Files
CHOMPStation2/code/defines/obj/window.dm
baloh.matevz 67e0554d34 CHANGELOG UPDATED
- Opaque windows (tinted and frosted) now look darker
- Added a trashcart object (trash bin, behaves like a crate)
- Added several recolored spacecash items. Some spawn in the vault.
- Added a new type of cigar.
- Applied the owl costume fixes by DabirA. They look strange when used with a backpack tho.
- Overalls now work for all directions
- Added thermal monocle object (thermoncle)
- Removed the swat_suit (which was broken) and all it's references (from human.dm)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1261 316c924e-a436-60f5-8080-3fe189b3f50e
2011-03-24 06:23:59 +00:00

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/obj/window
name = "window"
icon = 'structures.dmi'
desc = "A window."
density = 1
var/health = 14.0
var/ini_dir = null
var/state = 0
var/reinf = 0
pressure_resistance = 4*ONE_ATMOSPHERE
anchored = 1.0
flags = ON_BORDER
// Prefab windows to make it easy...
// Basic
/obj/window/basic
icon_state = "window"
/obj/window/basic/north
dir = NORTH
/obj/window/basic/east
dir = EAST
/obj/window/basic/west
dir = WEST
/obj/window/basic/south
dir = SOUTH
/obj/window/basic/northwest
dir = NORTHWEST
/obj/window/basic/northeast
dir = NORTHEAST
/obj/window/basic/southwest
dir = SOUTHWEST
/obj/window/basic/southeast
dir = SOUTHEAST
// Reinforced
/obj/window/reinforced
reinf = 1
icon_state = "rwindow"
name = "reinforced window"
/obj/window/reinforced/tinted
name = "tinted window"
icon_state = "twindow"
opacity = 1
/obj/window/reinforced/tinted/frosted
icon_state = "fwindow"
name = "frosted window"