mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-14 04:02:31 +00:00
Moved the spacecraft folder into the unused section, moved syndiebeacon into machinery. Research moved into Modules. Virus2 moved into WIP - is anyone even working on this, it looks almost done? Computer2,optics,pda2,experimental moved unto unused. WIP Chemistry things moved into Chemical Module Cameras.dm moved into weapons GameKit.dm moved into unused BrokenInHands.dm moved into unused Removed Grillify.dm Moved all of the files listed as unused in the mining module to unused Removed several empty folders in modules Moved cloning.dm into machinery Moved NewBan.dm into admin Changed humanoid aliens new_life.dm into life.dm Moved beast mob into unused Moved hivebot into unused Moved carpedexplosion.dm into unused Moved ai_lockdown.dm verb into unused and removed it from the AIs verb list as it didn't actually do anything. Removed mastercontroler2.dm Moved savefile.dm from human to new_player Bugfix People spawning on the starting screen on rev/cult should be fixed. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1964 316c924e-a436-60f5-8080-3fe189b3f50e
251 lines
6.7 KiB
Plaintext
251 lines
6.7 KiB
Plaintext
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/obj/hud/proc/hivebot_hud()
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src.adding = list( )
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src.other = list( )
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src.intents = list( )
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src.mon_blo = list( )
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src.m_ints = list( )
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src.mov_int = list( )
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src.vimpaired = list( )
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src.darkMask = list( )
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src.g_dither = new src.h_type( src )
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src.g_dither.screen_loc = "WEST,SOUTH to EAST,NORTH"
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src.g_dither.name = "Mask"
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src.g_dither.icon_state = "dither12g"
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src.g_dither.layer = 18
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src.g_dither.mouse_opacity = 0
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src.alien_view = new src.h_type(src)
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src.alien_view.screen_loc = "WEST,SOUTH to EAST,NORTH"
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src.alien_view.name = "Alien"
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src.alien_view.icon_state = "alien"
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src.alien_view.layer = 18
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src.alien_view.mouse_opacity = 0
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src.blurry = new src.h_type( src )
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src.blurry.screen_loc = "WEST,SOUTH to EAST,NORTH"
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src.blurry.name = "Blurry"
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src.blurry.icon_state = "blurry"
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src.blurry.layer = 17
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src.blurry.mouse_opacity = 0
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src.druggy = new src.h_type( src )
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src.druggy.screen_loc = "WEST,SOUTH to EAST,NORTH"
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src.druggy.name = "Druggy"
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src.druggy.icon_state = "druggy"
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src.druggy.layer = 17
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src.druggy.mouse_opacity = 0
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// station explosion cinematic
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src.station_explosion = new src.h_type( src )
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src.station_explosion.icon = 'station_explosion.dmi'
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src.station_explosion.icon_state = "start"
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src.station_explosion.layer = 20
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src.station_explosion.mouse_opacity = 0
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src.station_explosion.screen_loc = "1,3"
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var/obj/screen/using
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//Radio
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using = new src.h_type( src )
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using.name = "radio"
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using.dir = SOUTHWEST
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using.icon = 'screen1_robot.dmi'
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using.icon_state = "radio"
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using.screen_loc = ui_movi
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using.layer = 20
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src.adding += using
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//Generic overlays
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using = new src.h_type(src) //Right hud bar
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using.dir = SOUTH
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using.icon = 'screen1_robot.dmi'
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using.screen_loc = "EAST+1,SOUTH to EAST+1,NORTH"
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using.layer = 19
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src.adding += using
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using = new src.h_type(src) //Lower hud bar
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using.dir = EAST
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using.icon = 'screen1_robot.dmi'
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using.screen_loc = "WEST,SOUTH-1 to EAST,SOUTH-1"
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using.layer = 19
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src.adding += using
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using = new src.h_type(src) //Corner Button
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using.dir = NORTHWEST
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using.icon = 'screen1_robot.dmi'
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using.screen_loc = "EAST+1,SOUTH-1"
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using.layer = 19
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src.adding += using
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//Module select
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using = new src.h_type( src )
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using.name = "module1"
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using.dir = SOUTHWEST
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using.icon = 'screen1_robot.dmi'
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using.icon_state = "inv1"
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using.screen_loc = ui_inv1
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using.layer = 20
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src.adding += using
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mymob:inv1 = using
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using = new src.h_type( src )
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using.name = "module2"
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using.dir = SOUTHWEST
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using.icon = 'screen1_robot.dmi'
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using.icon_state = "inv2"
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using.screen_loc = ui_inv2
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using.layer = 20
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src.adding += using
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mymob:inv2 = using
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using = new src.h_type( src )
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using.name = "module3"
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using.dir = SOUTHWEST
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using.icon = 'screen1_robot.dmi'
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using.icon_state = "inv3"
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using.screen_loc = ui_inv3
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using.layer = 20
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src.adding += using
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mymob:inv3 = using
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//End of module select
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//Intent
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using = new src.h_type( src )
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using.name = "act_intent"
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using.dir = SOUTHWEST
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using.icon = 'screen1_robot.dmi'
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using.icon_state = (mymob.a_intent == "hurt" ? "harm" : mymob.a_intent)
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using.screen_loc = ui_acti
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using.layer = 20
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src.adding += using
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action_intent = using
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using = new src.h_type( src )
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using.name = "arrowleft"
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using.icon = 'screen1_robot.dmi'
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using.icon_state = "s_arrow"
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using.dir = WEST
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using.screen_loc = ui_iarrowleft
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using.layer = 19
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src.adding += using
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using = new src.h_type( src )
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using.name = "arrowright"
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using.icon = 'screen1_robot.dmi'
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using.icon_state = "s_arrow"
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using.dir = EAST
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using.screen_loc = ui_iarrowright
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using.layer = 19
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src.adding += using
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//End of Intent
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//Cell
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mymob:cells = new /obj/screen( null )
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mymob:cells.icon = 'screen1_robot.dmi'
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mymob:cells.icon_state = "charge-empty"
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mymob:cells.name = "cell"
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mymob:cells.screen_loc = ui_toxin
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//Health
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mymob.healths = new /obj/screen( null )
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mymob.healths.icon = 'screen1_robot.dmi'
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mymob.healths.icon_state = "health0"
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mymob.healths.name = "health"
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mymob.healths.screen_loc = ui_health
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//Installed Module
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mymob.hands = new /obj/screen( null )
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mymob.hands.icon = 'screen1_robot.dmi'
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mymob.hands.icon_state = "nomod"
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mymob.hands.name = "module"
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mymob.hands.screen_loc = ui_dropbutton
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//Module Panel
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using = new src.h_type( src )
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using.name = "panel"
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using.icon = 'screen1_robot.dmi'
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using.icon_state = "panel"
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using.screen_loc = ui_throw
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using.layer = 19
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src.adding += using
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//Store
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mymob.throw_icon = new /obj/screen(null)
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mymob.throw_icon.icon = 'screen1_robot.dmi'
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mymob.throw_icon.icon_state = "store"
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mymob.throw_icon.name = "store"
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mymob.throw_icon.screen_loc = ui_hand
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//Temp
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mymob.bodytemp = new /obj/screen( null )
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mymob.bodytemp.icon_state = "temp0"
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mymob.bodytemp.name = "body temperature"
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mymob.bodytemp.screen_loc = ui_temp
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//does nothing (fire and oxy)
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mymob.oxygen = new /obj/screen( null )
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mymob.oxygen.icon = 'screen1_robot.dmi'
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mymob.oxygen.icon_state = "oxy0"
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mymob.oxygen.name = "oxygen"
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mymob.oxygen.screen_loc = ui_oxygen
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mymob.fire = new /obj/screen( null )
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mymob.fire.icon = 'screen1_robot.dmi'
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mymob.fire.icon_state = "fire0"
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mymob.fire.name = "fire"
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mymob.fire.screen_loc = ui_fire
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mymob.pullin = new /obj/screen( null )
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mymob.pullin.icon = 'screen1_robot.dmi'
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mymob.pullin.icon_state = "pull0"
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mymob.pullin.name = "pull"
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mymob.pullin.screen_loc = ui_pull
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mymob.blind = new /obj/screen( null )
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mymob.blind.icon = 'screen1_robot.dmi'
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mymob.blind.icon_state = "black"
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mymob.blind.name = " "
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mymob.blind.screen_loc = "1,1 to 15,15"
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mymob.blind.layer = 0
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mymob.flash = new /obj/screen( null )
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mymob.flash.icon = 'screen1_robot.dmi'
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mymob.flash.icon_state = "blank"
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mymob.flash.name = "flash"
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mymob.flash.screen_loc = "1,1 to 15,15"
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mymob.flash.layer = 17
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mymob.sleep = new /obj/screen( null )
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mymob.sleep.icon = 'screen1_robot.dmi'
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mymob.sleep.icon_state = "sleep0"
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mymob.sleep.name = "sleep"
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mymob.sleep.screen_loc = ui_sleep
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mymob.rest = new /obj/screen( null )
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mymob.rest.icon = 'screen1_robot.dmi'
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mymob.rest.icon_state = "rest0"
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mymob.rest.name = "rest"
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mymob.rest.screen_loc = ui_rest
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mymob.zone_sel = new /obj/screen/zone_sel( null )
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mymob.zone_sel.overlays = null
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mymob.zone_sel.overlays += image("icon" = 'zone_sel.dmi', "icon_state" = text("[]", mymob.zone_sel.selecting))
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mymob.client.screen = null
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mymob.client.screen += list(mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.fire, mymob.hands, mymob.healths, mymob:cells, mymob.pullin, mymob.blind, mymob.flash, mymob.rest, mymob.sleep) //, mymob.mach )
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mymob.client.screen += src.adding + src.other
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return
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