Files
CHOMPStation2/code/game/objects/mob_spawner_vr.dm
2017-09-12 18:14:15 -04:00

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/obj/structure/mob_spawner
name = "mob spawner"
desc = "This shouldn't be seen, yell at a dev."
icon = 'icons/effects/effects.dmi'
icon_state = "rift"
anchored = 1
var/last_spawn = 0
var/spawn_delay = 10 MINUTES
var/list/spawn_types = list(
/mob/living/simple_animal/corgi = 100,
/mob/living/simple_animal/cat = 25
)
var/total_spawns = -1 //Total mob spawns, over all time, -1 for no limit
var/simultaneous_spawns = 3 //Max spawned mobs active at one time
var/mob_faction
var/destructible = 0
var/health = 50
var/list/spawned_mobs = list()
/obj/structure/mob_spawner/New()
..()
processing_objects.Add(src)
last_spawn = world.time + rand(0,spawn_delay)
/obj/structure/mob_spawner/Destroy()
processing_objects.Remove(src)
for(var/mob/living/L in spawned_mobs)
L.source_spawner = null
spawned_mobs.Cut()
return ..()
/obj/structure/mob_spawner/process()
if(!can_spawn())
return
var/chosen_mob = choose_spawn()
if(chosen_mob)
do_spawn(chosen_mob)
/obj/structure/mob_spawner/proc/can_spawn()
if(!total_spawns)
return 0
if(spawned_mobs.len >= simultaneous_spawns)
return 0
if(world.time < last_spawn + spawn_delay)
return 0
return 1
/obj/structure/mob_spawner/proc/choose_spawn()
return pickweight(spawn_types)
/obj/structure/mob_spawner/proc/do_spawn(var/mob_path)
if(!ispath(mob_path))
return 0
var/mob/living/L = new mob_path(get_turf(src))
L.source_spawner = src
spawned_mobs.Add(L)
last_spawn = world.time
if(total_spawns > 0)
total_spawns--
if(mob_faction)
L.faction = mob_faction
return L
/obj/structure/mob_spawner/proc/get_death_report(var/mob/living/L)
if(L in spawned_mobs)
spawned_mobs.Remove(L)
/obj/structure/mob_spawner/attackby(var/obj/item/I, var/mob/living/user)
if(!I.force || I.flags & NOBLUDGEON || !destructible)
return
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
user.do_attack_animation(src)
visible_message("<span class='warning'>\The [src] has been [I.attack_verb.len ? "[pick(I.attack_verb)]":"attacked"] with \the [I] by [user].</span>")
take_damage(I.force)
/obj/structure/mob_spawner/bullet_act(var/obj/item/projectile/Proj)
..()
if(destructible)
take_damage(Proj.get_structure_damage())
/obj/structure/mob_spawner/proc/take_damage(var/damage)
health -= damage
if(health <= 0)
visible_message("<span class='warning'>\The [src] breaks apart!</span>")
qdel(src)
/obj/structure/mob_spawner/clear_zlevel/can_spawn()
if(!..())
return 0
var/turf/T = get_turf(src)
if(!T)
return 0
for(var/mob/living/L in player_list)
var/turf/L_T
if(L.stat == DEAD)
continue
L_T = get_turf(L)
if(T.z == L_T.z)
return 0
return 1