mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-13 19:52:40 +00:00
Moved the spacecraft folder into the unused section, moved syndiebeacon into machinery. Research moved into Modules. Virus2 moved into WIP - is anyone even working on this, it looks almost done? Computer2,optics,pda2,experimental moved unto unused. WIP Chemistry things moved into Chemical Module Cameras.dm moved into weapons GameKit.dm moved into unused BrokenInHands.dm moved into unused Removed Grillify.dm Moved all of the files listed as unused in the mining module to unused Removed several empty folders in modules Moved cloning.dm into machinery Moved NewBan.dm into admin Changed humanoid aliens new_life.dm into life.dm Moved beast mob into unused Moved hivebot into unused Moved carpedexplosion.dm into unused Moved ai_lockdown.dm verb into unused and removed it from the AIs verb list as it didn't actually do anything. Removed mastercontroler2.dm Moved savefile.dm from human to new_player Bugfix People spawning on the starting screen on rev/cult should be fixed. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1964 316c924e-a436-60f5-8080-3fe189b3f50e
506 lines
13 KiB
Plaintext
506 lines
13 KiB
Plaintext
/mob/living/silicon/hivebot/New(loc,mainframe)
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src << "\blue Your icons have been generated!"
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updateicon()
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if(mainframe)
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dependent = 1
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src.real_name = mainframe:name
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src.name = src.real_name
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else
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src.real_name = "Robot [pick(rand(1, 999))]"
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src.name = src.real_name
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src.radio = new /obj/item/device/radio(src)
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..()
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/mob/living/silicon/hivebot/proc/pick_module()
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if(src.module)
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return
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var/mod = input("Please, select a module!", "Robot", null, null) in list("Combat", "Engineering")
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if(src.module)
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return
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switch(mod)
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if("Combat")
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src.module = new /obj/item/weapon/hive_module/standard(src)
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if("Engineering")
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src.module = new /obj/item/weapon/hive_module/engineering(src)
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src.hands.icon_state = "malf"
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updateicon()
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/mob/living/silicon/hivebot/blob_act()
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if (src.stat != 2)
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src.bruteloss += 60
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src.updatehealth()
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return 1
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return 0
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/mob/living/silicon/hivebot/Stat()
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..()
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statpanel("Status")
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if (src.client.statpanel == "Status")
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if(emergency_shuttle.online && emergency_shuttle.location < 2)
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var/timeleft = emergency_shuttle.timeleft()
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if (timeleft)
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stat(null, "ETA-[(timeleft / 60) % 60]:[add_zero(num2text(timeleft % 60), 2)]")
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/*
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if(ticker.mode.name == "AI malfunction")
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stat(null, "Points left until the AI takes over: [AI_points]/[AI_points_win]")
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*/
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stat(null, text("Charge Left: [src.energy]/[src.energy_max]"))
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/mob/living/silicon/hivebot/restrained()
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return 0
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/mob/living/silicon/hivebot/ex_act(severity)
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flick("flash", src.flash)
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if (src.stat == 2 && src.client)
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src.gib(1)
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return
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else if (src.stat == 2 && !src.client)
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del(src)
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return
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var/b_loss = src.bruteloss
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var/f_loss = src.fireloss
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switch(severity)
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if(1.0)
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if (src.stat != 2)
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b_loss += 100
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f_loss += 100
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src.gib(1)
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return
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if(2.0)
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if (src.stat != 2)
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b_loss += 60
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f_loss += 60
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if(3.0)
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if (src.stat != 2)
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b_loss += 30
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src.bruteloss = b_loss
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src.fireloss = f_loss
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src.updatehealth()
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/mob/living/silicon/hivebot/meteorhit(obj/O as obj)
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for(var/mob/M in viewers(src, null))
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M.show_message(text("\red [src] has been hit by [O]"), 1)
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//Foreach goto(19)
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if (src.health > 0)
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src.bruteloss += 30
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if ((O.icon_state == "flaming"))
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src.fireloss += 40
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src.updatehealth()
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return
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/mob/living/silicon/hivebot/bullet_act(flag)
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/*
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if (flag == PROJECTILE_BULLET)
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if (src.stat != 2)
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src.bruteloss += 60
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src.updatehealth()
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else if (flag == PROJECTILE_MEDBULLET)
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if (src.stat != 2)
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src.bruteloss += 30
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src.updatehealth()
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else if (flag == PROJECTILE_WEAKBULLET)
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if (src.stat != 2)
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src.bruteloss += 15
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src.updatehealth()
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else if (flag == PROJECTILE_MPBULLET)
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if (src.stat != 2)
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src.bruteloss += 20
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src.updatehealth()
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else if (flag == PROJECTILE_SLUG)
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if (src.stat != 2)
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src.bruteloss += 40
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src.updatehealth()
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else if (flag == PROJECTILE_BAG)
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if (src.stat != 2)
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src.bruteloss += 2
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src.updatehealth()
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else if (flag == PROJECTILE_TASER)
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return
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else if (flag == PROJECTILE_WAVE)
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if (src.stat != 2)
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src.bruteloss += 25
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src.updatehealth()
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return
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else if(flag == PROJECTILE_LASER)
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if (src.stat != 2)
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src.bruteloss += 20
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src.updatehealth()
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else if(flag == PROJECTILE_PULSE)
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if (src.stat != 2)
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src.bruteloss += 40
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src.updatehealth()
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*/
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return
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/mob/living/silicon/hivebot/Bump(atom/movable/AM as mob|obj, yes)
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spawn( 0 )
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if ((!( yes ) || src.now_pushing))
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return
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src.now_pushing = 1
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if(ismob(AM))
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var/mob/tmob = AM
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if(istype(tmob, /mob/living/carbon/human) && tmob.mutations & FAT)
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if(prob(20))
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for(var/mob/M in viewers(src, null))
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if(M.client)
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M << M << "\red <B>[src] fails to push [tmob]'s fat ass out of the way.</B>"
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src.now_pushing = 0
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//src.unlock_medal("That's No Moon, That's A Gourmand!", 1)
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return
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src.now_pushing = 0
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..()
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if (!istype(AM, /atom/movable))
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return
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if (!src.now_pushing)
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src.now_pushing = 1
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if (!AM.anchored)
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var/t = get_dir(src, AM)
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step(AM, t)
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src.now_pushing = null
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return
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return
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/mob/living/silicon/hivebot/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/weldingtool) && W:welding)
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if (W:remove_fuel(0))
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src.bruteloss -= 30
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if(src.bruteloss < 0) src.bruteloss = 0
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src.updatehealth()
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src.add_fingerprint(user)
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for(var/mob/O in viewers(user, null))
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O.show_message(text("\red [user] has fixed some of the dents on [src]!"), 1)
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else
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user << "Need more welding fuel!"
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return
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/mob/living/silicon/hivebot/attack_alien(mob/living/carbon/alien/humanoid/M as mob)
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if (M.a_intent == "grab")
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if (M == src)
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return
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var/obj/item/weapon/grab/G = new /obj/item/weapon/grab( M )
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G.assailant = M
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if (M.hand)
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M.l_hand = G
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else
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M.r_hand = G
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G.layer = 20
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G.affecting = src
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src.grabbed_by += G
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G.synch()
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playsound(src.loc, 'thudswoosh.ogg', 50, 1, -1)
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for(var/mob/O in viewers(src, null))
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O.show_message(text("\red [] has grabbed [] passively!", M, src), 1)
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else if (M.a_intent == "hurt")
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var/damage = rand(5, 10)
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if (prob(90))
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/*
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if (M.class == "combat")
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damage += 15
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if(prob(20))
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src.weakened = max(src.weakened,4)
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src.stunned = max(src.stunned,4)
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*/
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playsound(src.loc, 'slash.ogg', 25, 1, -1)
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for(var/mob/O in viewers(src, null))
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O.show_message(text("\red <B>[] has slashed at []!</B>", M, src), 1)
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if(prob(8))
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flick("noise", src.flash)
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src.bruteloss += damage
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src.updatehealth()
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else
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playsound(src.loc, 'slashmiss.ogg', 25, 1, -1)
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for(var/mob/O in viewers(src, null))
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O.show_message(text("\red <B>[] took a swipe at []!</B>", M, src), 1)
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return
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else if (M.a_intent == "disarm")
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if(!(src.lying))
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var/randn = rand(1, 100)
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if (randn <= 40)
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src.stunned = 5
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step(src,get_dir(M,src))
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spawn(5) step(src,get_dir(M,src))
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playsound(src.loc, 'slash.ogg', 50, 1, -1)
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for(var/mob/O in viewers(src, null))
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O.show_message(text("\red <B>[] has pushed back []!</B>", M, src), 1)
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else
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playsound(src.loc, 'slashmiss.ogg', 25, 1, -1)
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for(var/mob/O in viewers(src, null))
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O.show_message(text("\red <B>[] attempted to push back []!</B>", M, src), 1)
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return
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/mob/living/silicon/hivebot/attack_hand(mob/user)
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..()
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return
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/mob/living/silicon/hivebot/proc/allowed(mob/M)
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//check if it doesn't require any access at all
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if(src.check_access(null))
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return 1
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return 0
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/mob/living/silicon/hivebot/proc/check_access(obj/item/weapon/card/id/I)
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if(!istype(src.req_access, /list)) //something's very wrong
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return 1
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var/list/L = src.req_access
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if(!L.len) //no requirements
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return 1
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if(!I || !istype(I, /obj/item/weapon/card/id) || !I.access) //not ID or no access
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return 0
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for(var/req in src.req_access)
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if(!(req in I.access)) //doesn't have this access
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return 0
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return 1
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/mob/living/silicon/hivebot/proc/updateicon()
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src.overlays = null
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if(src.stat == 0)
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src.overlays += "eyes"
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else
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src.overlays -= "eyes"
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/mob/living/silicon/hivebot/proc/installed_modules()
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if(!src.module)
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src.pick_module()
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return
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var/dat = "<HEAD><TITLE>Modules</TITLE><META HTTP-EQUIV='Refresh' CONTENT='10'></HEAD><BODY>\n"
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dat += {"<A HREF='?src=\ref[src];mach_close=robotmod'>Close</A>
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<BR>
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<BR>
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<B>Activated Modules</B>
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<BR>
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Module 1: [module_state_1 ? "<A HREF=?src=\ref[src];mod=\ref[module_state_1]>[module_state_1]<A>" : "No Module"]<BR>
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Module 2: [module_state_2 ? "<A HREF=?src=\ref[src];mod=\ref[module_state_2]>[module_state_2]<A>" : "No Module"]<BR>
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Module 3: [module_state_3 ? "<A HREF=?src=\ref[src];mod=\ref[module_state_3]>[module_state_3]<A>" : "No Module"]<BR>
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<BR>
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<B>Installed Modules</B><BR><BR>"}
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for (var/obj in src.module.modules)
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if(src.activated(obj))
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dat += text("[obj]: <B>Activated</B><BR>")
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else
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dat += text("[obj]: <A HREF=?src=\ref[src];act=\ref[obj]>Activate</A><BR>")
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/*
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if(src.activated(obj))
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dat += text("[obj]: \[<B>Activated</B> | <A HREF=?src=\ref[src];deact=\ref[obj]>Deactivate</A>\]<BR>")
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else
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dat += text("[obj]: \[<A HREF=?src=\ref[src];act=\ref[obj]>Activate</A> | <B>Deactivated</B>\]<BR>")
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*/
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src << browse(dat, "window=robotmod&can_close=0")
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/mob/living/silicon/hivebot/Topic(href, href_list)
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..()
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if (href_list["mach_close"])
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var/t1 = text("window=[href_list["mach_close"]]")
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src.machine = null
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src << browse(null, t1)
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return
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if (href_list["mod"])
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var/obj/item/O = locate(href_list["mod"])
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O.attack_self(src)
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if (href_list["act"])
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var/obj/item/O = locate(href_list["act"])
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if(activated(O))
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src << "Already activated"
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return
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if(!src.module_state_1)
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src.module_state_1 = O
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O.layer = 20
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src.contents += O
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else if(!src.module_state_2)
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src.module_state_2 = O
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O.layer = 20
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src.contents += O
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else if(!src.module_state_3)
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src.module_state_3 = O
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O.layer = 20
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src.contents += O
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else
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src << "You need to disable a module first!"
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src.installed_modules()
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if (href_list["deact"])
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var/obj/item/O = locate(href_list["deact"])
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if(activated(O))
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if(src.module_state_1 == O)
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src.module_state_1 = null
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src.contents -= O
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else if(src.module_state_2 == O)
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src.module_state_2 = null
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src.contents -= O
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else if(src.module_state_3 == O)
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src.module_state_3 = null
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src.contents -= O
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else
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src << "Module isn't activated."
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else
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src << "Module isn't activated"
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src.installed_modules()
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return
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/mob/living/silicon/hivebot/proc/uneq_active()
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if(isnull(src.module_active))
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return
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if(src.module_state_1 == src.module_active)
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if (src.client)
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src.client.screen -= module_state_1
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src.contents -= module_state_1
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src.module_active = null
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src.module_state_1 = null
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src.inv1.icon_state = "inv1"
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else if(src.module_state_2 == src.module_active)
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if (src.client)
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src.client.screen -= module_state_2
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src.contents -= module_state_2
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src.module_active = null
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src.module_state_2 = null
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src.inv2.icon_state = "inv2"
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else if(src.module_state_3 == src.module_active)
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if (src.client)
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src.client.screen -= module_state_3
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src.contents -= module_state_3
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src.module_active = null
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src.module_state_3 = null
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src.inv3.icon_state = "inv3"
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/mob/living/silicon/hivebot/proc/activated(obj/item/O)
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if(src.module_state_1 == O)
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return 1
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else if(src.module_state_2 == O)
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return 1
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else if(src.module_state_3 == O)
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return 1
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else
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return 0
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/mob/living/silicon/hivebot/proc/radio_menu()
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var/dat = {"
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<TT>
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Microphone: [src.radio.broadcasting ? "<A href='byond://?src=\ref[src.radio];talk=0'>Engaged</A>" : "<A href='byond://?src=\ref[src.radio];talk=1'>Disengaged</A>"]<BR>
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Speaker: [src.radio.listening ? "<A href='byond://?src=\ref[src.radio];listen=0'>Engaged</A>" : "<A href='byond://?src=\ref[src.radio];listen=1'>Disengaged</A>"]<BR>
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Frequency:
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<A href='byond://?src=\ref[src.radio];freq=-10'>-</A>
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<A href='byond://?src=\ref[src.radio];freq=-2'>-</A>
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[format_frequency(src.radio.frequency)]
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<A href='byond://?src=\ref[src.radio];freq=2'>+</A>
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<A href='byond://?src=\ref[src.radio];freq=10'>+</A><BR>
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-------
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</TT>"}
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src << browse(dat, "window=radio")
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onclose(src, "radio")
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return
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/mob/living/silicon/hivebot/Move(a, b, flag)
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if (src.buckled)
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return
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if (src.restrained())
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src.pulling = null
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var/t7 = 1
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if (src.restrained())
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for(var/mob/M in range(src, 1))
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if ((M.pulling == src && M.stat == 0 && !( M.restrained() )))
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t7 = null
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if ((t7 && (src.pulling && ((get_dist(src, src.pulling) <= 1 || src.pulling.loc == src.loc) && (src.client && src.client.moving)))))
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var/turf/T = src.loc
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. = ..()
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if (src.pulling && src.pulling.loc)
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if(!( isturf(src.pulling.loc) ))
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src.pulling = null
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return
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else
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if(Debug)
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diary <<"src.pulling disappeared? at [__LINE__] in mob.dm - src.pulling = [src.pulling]"
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diary <<"REPORT THIS"
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/////
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if(src.pulling && src.pulling.anchored)
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src.pulling = null
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return
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if (!src.restrained())
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var/diag = get_dir(src, src.pulling)
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if ((diag - 1) & diag)
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else
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diag = null
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if ((get_dist(src, src.pulling) > 1 || diag))
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if (ismob(src.pulling))
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var/mob/M = src.pulling
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var/ok = 1
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if (locate(/obj/item/weapon/grab, M.grabbed_by))
|
|
if (prob(75))
|
|
var/obj/item/weapon/grab/G = pick(M.grabbed_by)
|
|
if (istype(G, /obj/item/weapon/grab))
|
|
for(var/mob/O in viewers(M, null))
|
|
O.show_message(text("\red [G.affecting] has been pulled from [G.assailant]'s grip by [src]"), 1)
|
|
del(G)
|
|
else
|
|
ok = 0
|
|
if (locate(/obj/item/weapon/grab, M.grabbed_by.len))
|
|
ok = 0
|
|
if (ok)
|
|
var/t = M.pulling
|
|
M.pulling = null
|
|
step(src.pulling, get_dir(src.pulling.loc, T))
|
|
M.pulling = t
|
|
else
|
|
if (src.pulling)
|
|
step(src.pulling, get_dir(src.pulling.loc, T))
|
|
else
|
|
src.pulling = null
|
|
. = ..()
|
|
if ((src.s_active && !( s_active in src.contents ) ))
|
|
src.s_active.close(src)
|
|
return
|
|
|
|
|
|
/mob/living/silicon/hivebot/verb/cmd_return_mainframe()
|
|
set category = "Robot Commands"
|
|
set name = "Recall to Mainframe."
|
|
return_mainframe()
|
|
|
|
/mob/living/silicon/hivebot/proc/return_mainframe()
|
|
if(mainframe)
|
|
mainframe.return_to(src)
|
|
else
|
|
src << "\red You lack a dedicated mainframe!"
|
|
return |