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#Respawn_character() now properly respawns aliens and monkeys if specified to do so. #Added more options in admin quick panel (for players) to get, send, check if traitor, narrate, and subtle message mob. #Admins can now click an X by admin name, in asay, to jump to that admin. Makes things easier. #Moved admin transform verbs into fun tab. #Removed boom boom shake the room since not even hosts are allowed to use it. #Pierrot's throat now has a 35% chance of being cured by eating bananas. Up from 5. #Fixed AI cards. #ed209 and Beepsky now properly figure in deafness when speaking. Doesn't affect voice files. #Fixed Syndicate PDA not triggering door. #Aliens can no longer magically crawl to the prison station and back. #Aliens can now quickly (5 seconds) break out of cuffs by resisting. No change to buckled. #Facehuggers will now properly set the alien_egg_flag if the target was infected or not. Curing the alien egg should also reset the flag. I think it will be best to get rid of the flag entirely in the future. #Added isalienadult(mob) proc to check for humanoid aliens. #Probably fixed death squad spawning. They pick by key now, instead of mob name. #Spawning xenos now uses the client match method so you can specify who you want to respawn if wanted. #Ninjas now tell admins what their set mission is. If given objectives by admin, it should report them at round end for certain rounds. #Spawning ninjas now uses the same method as respawn character (typing in key/ckey). #Added a ninjify admnin verb. Possible to right click. #Can now resize spiderOS window. #Misc fixes and adjustments. Minor map change to CentCom holding facility. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1685 316c924e-a436-60f5-8080-3fe189b3f50e
94 lines
2.6 KiB
Plaintext
94 lines
2.6 KiB
Plaintext
//affected_mob.contract_disease(new /datum/disease/alien_embryo)
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/datum/disease/alien_embryo
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name = "Unidentified Foreign Body"
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max_stages = 5
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spread = "None"
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spread_type = SPECIAL
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cure = "Unknown"
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cure_id = list("lexorin","toxin","gargleblaster")
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cure_chance = 20
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affected_species = list("Human", "Monkey")
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permeability_mod = 3//likely to infect
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var/gibbed = 0
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/datum/disease/alien_embryo/stage_act()
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..()
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switch(stage)
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if(2)
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if(prob(1))
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affected_mob.emote("sneeze")
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if(prob(1))
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affected_mob.emote("cough")
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if(prob(1))
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affected_mob << "\red Your throat feels sore."
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if(prob(1))
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affected_mob << "\red Mucous runs down the back of your throat."
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if(3)
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if(prob(1))
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affected_mob.emote("sneeze")
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if(prob(1))
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affected_mob.emote("cough")
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if(prob(1))
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affected_mob << "\red Your throat feels sore."
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if(prob(1))
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affected_mob << "\red Mucous runs down the back of your throat."
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if(4)
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if(prob(1))
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affected_mob.emote("sneeze")
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if(prob(1))
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affected_mob.emote("cough")
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if(prob(2))
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affected_mob << "\red Your muscles ache."
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if(prob(20))
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affected_mob.take_organ_damage(1)
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if(prob(2))
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affected_mob << "\red Your stomach hurts."
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if(prob(20))
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affected_mob.toxloss += 1
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affected_mob.updatehealth()
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if(5)
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affected_mob << "\red You feel something tearing its way out of your stomach..."
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affected_mob.toxloss += 10
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affected_mob.updatehealth()
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if(prob(40))
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ASSERT(gibbed == 0)
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var/list/candidates = list() // Picks a random ghost in the world to shove in the larva -- TLE
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for(var/mob/dead/observer/G in world)
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if(G.client)
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if(G.client.be_alien)
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if(((G.client.inactivity/10)/60) <= 5)
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if(G.corpse) //hopefully will make adminaliums possible --Urist
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if(G.corpse.stat==2)
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candidates.Add(G)
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if(!G.corpse) //hopefully will make adminaliums possible --Urist
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candidates.Add(G)
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if(candidates.len)
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var/mob/dead/observer/G = pick(candidates)
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var/mob/living/carbon/alien/larva/new_xeno = new(affected_mob.loc)
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new_xeno.mind_initialize(G,"Larva")
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new_xeno.key = G.key
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del(G)
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else
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if(affected_mob.client)
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affected_mob.client.mob = new/mob/living/carbon/alien/larva(affected_mob.loc)
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affected_mob.gib()
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src.cure(0)
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gibbed = 1
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/*
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if(affected_mob.client)
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affected_mob.client.mob = new/mob/living/carbon/alien/larva(affected_mob.loc)
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else
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new/mob/living/carbon/alien/larva(affected_mob.loc)
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affected_mob:gib()
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*/
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return
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