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For borgs, EMP no longer results in a stun. Instead, they are confused, and their HUD becomes static-y for a moment. Their module items are also forced back into the borg, effectively disarming them. EMP now drains powercells from current charge instead of max_charge, so two blasts should not empty the cell, for borgs. Fixed bug where EMP was being applied twice to human mobs, including FBPs, resulting in them literally dying in one hit. Synthetic organs take much less damage from EMP. Synthetic external organs also take less damage, but more than their organs. Bonus: Runtime fix for spawning in as a borg.