mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 02:09:41 +00:00
Co-authored-by: Killian <49700375+KillianKirilenko@users.noreply.github.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
662 lines
28 KiB
Plaintext
662 lines
28 KiB
Plaintext
/obj/item/clothing/under/customs
|
|
desc = "A standard SolGov customs uniform. Complete with epaulettes." //YW EDIT: SolGov
|
|
|
|
/obj/item/clothing/var/hides_bulges = FALSE // OwO wats this?
|
|
|
|
/obj/item/clothing/under/permit
|
|
name = "public nudity permit"
|
|
desc = "This permit entitles the bearer to conduct their duties without a uniform. Normally issued to furred crewmembers or those with nothing to hide."
|
|
icon = 'icons/obj/card_new.dmi'
|
|
icon_state = "permit-nude"
|
|
body_parts_covered = 0
|
|
equip_sound = null
|
|
|
|
sprite_sheets = null
|
|
|
|
item_state = "golem" //This is dumb and hacky but was here when I got here.
|
|
worn_state = "golem" //It's basically just a coincidentally black iconstate in the file.
|
|
|
|
/obj/item/clothing/under/hyperfiber
|
|
name = "HYPER jumpsuit"
|
|
icon = 'icons/inventory/uniform/item_vr.dmi'
|
|
icon_override = 'icons/inventory/uniform/mob_vr.dmi'
|
|
icon_state = "hyper"
|
|
item_icons = list(
|
|
slot_l_hand_str = 'icons/mob/items/lefthand_uniforms.dmi',
|
|
slot_r_hand_str = 'icons/mob/items/righthand_uniforms.dmi',
|
|
)
|
|
item_state = "hyper"
|
|
worn_state = "hyper"
|
|
desc = "Got a lot to hide on your body? Well, this Heavy Yield Protrusion Erasing and Retracting suit seems perfect for you. \
|
|
Hides any bulges on your body, as well as conceals your true weight."
|
|
hides_bulges = TRUE
|
|
|
|
/obj/item/clothing/under/hyperfiber/verb/toggle_fibers()
|
|
set category = "Object"
|
|
set name = "Adjust Bluespace Fibers"
|
|
set desc = "Adjust your suit's HYPER fibers. Activating it hides your stomach(s) and your general body-build. Good if you have a lot to hide."
|
|
set src in usr
|
|
|
|
adjust_fibers(usr)
|
|
|
|
/obj/item/clothing/under/hyperfiber/proc/adjust_fibers(mob/user)
|
|
if(hides_bulges == FALSE)
|
|
hides_bulges = TRUE
|
|
to_chat(user, "You tense the suit fibers, hiding your stomach(s) and weight.")
|
|
else
|
|
hides_bulges = FALSE
|
|
to_chat(user, "You relax the suit fibers, revealing your stomach(s) and weight.")
|
|
|
|
/obj/item/clothing/under/hyperfiber/bluespace
|
|
name = "bluespace jumpsuit"
|
|
icon_state = "bluespace"
|
|
item_state = "bluespace"
|
|
worn_state = "bluespace"
|
|
desc = "Do you feel like warping spacetime today? Because it seems like that's on the agenda, now. \
|
|
Allows one to resize themselves at will, and conceals their true weight as well as any bulges or protrusions on their body."
|
|
var/original_size
|
|
|
|
/obj/item/clothing/under/hyperfiber/bluespace/verb/resize()
|
|
set name = "Adjust Bluespace Fibers"
|
|
set desc = "Adjust your suit's bluespace fibers. Activating it allows you to expand your own body or reduce it in size! Effect is limited to when you have the suit on."
|
|
set category = "Object"
|
|
set src in usr
|
|
bluespace_size(usr)
|
|
|
|
/obj/item/clothing/under/hyperfiber/bluespace/proc/bluespace_size(mob/usr as mob)
|
|
if (!ishuman(usr))
|
|
return
|
|
|
|
var/mob/living/carbon/human/H = usr
|
|
|
|
if (H.stat || H.restrained())
|
|
return
|
|
|
|
if (src != H.w_uniform)
|
|
to_chat(H,"<span class='warning'>You must be WEARING the uniform to change your size.</span>")
|
|
return
|
|
|
|
var/new_size = tgui_input_number(usr, "Put the desired size (25-200%), or (1-600%) in dormitory areas.", "Set Size", 200, 600, 1)
|
|
if(!new_size)
|
|
return //cancelled
|
|
|
|
//Check AGAIN because we accepted user input which is blocking.
|
|
if (src != H.w_uniform)
|
|
to_chat(H,"<span class='warning'>You must be WEARING the uniform to change your size.</span>")
|
|
return
|
|
|
|
if (H.stat || H.restrained())
|
|
return
|
|
|
|
if (isnull(H.size_multiplier)) // Why would this ever be the case?
|
|
to_chat(H,"<span class='warning'>The uniform panics and corrects your apparently microscopic size.</span>")
|
|
H.resize(RESIZE_NORMAL, ignore_prefs = TRUE)
|
|
H.update_icons() //Just want the matrix transform
|
|
return
|
|
|
|
if (!H.size_range_check(new_size))
|
|
to_chat(H,"<span class='notice'>The safety features of the uniform prevent you from choosing this size.</span>")
|
|
return
|
|
|
|
else if(new_size)
|
|
if(new_size != H.size_multiplier)
|
|
if(!original_size)
|
|
original_size = H.size_multiplier
|
|
H.resize(new_size/100, uncapped = H.has_large_resize_bounds(), ignore_prefs = TRUE) // Ignores prefs because you can only resize yourself
|
|
H.visible_message("<span class='warning'>The space around [H] distorts as they change size!</span>","<span class='notice'>The space around you distorts as you change size!</span>")
|
|
else //They chose their current size.
|
|
return
|
|
|
|
/obj/item/clothing/under/hyperfiber/bluespace/mob_can_unequip(mob/M, slot, disable_warning = 0)
|
|
. = ..()
|
|
if(. && ishuman(M) && original_size && !disable_warning)
|
|
var/mob/living/carbon/human/H = M
|
|
H.resize(original_size, ignore_prefs = TRUE)
|
|
original_size = null
|
|
H.visible_message("<span class='warning'>The space around [H] distorts as they return to their original size!</span>","<span class='notice'>The space around you distorts as you return to your original size!</span>")
|
|
|
|
/obj/item/clothing/gloves/bluespace
|
|
name = "size standardization bracelet"
|
|
desc = "A somewhat bulky metal bracelet featuring a crystal, glowing blue. The outer side of the bracelet has an elongated case that one might imagine contains electronic components. This bracelet is used to standardize the size of crewmembers who may need a non-permanent size assist."
|
|
icon = 'icons/inventory/accessory/item_vr.dmi'
|
|
icon_state = "bs_bracelet"
|
|
w_class = ITEMSIZE_TINY
|
|
glove_level = 1
|
|
var/original_size
|
|
var/last_activated
|
|
var/emagged = FALSE
|
|
var/target_size = 1
|
|
|
|
/obj/item/proc/equip_special()
|
|
return
|
|
|
|
/obj/item/clothing/gloves/bluespace/equip_special()
|
|
var/mob/M = src.loc
|
|
if(ishuman(M))
|
|
var/mob/living/carbon/human/H = M
|
|
if(!H.resizable)
|
|
return
|
|
if(H.size_multiplier != target_size)
|
|
if(!(world.time - last_activated > 10 SECONDS))
|
|
to_chat(M, "<span class ='warning'>\The [src] flickers. It seems to be recharging.</span>")
|
|
return
|
|
last_activated = world.time
|
|
original_size = H.size_multiplier
|
|
H.resize(target_size, uncapped = emagged, ignore_prefs = FALSE) //In case someone else tries to put it on you.
|
|
H.visible_message("<span class='warning'>The space around [H] distorts as they change size!</span>","<span class='notice'>The space around you distorts as you change size!</span>")
|
|
log_admin("Admin [key_name(M)]'s size was altered by a bluespace bracelet.")
|
|
|
|
/obj/item/clothing/gloves/bluespace/mob_can_unequip(mob/M, gloves, disable_warning = 0)
|
|
. = ..()
|
|
if(. && ishuman(M) && original_size && !disable_warning)
|
|
var/mob/living/carbon/human/H = M
|
|
if(!H.resizable)
|
|
return
|
|
last_activated = world.time
|
|
H.resize(original_size, uncapped = emagged, ignore_prefs = FALSE)
|
|
original_size = null
|
|
H.visible_message("<span class='warning'>The space around [H] distorts as they return to their original size!</span>","<span class='notice'>The space around you distorts as you return to your original size!</span>")
|
|
log_admin("Admin [key_name(M)]'s size was altered by a bluespace bracelet.")
|
|
to_chat(M, "<span class ='warning'>\The [src] flickers. It is now recharging and will be ready again in thirty seconds.</span>")
|
|
|
|
/obj/item/clothing/gloves/bluespace/examine(var/mob/user)
|
|
. = ..()
|
|
var/cooldowntime = round((10 SECONDS - (world.time - last_activated)) * 0.1)
|
|
if(Adjacent(user))
|
|
if(cooldowntime >= 0)
|
|
. += "<span class='notice'>It appears to be recharging.</span>"
|
|
if(emagged)
|
|
. += "<span class='warning'>The crystal is flickering.</span>"
|
|
|
|
/obj/item/clothing/gloves/bluespace/emag_act(R_charges, var/mob/user, emag_source)
|
|
. = ..()
|
|
if(!emagged)
|
|
emagged = TRUE
|
|
target_size = (rand(1,300)) /100
|
|
if(target_size < 0.1)
|
|
target_size = 0.1
|
|
user.visible_message("<span class='notice'>\The [user] swipes the [emag_source] over the \the [src].</span>","<span class='notice'>You swipes the [emag_source] over the \the [src].</span>")
|
|
return 1
|
|
|
|
/obj/item/clothing/gloves/bluespace/emagged
|
|
emagged = TRUE
|
|
|
|
/obj/item/clothing/gloves/bluespace/emagged/Initialize()
|
|
. = ..()
|
|
target_size = (rand(1,300)) /100
|
|
if(target_size < 0.1)
|
|
target_size = 0.1
|
|
|
|
//Same as Nanotrasen Security Uniforms
|
|
/obj/item/clothing/under/ert
|
|
armor = list(melee = 5, bullet = 10, laser = 10, energy = 5, bomb = 5, bio = 0, rad = 0)
|
|
|
|
/obj/item/clothing/under/qipao
|
|
name = "black qipao"
|
|
desc = "A type of feminine body-hugging dress with distinctive Chinese features of Manchu origin."
|
|
icon = 'icons/inventory/uniform/item_vr.dmi'
|
|
icon_override = 'icons/inventory/uniform/mob_vr.dmi'
|
|
icon_state = "qipao"
|
|
item_state = "qipao"
|
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
|
|
|
/obj/item/clothing/under/qipao/white
|
|
name = "white qipao"
|
|
icon_state = "qipao_white"
|
|
item_state = "qipao_white"
|
|
|
|
/obj/item/clothing/under/qipao/white/colorable
|
|
name = "qipao"
|
|
starting_accessories = list(/obj/item/clothing/accessory/qipaogold)
|
|
|
|
/obj/item/clothing/under/qipao/red
|
|
name = "red qipao"
|
|
icon_state = "qipao_red"
|
|
item_state = "qipao_red"
|
|
|
|
/obj/item/clothing/under/pizzaguy
|
|
name = "pizza delivery uniform"
|
|
desc = "A dedicated outfit for pizza delivery people, one of most dangerous occupations around these parts. Can be rolled up for extra show of skin."
|
|
icon = 'icons/inventory/uniform/item_vr.dmi'
|
|
icon_override = 'icons/inventory/uniform/mob_vr.dmi'
|
|
rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi'
|
|
rolled_down_icon_override = FALSE
|
|
icon_state = "pizzadelivery"
|
|
item_state = "pizzadelivery"
|
|
rolled_down = 0
|
|
|
|
//////////////////////TALON JUMPSUITS//////////////////////
|
|
|
|
/obj/item/clothing/under/rank/talon/basic
|
|
name = "Talon jumpsuit"
|
|
desc = "A basic jumpsuit that bares the ITV Talon logo on the breast."
|
|
icon = 'icons/inventory/uniform/item_vr.dmi'
|
|
rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi'
|
|
icon_override = 'icons/inventory/uniform/mob_vr.dmi'
|
|
icon_state = "talon_basic"
|
|
item_state = "talon_basic"
|
|
rolled_sleeves = 0
|
|
rolled_down_icon_override = FALSE
|
|
rolled_sleeves_icon_override = FALSE
|
|
|
|
/obj/item/clothing/under/rank/talon/proper
|
|
name = "Talon proper jumpsuit"
|
|
desc = "A neat and proper uniform for a proper private ship."
|
|
icon = 'icons/inventory/uniform/item_vr.dmi'
|
|
rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi'
|
|
icon_override = 'icons/inventory/uniform/mob_vr.dmi'
|
|
icon_state = "talon_jumpsuit"
|
|
item_state = "talon_jumpsuit"
|
|
rolled_sleeves = 0
|
|
rolled_down_icon_override = FALSE
|
|
rolled_sleeves_icon_override = FALSE
|
|
|
|
/obj/item/clothing/under/rank/talon/security
|
|
name = "Talon security jumpsuit"
|
|
desc = "A sleek, streamlined version of ITV Talon's standard jumpsuit that bares security markings."
|
|
icon = 'icons/inventory/uniform/item_vr.dmi'
|
|
rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi'
|
|
icon_override = 'icons/inventory/uniform/mob_vr.dmi'
|
|
icon_state = "talon_security"
|
|
item_state = "talon_security"
|
|
rolled_sleeves = 0
|
|
rolled_down_icon_override = FALSE
|
|
rolled_sleeves_icon_override = FALSE
|
|
|
|
/obj/item/clothing/under/rank/talon/pilot
|
|
name = "Talon pilot jumpsuit"
|
|
desc = "A sleek, streamlined version of ITV Talon's standard jumpsuit. Made from cushioned fabric to handle intense flight."
|
|
icon = 'icons/inventory/uniform/item_vr.dmi'
|
|
rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi'
|
|
icon_override = 'icons/inventory/uniform/mob_vr.dmi'
|
|
icon_state = "talon_pilot"
|
|
item_state = "talon_pilot"
|
|
rolled_sleeves = 0
|
|
rolled_down_icon_override = FALSE
|
|
rolled_sleeves_icon_override = FALSE
|
|
|
|
/obj/item/clothing/under/rank/talon/command
|
|
name = "Talon command jumpsuit"
|
|
desc = "A commanding jumpsuit fit for a commanding officer."
|
|
icon = 'icons/inventory/uniform/item_vr.dmi'
|
|
rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi'
|
|
icon_override = 'icons/inventory/uniform/mob_vr.dmi'
|
|
icon_state = "talon_captain"
|
|
item_state = "talon_captain"
|
|
rolled_sleeves = 0
|
|
rolled_down_icon_override = FALSE
|
|
rolled_sleeves_icon_override = FALSE
|
|
|
|
// Excelsior uniforms
|
|
/obj/item/clothing/under/excelsior
|
|
name = "\improper Excelsior uniform"
|
|
desc = "A uniform from a particular spaceship: Excelsior."
|
|
|
|
icon = 'icons/inventory/uniform/item_vr.dmi'
|
|
default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
|
|
icon_state = "excelsior_white"
|
|
|
|
/obj/item/clothing/under/excelsior/mixed
|
|
icon_state = "excelsior_mixed"
|
|
/obj/item/clothing/under/excelsior/orange
|
|
icon_state = "excelsior_orange"
|
|
|
|
// Summer dresses
|
|
/obj/item/clothing/under/summerdress
|
|
name = "summer dress"
|
|
desc = "A nice summer dress."
|
|
|
|
icon = 'icons/inventory/uniform/item_vr.dmi'
|
|
default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
|
|
icon_state = "summerdress"
|
|
|
|
/obj/item/clothing/under/summerdress/red
|
|
icon_state = "summerdress3"
|
|
/obj/item/clothing/under/summerdress/blue
|
|
icon_state = "summerdress2"
|
|
|
|
/obj/item/clothing/under/dress/dress_cap/femformal // formal in the loosest sense. because it's going to be taken off. or something. funnier in my head i swear
|
|
name = "site manager's feminine formalwear"
|
|
desc = "Essentially a skimpy...dress? Leotard? Whatever it is, it has the coloration and markings suitable for a site manager or rough equivalent."
|
|
icon = 'icons/inventory/uniform/item_vr.dmi'
|
|
default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
|
|
icon_state = "lewdcap"
|
|
item_state = "lewdcap"
|
|
rolled_sleeves = -1
|
|
rolled_down = -1
|
|
body_parts_covered = UPPER_TORSO // frankly this thing's a fucking embarassment
|
|
|
|
//FEMININE JUMPSUITS.
|
|
/obj/item/clothing/under/color/fjumpsuit //They won't see this so we can make it whatever we want.
|
|
name = "blue feminine jumpsuit"
|
|
desc = "It's very smart and in a ladies size!"
|
|
icon = 'icons/inventory/uniform/item.dmi'
|
|
default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
|
|
icon_state = "blue" // In hand
|
|
worn_state = "bluef" // On mob
|
|
|
|
/obj/item/clothing/under/color/fjumpsuit/bluef
|
|
name = "blue feminine jumpsuit"
|
|
icon_state = "blue"
|
|
worn_state = "bluef"
|
|
/obj/item/clothing/under/color/fjumpsuit/aquaf
|
|
name = "aqua feminine jumpsuit"
|
|
icon_state = "aqua"
|
|
worn_state = "aquaf"
|
|
/obj/item/clothing/under/color/fjumpsuit/brownf
|
|
name = "brown feminine jumpsuit"
|
|
icon_state = "brown"
|
|
worn_state = "brownf"
|
|
/obj/item/clothing/under/color/fjumpsuit/darkbluef
|
|
name = "dark blue feminine jumpsuit"
|
|
icon_state = "darkblue"
|
|
worn_state = "darkbluef"
|
|
/obj/item/clothing/under/color/fjumpsuit/darkredf
|
|
name = "dark red feminine jumpsuit"
|
|
icon_state = "darkred"
|
|
worn_state = "darkredf"
|
|
/obj/item/clothing/under/color/fjumpsuit/greenf
|
|
name = "green feminine jumpsuit"
|
|
icon_state = "green"
|
|
worn_state = "greenf"
|
|
/obj/item/clothing/under/color/fjumpsuit/lightbluef
|
|
name = "light blue feminine jumpsuit"
|
|
icon_state = "lightblue"
|
|
worn_state = "lightbluef"
|
|
/obj/item/clothing/under/color/fjumpsuit/lightbrownf
|
|
name = "light brown feminine jumpsuit"
|
|
icon_state = "lightbrown"
|
|
worn_state = "lightbrownf"
|
|
/obj/item/clothing/under/color/fjumpsuit/lightgreenf
|
|
name = "light green feminine jumpsuit"
|
|
icon_state = "lightgreen"
|
|
worn_state = "lightgreenf"
|
|
/obj/item/clothing/under/color/fjumpsuit/lightpurplef
|
|
name = "light purple feminine jumpsuit"
|
|
icon_state = "lightpurple"
|
|
worn_state = "lightpurplef"
|
|
/obj/item/clothing/under/color/fjumpsuit/lightredf
|
|
name = "light red feminine jumpsuit"
|
|
icon_state = "lightred"
|
|
worn_state = "lightredf"
|
|
/obj/item/clothing/under/color/fjumpsuit/maroonf
|
|
name = "maroon feminine jumpsuit"
|
|
icon_state = "maroon"
|
|
worn_state = "maroonf"
|
|
/obj/item/clothing/under/color/fjumpsuit/pinkf
|
|
name = "pink feminine jumpsuit"
|
|
icon_state = "pink"
|
|
worn_state = "pinkf"
|
|
/obj/item/clothing/under/color/fjumpsuit/purplef
|
|
name = "purple feminine jumpsuit"
|
|
icon_state = "purple"
|
|
worn_state = "purplef"
|
|
/obj/item/clothing/under/color/fjumpsuit/redf
|
|
name = "red feminine jumpsuit"
|
|
icon_state = "red"
|
|
worn_state = "redf"
|
|
/obj/item/clothing/under/color/fjumpsuit/yellowf
|
|
name = "yellow feminine jumpsuit"
|
|
icon_state = "yellow"
|
|
worn_state = "yellowf"
|
|
/obj/item/clothing/under/color/fjumpsuit/yellowgreenf
|
|
name = "yellow-green feminine jumpsuit"
|
|
icon_state = "yellowgreen"
|
|
worn_state = "yellowgreenf"
|
|
|
|
/obj/item/clothing/under/qipao_colorable
|
|
name = "qipao"
|
|
desc = "A traditional Chinese women's garment, typically made from silk."
|
|
icon = 'icons/inventory/uniform/item.dmi'
|
|
default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
|
|
icon_state = "qipao3"
|
|
item_state = "qipao3"
|
|
worn_state = "qipao3"
|
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
|
|
|
/obj/item/clothing/under/qipao2_colorable
|
|
name = "slim qipao"
|
|
desc = "A traditional Chinese women's garment, typically made from silk. This one is fairly slim."
|
|
icon = 'icons/inventory/uniform/item.dmi'
|
|
default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
|
|
icon_state = "qipao2"
|
|
item_state = "qipao2"
|
|
worn_state = "qipao2"
|
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
|
|
|
/obj/item/clothing/under/dress/antediluvian
|
|
name = "antediluvian corset"
|
|
desc = "A regal black and gold tight corset with silky sleeves. A sheer bodystocking accompanies it."
|
|
icon = 'icons/inventory/uniform/item_vr.dmi'
|
|
default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
|
|
icon_state = "antediluvian"
|
|
item_state = "antediluvian"
|
|
worn_state = "antediluvian"
|
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
|
|
|
/obj/item/clothing/under/dress/antediluvian/sheerless
|
|
desc = "A regal black and gold tight corset with silky sleeves. This one is just the corset and sleeves, sans lace stockings and gloves."
|
|
worn_state = "antediluvian_c"
|
|
|
|
//Colorable skirts
|
|
/obj/item/clothing/under/skirt/colorable
|
|
name = "skirt"
|
|
desc = "A rather plain looking skirt."
|
|
icon = 'icons/inventory/uniform/item_vr.dmi'
|
|
default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
|
|
icon_state = "skirt_casual"
|
|
item_state = "skirt_casual"
|
|
worn_state = "skirt_casual"
|
|
|
|
/obj/item/clothing/under/skirt/colorable/puffy
|
|
icon_state = "skirt_puffy"
|
|
item_state = "skirt_puffy"
|
|
worn_state = "skirt_puffy"
|
|
|
|
/obj/item/clothing/under/skirt/colorable/skater
|
|
desc = "A skirt with loose frills."
|
|
icon_state = "skirt_skater"
|
|
item_state = "skirt_skater"
|
|
worn_state = "skirt_skater"
|
|
|
|
/obj/item/clothing/under/skirt/colorable/pleated
|
|
desc = "A short skirt featuring pleat trailing up from the hem."
|
|
icon_state = "skirt_pleated"
|
|
item_state = "skirt_pleated"
|
|
worn_state = "skirt_pleated"
|
|
|
|
/obj/item/clothing/under/skirt/colorable/pencil
|
|
name = "pencil skirt"
|
|
desc = "A short skirt that's almost as thin as a pencil. Almost."
|
|
icon_state = "skirt_pencil"
|
|
item_state = "skirt_pencil"
|
|
worn_state = "skirt_pencil"
|
|
|
|
/obj/item/clothing/under/skirt/colorable/plaid
|
|
name = "plaid skirt"
|
|
desc = "A skirt featuring a plaid pattern."
|
|
icon_state = "skirt_plaid"
|
|
item_state = "skirt_plaid"
|
|
worn_state = "skirt_plaid"
|
|
|
|
/obj/item/clothing/under/skirt/colorable/tube
|
|
desc = "A long thin skirt that trails beyond the knees."
|
|
icon_state = "skirt_tube"
|
|
item_state = "skirt_tube"
|
|
worn_state = "skirt_tube"
|
|
|
|
/obj/item/clothing/under/skirt/colorable/long
|
|
name = "long skirt"
|
|
icon_state = "skirt_long"
|
|
item_state = "skirt_long"
|
|
worn_state = "skirt_long"
|
|
|
|
/obj/item/clothing/under/skirt/colorable/high
|
|
name = "high skirt"
|
|
desc = "A skirt that rests at the waist instead of the hips."
|
|
icon_state = "skirt_high"
|
|
item_state = "skirt_high"
|
|
worn_state = "skirt_high"
|
|
|
|
/obj/item/clothing/under/skirt/colorable/swept
|
|
name = "swept skirt"
|
|
desc = "A skirt with an angled hem; shorter on one side, longer on the other, like a sweep."
|
|
icon_state = "skirt_swept"
|
|
item_state = "skirt_swept"
|
|
worn_state = "skirt_swept"
|
|
|
|
/obj/item/clothing/under/skirt/colorable/jumper
|
|
name = "jumper skirt"
|
|
desc = "A skirt that's held up by suspenders."
|
|
icon_state = "skirt_jumper"
|
|
item_state = "skirt_jumper"
|
|
worn_state = "skirt_jumper"
|
|
|
|
/obj/item/clothing/under/skirt/colorable/jumperdress
|
|
name = "jumper dress"
|
|
desc = "A dress held up by suspenders. Not quite a skirt anymore."
|
|
icon_state = "skirt_jumperdress"
|
|
item_state = "skirt_jumperdress"
|
|
worn_state = "skirt_jumperdress"
|
|
|
|
// Gwen Beedell's clown outfit
|
|
|
|
/obj/item/clothing/under/stripeddungarees
|
|
name = "striped dungarees"
|
|
desc = "A colourful set of striped dungarees, pretty funny lookin'."
|
|
icon = 'icons/inventory/uniform/item_vr.dmi'
|
|
default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
|
|
icon_state = "striped_clown_uniform"
|
|
|
|
/obj/item/clothing/under/dress/cdress_fire
|
|
name = "flame dress"
|
|
desc = "A small black dress with a flames print on it. Perfect for recoloring!"
|
|
icon = 'icons/inventory/uniform/item_vr.dmi'
|
|
default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
|
|
icon_state = "cdress_fire"
|
|
|
|
/obj/item/clothing/under/dress/cbridesmaid
|
|
name = "fancy dress"
|
|
desc = "A cute, flirty dress. Good for weddings and fancy parties, or if you just want to look fashionable. Perfect for recoloring!"
|
|
icon = 'icons/inventory/uniform/item_vr.dmi'
|
|
default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
|
|
icon_state = "cbridesmaid"
|
|
|
|
/obj/item/clothing/under/dress/cswoopdress
|
|
name = "swoop dress"
|
|
desc = "A fancy gown for those who like to show leg. Perfect for recoloring!"
|
|
default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
|
|
icon_state = "cswoopdress"
|
|
|
|
//Replikant uniforms
|
|
|
|
/obj/item/clothing/under/replika
|
|
name = "generic"
|
|
desc = "generic"
|
|
description_fluff = "These purpose-made interfacing bodysuits are designed and produced by the Singheim Bureau of Biosynthetic Development for their long-running second generation of Biosynthetics, commonly known by the term Replikant. Although anyone could wear these, their overall cut and metallic ports along the spine make it rather uncomfortable to most."
|
|
icon = 'icons/inventory/uniform/item_vr.dmi'
|
|
default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
|
|
icon_state = "arar"
|
|
item_state = "arar"
|
|
rolled_sleeves = -1
|
|
rolled_down = -1
|
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
|
|
|
/obj/item/clothing/under/replika/arar
|
|
name = "repair-worker replikant bodysuit"
|
|
desc = "A skin-tight bodysuit designed for 2nd generation biosynthetics of the engineering variety. Comes with multiple interfacing ports, arm protectors, and a conspicuous lack of leg coverage."
|
|
description_fluff = "These purpose-made interfacing bodysuits are designed and produced by the Singheim Bureau of Biosynthetic Development for their long-running second generation of Biosynthetics, commonly known by the term Replikant. Although anyone could wear these, their overall cut and metallic ports along the spine make it rather uncomfortable to most."
|
|
icon_state = "arar"
|
|
item_state = "arar"
|
|
|
|
|
|
/obj/item/clothing/under/replika/lstr
|
|
name = "land-survey replikant bodysuit"
|
|
desc = "A skin-tight bodysuit designed for 2nd generation biosynthetics of the exploration variety. Comes with several interfacing ports and a conspicuous lack of leg coverage."
|
|
description_fluff = "These purpose-made interfacing bodysuits are designed and produced by the Singheim Bureau of Biosynthetic Development for their long-running second generation of Biosynthetics, commonly known by the term Replikant. Although anyone could wear these, their overall cut and metallic ports along the spine make it rather uncomfortable to most."
|
|
icon_state = "lstr"
|
|
item_state = "lstr"
|
|
|
|
/obj/item/clothing/under/replika/fklr
|
|
name = "command replikant bodysuit"
|
|
desc = "A skin-tight bodysuit designed for 2nd generation biosynthetics of the command variety. Comes with interfacing ports, an air of formality, and a conspicuous lack of leg coverage."
|
|
description_fluff = "These purpose-made interfacing bodysuits are designed and produced by the Singheim Bureau of Biosynthetic Development for their long-running second generation of Biosynthetics, commonly known by the term Replikant. Although anyone could wear these, their overall cut and metallic ports along the spine make it rather uncomfortable to most."
|
|
icon_state = "fklr"
|
|
item_state = "fklr"
|
|
|
|
/obj/item/clothing/under/replika/eulr
|
|
name = "general-purpose replikant bodysuit"
|
|
desc = "A skin-tight bodysuit designed for 2nd generation biosynthetics of multipurpose variety. Comes with default interfacing ports and a conspicuous lack of leg coverage."
|
|
description_fluff = "These purpose-made interfacing bodysuits are designed and produced by the Singheim Bureau of Biosynthetic Development for their long-running second generation of Biosynthetics, commonly known by the term Replikant. Although anyone could wear these, their overall cut and metallic ports along the spine make it rather uncomfortable to most."
|
|
icon_state = "eulr"
|
|
item_state = "eulr"
|
|
|
|
/obj/item/clothing/under/replika/klbr
|
|
name = "controller replikant bodysuit"
|
|
desc = "A skin-tight bodysuit designed for 2nd generation biosynthetics of the controller variety. Comes with several interfacing ports and a conspicuous lack of leg coverage."
|
|
description_fluff = "These purpose-made interfacing bodysuits are designed and produced by the Singheim Bureau of Biosynthetic Development for their long-running second generation of Biosynthetics, commonly known by the term Replikant. Although anyone could wear these, their overall cut and metallic ports along the spine make it rather uncomfortable to most."
|
|
icon_state = "klbr"
|
|
item_state = "klbr"
|
|
|
|
/obj/item/clothing/under/replika/stcr
|
|
name = "security-technician replikant bodysuit"
|
|
desc = "A skin-tight bodysuit designed for 2nd generation biosynthetics of the security variety. Comes with multiple interfacing ports and a conspicuous lack of leg coverage."
|
|
description_fluff = "These purpose-made interfacing bodysuits are designed and produced by the Singheim Bureau of Biosynthetic Development for their long-running second generation of Biosynthetics, commonly known by the term Replikant. Although anyone could wear these, their overall cut and metallic ports along the spine make it rather uncomfortable to most."
|
|
icon_state = "stcr"
|
|
item_state = "stcr"
|
|
|
|
/obj/item/clothing/under/replika/adlr
|
|
name = "administration replikant bodysuit"
|
|
desc = "A skin-tight bodysuit designed for 2nd generation biosynthetics of the administrative variety. Comes with several interfacing ports and a conspicuous lack of leg coverage."
|
|
description_fluff = "These purpose-made interfacing bodysuits are designed and produced by the Singheim Bureau of Biosynthetic Development for their long-running second generation of Biosynthetics, commonly known by the term Replikant. Although anyone could wear these, their overall cut and metallic ports along the spine make it rather uncomfortable to most."
|
|
icon_state = "adlr"
|
|
item_state = "adlr"
|
|
|
|
/obj/item/clothing/under/replika/lstr_alt
|
|
name = "combat-engineer replikant bodysuit"
|
|
desc = "A skin-tight bodysuit designed for 2nd generation biosynthetics of the exploration variety. Comes with extra interfacing ports, white armpads, and a familiar lack of leg coverage."
|
|
description_fluff = "These purpose-made interfacing bodysuits are designed and produced by the Singheim Bureau of Biosynthetic Development for their long-running second generation of Biosynthetics, commonly known by the term Replikant. Although anyone could wear these, their overall cut and metallic ports along the spine make it rather uncomfortable to most."
|
|
icon_state = "lstr_alt"
|
|
item_state = "lstr_alt"
|
|
|
|
//Signalis-themed human-wear
|
|
|
|
/obj/item/clothing/under/gestalt
|
|
name = "generic"
|
|
desc = "generic"
|
|
icon = 'icons/inventory/uniform/item_vr.dmi'
|
|
default_worn_icon = 'icons/inventory/uniform/mob_vr.dmi'
|
|
icon_state = "gestalt_skirt"
|
|
item_state = "gestalt_skirt"
|
|
rolled_sleeves = -1
|
|
rolled_down = -1
|
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
|
|
|
|
/obj/item/clothing/under/gestalt/sleek_skirt
|
|
name = "sleek crew skirt"
|
|
desc = "A tight-fitting black uniform with a narrow skirt and striking crimson trim."
|
|
icon_state = "gestalt_skirt"
|
|
item_state = "gestalt_skirt"
|
|
|
|
|
|
/obj/item/clothing/under/gestalt/sleek
|
|
name = "sleek crew uniform"
|
|
desc = "A tight-fitting black uniform with striking crimson trim."
|
|
icon_state = "gestalt"
|
|
item_state = "gestalt"
|
|
|
|
|
|
/obj/item/clothing/under/gestalt/sleek_fem
|
|
name = "sleek female crew uniform"
|
|
desc = "A tight-fitting black uniform with striking crimson trim."
|
|
icon_state = "gestalt_fem"
|
|
item_state = "gestalt_fem"
|
|
|
|
|
|
/obj/item/clothing/under/gestalt/sleeveless
|
|
name = "sleeveless sleek crew uniform"
|
|
desc = "A tight-fitting, sleeveless single-piece black uniform with striking crimson trim."
|
|
icon_state = "gestalt_sleeveless"
|
|
item_state = "gestalt_sleeveless"
|
|
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
|