mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-01-01 04:53:42 +00:00
Cleaned up the objectives a bit and made a new "kill" one for rev. Cleaned up implants and implanters a bit. Cleaned up the prisoner computer a bit. Sec Huds can be placed on security helmets (Still needs a sprite) The beachball now has in hand sprites (Kor) Cult: Heads other than the Captain and HoS are now able to start as or be converted to a cultist. Loyalty implants will block conversion but will not unconvert cultists. Rev: Station Heads or Head Revs who leave z1 will count as dead so long as they are off of the z level. Loyalty implants will block conversion and will unconvert revs upon injection. Once a mind has been unconverted it may not be reconverted New items: Loyalty implants, small implant that prevents reving/cult The Captain, Warden, Officers, and Detective all start with one already implanted Loyalty Implanter machine on the prison station that implants loyalty implants and may regen implants after a cooldown. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2049 316c924e-a436-60f5-8080-3fe189b3f50e
494 lines
17 KiB
Plaintext
494 lines
17 KiB
Plaintext
// HATS. OH MY WHAT A FINE CHAPEAU, GOOD SIR.
|
|
|
|
/obj/item/clothing/head
|
|
name = "head"
|
|
icon = 'hats.dmi'
|
|
body_parts_covered = HEAD
|
|
var/list/allowed = list(/obj/item/weapon/pen)
|
|
armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 0, rad = 0)
|
|
|
|
/obj/item/clothing/head/radiation
|
|
name = "Radiation Hood"
|
|
icon_state = "rad"
|
|
desc = "A hood with radiation protective properties. Label: Made with lead, do not eat insulation"
|
|
radiation_protection = 0.35
|
|
flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH
|
|
armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 0, rad = 100)
|
|
|
|
/obj/item/clothing/head/bomb_hood
|
|
name = "bomb hood"
|
|
desc = "Use in case of bomb."
|
|
icon_state = "bombsuit"
|
|
flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH
|
|
armor = list(melee = 20, bullet = 10, laser = 10, taser = 5, bomb = 100, bio = 0, rad = 0)
|
|
|
|
/obj/item/clothing/head/bomb_hood/security
|
|
icon_state = "bombsuitsec"
|
|
item_state = "bombsuitsec"
|
|
armor = list(melee = 50, bullet = 40, laser = 20, taser = 5, bomb = 100, bio = 0, rad = 0)
|
|
|
|
/obj/item/clothing/head/bio_hood
|
|
name = "bio hood"
|
|
icon_state = "bio"
|
|
desc = "Keeps the germs from flying on your face."
|
|
permeability_coefficient = 0.01
|
|
flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH
|
|
armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 100, rad = 20)
|
|
|
|
/obj/item/clothing/head/bio_hood/general
|
|
icon_state = "bio_general"
|
|
|
|
/obj/item/clothing/head/bio_hood/virology
|
|
icon_state = "bio_virology"
|
|
|
|
/obj/item/clothing/head/bio_hood/security
|
|
icon_state = "bio_security"
|
|
armor = list(melee = 30, bullet = 20, laser = 10, taser = 5, bomb = 20, bio = 100, rad = 20)
|
|
|
|
/obj/item/clothing/head/bio_hood/janitor
|
|
icon_state = "bio_janitor"
|
|
|
|
/obj/item/clothing/head/bio_hood/scientist
|
|
icon_state = "bio_scientist"
|
|
|
|
/obj/item/clothing/head/cakehat
|
|
name = "cakehat"
|
|
desc = "It is a cakehat!"
|
|
icon_state = "cake0"
|
|
var/onfire = 0.0
|
|
var/status = 0
|
|
flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES
|
|
var/fire_resist = T0C+1300 //this is the max temp it can stand before you start to cook. although it might not burn away, you take damage
|
|
|
|
/obj/item/clothing/head/caphat
|
|
name = "Captain's hat"
|
|
icon_state = "captain"
|
|
desc = "It's good being the king."
|
|
flags = FPRINT|TABLEPASS|SUITSPACE
|
|
item_state = "caphat"
|
|
|
|
/obj/item/clothing/head/centhat
|
|
name = "Cent. Comm. hat"
|
|
icon_state = "centcom"
|
|
desc = "It's even better to be the emperor."
|
|
flags = FPRINT|TABLEPASS|SUITSPACE
|
|
item_state = "centhat"
|
|
|
|
/obj/item/clothing/head/det_hat
|
|
name = "hat"
|
|
desc = "Someone who wears this will look very smart."
|
|
icon_state = "detective"
|
|
allowed = list(/obj/item/weapon/reagent_containers/food/snacks/candy_corn, /obj/item/weapon/pen)
|
|
armor = list(melee = 50, bullet = 5, laser = 30, taser = 10, bomb = 20, bio = 0, rad = 0)
|
|
|
|
/obj/item/clothing/head/powdered_wig
|
|
name = "powdered wig"
|
|
desc = "A powdered wig."
|
|
icon_state = "pwig"
|
|
item_state = "pwig"
|
|
|
|
/obj/item/clothing/head/that
|
|
name = "Top hat"
|
|
desc = "An amish looking hat."
|
|
icon_state = "tophat"
|
|
item_state = "that"
|
|
flags = FPRINT|TABLEPASS|HEADSPACE
|
|
|
|
/obj/item/clothing/head/wizard
|
|
name = "wizard hat"
|
|
desc = "Strange-looking hat-wear that most certainly belongs to a real magic user."
|
|
icon_state = "wizard"
|
|
//Not given any special protective value since the magic robes are full-body protection --NEO
|
|
|
|
/obj/item/clothing/head/wizard/red
|
|
name = "red wizard hat"
|
|
desc = "Strange-looking, red, hat-wear that most certainly belongs to a real magic user."
|
|
icon_state = "redwizard"
|
|
|
|
/obj/item/clothing/head/wizard/fake
|
|
name = "wizard hat"
|
|
desc = "It has WIZZARD written across it in sequins. Comes with a cool beard."
|
|
icon_state = "wizard-fake"
|
|
|
|
/obj/item/clothing/head/wizard/marisa
|
|
name = "Witch Hat"
|
|
desc = "Strange-looking hat-wear, makes you want to cast fireballs."
|
|
icon_state = "marisa"
|
|
|
|
/obj/item/clothing/head/chefhat
|
|
name = "Chef's Hat"
|
|
icon_state = "chef"
|
|
item_state = "chef"
|
|
desc = "The commander in chef's head wear."
|
|
flags = FPRINT | TABLEPASS | HEADSPACE
|
|
|
|
/obj/item/clothing/head/mailman
|
|
name = "Mailman Hat"
|
|
icon_state = "mailman"
|
|
desc = "Right-on-time mail ervice head wear."
|
|
flags = FPRINT | TABLEPASS | HEADSPACE
|
|
|
|
/obj/item/clothing/head/plaguedoctorhat
|
|
name = "Plague doctor's hat"
|
|
desc = "Once used by Plague doctors. Now useless."
|
|
icon_state = "plaguedoctor"
|
|
flags = FPRINT | TABLEPASS | HEADSPACE
|
|
permeability_coefficient = 0.01
|
|
|
|
/obj/item/clothing/head/beret
|
|
name = "beret"
|
|
desc = "A beret, a mime's favorite headwear."
|
|
icon_state = "beret"
|
|
flags = FPRINT | TABLEPASS | HEADSPACE
|
|
|
|
|
|
// CHUMP HELMETS: COOKING THEM DESTROYS THE CHUMP HELMET SPAWN.
|
|
|
|
/obj/item/clothing/head/helmet
|
|
name = "helmet"
|
|
desc = "Standard Security gear."
|
|
icon_state = "helmet"
|
|
flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES
|
|
item_state = "helmet"
|
|
armor = list(melee = 75, bullet = 10, laser = 50, taser = 10, bomb = 25, bio = 10, rad = 0)
|
|
protective_temperature = 500
|
|
heat_transfer_coefficient = 0.10
|
|
var/obj/item/clothing/glasses/hud/security/shud = null
|
|
|
|
|
|
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
if((istype(W,/obj/item/clothing/glasses/hud/security)) && (!istype(src, /obj/item/clothing/head/helmet/space)) && (!shud))
|
|
user.remove_from_mob(W)
|
|
shud = W
|
|
W.loc = src
|
|
user << "You attach the [W.name] to the [src.name]."
|
|
desc = "Standard Security gear. This helmet has a [shud.name] attached to it."
|
|
return
|
|
..()
|
|
|
|
|
|
attack_self(mob/user as mob)
|
|
if(shud)
|
|
shud.loc = get_turf(src)
|
|
user << "You take the [shud.name] off of the [src.name]."
|
|
shud = null
|
|
desc = "Standard Security gear."
|
|
return
|
|
..()
|
|
|
|
|
|
|
|
/obj/item/clothing/head/secsoft
|
|
name = "Soft Cap"
|
|
desc = "A baseball hat in tasteful red."
|
|
icon_state = "secsoft"
|
|
flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES
|
|
item_state = "helmet"
|
|
|
|
/obj/item/clothing/head/helmet/space
|
|
name = "Space helmet"
|
|
icon_state = "space"
|
|
desc = "A special helmet designed for work in a hazardous, low-pressure environment."
|
|
flags = FPRINT | TABLEPASS | HEADSPACE | HEADCOVERSEYES | HEADCOVERSMOUTH
|
|
see_face = 0.0
|
|
item_state = "space"
|
|
permeability_coefficient = 0.01
|
|
armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 25, rad = 25)
|
|
|
|
/obj/item/clothing/head/helmet/space/engineering
|
|
name = "Engineering space helmet"
|
|
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Painted in Engineering Orange to designate its department of origin."
|
|
icon_state = "helm_engineering0"
|
|
item_state = "helm-orange"
|
|
var/brightness_on = 4
|
|
var/on = 0
|
|
radiation_protection = 0.25
|
|
armor = list(melee = 40, bullet = 30, laser = 20, taser = 5, bomb = 35, bio = 50, rad = 50)
|
|
|
|
/obj/item/clothing/head/helmet/space/command
|
|
name = "Command space helmet"
|
|
desc = "A special helmet designed to work in a hazardous, low-pressure environment. Painted in Command Blue to designate its department of origin."
|
|
icon_state = "helm-command"
|
|
item_state = "helm-command"
|
|
radiation_protection = 0.25
|
|
armor = list(melee = 40, bullet = 30, laser = 20, taser = 5, bomb = 35, bio = 50, rad = 50)
|
|
|
|
/obj/item/clothing/head/helmet/space/command/chief_engineer
|
|
name = "Chief engineer space helmet"
|
|
desc = "A special helmet designed to work in a hazardous, low-pressure environment. Bears the insignia of the chief engineer."
|
|
icon_state = "helm_ce0"
|
|
item_state = "helm-ce"
|
|
var/brightness_on = 4
|
|
var/on = 0
|
|
|
|
/obj/item/clothing/head/helmet/space/command/chief_medical_officer
|
|
name = "Chief medical offier space helmet"
|
|
desc = "A special helmet designed to work in a hazardous, low-pressure environment. Bears the insignia of the chief medical officer."
|
|
icon_state = "helm-cmo"
|
|
item_state = "helm-cmo"
|
|
|
|
/obj/item/clothing/head/helmet/space/capspace
|
|
name = "space helmet"
|
|
icon_state = "capspace"
|
|
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Only for the most fashionable of military figureheads."
|
|
flags = FPRINT | TABLEPASS | HEADSPACE | HEADCOVERSEYES
|
|
see_face = 0.0
|
|
item_state = "capspace"
|
|
permeability_coefficient = 0.01
|
|
armor = list(melee = 60, bullet = 50, laser = 50, taser = 25, bomb = 50, bio = 20, rad = 20)
|
|
|
|
/obj/item/clothing/head/helmet/space/rig
|
|
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
|
|
name = "rig helmet"
|
|
icon_state = "rig"
|
|
item_state = "rig_helm"
|
|
radiation_protection = 0.25
|
|
armor = list(melee = 40, bullet = 30, laser = 20, taser = 5, bomb = 35, bio = 50, rad = 50)
|
|
|
|
/obj/item/clothing/head/helmet/space/syndicate
|
|
name = "red space helmet"
|
|
desc = "Top secret Spess Helmet."
|
|
icon_state = "syndicate"
|
|
item_state = "syndicate"
|
|
desc = "Has a tag: Totally not property of an enemy corporation, honest."
|
|
armor = list(melee = 60, bullet = 50, laser = 30, taser = 15, bomb = 30, bio = 30, rad = 30)
|
|
|
|
/obj/item/clothing/head/helmet/space/syndicate/elite
|
|
name = "black space helmet"
|
|
desc = "Professionals Have Standards, Be Polite, Be Efficient, Have a plan to kill everyone you meet."
|
|
icon_state = "syndicate-helm-black"
|
|
item_state = "syndicate-helm-black"
|
|
armor = list(melee = 65, bullet = 55, laser = 35, taser = 20, bomb = 30, bio = 30, rad = 30)
|
|
|
|
/obj/item/clothing/head/helmet/space/syndicate/elite/leader
|
|
name = "black space helmet"
|
|
icon_state = "syndicate-helm-black-red"
|
|
item_state = "syndicate-helm-black-red"
|
|
|
|
/obj/item/clothing/head/helmet/space/syndicate/green
|
|
name = "Green Space Helmet"
|
|
icon_state = "syndicate-helm-green"
|
|
item_state = "syndicate-helm-green"
|
|
|
|
/obj/item/clothing/head/helmet/space/syndicate/green/dark
|
|
name = "Dark Green Space Helmet"
|
|
icon_state = "syndicate-helm-green-dark"
|
|
item_state = "syndicate-helm-green-dark"
|
|
|
|
/*/obj/item/clothing/head/helmet/space/syndicate/orange
|
|
name = "Orange Space Helmet"
|
|
icon_state = "syndicate-helm-orange"
|
|
item_state = "syndicate-helm-orange"*/ //As I said: Best used for engineering suits
|
|
|
|
/*/obj/item/clothing/head/helmet/space/syndicate/blue
|
|
name = "Blue Space Helmet"
|
|
icon_state = "syndicate-helm-blue"
|
|
item_state = "syndicate-helm-blue"*/
|
|
|
|
/obj/item/clothing/head/helmet/space/syndicate/black
|
|
name = "Black Space Helmet"
|
|
icon_state = "syndicate-helm-black"
|
|
item_state = "syndicate-helm-black"
|
|
|
|
/obj/item/clothing/head/helmet/space/syndicate/black/green
|
|
name = "Black Space Helmet"
|
|
icon_state = "syndicate-helm-black-green"
|
|
item_state = "syndicate-helm-black-green"
|
|
|
|
/obj/item/clothing/head/helmet/space/syndicate/black/blue
|
|
name = "Black Space Helmet"
|
|
icon_state = "syndicate-helm-black-blue"
|
|
item_state = "syndicate-helm-black-blue"
|
|
|
|
/*/obj/item/clothing/head/helmet/space/syndicate/black/med
|
|
name = "Black Space Helmet"
|
|
icon_state = "syndicate-helm-black-med"
|
|
item_state = "syndicate-helm-black"*/
|
|
|
|
/obj/item/clothing/head/helmet/space/syndicate/black/orange
|
|
name = "Black Space Helmet"
|
|
icon_state = "syndicate-helm-black-orange"
|
|
item_state = "syndicate-helm-black"
|
|
|
|
/obj/item/clothing/head/helmet/space/syndicate/black/red
|
|
name = "Black Space Helmet"
|
|
icon_state = "syndicate-helm-black-red"
|
|
item_state = "syndicate-helm-black-red"
|
|
|
|
/*/obj/item/clothing/head/helmet/space/syndicate/black/engie
|
|
name = "Black Space Helmet"
|
|
icon_state = "syndicate-helm-black-engie"
|
|
item_state = "syndicate-helm-black"*/
|
|
|
|
/obj/item/clothing/head/syndicatefake
|
|
name = "red space helmet replica"
|
|
icon_state = "syndicate"
|
|
item_state = "syndicate"
|
|
desc = "A plastic replica of a syndicate agent's space helmet, you'll look just like a real murderous syndicate agent in this! This is a toy, it is not made for use in space!"
|
|
see_face = 0.0
|
|
|
|
/obj/item/clothing/head/helmet/space/nasavoid
|
|
name = "NASA Void Helmet"
|
|
desc = "A high tech, NASA Centcom branch designed, dark red space suit helmet. Used for AI satellite maintenance."
|
|
icon_state = "void"
|
|
item_state = "void"
|
|
see_face = 1
|
|
|
|
/obj/item/clothing/head/helmet/space/space_ninja
|
|
desc = "What may appear to be a simple black garment is in fact a highly sophisticated nano-weave helmet. Standard issue ninja gear."
|
|
name = "ninja hood"
|
|
icon_state = "s-ninja"
|
|
item_state = "s-ninja_mask"
|
|
radiation_protection = 0.25
|
|
see_face = 1
|
|
allowed = list(/obj/item/weapon/cell)
|
|
armor = list(melee = 60, bullet = 50, laser = 30, taser = 15, bomb = 30, bio = 30, rad = 30)
|
|
|
|
/obj/item/clothing/head/helmet/space/deathsquad
|
|
name = "deathsquad helmet"
|
|
desc = "That's not red paint. That's real blood."
|
|
icon_state = "deathsquad"
|
|
item_state = "deathsquad"
|
|
armor = list(melee = 65, bullet = 55, laser = 35, taser = 20, bomb = 30, bio = 30, rad = 30)
|
|
|
|
/obj/item/clothing/head/helmet/space/deathsquad/beret
|
|
name = "officer's beret"
|
|
desc = "An armored beret commonly used by special operations officers."
|
|
icon_state = "beret_badge"
|
|
armor = list(melee = 65, bullet = 55, laser = 35, taser = 20, bomb = 30, bio = 30, rad = 30)
|
|
|
|
/obj/item/clothing/head/helmet/swat
|
|
name = "swat helmet"
|
|
desc = "Used by highly trained Swat Members."
|
|
icon_state = "swat"
|
|
flags = FPRINT | TABLEPASS | SUITSPACE | HEADSPACE | HEADCOVERSEYES
|
|
item_state = "swat"
|
|
armor = list(melee = 80, bullet = 60, laser = 50, taser = 25, bomb = 50, bio = 10, rad = 0)
|
|
|
|
/obj/item/clothing/head/helmet/thunderdome
|
|
name = "Thunderdome helmet"
|
|
desc = "Let the battle commence!"
|
|
icon_state = "thunderdome"
|
|
flags = FPRINT | TABLEPASS | SUITSPACE | HEADSPACE | HEADCOVERSEYES
|
|
item_state = "thunderdome"
|
|
armor = list(melee = 80, bullet = 60, laser = 50, taser = 10, bomb = 25, bio = 10, rad = 0)
|
|
|
|
/obj/item/clothing/head/helmet/hardhat
|
|
name = "hard hat"
|
|
desc = "A hat which appears to be very hard."
|
|
icon_state = "hardhat0_yellow"
|
|
flags = FPRINT | TABLEPASS | SUITSPACE
|
|
item_state = "hardhat0_yellow"
|
|
var/brightness_on = 4 //luminosity when on
|
|
var/on = 0
|
|
color = "yellow" //Determines used sprites: hardhat[on]_[color] and hardhat[on]_[color]2 (lying down sprite)
|
|
armor = list(melee = 30, bullet = 30, laser = 20, taser = 10, bomb = 20, bio = 10, rad = 20)
|
|
|
|
/obj/item/clothing/head/helmet/hardhat/orange
|
|
icon_state = "hardhat0_orange"
|
|
item_state = "hardhat0_orange"
|
|
color = "orange"
|
|
|
|
/obj/item/clothing/head/helmet/hardhat/red
|
|
icon_state = "hardhat0_red"
|
|
item_state = "hardhat0_red"
|
|
color = "red"
|
|
|
|
/obj/item/clothing/head/helmet/hardhat/white
|
|
icon_state = "hardhat0_white"
|
|
item_state = "hardhat0_white"
|
|
color = "white"
|
|
|
|
/obj/item/clothing/head/helmet/hardhat/dblue
|
|
icon_state = "hardhat0_dblue"
|
|
item_state = "hardhat0_dblue"
|
|
color = "dblue"
|
|
|
|
|
|
/obj/item/clothing/head/helmet/welding
|
|
name = "welding helmet"
|
|
desc = "A head-mounted face cover designed to protect the wearer completely from space-arc eye."
|
|
icon_state = "welding"
|
|
flags = FPRINT | TABLEPASS | SUITSPACE | HEADCOVERSEYES
|
|
see_face = 0.0
|
|
item_state = "welding"
|
|
protective_temperature = 1300
|
|
m_amt = 3000
|
|
g_amt = 1000
|
|
var/up = 0
|
|
armor = list(melee = 10, bullet = 10, laser = 10, taser = 5, bomb = 10, bio = 5, rad = 10)
|
|
|
|
/obj/item/clothing/head/helmet/HoS
|
|
name = "HoS Hat"
|
|
desc = "The hat of the HoS. Very secure, for he always gets assassinated."
|
|
icon_state = "hoscap"
|
|
desc = "A hat that shows the security grunts who's in charge!"
|
|
flags = FPRINT | TABLEPASS | SUITSPACE | HEADCOVERSEYES
|
|
armor = list(melee = 80, bullet = 60, laser = 50, taser = 10, bomb = 25, bio = 10, rad = 0)
|
|
|
|
/obj/item/clothing/head/helmet/warden
|
|
name = "Warden Hat"
|
|
desc = "Stop right there, criminal scum!"
|
|
icon_state = "policehelm"
|
|
flags = FPRINT | TABLEPASS | SUITSPACE | HEADCOVERSEYES
|
|
armor = list(melee = 70, bullet = 50, laser = 40, taser = 10, bomb = 25, bio = 10, rad = 0)
|
|
|
|
/obj/item/clothing/head/helmet/that
|
|
name = "Sturdy Top hat"
|
|
desc = "An amish looking helmet"
|
|
icon_state = "tophat"
|
|
item_state = "that"
|
|
flags = FPRINT|TABLEPASS|HEADSPACE
|
|
armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 0, rad = 0)
|
|
|
|
/obj/item/clothing/head/helmet/greenbandana
|
|
name = "Green Bandana"
|
|
desc = "A green bandana with some fine nanotech lining."
|
|
icon_state = "greenbandana"
|
|
item_state = "greenbandana"
|
|
flags = FPRINT|TABLEPASS|HEADSPACE
|
|
armor = list(melee = 5, bullet = 5, laser = 5, taser = 5, bomb = 15, bio = 15, rad = 15)
|
|
|
|
/obj/item/clothing/head/helmet/riot
|
|
name = "Riot Helmet"
|
|
desc = "A helmet specifically designed to protect against close range attacks."
|
|
icon_state = "riot"
|
|
item_state = "helmet"
|
|
flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES
|
|
armor = list(melee = 82, bullet = 10, laser = 5, taser = 5, bomb = 5, bio = 2, rad = 0)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//Themed space suits for different nuke rounds (WIP)
|
|
|
|
/obj/item/clothing/head/helmet/space/pirate
|
|
name = "pirate hat"
|
|
desc = "Yarr."
|
|
icon_state = "pirate"
|
|
item_state = "pirate"
|
|
armor = list(melee = 60, bullet = 50, laser = 30, taser = 15, bomb = 30, bio = 30, rad = 30)
|
|
|
|
|
|
/obj/item/clothing/head/helmet/cap
|
|
name = "Captain's cap"
|
|
desc = "For irresponsible Captains."
|
|
icon_state = "capcap"
|
|
flags = FPRINT|TABLEPASS|SUITSPACE
|
|
armor = list(melee = 0, bullet = 0, laser = 2, taser = 2, bomb = 0, bio = 0, rad = 0)
|
|
|
|
/obj/item/clothing/head/chaplain_hood
|
|
name = "Chaplain's hood"
|
|
desc = "A hoodie for the chaplain!!!"
|
|
icon_state = "chaplain_hood"
|
|
flags = FPRINT|TABLEPASS|HEADSPACE|HEADCOVERSEYES
|
|
|
|
/obj/item/clothing/head/nursehat
|
|
name = "Nurse Hat"
|
|
desc = "Smokin'"
|
|
icon_state = "nursehat"
|
|
flags = FPRINT|TABLEPASS|HEADSPACE
|