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https://github.com/CHOMPStation2/CHOMPStation2.git
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Added Seraph exosuit. A command-type marauder with slightly better stats and different equipment. Found in CentCom. Changed Marauder access to centcom special ops. Marauders now come equipped with an armor booster module. When entering exosuits, the exosuit will now face in the appropriate direction. Affects Durand, Gygax, and Phazon. Minor changes to CentCom. Fixed a minor bug with respawn character. It should no longer report character destroyed for object completion for brand-new characters. Fixed gas mask icons for monkeys. Nerfed monkey vent crawling. Monkey needs to be naked to crawl through vents. And not hold anything in their hands/paws. Merged CentCom with z-level 6 (hand tele adjusted for z level 2). Deleted ship building docks since they are not used. Z-level 6 left empty. Detectives can now name their gun. Right click to use the verb, when holding the item. Energy swords/cutlasses will properly change icons now when activated or deactivated. Same with energy axes. Changed some melee weapon paths a bit to accomodate this (and so they're easier to track). Replaced cigar icons with sprites by Matty. Made matches smaller. Added a welder and assassin costumes to admin equip list. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1741 316c924e-a436-60f5-8080-3fe189b3f50e
242 lines
8.1 KiB
Plaintext
242 lines
8.1 KiB
Plaintext
//Config stuff
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#define SPECOPS_MOVETIME 600 //Time to station is milliseconds. 60 seconds, enough time for everyone to be on the shuttle before it leaves.
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#define SPECOPS_STATION_AREATYPE "/area/shuttle/specops/station" //Type of the spec ops shuttle area for station
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#define SPECOPS_DOCK_AREATYPE "/area/shuttle/specops/centcom" //Type of the spec ops shuttle area for dock
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var/specops_shuttle_moving_to_station = 0
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var/specops_shuttle_moving_to_centcom = 0
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var/specops_shuttle_at_station = 0
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var/specops_shuttle_can_send = 1
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var/specops_shuttle_time = 0
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var/specops_shuttle_timeleft = 0
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/obj/machinery/computer/specops_shuttle
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name = "Spec. Ops. Shuttle Console"
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icon = 'computer.dmi'
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icon_state = "shuttle"
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req_access = list(access_cent_specops)
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var/temp = null
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var/hacked = 0
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var/allowedtocall = 0
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/proc/specops_process()
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var/area/centcom/control/cent_com = locate()//To find announcer. This area should exist for this proc to work.
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var/area/centcom/specops/special_ops = locate()//Where is the specops area located?
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var/mob/living/silicon/decoy/announcer = locate() in cent_com//We need a fake AI to announce some stuff below. Otherwise it will be wonky.
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var/message_tracker[] = list(0,1,2,3,5,10,30,45)//Create a a list with potential time values.
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var/message = "THE SPECIAL OPERATIONS SHUTTLE IS PREPARING FOR LAUNCH"//Initial message shown.
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if(announcer)
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announcer.say(message)
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message = "ARMORED SQUAD TAKE YOUR POSITION ON GRAVITY LAUNCH PAD"
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announcer.say(message)
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while(specops_shuttle_time - world.timeofday > 0)
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var/ticksleft = specops_shuttle_time - world.timeofday
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if(ticksleft > 1e5)
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specops_shuttle_time = world.timeofday + 10 // midnight rollover
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specops_shuttle_timeleft = (ticksleft / 10)
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//All this does is announce the time before launch.
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if(announcer)
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var/rounded_time_left = round(specops_shuttle_timeleft)//Round time so that it will report only once, not in fractions.
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if(rounded_time_left in message_tracker)//If that time is in the list for message announce.
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message = "ALERT: [rounded_time_left] SECOND[(rounded_time_left!=1)?"S":""] REMAIN"
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if(rounded_time_left==0)
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message = "ALERT: TAKEOFF"
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announcer.say(message)
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message_tracker -= rounded_time_left//Remove the number from the list so it won't be called again next cycle.
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//Should call all the numbers but lag could mean some issues. Oh well. Not much I can do about that.
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sleep(5)
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specops_shuttle_moving_to_station = 0
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specops_shuttle_moving_to_centcom = 0
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specops_shuttle_at_station = 1
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if (specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom) return
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if (!specops_can_move())
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usr << "\red The Special Operations shuttle is unable to leave."
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return
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//Begin Marauder launchpad.
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spawn(0)//So it parallel processes it.
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for(var/obj/machinery/door/poddoor/M in special_ops)
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switch(M.id)
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if("ASSAULT0")
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spawn(10)//1 second delay between each.
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M.open()
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if("ASSAULT1")
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spawn(20)
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M.open()
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if("ASSAULT2")
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spawn(30)
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M.open()
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if("ASSAULT3")
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spawn(40)
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M.open()
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sleep(10)
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var/spawn_marauder[] = new()
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for(var/obj/landmark/L in world)
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if(L.name == "Marauder Entry")
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spawn_marauder.Add(L)
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for(var/obj/landmark/L in world)
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if(L.name == "Marauder Exit")
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var/obj/portal/P = new(L.loc)
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P.invisibility = 101//So it is not seen by anyone.
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P.failchance = 0//So it has no fail chance when teleporting.
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P.target = pick(spawn_marauder)//Where the marauder will arrive.
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spawn_marauder.Remove(P.target)
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sleep(10)
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for(var/obj/machinery/mass_driver/M in special_ops)
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switch(M.id)
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if("ASSAULT0")
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spawn(10)
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M.drive()
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if("ASSAULT1")
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spawn(20)
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M.drive()
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if("ASSAULT2")
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spawn(30)
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M.drive()
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if("ASSAULT3")
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spawn(40)
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M.drive()
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sleep(50)//Doors remain open for 5 seconds.
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for(var/obj/machinery/door/poddoor/M in special_ops)
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switch(M.id)//Doors close at the same time.
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if("ASSAULT0")
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spawn(0)
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M.close()
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if("ASSAULT1")
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spawn(0)
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M.close()
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if("ASSAULT2")
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spawn(0)
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M.close()
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if("ASSAULT3")
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spawn(0)
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M.close()
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special_ops.readyreset()//Reset firealarm after the team launched.
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//End Marauder launchpad.
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var/area/start_location = locate(/area/shuttle/specops/centcom)
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var/area/end_location = locate(/area/shuttle/specops/station)
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var/list/dstturfs = list()
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var/throwy = world.maxy
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for(var/turf/T in end_location)
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dstturfs += T
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if(T.y < throwy)
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throwy = T.y
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// hey you, get out of the way!
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for(var/turf/T in dstturfs)
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// find the turf to move things to
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var/turf/D = locate(T.x, throwy - 1, 1)
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//var/turf/E = get_step(D, SOUTH)
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for(var/atom/movable/AM as mob|obj in T)
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AM.Move(D)
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if(istype(T, /turf/simulated))
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del(T)
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start_location.move_contents_to(end_location)
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for(var/turf/T in get_area_turfs(end_location) )
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var/mob/M = locate(/mob) in T
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M << "\red You have arrived to [station_name]. Commence operation!"
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/proc/specops_can_move()
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if(specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom) return 0
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else return 1
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/obj/machinery/computer/specops_shuttle/attackby(I as obj, user as mob)
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return attack_hand(user)
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/obj/machinery/computer/specops_shuttle/attack_ai(var/mob/user as mob)
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return attack_hand(user)
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/obj/machinery/computer/specops_shuttle/attack_paw(var/mob/user as mob)
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return attack_hand(user)
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/obj/machinery/computer/specops_shuttle/attackby(I as obj, user as mob)
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if(istype(I,/obj/item/weapon/card/emag))
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user << "\blue The electronic systems in this console are far too advanced for your primitive hacking peripherals."
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else
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return attack_hand(user)
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/obj/machinery/computer/specops_shuttle/attack_hand(var/mob/user as mob)
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if(!allowed(user))
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user << "\red Access Denied."
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return
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if (sent_strike_team == 0)
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usr << "\red The strike team has not yet deployed."
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return
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if(..())
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return
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user.machine = src
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var/dat
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if (temp)
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dat = temp
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else
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dat += {"<BR><B>Special Operations Shuttle</B><HR>
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\nLocation: [specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom ? "Departing for [station_name] in ([specops_shuttle_timeleft] seconds.)":specops_shuttle_at_station ? "Station":"Dock"]<BR>
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[specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom ? "\n*The Special Ops. shuttle is already leaving.*<BR>\n<BR>":specops_shuttle_at_station ? "\n<A href='?src=\ref[src];sendtodock=1'>Shuttle Offline</A><BR>\n<BR>":"\n<A href='?src=\ref[src];sendtostation=1'>Depart to [station_name]</A><BR>\n<BR>"]
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\n<A href='?src=\ref[user];mach_close=computer'>Close</A>"}
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user << browse(dat, "window=computer;size=575x450")
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onclose(user, "computer")
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return
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/obj/machinery/computer/specops_shuttle/Topic(href, href_list)
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if(..())
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return
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if ((usr.contents.Find(src) || (in_range(src, usr) && istype(loc, /turf))) || (istype(usr, /mob/living/silicon)))
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usr.machine = src
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if (href_list["sendtodock"])
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if(!specops_shuttle_at_station|| specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom) return
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usr << "\blue Central Command will not allow the Special Operations shuttle to return."
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return
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else if (href_list["sendtostation"])
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if(specops_shuttle_at_station || specops_shuttle_moving_to_station || specops_shuttle_moving_to_centcom) return
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if (!specops_can_move())
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usr << "\red The Special Operations shuttle is unable to leave."
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return
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usr << "\blue The Special Operations shuttle will arrive on [station_name] in [(SPECOPS_MOVETIME/10)] seconds."
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temp += "Shuttle departing.<BR><BR><A href='?src=\ref[src];mainmenu=1'>OK</A>"
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updateUsrDialog()
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var/area/centcom/specops/special_ops = locate()
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if(special_ops)
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special_ops.readyalert()//Trigger alarm for the spec ops area.
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specops_shuttle_moving_to_station = 1
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specops_shuttle_time = world.timeofday + SPECOPS_MOVETIME
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spawn(0)
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specops_process()
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else if (href_list["mainmenu"])
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temp = null
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add_fingerprint(usr)
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updateUsrDialog()
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return |