4>"
//dat += "<a href='byond://?src=\ref[src];relmodules=1'>Reload Modules</a>"
if (isnull(src.scanner))
dat += " <font color=red>Scanner-ERROR</font><br>"
else
dat += " <font color=green>Scanner-Found!</font><br>"
if (isnull(src.pod1))
dat += " <font color=red>Pod-ERROR</font><br>"
else
dat += " <font color=green>Pod-Found!</font><br>"
dat += "<h4>Scanner Functions</h4>"
if (isnull(src.scanner))
dat += "No scanner connected!"
else
if (src.scanner.occupant)
dat += "<a href='byond://?src=\ref[src];scan=1'>Scan - [src.scanner.occupant]</a>"
else
dat += "Scanner unoccupied"
dat += "<br>Lock status: <a href='byond://?src=\ref[src];lock=1'>[src.scanner.locked ? "Locked" : "Unlocked"]</a>"
dat += "<h4>Database Functions</h4>"
dat += "<a href='byond://?src=\ref[src];menu=2'>View Records</a><br>"
if (src.diskette)
dat += "<a href='byond://?src=\ref[src];disk=eject'>Eject Disk</a>"
if(2)
dat += "<h4>Current records</h4>"
dat += "<a href='byond://?src=\ref[src];menu=1'>Back</a><br><br>"
for(var/datum/data/record/R in src.records)
dat += "<a href='byond://?src=\ref[src];view_rec=\ref[R]'>[R.fields["id"]]-[R.fields["name"]]</a><br>"
if(3)
dat += "<h4>Selected Record</h4>"
dat += "<a href='byond://?src=\ref[src];menu=2'>Back</a><br>"
if (!src.active_record)
dat += "<font color=red>ERROR: Record not found.</font>"
else
dat += "<br><font size=1><a href='byond://?src=\ref[src];del_rec=1'>Delete Record</a></font><br>"
dat += "<b>Name:</b> [src.active_record.fields["name"]]<br>"
var/obj/item/weapon/implant/health/H = locate(src.active_record.fields["imp"])
if ((H) && (istype(H)))
dat += "<b>Health:</b> [H.sensehealth()] | OXY-BURN-TOX-BRUTE<br>"
else
dat += "<font color=red>Unable to locate implant.</font><br>"
if (!isnull(src.diskette))
dat += "<a href='byond://?src=\ref[src];disk=load'>Load from disk.</a>"
dat += " | Save: <a href='byond://?src=\ref[src];save_disk=ue'>UI + UE</a>"
dat += " | Save: <a href='byond://?src=\ref[src];save_disk=ui'>UI</a>"
dat += " | Save: <a href='byond://?src=\ref[src];save_disk=se'>SE</a>"
dat += "<br>"
else
dat += "<br>" //Keeping a line empty for appearances I guess.
dat += {"<b>UI:</b> [src.active_record.fields["UI"]]<br>
<b>SE:</b> [src.active_record.fields["SE"]]<br><br>
<a href='byond://?src=\ref[src];clone=\ref[src.active_record]'>Clone</a><br>"}
if(4)
if (!src.active_record)
src.menu = 2
dat = "[src.temp]<br>"
dat += "<h4>Confirm Record Deletion</h4>"
dat += "<b><a href='byond://?src=\ref[src];del_rec=1'>Scan card to confirm.</a></b><br>"
dat += "<b><a href='byond://?src=\ref[src];menu=3'>No</a></b>"
user << browse(dat, "window=cloning")
onclose(user, "cloning")
return
/obj/machinery/computer/cloning/Topic(href, href_list)
if(..())
return
if ((href_list["scan"]) && (!isnull(src.scanner)))
src.scan_mob(src.scanner.occupant)
//No locking an open scanner.
else if ((href_list["lock"]) && (!isnull(src.scanner)))
if ((!src.scanner.locked) && (src.scanner.occupant))
src.scanner.locked = 1
else
src.scanner.locked = 0
else if (href_list["view_rec"])
src.active_record = locate(href_list["view_rec"])
if ((isnull(src.active_record.fields["ckey"])) || (src.active_record.fields["ckey"] == ""))
del(src.active_record)
src.temp = "ERROR: Record Corrupt"
else
src.menu = 3
else if (href_list["del_rec"])
if ((!src.active_record) || (src.menu < 3))
return
if (src.menu == 3) //If we are viewing a record, confirm deletion
src.temp = "Delete record?"
src.menu = 4
else if (src.menu == 4)
var/obj/item/weapon/card/id/C = usr.equipped()
if (istype(C)||istype(C, /obj/item/device/pda))
if(src.check_access(C))
src.records.Remove(src.active_record)
del(src.active_record)
src.temp = "Record deleted."
src.menu = 2
else
src.temp = "Access Denied."
else if (href_list["disk"]) //Load or eject.
switch(href_list["disk"])
if("load")
if ((isnull(src.diskette)) || (src.diskette.data == ""))
src.temp = "Load error."
src.updateUsrDialog()
return
if (isnull(src.active_record))
src.temp = "Record error."
src.menu = 1
src.updateUsrDialog()
return
if (src.diskette.data_type == "ui")
src.active_record.fields["UI"] = src.diskette.data
if (src.diskette.ue)
src.active_record.fields["name"] = src.diskette.owner
else if (src.diskette.data_type == "se")
src.active_record.fields["SE"] = src.diskette.data
src.temp = "Load successful."
if("eject")
if (!isnull(src.diskette))
src.diskette.loc = src.loc
src.diskette = null
else if (href_list["save_disk"]) //Save to disk!
if ((isnull(src.diskette)) || (src.diskette.read_only) || (isnull(src.active_record)))
src.temp = "Save error."
src.updateUsrDialog()
return
switch(href_list["save_disk"]) //Save as Ui/Ui+Ue/Se
if("ui")
src.diskette.data = src.active_record.fields["UI"]
src.diskette.ue = 0
src.diskette.data_type = "ui"
if("ue")
src.diskette.data = src.active_record.fields["UI"]
src.diskette.ue = 1
src.diskette.data_type = "ui"
if("se")
src.diskette.data = src.active_record.fields["SE"]
src.diskette.ue = 0
src.diskette.data_type = "se"
src.diskette.owner = src.active_record.fields["name"]
src.diskette.name = "data disk - '[src.diskette.owner]'"
src.temp = "Save \[[href_list["save_disk"]]\] successful."
else if (href_list["refresh"])
src.updateUsrDialog()
else if (href_list["clone"])
var/datum/data/record/C = locate(href_list["clone"])
//Look for that player! They better be dead!
if(C)
var/mob/selected = find_dead_player("[C.fields["ckey"]]")
//Can't clone without someone to clone. Or a pod. Or if the pod is busy. Or full of gibs.
if ((!selected) || (!src.pod1) || (src.pod1.occupant) || (src.pod1.mess) || !config.revival_cloning)
src.temp = "Unable to initiate cloning cycle." // most helpful error message in THE HISTORY OF THE WORLD
else if (src.pod1.growclone(selected, C.fields["name"], C.fields["UI"], C.fields["SE"], C.fields["mind"], C.fields["mrace"], C.fields["interface"],C.fields["changeling"]))
src.temp = "Cloning cycle activated."
src.records.Remove(C)
del(C)
src.menu = 1
else if (href_list["menu"])
src.menu = text2num(href_list["menu"])
src.add_fingerprint(usr)
src.updateUsrDialog()
return
/obj/machinery/computer/cloning/proc/scan_mob(mob/living/carbon/human/subject as mob)
if ((isnull(subject)) || (!(ishuman(subject))) || (!subject.dna))
src.temp = "Error: Unable to locate valid genetic data."
return
if (subject.brain_op_stage == 4.0)
src.temp = "Error: No signs of intelligence detected."
return
if (subject.suiciding == 1)
src.temp = "Error: Subject's brain is not responding to scanning stimuli."
return
if ((!subject.ckey) || (!subject.client))
src.temp = "Error: Mental interface failure."
return
if (subject.mutations & NOCLONE)
src.temp = "Error: Mental interface failure."
return
if (!isnull(find_record(subject.ckey)))
src.temp = "Subject already in database."
return
subject.dna.check_integrity()
var/datum/data/record/R = new /datum/data/record( )
R.fields["mrace"] = subject.mutantrace
R.fields["ckey"] = subject.ckey
R.fields["name"] = subject.real_name
R.fields["id"] = copytext(md5(subject.real_name), 2, 6)
R.fields["UI"] = subject.dna.uni_identity
R.fields["SE"] = subject.dna.struc_enzymes
R.fields["changeling"] = subject.changeling
// Preferences stuff
R.fields["interface"] = subject.UI
//Add an implant if needed
var/obj/item/weapon/implant/health/imp = locate(/obj/item/weapon/implant/health, subject)
if (isnull(imp))
imp = new /obj/item/weapon/implant/health(subject)
imp.implanted = subject
R.fields["imp"] = "\ref[imp]"
//Update it if needed
else
R.fields["imp"] = "\ref[imp]"
if (!isnull(subject.mind)) //Save that mind so traitors can continue traitoring after cloning.
R.fields["mind"] = "\ref[subject.mind]"
src.records += R
src.temp = "Subject successfully scanned."
//Find a specific record by key.
/obj/machinery/computer/cloning/proc/find_record(var/find_key)
var/selected_record = null
for(var/datum/data/record/R in src.records)
if (R.fields["ckey"] == find_key)
selected_record = R
break
return selected_record
/obj/machinery/computer/cloning/power_change()
if(stat & BROKEN)
icon_state = "commb"
else
if( powered() )
icon_state = initial(icon_state)
stat &= ~NOPOWER
else
spawn(rand(0, 15))
src.icon_state = "c_unpowered"
stat |= NOPOWER