mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-13 03:33:21 +00:00
Old style bombs and suicide vests temporarily removed. Players can now be job banned from being a pAI. Added null checks to explosion() due to runtime errors. Changelog updated git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1980 316c924e-a436-60f5-8080-3fe189b3f50e
182 lines
5.9 KiB
Plaintext
182 lines
5.9 KiB
Plaintext
/obj/item/device/radio
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icon = 'radio.dmi'
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name = "station bounced radio"
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suffix = "\[3\]"
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icon_state = "walkietalkie"
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item_state = "walkietalkie"
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var
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last_transmission
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frequency = 1459 //common chat
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traitor_frequency = 0 //tune to frequency to unlock traitor supplies
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obj/item/device/radio/patch_link = null
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obj/item/weapon/syndicate_uplink/traitorradio = null
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wires = WIRE_SIGNAL | WIRE_RECEIVE | WIRE_TRANSMIT
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b_stat = 0
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broadcasting = 0
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listening = 1
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freerange = 0 // 0 - Sanitize frequencies, 1 - Full range
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list/channels = list() //see communications.dm for full list. First channes is a "default" for :h
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// "Example" = FREQ_LISTENING|FREQ_BROADCASTING
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flags = 450
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throw_speed = 2
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throw_range = 9
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w_class = 2
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var/const
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WIRE_SIGNAL = 1 //sends a signal, like to set off a bomb or electrocute someone
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WIRE_RECEIVE = 2
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WIRE_TRANSMIT = 4
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TRANSMISSION_DELAY = 5 // only 2/second/radio
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FREQ_LISTENING = 1
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//FREQ_BROADCASTING = 2
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/obj/item/device/radio/beacon
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name = "Tracking Beacon"
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desc = "A beacon used by a teleporter."
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icon_state = "beacon"
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item_state = "signaler"
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var/code = "electronic"
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origin_tech = "bluespace=1"
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/obj/item/device/radio/courtroom_beacon
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name = "Tracking Beacon"
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desc = "A more useless beacon in the courtroom."
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icon_state = "beacon"
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item_state = "signaler"
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var/code = "electronic"
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/obj/item/device/radio/intercom
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name = "Station Intercom (Radio)"
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desc = "Talk through this."
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icon_state = "intercom"
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anchored = 1
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var/number = 0
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var/anyai = 1
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var/mob/living/silicon/ai/ai = list()
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/obj/item/device/radio/headset
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name = "Radio Headset"
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desc = "An intercom that fits over the head."
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icon_state = "headset"
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item_state = "headset"
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var
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protective_temperature = 0
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translate_binary = 0
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translate_hive = 0
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/obj/item/device/radio/headset/traitor
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translate_binary = 1
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channels = list("Syndicate" = 1)
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origin_tech = "syndicate=3"
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/obj/item/device/radio/headset/headset_sec // -- TLE
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name = "Security Radio Headset"
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desc = "This is used by your elite security force."
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icon_state = "sec_headset"
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item_state = "headset"
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channels = list("Security" = 1)
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/obj/item/device/radio/headset/headset_eng // -- TLE
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name = "Engineering Radio Headset"
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desc = "When the engineers wishes to chat like girls."
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icon_state = "eng_headset"
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item_state = "headset"
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channels = list("Engineering" = 1)
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/obj/item/device/radio/headset/headset_rob // -- DH
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name = "Robotics Radio Headset"
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desc = "Made specifically for the roboticists who cannot decide between departments."
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icon_state = "rob_headset"
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item_state = "headset"
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channels = list("Engineering" = 1, "Science" = 1)
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/obj/item/device/radio/headset/headset_med // -- TLE
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name = "Medical Radio Headset"
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desc = "A headset for the trained staff of the medbay."
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icon_state = "med_headset"
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item_state = "headset"
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channels = list("Medical" = 1)
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/obj/item/device/radio/headset/headset_sci // -- Bar
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name = "Science Radio Headset"
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desc = "A sciency headset. Like usual."
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icon_state = "com_headset"
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item_state = "headset"
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channels = list("Science" = 1)
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/obj/item/device/radio/headset/headset_medsci // -- Micro
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name = "Medical Research Radio Headset"
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desc = "A headset that is a result of the mating between medical and science."
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icon_state = "med_headset"
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item_state = "headset"
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channels = list("Medical" = 1, "Science" = 1)
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/obj/item/device/radio/headset/headset_com // -- TLE
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name = "Command Radio Headset"
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desc = "A headset with a commanding channel"
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icon_state = "com_headset"
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item_state = "headset"
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channels = list("Command" = 1)
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/obj/item/device/radio/headset/heads/captain // -- Bar
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name = "Captain's Headset"
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desc = "The headset of the boss."
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icon_state = "com_headset"
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item_state = "headset"
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channels = list("Command" = 1, "Science" = 0, "Medical" = 0, "Security" = 1, "Engineering" = 0, "Mining" = 0, "Cargo" = 0)
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/obj/item/device/radio/headset/heads/rd // -- Bar
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name = "Research Director's Headset"
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desc = "Headset of the researching God."
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icon_state = "com_headset"
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item_state = "headset"
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channels = list("Science" = 1, "Command" = 1)
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/obj/item/device/radio/headset/heads/hos // -- Bar
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name = "Head of Security's Headset"
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desc = "The headset of the man who protects your worthless lifes."
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icon_state = "com_headset"
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item_state = "headset"
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channels = list("Security" = 1, "Command" = 1)
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/obj/item/device/radio/headset/heads/ce // -- Bar
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name = "Chief Engineer's Headset"
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desc = "The headset of the guy who is in charge of morons."
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icon_state = "com_headset"
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item_state = "headset"
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channels = list("Engineering" = 1, "Command" = 1)
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/obj/item/device/radio/headset/heads/cmo // -- Bar
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name = "Chief Medical Officer's Headset"
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desc = "The headset of the highly trained medical chief."
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icon_state = "com_headset"
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item_state = "headset"
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channels = list("Medical" = 1, "Command" = 1)
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/obj/item/device/radio/headset/heads/hop // -- rastaf0
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name = "Head of Personnel's Headset"
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desc = "The headset of the guy who will one day be captain."
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icon_state = "com_headset"
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item_state = "headset"
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channels = list("Command" = 1, "Security" = 0, "Cargo" = 1, "Mining" = 0)
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/obj/item/device/radio/headset/headset_mine // -- rastaf0
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name = "Mining Radio Headset"
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desc = "Headset used by miners. How useless."
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icon_state = "mine_headset"
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item_state = "headset"
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channels = list("Mining" = 1)
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/obj/item/device/radio/headset/headset_cargo // -- rastaf0
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name = "Cargo Radio Headset"
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desc = "Headset used by the QM's slaves."
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icon_state = "cargo_headset"
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item_state = "headset"
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channels = list("Cargo" = 1)
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/obj/item/device/radio/headset/heads/qm // -- rastaf0
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name = "Quartermaster's Headset"
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desc = "The headset of the man who control your toiletpaper supply."
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icon_state = "cargo_headset"
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item_state = "headset"
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channels = list("Cargo" = 1, "Mining" = 1)
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