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Collection of gear and changes from the four gear polls on the forums includes: 2 new automatic weapons, mapped in to ERT and random weapon spawns. Laser carbine balance. Slow emergency softsuits, no armor value other than bio and rad, 4 slowdown. 1 knife, not mapped in, available for Psi's uplink merge. New vests: 2 types, 2 pocket no slowdown, 4 pocket with slowdown, second is available from cargo and one random vest spawn in armory. The first replaces all instances of the old vests. Old vests still exist in code. Mercenary vest with no slowdown, 4 pockets, and slightly better armor, not on map, possibly for Nukes or Traitor Uplink Holster rearrangement for custom loadout. Acid dispenser, mapped into robotics and science. New food items, added to vendors and rations crate. New random medical spawns, added to medbay. Cargo and loadout additions to accommodate new items. 1 beanbag loaded 5 round shotgun added to Warden's closet to compensate for officers having .45 ltls and the HoS having an e-gun, suggested by IRC and server. http://baystation12.net/forums/viewtopic.php?f=5&t=12064 http://baystation12.net/forums/viewtopic.php?f=5&t=12031 http://baystation12.net/forums/viewtopic.php?f=5&t=12027 http://baystation12.net/forums/viewtopic.php?f=5&t=12007
152 lines
5.2 KiB
Plaintext
152 lines
5.2 KiB
Plaintext
/obj/item/weapon/gun/projectile/automatic //Hopefully someone will find a way to make these fire in bursts or something. --Superxpdude
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name = "submachine gun"
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desc = "A lightweight, fast firing gun. Uses 9mm rounds."
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icon_state = "saber" //ugly
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w_class = 3
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load_method = SPEEDLOADER //yup. until someone sprites a magazine for it.
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max_shells = 22
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caliber = "9mm"
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origin_tech = "combat=4;materials=2"
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slot_flags = SLOT_BELT
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ammo_type = /obj/item/ammo_casing/c9mm
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multi_aim = 1
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fire_delay = 0
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/obj/item/weapon/gun/projectile/automatic/mini_uzi
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name = "\improper Uzi"
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desc = "A lightweight, fast firing gun, for when you want someone dead. Uses .45 rounds."
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icon_state = "mini-uzi"
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w_class = 3
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load_method = SPEEDLOADER //yup. until someone sprites a magazine for it.
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max_shells = 15
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caliber = ".45"
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origin_tech = "combat=5;materials=2;syndicate=8"
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ammo_type = /obj/item/ammo_casing/c45
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/obj/item/weapon/gun/projectile/automatic/c20r
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name = "\improper C-20r SMG"
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desc = "A lightweight, fast firing gun, for when you REALLY need someone dead. Uses 12mm pistol rounds. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp"
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icon_state = "c20r"
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item_state = "c20r"
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w_class = 3
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force = 10
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caliber = "12mm"
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origin_tech = "combat=5;materials=2;syndicate=8"
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slot_flags = SLOT_BELT|SLOT_BACK
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fire_sound = 'sound/weapons/Gunshot_smg.ogg'
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/a12mm
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auto_eject = 1
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auto_eject_sound = 'sound/weapons/smg_empty_alarm.ogg'
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/obj/item/weapon/gun/projectile/automatic/c20r/update_icon()
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..()
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if(ammo_magazine)
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icon_state = "c20r-[round(ammo_magazine.stored_ammo.len,4)]"
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else
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icon_state = "c20r"
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return
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/obj/item/weapon/gun/projectile/automatic/wt550
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name = "\improper W-T 550 Saber"
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desc = "A cheap, mass produced Ward-Takahashi PDW. Uses 9mm rounds."
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icon_state = "wt550"
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w_class = 3.0
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caliber = "9mm"
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origin_tech = "combat=5;materials=2"
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slot_flags = SLOT_BELT
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ammo_type = "/obj/item/ammo_casing/c9mmr"
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fire_sound = 'sound/weapons/Gunshot_smg.ogg'
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/mc9mmt/rubber
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/obj/item/weapon/gun/projectile/automatic/wt550/update_icon()
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..()
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if(ammo_magazine)
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icon_state = "wt550-[round(ammo_magazine.stored_ammo.len,4)]"
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else
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icon_state = "wt550"
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return
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/obj/item/weapon/gun/projectile/automatic/z8
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name = "\improper Z8 Bulldog"
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desc = "An older model bullpup carbine, made by the now defunct Zendai Foundries. Uses armor piercing 5.56 rounds. Makes you feel like a space marine when you hold it."
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icon_state = "carbine"
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item_state = "shotgun"
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w_class = 4.0
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force = 10
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caliber = "a556"
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origin_tech = "combat=8;materials=3"
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ammo_type = "/obj/item/ammo_casing/a556"
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fire_sound = 'sound/weapons/Gunshot.ogg'
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/a556
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/obj/item/weapon/gun/projectile/automatic/z8/update_icon()
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..()
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if(ammo_magazine)
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icon_state = "carbine-[round(ammo_magazine.stored_ammo.len,2)]"
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else
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icon_state = "carbine"
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return
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/obj/item/weapon/gun/projectile/automatic/sts35
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name = "\improper STS-35 automatic rifle"
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desc = "A durable, rugged looking automatic weapon of make popular on the frontier, despite it's bulk. Uses 7.62mm rounds. It is unmarked."
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icon_state = "assltrifle"
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item_state = "shotgun"
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w_class = 4
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force = 10
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caliber = "a762"
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origin_tech = "combat=5;materials=1;syndicate=8"
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slot_flags = SLOT_BACK
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/c762
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/obj/item/weapon/gun/projectile/automatic/sts35/update_icon()
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..()
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icon_state = (ammo_magazine)? "assltrifle" : "assltrifle-noclip"
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/obj/item/weapon/gun/projectile/automatic/l6_saw
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name = "\improper L6 SAW"
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desc = "A rather traditionally made light machine gun with a pleasantly lacquered wooden pistol grip. Has 'Aussec Armoury- 2531' engraved on the reciever"
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icon_state = "l6closed100"
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item_state = "l6closedmag"
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w_class = 4
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force = 10
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slot_flags = 0
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max_shells = 50
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caliber = "a762"
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origin_tech = "combat=5;materials=1;syndicate=2"
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slot_flags = SLOT_BACK
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ammo_type = "/obj/item/ammo_casing/a762"
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fire_sound = 'sound/weapons/Gunshot_smg.ogg'
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load_method = MAGAZINE
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magazine_type = /obj/item/ammo_magazine/a762
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var/cover_open = 0
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/obj/item/weapon/gun/projectile/automatic/l6_saw/attack_self(mob/user as mob)
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cover_open = !cover_open
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user << "<span class='notice'>You [cover_open ? "open" : "close"] [src]'s cover.</span>"
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update_icon()
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/obj/item/weapon/gun/projectile/automatic/l6_saw/update_icon()
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icon_state = "l6[cover_open ? "open" : "closed"][ammo_magazine ? round(ammo_magazine.stored_ammo.len, 25) : "-empty"]"
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/obj/item/weapon/gun/projectile/automatic/l6_saw/special_check(mob/user)
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if(cover_open)
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user << "<span class='warning'>[src]'s cover is open! Close it before firing!</span>"
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return 0
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return ..()
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/obj/item/weapon/gun/projectile/automatic/l6_saw/load_ammo(var/obj/item/A, mob/user)
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if(!cover_open)
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user << "<span class='warning'>You need to open the cover to load [src].</span>"
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return
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..()
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/obj/item/weapon/gun/projectile/automatic/l6_saw/unload_ammo(mob/user, var/allow_dump=1)
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if(!cover_open)
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return
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..()
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