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https://github.com/CHOMPStation2/CHOMPStation2.git
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Conflicts: baystation12.dme code/__HELPERS/global_lists.dm code/__HELPERS/type2type.dm code/__HELPERS/unsorted.dm code/datums/datumvars.dm code/datums/disease.dm code/datums/organs/organ_external.dm code/datums/supplypacks.dm code/defines/obj.dm code/game/area/areas.dm code/game/atoms.dm code/game/gamemodes/cult/cult_structures.dm code/game/gamemodes/cult/runes.dm code/game/gamemodes/events.dm code/game/gamemodes/events/ninja_equipment.dm code/game/gamemodes/events/space_ninja.dm code/game/gamemodes/game_mode.dm code/game/gamemodes/gameticker.dm code/game/hud.dm code/game/jobs/access.dm code/game/jobs/job/civilian.dm code/game/machinery/alarm.dm code/game/machinery/cloning.dm code/game/machinery/computer/cloning.dm code/game/machinery/computer/medical.dm code/game/machinery/computer/syndicate_shuttle.dm code/game/machinery/telecomms/broadcaster.dm code/game/machinery/telecomms/machine_interactions.dm code/game/objects/effects/decals/contraband.dm code/game/objects/effects/signs.dm code/game/objects/items/devices/PDA/PDA.dm code/game/objects/items/devices/PDA/cart.dm code/game/objects/items/weapons/photography.dm code/game/objects/structures/door_assembly.dm code/game/objects/structures/window.dm code/game/sound.dm code/game/verbs/ooc.dm code/global.dm code/modules/DetectiveWork/detective_work.dm code/modules/DetectiveWork/evidence.dm code/modules/DetectiveWork/footprints_and_rag.dm code/modules/DetectiveWork/scanner.dm code/modules/admin/player_panel.dm code/modules/admin/verbs/adminhelp.dm code/modules/admin/verbs/adminpm.dm code/modules/awaymissions/gateway.dm code/modules/client/client defines.dm code/modules/client/client procs.dm code/modules/client/preferences.dm code/modules/clothing/spacesuits/rig.dm code/modules/mining/machine_processing.dm code/modules/mining/machine_stacking.dm code/modules/mining/mint.dm code/modules/mining/ores_coins.dm code/modules/mining/satchel_ore_boxdm.dm code/modules/mob/living/carbon/alien/alien.dm code/modules/mob/living/carbon/carbon.dm code/modules/mob/living/carbon/carbon_defines.dm code/modules/mob/living/carbon/human/human_damage.dm code/modules/mob/living/carbon/human/life.dm code/modules/mob/living/carbon/human/update_icons.dm code/modules/mob/living/living.dm code/modules/mob/living/say.dm code/modules/mob/mob.dm code/modules/mob/mob_cleanup.dm code/modules/mob/mob_defines.dm code/modules/mob/mob_transformation_simple.dm code/modules/mob/new_player/login.dm code/modules/mob/new_player/new_player.dm code/modules/mob/new_player/preferences_setup.dm code/modules/mob/new_player/savefile.dm code/modules/mob/new_player/sprite_accessories.dm code/modules/paperwork/folders.dm code/modules/paperwork/paper.dm code/modules/paperwork/photocopier.dm code/modules/projectiles/guns/energy/special.dm code/modules/projectiles/guns/projectile/automatic.dm code/setup.dm code/unused/mining/datum_processing_recipe.dm code/unused/powerarmor/powerarmor.dm code/world.dm html/changelog.html icons/effects/96x96.dmi icons/mob/head.dmi icons/mob/items_lefthand.dmi icons/mob/items_righthand.dmi icons/mob/suit.dmi icons/obj/clothing/hats.dmi icons/obj/clothing/suits.dmi icons/obj/hydroponics.dmi icons/obj/items.dmi icons/turf/areas.dmi icons/turf/walls.dmi maps/RandomZLevels/fileList.txt maps/RandomZLevels/spacebattle.dmm Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
305 lines
8.9 KiB
Plaintext
Executable File
305 lines
8.9 KiB
Plaintext
Executable File
/obj/structure/bigDelivery
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desc = "A big wrapped package."
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name = "large parcel"
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icon = 'icons/obj/storage.dmi'
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icon_state = "deliverycloset"
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var/obj/wrapped = null
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density = 1
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var/sortTag = 0
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flags = FPRINT
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mouse_drag_pointer = MOUSE_ACTIVE_POINTER
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attack_hand(mob/user as mob)
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if(wrapped) //sometimes items can disappear. For example, bombs. --rastaf0
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wrapped.loc = (get_turf(src.loc))
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if(istype(wrapped, /obj/structure/closet))
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var/obj/structure/closet/O = wrapped
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O.welded = 0
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del(src)
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return
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attackby(obj/item/W as obj, mob/user as mob)
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if(istype(W, /obj/item/device/destTagger))
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var/obj/item/device/destTagger/O = W
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if(src.sortTag != O.currTag)
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var/tag = uppertext(TAGGERLOCATIONS[O.currTag])
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user << "\blue *[tag]*"
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src.sortTag = O.currTag
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playsound(src.loc, 'sound/machines/twobeep.ogg', 100, 1)
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else if(istype(W, /obj/item/weapon/pen))
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var/str = copytext(sanitize(input(usr,"Label text?","Set label","")),1,MAX_NAME_LEN)
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if(!str || !length(str))
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usr << "\red Invalid text."
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return
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for(var/mob/M in viewers())
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M << "\blue [user] labels [src] as [str]."
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src.name = "[src.name] ([str])"
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return
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/obj/item/smallDelivery
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desc = "A wrapped package."
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name = "parcel"
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icon = 'icons/obj/storage.dmi'
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icon_state = "deliverycrateSmall"
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var/obj/item/wrapped = null
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var/sortTag = 0
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flags = FPRINT
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attack_self(mob/user as mob)
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if (src.wrapped) //sometimes items can disappear. For example, bombs. --rastaf0
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wrapped.loc = user.loc
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if(ishuman(user))
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user.put_in_hands(wrapped)
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else
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wrapped.loc = get_turf_loc(src)
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del(src)
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return
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attackby(obj/item/W as obj, mob/user as mob)
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if(istype(W, /obj/item/device/destTagger))
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var/obj/item/device/destTagger/O = W
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if(src.sortTag != O.currTag)
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var/tag = uppertext(TAGGERLOCATIONS[O.currTag])
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user << "\blue *[tag]*"
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src.sortTag = O.currTag
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playsound(src.loc, 'sound/machines/twobeep.ogg', 100, 1)
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else if(istype(W, /obj/item/weapon/pen))
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var/str = copytext(sanitize(input(usr,"Label text?","Set label","")),1,MAX_NAME_LEN)
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if(!str || !length(str))
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usr << "\red Invalid text."
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return
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for(var/mob/M in viewers())
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M << "\blue [user] labels [src] as [str]."
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src.name = "[src.name] ([str])"
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return
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/obj/item/weapon/packageWrap
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name = "package wrapper"
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icon = 'icons/obj/items.dmi'
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icon_state = "deliveryPaper"
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w_class = 3.0
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var/amount = 25.0
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afterattack(var/obj/target as obj, mob/user as mob)
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if(!istype(target)) //this really shouldn't be necessary (but it is). -Pete
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return
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if(istype(target, /obj/structure/table) || istype(target, /obj/structure/rack) \
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|| istype(target, /obj/item/smallDelivery) || istype(target,/obj/structure/bigDelivery) \
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|| istype(target, /obj/item/weapon/gift) || istype(target, /obj/item/weapon/evidencebag))
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return
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if(target.anchored)
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return
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if(target in user)
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return
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user.attack_log += text("\[[time_stamp()]\] <font color='blue'>Has used [src.name] on \ref[target]</font>")
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if (istype(target, /obj/item))
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var/obj/item/O = target
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if (src.amount > 1)
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var/obj/item/smallDelivery/P = new /obj/item/smallDelivery(get_turf(O.loc)) //Aaannd wrap it up!
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if(!istype(O.loc, /turf))
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if(user.client)
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user.client.screen -= O
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P.w_class = O.w_class
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if(P.w_class <= 1.0)
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P.icon_state = "deliverycrate1"
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else if (P.w_class <= 2.0)
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P.icon_state = "deliverycrate2"
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else if (P.w_class <= 3.0)
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P.icon_state = "deliverycrate3"
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else
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P.icon_state = "deliverycrate4"
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P.wrapped = O
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O.loc = P
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P.add_fingerprint(usr)
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O.add_fingerprint(usr)
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src.add_fingerprint(usr)
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src.amount -= 1
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else if (istype(target, /obj/structure/closet/crate))
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var/obj/structure/closet/crate/O = target
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if (src.amount > 3 && !O.opened)
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var/obj/structure/bigDelivery/P = new /obj/structure/bigDelivery(get_turf(O.loc))
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P.icon_state = "deliverycrate"
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P.wrapped = O
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O.loc = P
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src.amount -= 3
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else if(src.amount < 3)
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user << "\blue You need more paper."
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else if (istype (target, /obj/structure/closet))
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var/obj/structure/closet/O = target
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if (src.amount > 3 && !O.opened)
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var/obj/structure/bigDelivery/P = new /obj/structure/bigDelivery(get_turf(O.loc))
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P.wrapped = O
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O.welded = 1
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O.loc = P
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src.amount -= 3
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else if(src.amount < 3)
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user << "\blue You need more paper."
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else
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user << "\blue The object you are trying to wrap is unsuitable for the sorting machinery!"
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if (src.amount <= 0)
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new /obj/item/weapon/c_tube( src.loc )
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del(src)
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return
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return
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examine()
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if(src in usr)
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usr << "\blue There are [amount] units of package wrap left!"
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..()
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return
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/obj/item/device/destTagger
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name = "destination tagger"
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desc = "Used to set the destination of properly wrapped packages."
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icon_state = "forensic0"
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var/currTag = 0
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//The whole system for the sorttype var is determined based on the order of this list,
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//disposals must always be 1, since anything that's untagged will automatically go to disposals, or sorttype = 1 --Superxpdude
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//If you don't want to fuck up disposals, add to this list, and don't change the order.
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//If you insist on changing the order, you'll have to change every sort junction to reflect the new order. --Pete
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w_class = 1
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item_state = "electronic"
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flags = FPRINT | TABLEPASS | CONDUCT
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slot_flags = SLOT_BELT
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proc/openwindow(mob/user as mob)
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var/dat = "<tt><center><h1><b>TagMaster 2.2</b></h1></center>"
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dat += "<table style='width:100%; padding:4px;'><tr>"
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for (var/i = 1, i <= TAGGERLOCATIONS.len, i++)
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dat += "<td><a href='?src=\ref[src];nextTag=[i]'>[TAGGERLOCATIONS[i]]</a></td>"
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if (i%4==0)
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dat += "</tr><tr>"
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dat += "</tr></table><br>Current Selection: [currTag ? TAGGERLOCATIONS[currTag] : "None"]</tt>"
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user << browse(dat, "window=destTagScreen;size=450x350")
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onclose(user, "destTagScreen")
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attack_self(mob/user as mob)
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openwindow(user)
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return
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Topic(href, href_list)
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src.add_fingerprint(usr)
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if(href_list["nextTag"])
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var/n = text2num(href_list["nextTag"])
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src.currTag = n
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openwindow(usr)
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/obj/machinery/disposal/deliveryChute
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name = "Delivery chute"
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desc = "A chute for big and small packages alike!"
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density = 0
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icon_state = "intake"
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var/c_mode = 0
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New()
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..()
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spawn(5)
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trunk = locate() in src.loc
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if(trunk)
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trunk.linked = src // link the pipe trunk to self
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interact()
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return
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update()
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return
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HasEntered(AM as mob|obj) //Go straight into the chute
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if(istype(AM, /obj/item/projectile) || istype(AM, /obj/item/weapon/dummy)) return
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if(istype(AM, /obj))
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var/obj/O = AM
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O.loc = src
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else if(istype(AM, /mob))
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var/mob/M = AM
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M.loc = src
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src.flush()
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flush()
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flushing = 1
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flick("intake-closing", src)
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var/deliveryCheck = 0
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var/obj/structure/disposalholder/H = new() // virtual holder object which actually
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// travels through the pipes.
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for(var/obj/structure/bigDelivery/O in src)
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deliveryCheck = 1
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if(O.sortTag == 0)
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O.sortTag = 1
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for(var/obj/item/smallDelivery/O in src)
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deliveryCheck = 1
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if (O.sortTag == 0)
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O.sortTag = 1
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if(deliveryCheck == 0)
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H.destinationTag = 1
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H.init(src) // copy the contents of disposer to holder
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air_contents = new() // new empty gas resv.
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sleep(10)
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playsound(src, 'sound/machines/disposalflush.ogg', 50, 0, 0)
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sleep(5) // wait for animation to finish
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H.start(src) // start the holder processing movement
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flushing = 0
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// now reset disposal state
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flush = 0
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if(mode == 2) // if was ready,
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mode = 1 // switch to charging
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update()
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return
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attackby(var/obj/item/I, var/mob/user)
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if(!I || !user)
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return
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if(istype(I, /obj/item/weapon/screwdriver))
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if(c_mode==0)
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c_mode=1
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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user << "You remove the screws around the power connection."
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return
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else if(c_mode==1)
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c_mode=0
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playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
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user << "You attach the screws around the power connection."
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return
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else if(istype(I,/obj/item/weapon/weldingtool) && c_mode==1)
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var/obj/item/weapon/weldingtool/W = I
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if(W.remove_fuel(0,user))
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playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1)
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user << "You start slicing the floorweld off the delivery chute."
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if(do_after(user,20))
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if(!src || !W.isOn()) return
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user << "You sliced the floorweld off the delivery chute."
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var/obj/structure/disposalconstruct/C = new (src.loc)
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C.ptype = 8 // 8 = Delivery chute
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C.update()
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C.anchored = 1
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C.density = 1
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del(src)
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return
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else
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user << "You need more welding fuel to complete this task."
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return
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