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https://github.com/CHOMPStation2/CHOMPStation2.git
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- the 'box' item no longer contains internals by default. A survival kit does tho. - backpacks no longer contain a box, the backpacks which spawn as part of your kit at round start/late join contain a survival kit (box), which contains internals. - engineers spawn with a different survival kit, which has an engineering em. oxy tank - emergency oxy tanks now fit in boxes again - engineering emergency oxygen tank (yellow) added (engineers spawn with it in their internals box), double emergency oxy tank added (not ingame yet), red and yellow oxygen tanks added (red spawns in firefighting closets, yellow is not ingame) (sprites by Aru) - red hardhats spawn in fire closets - CE spawns with white hardhat, one is also in his locker - CE spawns with industrial backpack - Pod people manual added to HOP's desk (he's the boss) and hydroponics - Ore pile removed from code (was not used for anything and I don't want it to be) - The mechanical and electrical toolbox in tool storage replaced with two tool closets. (We'll see if this works out) git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1775 316c924e-a436-60f5-8080-3fe189b3f50e
738 lines
25 KiB
Plaintext
738 lines
25 KiB
Plaintext
//*******************************
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//
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// Library SQL Configuration
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//
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//*******************************
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// Deprecated! See global.dm for new SQL config vars -- TLE
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/*
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#define SQL_ADDRESS ""
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#define SQL_DB ""
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#define SQL_PORT "3306"
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#define SQL_LOGIN ""
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#define SQL_PASS ""
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*/
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//*******************************
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// Requires Dantom.DB library ( http://www.byond.com/developer/Dantom/DB )
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/*
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The Library
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------------
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A place for the crew to go, relax, and enjoy a good book.
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Aspiring authors can even self publish and, if they're lucky
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convince the on-staff Librarian to submit it to the Archives
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to be chronicled in history forever - some say even persisting
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through alternate dimensions.
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Written by TLE for /tg/station 13
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Feel free to use this as you like. Some credit would be cool.
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Check us out at http://tgstation13.servehttp.com if you're so inclined.
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*/
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// CONTAINS:
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// Objects:
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// - bookcase
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// - book
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// - barcode scanner
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// Machinery:
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// - library computer
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// - visitor's computer
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// - book binder
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// - book scanner
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// Datum:
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// - borrowbook
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// Ideas for the future
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// ---------------------
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// - Visitor's computer should be able to search the current in-round library inventory (that the Librarian has stocked and checked in)
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// -- Give computer other features like an Instant Messenger application, or the ability to edit, save, and print documents.
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// - Admin interface directly tied to the Archive DB. Right now there's no way to delete uploaded books in-game.
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// -- If this gets implemented, allow Librarians to "tag" or "suggest" books to be deleted. The DB ID of the tagged books gets saved to a text file (or another table in the DB maybe?).
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// The admin interface would automatically take these IDs and SELECT them all from the DB to be displayed along with a Delete link to drop the row from the table.
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// - When the game sets up and the round begins, have it automatically pick random books from the DB to populate the library with. Even if the Librarian is a useless fuck there are at least a few books around.
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// - Allow books to be "hollowed out" like the Chaplain's Bible, allowing you to store one pocket-sized item inside.
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// - Make books/book cases burn when exposed to flame.
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// - Make book binder hackable.
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// - Books shouldn't print straight from the library computer. Make it synch with a machine like the book binder to print instead. This should consume some sort of resource.
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/obj/bookcase
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name = "bookcase"
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icon = 'library.dmi'
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icon_state = "bookcase"
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anchored = 1
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density = 1
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opacity = 1
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attackby(obj/O as obj, mob/user as mob)
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if(istype(O, /obj/item/weapon/book))
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user.drop_item()
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O.loc = src
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else if(istype(O, /obj/item/weapon/pen))
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var/newname = input("What would you like to title this bookshelf?") as text|null
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if(!newname)
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return
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else
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src.setname(sanitize(newname))
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else
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..()
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attack_hand(var/mob/user as mob)
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var/list/books = list()
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for(var/obj/item/weapon/book/b in src.contents)
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books.Add(b)
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if(books.len)
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var/obj/item/weapon/book/choice = input("Which book would you like to remove from the shelf?") in books as obj|null
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if(choice)
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choice.loc = src.loc
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else
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return
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else
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user << "None of these books pique your interest in the slightest."
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proc
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setname(var/t as text)
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if(t)
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src.name = "bookcase ([t])"
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ex_act(severity)
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switch(severity)
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if(1.0)
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for(var/obj/item/weapon/book/b in src.contents)
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del(b)
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del(src)
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return
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if(2.0)
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for(var/obj/item/weapon/book/b in src.contents)
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if (prob(50)) b.loc = (get_turf(src))
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else del(b)
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del(src)
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return
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if(3.0)
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if (prob(50))
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for(var/obj/item/weapon/book/b in src.contents)
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b.loc = (get_turf(src))
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del(src)
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return
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else
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return
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/obj/bookcase/manuals/medical
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name = "Medical Manuals bookcase"
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New()
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..()
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new /obj/item/weapon/book/manual/medical_cloning(src)
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/obj/bookcase/manuals/engineering
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name = "Engineering Manuals bookcase"
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New()
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..()
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new /obj/item/weapon/book/manual/engineering_construction(src)
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new /obj/item/weapon/book/manual/engineering_particle_accelerator(src)
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new /obj/item/weapon/book/manual/engineering_hacking(src)
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new /obj/item/weapon/book/manual/engineering_guide(src)
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new /obj/item/weapon/book/manual/engineering_singularity_safety(src)
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new /obj/item/weapon/book/manual/robotics_cyborgs(src)
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/obj/bookcase/manuals/research_and_development
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name = "R&D Manuals bookcase"
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New()
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..()
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new /obj/item/weapon/book/manual/research_and_development(src)
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/obj/item/weapon/book
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name = "book"
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icon = 'library.dmi'
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icon_state ="book"
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throw_speed = 1
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throw_range = 5
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w_class = 1.0
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flags = FPRINT | TABLEPASS
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var
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dat // Actual page content
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due_date = 0 // Game time in 1/10th seconds
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author // Who wrote the thing, can be changed by pen or PC. It is not automatically assigned
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unique = 0 // 0 - Normal book, 1 - Should not be treated as normal book, unable to be copied, unable to be modified
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attack_self(var/mob/user as mob)
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if(src.dat)
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user << browse("<TT><I>Penned by [author].</I></TT> <BR>" + "[dat]", "window=book")
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user.visible_message("[user] opens a book titled \"[src.name]\" and begins reading intently.")
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onclose(user, "book")
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else
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user << "This book is completely blank!"
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/pen))
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if(unique)
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user << "These pages don't seem to take the ink well. Looks like you can't modify it."
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return
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var/choice = input("What would you like to change?") in list("Title", "Contents", "Author", "Cancel")
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switch(choice)
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if("Title")
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var/title = input("Write a new title:") as text|null
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if(!title)
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return
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else
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src.name = sanitize(title)
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else if("Contents")
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var/content = strip_html(input("Write your book's contents (HTML NOT allowed):"),8192) as message|null
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if(!content)
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return
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else
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src.dat += content
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else if("Author")
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var/nauthor = input("Write the author's name:") as text|null
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if(!nauthor)
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return
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else
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src.author = sanitize(nauthor)
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else
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return
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else if(istype(W, /obj/item/weapon/barcodescanner))
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var/obj/item/weapon/barcodescanner/scanner = W
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if(!scanner.computer)
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user << "[W]'s screen flashes: 'No associated computer found!'"
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else
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switch(scanner.mode)
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if(0)
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scanner.book = src
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user << "[W]'s screen flashes: 'Book stored in buffer.'"
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if(1)
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scanner.book = src
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scanner.computer.buffer_book = src.name
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user << "[W]'s screen flashes: 'Book stored in buffer. Book title stored in associated computer buffer.'"
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if(2)
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scanner.book = src
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for(var/datum/borrowbook/b in scanner.computer.checkouts)
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if(b.bookname == src.name)
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scanner.computer.checkouts.Remove(b)
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user << "[W]'s screen flashes: 'Book stored in buffer. Book has been checked in.'"
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return
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user << "[W]'s screen flashes: 'Book stored in buffer. No active check-out record found for current title.'"
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if(3)
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scanner.book = src
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for(var/obj/item/weapon/book in scanner.computer.inventory)
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if(book == src)
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user << "[W]'s screen flashes: 'Book stored in buffer. Title already present in inventory, aborting to avoid duplicate entry.'"
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return
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scanner.computer.inventory.Add(src)
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user << "[W]'s screen flashes: 'Book stored in buffer. Title added to general inventory.'"
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else
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..()
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/obj/item/weapon/barcodescanner
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name = "barcode scanner"
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icon = 'library.dmi'
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icon_state ="scanner"
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throw_speed = 1
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throw_range = 5
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w_class = 1.0
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flags = FPRINT | TABLEPASS
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var
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obj/machinery/librarycomp/computer // Associated computer - Modes 1 to 3 use this
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obj/item/weapon/book/book // Currently scanned book
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mode = 0 // 0 - Scan only, 1 - Scan and Set Buffer, 2 - Scan and Attempt to Check In, 3 - Scan and Attempt to Add to Inventory
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attack_self(mob/user as mob)
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mode += 1
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if(mode > 3)
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mode = 0
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user << "[src] Status Display:"
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var/modedesc
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switch(mode)
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if(0)
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modedesc = "Scan book to local buffer."
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if(1)
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modedesc = "Scan book to local buffer and set associated computer buffer to match."
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if(2)
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modedesc = "Scan book to local buffer, attempt to check in scanned book."
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if(3)
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modedesc = "Scan book to local buffer, attempt to add book to general inventory."
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else
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modedesc = "ERROR"
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user << " - Mode [mode] : [modedesc]"
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if(src.computer)
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user << "<font color=green>Computer has been associated with this unit.</font>"
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else
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user << "<font color=red>No associated computer found. Only local scans will function properly.</font>"
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user << "\n"
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datum/borrowbook // Datum used to keep track of who has borrowed what when and for how long.
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var
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bookname
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mobname
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getdate
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duedate
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/obj/machinery/librarypubliccomp
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name = "visitor computer"
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icon = 'library.dmi'
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icon_state = "computer"
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anchored = 1
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density = 1
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var
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screenstate = 0
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title
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category = "Any"
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author
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SQLquery
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/obj/machinery/librarypubliccomp/attack_hand(var/mob/user as mob)
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usr.machine = src
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var/dat = "<HEAD><TITLE>Library Visitor</TITLE></HEAD><BODY>\n" // <META HTTP-EQUIV='Refresh' CONTENT='10'>
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switch(screenstate)
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if(0)
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dat += "<h2>Search Settings</h2><br>"
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dat += "<A href='?src=\ref[src];settitle=1'>Filter by Title: [title]</A><BR>"
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dat += "<A href='?src=\ref[src];setcategory=1'>Filter by Category: [category]</A><BR>"
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dat += "<A href='?src=\ref[src];setauthor=1'>Filter by Author: [author]</A><BR>"
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dat += "<A href='?src=\ref[src];search=1'>\[Start Search\]</A><BR>"
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if(1)
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var/DBConnection/dbcon = new()
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dbcon.Connect("dbi:mysql:[sqldb]:[sqladdress]:[sqlport]","[sqllogin]","[sqlpass]")
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if(!dbcon.IsConnected())
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dat += "<font color=red><b>ERROR</b>: Unable to contact External Archive. Please contact your system administrator for assistance.</font><BR>"
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else if(!SQLquery)
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dat += "<font color=red><b>ERROR</b>: Malformed search request. Please contact your system administrator for assistance.</font><BR>"
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else
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dat += "<table>"
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dat += "<tr><td>AUTHOR</td><td>TITLE</td><td>CATEGORY</td><td>SS<sup>13</sup>BN</td></tr>"
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var/DBQuery/query = dbcon.NewQuery(SQLquery)
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query.Execute()
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while(query.NextRow())
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var/author = query.item[1]
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var/title = query.item[2]
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var/category = query.item[3]
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var/id = query.item[4]
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dat += "<tr><td>[author]</td><td>[title]</td><td>[category]</td><td>[id]</td></tr>"
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dat += "</table><BR>"
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dbcon.Disconnect()
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dat += "<A href='?src=\ref[src];back=1'>\[Go Back\]</A><BR>"
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user << browse(dat, "window=publiclibrary")
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onclose(user, "publiclibrary")
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/obj/machinery/librarypubliccomp/Topic(href, href_list)
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if(href_list["settitle"])
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var/newtitle = input("Enter a title to search for:") as text|null
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if(newtitle)
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title = sanitize(newtitle)
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else
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title = null
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title = dd_replacetext(title, "'", "''")
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if(href_list["setcategory"])
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var/newcategory = input("Choose a category to search for:") in list("Any", "Fiction", "Non-Fiction", "Adult", "Reference", "Religion")
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if(newcategory)
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category = newcategory
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else
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category = "Any"
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if(href_list["setauthor"])
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var/newauthor = input("Enter an author to search for:") as text|null
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if(newauthor)
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author = sanitize(newauthor)
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else
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author = null
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author = dd_replacetext(author, "'", "''")
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if(href_list["search"])
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SQLquery = "SELECT author, title, category, id FROM library WHERE "
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if(category == "Any")
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SQLquery += "author LIKE '%[author]%' AND title LIKE '%[title]%'"
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else
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SQLquery += "author LIKE '%[author]%' AND title LIKE '%[title]%' AND category='[category]'"
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screenstate = 1
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if(href_list["back"])
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screenstate = 0
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src.add_fingerprint(usr)
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src.updateUsrDialog()
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return
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// TODO: Make this an actual /obj/machinery/computer that can be crafted from circuit boards and such
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/obj/machinery/librarycomp
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name = "Check-In/Out Computer"
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icon = 'library.dmi'
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icon_state = "computer"
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anchored = 1
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density = 1
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var
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emagged = 0
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arcanecheckout = 0
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screenstate = 0 // 0 - Main Menu, 1 - Inventory, 2 - Checked Out, 3 - Check Out a Book
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buffer_book
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buffer_mob
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upload_category = "Fiction"
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list/checkouts = list()
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list/inventory = list()
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checkoutperiod = 5 // In minutes
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obj/machinery/libraryscanner/scanner // Book scanner that will be used when uploading books to the Archive
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/obj/machinery/librarycomp/attack_hand(var/mob/user as mob)
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usr.machine = src
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var/dat = "<HEAD><TITLE>Book Inventory Management</TITLE></HEAD><BODY>\n" // <META HTTP-EQUIV='Refresh' CONTENT='10'>
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switch(screenstate)
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if(0)
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// Main Menu
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dat += "<A href='?src=\ref[src];switchscreen=1'>1. View General Inventory</A><BR>"
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dat += "<A href='?src=\ref[src];switchscreen=2'>2. View Checked Out Inventory</A><BR>"
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dat += "<A href='?src=\ref[src];switchscreen=3'>3. Check out a Book</A><BR>"
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dat += "<A href='?src=\ref[src];switchscreen=4'>4. Connect to External Archive</A><BR>"
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dat += "<A href='?src=\ref[src];switchscreen=5'>5. Upload New Title to Archive</A><BR>"
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dat += "<A href='?src=\ref[src];switchscreen=6'>6. Print a Bible</A><BR>"
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if(src.emagged)
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dat += "<A href='?src=\ref[src];switchscreen=7'>7. Access the Forbidden Lore Vault</A><BR>"
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if(src.arcanecheckout)
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new /obj/item/weapon/tome(src.loc)
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user << "<font color=red>Your sanity barely endures the seconds spent in the vault's browsing window. The only thing to remind you of this when you stop browsing is a dusty old tome sitting on the desk. You don't really remember printing it.</font>"
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for (var/mob/V in hearers(src))
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V.show_message("[usr] stares at the blank screen for a few moments, his expression frozen in fear. When he finally awakens from it, he looks a lot older.", 2)
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src.arcanecheckout = 0
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if(1)
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// Inventory
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dat += "<H3>Inventory</H3><BR>"
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for(var/obj/item/weapon/book/b in inventory)
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dat += "[b.name] <A href='?src=\ref[src];delbook=\ref[b]'>(Delete)</A><BR>"
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dat += "<A href='?src=\ref[src];switchscreen=0'>(Return to main menu)</A><BR>"
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if(2)
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// Checked Out
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dat += "<h3>Checked Out Books</h3><BR>"
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for(var/datum/borrowbook/b in checkouts)
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var/timetaken = world.time - b.getdate
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//timetaken *= 10
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timetaken /= 600
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timetaken = round(timetaken)
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var/timedue = b.duedate - world.time
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//timedue *= 10
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timedue /= 600
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if(timedue <= 0)
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timedue = "<font color=red><b>(OVERDUE)</b> [timedue]</font>"
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else
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timedue = round(timedue)
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dat += "\"[b.bookname]\", Checked out to: [b.mobname]<BR>--- Taken: [timetaken] minutes ago, Due: in [timedue] minutes<BR>"
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dat += "<A href='?src=\ref[src];checkin=\ref[b]'>(Check In)</A><BR><BR>"
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dat += "<A href='?src=\ref[src];switchscreen=0'>(Return to main menu)</A><BR>"
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if(3)
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// Check Out a Book
|
|
dat += "<h3>Check Out a Book</h3><BR>"
|
|
dat += "Book: [src.buffer_book] "
|
|
dat += "<A href='?src=\ref[src];editbook=1'>\[Edit\]</A><BR>"
|
|
dat += "Recipient: [src.buffer_mob] "
|
|
dat += "<A href='?src=\ref[src];editmob=1'>\[Edit\]</A><BR>"
|
|
dat += "Checkout Date : [world.time/600]<BR>"
|
|
dat += "Due Date: [(world.time + checkoutperiod)/600]<BR>"
|
|
dat += "(Checkout Period: [checkoutperiod] minutes) (<A href='?src=\ref[src];increasetime=1'>+</A>/<A href='?src=\ref[src];decreasetime=1'>-</A>)"
|
|
dat += "<A href='?src=\ref[src];checkout=1'>(Commit Entry)</A><BR>"
|
|
dat += "<A href='?src=\ref[src];switchscreen=0'>(Return to main menu)</A><BR>"
|
|
if(4)
|
|
dat += "<h3>External Archive</h3>"
|
|
var/DBConnection/dbcon = new()
|
|
dbcon.Connect("dbi:mysql:[sqldb]:[sqladdress]:[sqlport]","[sqllogin]","[sqlpass]")
|
|
if(!dbcon.IsConnected())
|
|
dat += "<font color=red><b>ERROR</b>: Unable to contact External Archive. Please contact your system administrator for assistance.</font>"
|
|
else
|
|
dat += "<A href='?src=\ref[src];orderbyid=1'>(Order book by SS<sup>13</sup>BN)</A><BR><BR>"
|
|
dat += "<table>"
|
|
dat += "<tr><td>AUTHOR</td><td>TITLE</td><td>CATEGORY</td><td></td></tr>"
|
|
|
|
var/DBQuery/query = dbcon.NewQuery("SELECT id, author, title, category FROM library")
|
|
query.Execute()
|
|
|
|
while(query.NextRow())
|
|
var/id = query.item[1]
|
|
var/author = query.item[2]
|
|
var/title = query.item[3]
|
|
var/category = query.item[4]
|
|
dat += "<tr><td>[author]</td><td>[title]</td><td>[category]</td><td><A href='?src=\ref[src];targetid=[id]'>\[Order\]</A></td></tr>"
|
|
dat += "</table><BR>"
|
|
dat += "<A href='?src=\ref[src];switchscreen=0'>(Return to main menu)</A><BR>"
|
|
dbcon.Disconnect()
|
|
if(5)
|
|
dat += "<H3>Upload a New Title</H3>"
|
|
if(!scanner)
|
|
for(var/obj/machinery/libraryscanner/S in range(9))
|
|
scanner = S
|
|
break
|
|
if(!scanner)
|
|
dat += "<FONT color=red>No scanner found within wireless network range.</FONT><BR>"
|
|
else if(!scanner.cache)
|
|
dat += "<FONT color=red>No data found in scanner memory.</FONT><BR>"
|
|
else
|
|
dat += "<TT>Data marked for upload...</TT><BR>"
|
|
dat += "<TT>Title: </TT>[scanner.cache.name]<BR>"
|
|
if(!scanner.cache.author)
|
|
scanner.cache.author = "Anonymous"
|
|
dat += "<TT>Author: </TT><A href='?src=\ref[src];setauthor=1'>[scanner.cache.author]</A><BR>"
|
|
dat += "<TT>Category: </TT><A href='?src=\ref[src];setcategory=1'>[upload_category]</A><BR>"
|
|
dat += "<A href='?src=\ref[src];upload=1'>\[Upload\]</A><BR>"
|
|
dat += "<A href='?src=\ref[src];switchscreen=0'>(Return to main menu)</A><BR>"
|
|
if(7)
|
|
dat += "<h3>Accessing Forbidden Lore Vault v 1.3</h3>"
|
|
dat += "Are you absolutely sure you want to proceed? EldritchTomes Inc. takes no responsibilities for loss of sanity resulting from this action.<p>"
|
|
dat += "<A href='?src=\ref[src];arccheckout=1'>Yes.</A><BR>"
|
|
dat += "<A href='?src=\ref[src];switchscreen=0'>No.</A><BR>"
|
|
|
|
//dat += "<A HREF='?src=\ref[user];mach_close=library'>Close</A><br><br>"
|
|
user << browse(dat, "window=library")
|
|
onclose(user, "library")
|
|
|
|
/obj/machinery/librarycomp/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
if (src.density && istype(W, /obj/item/weapon/card/emag))
|
|
src.emagged = 1
|
|
if(istype(W, /obj/item/weapon/barcodescanner))
|
|
var/obj/item/weapon/barcodescanner/scanner = W
|
|
scanner.computer = src
|
|
user << "[scanner]'s associated machine has been set to [src]."
|
|
for (var/mob/V in hearers(src))
|
|
V.show_message("[src] lets out a low, short blip.", 2)
|
|
else
|
|
..()
|
|
|
|
/obj/machinery/librarycomp/Topic(href, href_list)
|
|
if(href_list["switchscreen"])
|
|
switch(href_list["switchscreen"])
|
|
if("0")
|
|
screenstate = 0
|
|
if("1")
|
|
screenstate = 1
|
|
if("2")
|
|
screenstate = 2
|
|
if("3")
|
|
screenstate = 3
|
|
if("4")
|
|
screenstate = 4
|
|
if("5")
|
|
screenstate = 5
|
|
if("6")
|
|
new /obj/item/weapon/storage/bible(src.loc)
|
|
if("7")
|
|
screenstate = 7
|
|
if(href_list["arccheckout"])
|
|
src.arcanecheckout = 1
|
|
src.screenstate = 0
|
|
if(href_list["increasetime"])
|
|
checkoutperiod += 1
|
|
if(href_list["decreasetime"])
|
|
checkoutperiod -= 1
|
|
if(checkoutperiod < 1)
|
|
checkoutperiod = 1
|
|
if(href_list["editbook"])
|
|
buffer_book = input("Enter the book's title:") as text|null
|
|
if(href_list["editmob"])
|
|
buffer_mob = input("Enter the recipient's name:") as text|null
|
|
if(href_list["checkout"])
|
|
var/datum/borrowbook/b = new /datum/borrowbook
|
|
b.bookname = sanitize(buffer_book)
|
|
b.mobname = sanitize(buffer_mob)
|
|
b.getdate = world.time
|
|
b.duedate = world.time + (checkoutperiod * 600)
|
|
checkouts.Add(b)
|
|
if(href_list["checkin"])
|
|
var/datum/borrowbook/b = locate(href_list["checkin"])
|
|
checkouts.Remove(b)
|
|
if(href_list["delbook"])
|
|
var/obj/item/weapon/book/b = locate(href_list["delbook"])
|
|
inventory.Remove(b)
|
|
if(href_list["setauthor"])
|
|
var/newauthor = input("Enter the author's name: ") as text|null
|
|
if(newauthor)
|
|
scanner.cache.author = sanitize(newauthor)
|
|
if(href_list["setcategory"])
|
|
var/newcategory = input("Choose a category: ") in list("Fiction", "Non-Fiction", "Adult", "Reference", "Religion")
|
|
if(newcategory)
|
|
upload_category = newcategory
|
|
if(href_list["upload"])
|
|
if(scanner)
|
|
if(scanner.cache)
|
|
var/choice = input("Are you certain you wish to upload this title to the Archive?") in list("Confirm", "Abort")
|
|
if(choice == "Confirm")
|
|
var/DBConnection/dbcon = new()
|
|
dbcon.Connect("dbi:mysql:[sqldb]:[sqladdress]:[sqlport]","[sqllogin]","[sqlpass]")
|
|
if(!dbcon.IsConnected())
|
|
alert("Connection to Archive has been severed. Aborting.")
|
|
else
|
|
/*
|
|
var/sqltitle = dbcon.Quote(scanner.cache.name)
|
|
var/sqlauthor = dbcon.Quote(scanner.cache.author)
|
|
var/sqlcontent = dbcon.Quote(scanner.cache.dat)
|
|
var/sqlcategory = dbcon.Quote(upload_category)
|
|
*/
|
|
var/sqltitle = dd_replacetext(scanner.cache.name, "'", "''")
|
|
var/sqlauthor = dd_replacetext(scanner.cache.author, "'", "''")
|
|
var/sqlcontent = dd_replacetext(scanner.cache.dat, "'", "''")
|
|
var/sqlcategory = upload_category
|
|
///proc/dd_replacetext(text, search_string, replacement_string)
|
|
var/DBQuery/query = dbcon.NewQuery("INSERT INTO library (author, title, content, category) VALUES ('[sqlauthor]', '[sqltitle]', '[sqlcontent]', '[sqlcategory]')")
|
|
if(!query.Execute())
|
|
usr << query.ErrorMsg()
|
|
else
|
|
log_game("[usr.name]/[usr.key] has uploaded the book titled [scanner.cache.name], [length(scanner.cache.dat)] signs")
|
|
alert("Upload Complete.")
|
|
dbcon.Disconnect()
|
|
if(href_list["targetid"])
|
|
var/sqlid = href_list["targetid"]
|
|
var/DBConnection/dbcon = new()
|
|
dbcon.Connect("dbi:mysql:[sqldb]:[sqladdress]:[sqlport]","[sqllogin]","[sqlpass]")
|
|
if(!dbcon.IsConnected())
|
|
alert("Connection to Archive has been severed. Aborting.")
|
|
else
|
|
var/DBQuery/query = dbcon.NewQuery("SELECT * FROM library WHERE id=[sqlid]")
|
|
query.Execute()
|
|
|
|
while(query.NextRow())
|
|
var/author = query.item[2]
|
|
var/title = query.item[3]
|
|
var/content = query.item[4]
|
|
var/obj/item/weapon/book/B = new(src.loc)
|
|
B.name = title
|
|
B.author = author
|
|
B.dat = content
|
|
B.icon_state = "book[rand(1,7)]"
|
|
src.visible_message("[src]'s printer hums as it produces a completely bound book. How did it do that?")
|
|
break
|
|
dbcon.Disconnect()
|
|
if(href_list["orderbyid"])
|
|
var/orderid = input("Enter your order:") as num|null
|
|
if(orderid)
|
|
var/nhref = "src=\ref[src];targetid=[orderid]"
|
|
spawn() src.Topic(nhref, params2list(nhref), src)
|
|
src.add_fingerprint(usr)
|
|
src.updateUsrDialog()
|
|
return
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/obj/machinery/libraryscanner
|
|
name = "scanner"
|
|
icon = 'library.dmi'
|
|
icon_state = "bigscanner"
|
|
anchored = 1
|
|
density = 1
|
|
var
|
|
obj/item/weapon/book/cache // Last scanned book
|
|
|
|
|
|
|
|
/obj/machinery/libraryscanner/attackby(var/obj/O as obj, var/mob/user as mob)
|
|
if(istype(O, /obj/item/weapon/book))
|
|
user.drop_item()
|
|
O.loc = src
|
|
|
|
|
|
/obj/machinery/libraryscanner/attack_hand(var/mob/user as mob)
|
|
usr.machine = src
|
|
var/dat = "<HEAD><TITLE>Scanner Control Interface</TITLE></HEAD><BODY>\n" // <META HTTP-EQUIV='Refresh' CONTENT='10'>
|
|
if(cache)
|
|
dat += "<FONT color=#005500>Data stored in memory.</FONT><BR>"
|
|
else
|
|
dat += "No data stored in memory.<BR>"
|
|
dat += "<A href='?src=\ref[src];scan=1'>\[Scan\]</A>"
|
|
if(cache)
|
|
dat += " <A href='?src=\ref[src];clear=1'>\[Clear Memory\]</A><BR><BR><A href='?src=\ref[src];eject=1'>\[Remove Book\]</A>"
|
|
else
|
|
dat += "<BR>"
|
|
user << browse(dat, "window=scanner")
|
|
onclose(user, "scanner")
|
|
|
|
/obj/machinery/libraryscanner/Topic(href, href_list)
|
|
if(href_list["scan"])
|
|
for(var/obj/item/weapon/book/B in contents)
|
|
cache = B
|
|
break
|
|
if(href_list["clear"])
|
|
cache = null
|
|
if(href_list["eject"])
|
|
for(var/obj/item/weapon/book/B in contents)
|
|
B.loc = src.loc
|
|
src.add_fingerprint(usr)
|
|
src.updateUsrDialog()
|
|
return
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/obj/machinery/bookbinder
|
|
name = "Book Binder"
|
|
icon = 'library.dmi'
|
|
icon_state = "binder"
|
|
anchored = 1
|
|
density = 1
|
|
|
|
attackby(var/obj/O as obj, var/mob/user as mob)
|
|
if(istype(O, /obj/item/weapon/paper))
|
|
user.drop_item()
|
|
O.loc = src
|
|
user.visible_message("[user] loads some paper into [src].", "You load some paper into [src].")
|
|
src.visible_message("[src] begins to hum as it warms up its printing drums.")
|
|
sleep(rand(200,400))
|
|
src.visible_message("[src] whirs as it prints and binds a new book.")
|
|
var/obj/item/weapon/book/b = new(src.loc)
|
|
b.dat = O:info
|
|
b.name = "Print Job #" + "[rand(100, 999)]"
|
|
b.icon_state = "book[rand(1,7)]"
|
|
del(O)
|
|
else
|
|
..() |