mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
376 lines
13 KiB
Plaintext
376 lines
13 KiB
Plaintext
/*
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* Here is where any supply packs
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* related to security tasks live
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*/
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/datum/supply_packs/security
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group = "Security"
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access = access_security
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/datum/supply_packs/randomised/security
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group = "Security"
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access = access_security
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/datum/supply_packs/randomised/security/armor
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num_contained = 5
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contains = list(
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/obj/item/clothing/suit/storage/vest,
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/obj/item/clothing/suit/storage/vest/officer,
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/obj/item/clothing/suit/storage/vest/warden,
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/obj/item/clothing/suit/storage/vest/hos,
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/obj/item/clothing/suit/storage/vest/pcrc,
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/obj/item/clothing/suit/storage/vest/detective,
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/obj/item/clothing/suit/storage/vest/heavy,
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/obj/item/clothing/suit/storage/vest/heavy/officer,
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/obj/item/clothing/suit/storage/vest/heavy/warden,
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/obj/item/clothing/suit/storage/vest/heavy/hos,
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/obj/item/clothing/suit/storage/vest/heavy/pcrc
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)
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name = "Armor crate"
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cost = 40
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containertype = /obj/structure/closet/crate/secure
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containername = "Armor crate"
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/datum/supply_packs/security/riot_gear
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name = "Riot gear crate"
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contains = list(
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/obj/item/weapon/melee/baton = 3,
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/obj/item/weapon/shield/riot = 3,
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/obj/item/weapon/handcuffs = 3,
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/obj/item/weapon/storage/box/flashbangs,
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/obj/item/weapon/storage/box/beanbags,
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/obj/item/weapon/storage/box/handcuffs
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)
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cost = 40
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containertype = /obj/structure/closet/crate/secure
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containername = "riot gear crate"
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access = access_armory
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/datum/supply_packs/security/riot_armor
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name = "Riot armor set crate"
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contains = list(
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/obj/item/clothing/head/helmet/riot,
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/obj/item/clothing/suit/armor/riot,
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/obj/item/clothing/gloves/arm_guard/riot,
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/obj/item/clothing/shoes/leg_guard/riot
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)
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cost = 30
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containertype = /obj/structure/closet/crate/secure
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containername = "riot armor set crate"
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access = access_armory
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/datum/supply_packs/security/ablative_armor
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name = "Ablative armor set crate"
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contains = list(
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/obj/item/clothing/head/helmet/laserproof,
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/obj/item/clothing/suit/armor/laserproof,
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/obj/item/clothing/gloves/arm_guard/laserproof,
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/obj/item/clothing/shoes/leg_guard/laserproof
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)
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cost = 40
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containertype = /obj/structure/closet/crate/secure
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containername = "ablative armor set crate"
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access = access_armory
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/datum/supply_packs/security/bullet_resistant_armor
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name = "Bullet resistant armor set crate"
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contains = list(
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/obj/item/clothing/head/helmet/bulletproof,
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/obj/item/clothing/suit/armor/bulletproof,
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/obj/item/clothing/gloves/arm_guard/bulletproof,
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/obj/item/clothing/shoes/leg_guard/bulletproof
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)
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cost = 40
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containertype = /obj/structure/closet/crate/secure
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containername = "bullet resistant armor set crate"
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access = access_armory
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/datum/supply_packs/security/combat_armor
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name = "Combat armor set crate"
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contains = list(
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/obj/item/clothing/head/helmet/combat,
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/obj/item/clothing/suit/armor/combat,
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/obj/item/clothing/gloves/arm_guard/combat,
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/obj/item/clothing/shoes/leg_guard/combat
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)
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cost = 40
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containertype = /obj/structure/closet/crate/secure
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containername = "combat armor set crate"
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access = access_armory
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/datum/supply_packs/security/tactical
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name = "Tactical suits"
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containertype = /obj/structure/closet/crate/secure
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containername = "Tactical Suit Locker"
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cost = 40
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access = access_armory
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contains = list(
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/obj/item/clothing/under/tactical,
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/obj/item/clothing/suit/armor/tactical,
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/obj/item/clothing/head/helmet/tactical,
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/obj/item/clothing/mask/balaclava/tactical,
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/obj/item/clothing/glasses/sunglasses/sechud/tactical,
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/obj/item/weapon/storage/belt/security/tactical,
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/obj/item/clothing/shoes/jackboots,
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/obj/item/clothing/gloves/black,
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/obj/item/clothing/under/tactical,
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/obj/item/clothing/suit/armor/tactical,
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/obj/item/clothing/head/helmet/tactical,
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/obj/item/clothing/mask/balaclava/tactical,
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/obj/item/clothing/glasses/sunglasses/sechud/tactical,
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/obj/item/weapon/storage/belt/security/tactical,
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/obj/item/clothing/shoes/jackboots,
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/obj/item/clothing/gloves/black
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)
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/datum/supply_packs/security/securitybarriers
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name = "Security barrier crate"
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contains = list(/obj/machinery/deployable/barrier = 4)
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cost = 20
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containertype = /obj/structure/closet/crate/secure/gear
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containername = "Security barrier crate"
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access = null
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/datum/supply_packs/security/securityshieldgen
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name = "Wall shield Generators"
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contains = list(/obj/machinery/shieldwallgen = 4)
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cost = 20
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containertype = /obj/structure/closet/crate/secure
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containername = "wall shield generators crate"
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access = access_teleporter
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/datum/supply_packs/randomised/security/holster
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name = "Holster crate"
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num_contained = 4
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contains = list(
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/obj/item/clothing/accessory/holster,
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/obj/item/clothing/accessory/holster/armpit,
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/obj/item/clothing/accessory/holster/waist,
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/obj/item/clothing/accessory/holster/hip
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)
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cost = 15
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containertype = "/obj/structure/closet/crate/secure"
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containername = "Holster crate"
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/datum/supply_packs/security/extragear
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name = "Security surplus equipment"
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contains = list(
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/obj/item/weapon/storage/belt/security = 3,
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/obj/item/clothing/glasses/sunglasses/sechud = 3,
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/obj/item/device/radio/headset/headset_sec/alt = 3,
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/obj/item/clothing/suit/storage/hooded/wintercoat/security = 3
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)
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cost = 10
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containertype = "/obj/structure/closet/crate/secure"
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containername = "Security surplus equipment"
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access = null
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/datum/supply_packs/security/detectivegear
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name = "Forensic investigation equipment"
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contains = list(
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/obj/item/weapon/storage/box/evidence = 2,
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/obj/item/clothing/suit/storage/vest/detective,
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/obj/item/weapon/cartridge/detective,
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/obj/item/device/radio/headset/headset_sec,
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/obj/item/taperoll/police,
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/obj/item/clothing/glasses/sunglasses,
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/obj/item/device/camera,
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/obj/item/weapon/folder/red,
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/obj/item/weapon/folder/blue,
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/obj/item/weapon/storage/belt/detective,
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/obj/item/clothing/gloves/black,
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/obj/item/device/taperecorder,
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/obj/item/device/mass_spectrometer,
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/obj/item/device/camera_film = 2,
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/obj/item/weapon/storage/photo_album,
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/obj/item/device/reagent_scanner,
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/obj/item/device/flashlight/maglight,
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/obj/item/weapon/storage/briefcase/crimekit
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)
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cost = 20
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containertype = "/obj/structure/closet/crate/secure"
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containername = "Forensic equipment"
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access = access_forensics_lockers
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/datum/supply_packs/security/detectiveclothes
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name = "Investigation apparel"
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contains = list(
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/obj/item/clothing/under/det/black = 2,
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/obj/item/clothing/under/det/grey = 2,
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/obj/item/clothing/head/det/grey = 2,
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/obj/item/clothing/under/det = 2,
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/obj/item/clothing/head/det = 2,
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/obj/item/clothing/suit/storage/det_trench,
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/obj/item/clothing/suit/storage/det_trench/grey,
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/obj/item/clothing/suit/storage/forensics/red,
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/obj/item/clothing/suit/storage/forensics/blue,
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/obj/item/clothing/under/det/corporate = 2,
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/obj/item/clothing/accessory/badge/holo/detective = 2,
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/obj/item/clothing/gloves/black = 2
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)
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cost = 10
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containertype = "/obj/structure/closet/crate/secure"
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containername = "Investigation clothing"
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access = access_forensics_lockers
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/datum/supply_packs/security/officergear
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name = "Officer equipment"
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contains = list(
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/obj/item/clothing/suit/storage/vest/officer,
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/obj/item/clothing/head/helmet,
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/obj/item/weapon/cartridge/security,
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/obj/item/clothing/accessory/badge/holo,
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/obj/item/clothing/accessory/badge/holo/cord,
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/obj/item/device/radio/headset/headset_sec,
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/obj/item/weapon/storage/belt/security,
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/obj/item/device/flash,
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/obj/item/weapon/reagent_containers/spray/pepper,
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/obj/item/weapon/grenade/flashbang,
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/obj/item/weapon/melee/baton/loaded,
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/obj/item/clothing/glasses/sunglasses/sechud,
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/obj/item/taperoll/police,
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/obj/item/clothing/gloves/black,
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/obj/item/device/hailer,
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/obj/item/device/flashlight/flare,
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/obj/item/clothing/accessory/storage/black_vest,
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/obj/item/clothing/head/soft/sec/corp,
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/obj/item/clothing/under/rank/security/corp,
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/obj/item/weapon/gun/energy/taser,
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/obj/item/device/flashlight/maglight
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)
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cost = 20
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containertype = "/obj/structure/closet/crate/secure"
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containername = "Officer equipment"
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access = access_brig
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/datum/supply_packs/security/wardengear
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name = "Warden equipment"
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contains = list(
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/obj/item/clothing/suit/storage/vest/warden,
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/obj/item/clothing/under/rank/warden,
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/obj/item/clothing/under/rank/warden/corp,
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/obj/item/clothing/suit/storage/vest/wardencoat,
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/obj/item/clothing/suit/storage/vest/wardencoat/alt,
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/obj/item/clothing/head/helmet/warden,
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/obj/item/weapon/cartridge/security,
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/obj/item/device/radio/headset/headset_sec,
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/obj/item/clothing/glasses/sunglasses/sechud,
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/obj/item/taperoll/police,
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/obj/item/device/hailer,
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/obj/item/clothing/accessory/badge/holo/warden,
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/obj/item/weapon/storage/box/flashbangs,
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/obj/item/weapon/storage/belt/security,
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/obj/item/weapon/reagent_containers/spray/pepper,
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/obj/item/weapon/melee/baton/loaded,
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/obj/item/weapon/storage/box/holobadge,
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/obj/item/clothing/head/beret/sec/corporate/warden,
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/obj/item/device/flashlight/maglight
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)
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cost = 20
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containertype = "/obj/structure/closet/crate/secure"
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containername = "Warden equipment"
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access = access_armory
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/datum/supply_packs/security/headofsecgear
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name = "Head of security equipment"
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contains = list(
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/obj/item/clothing/head/helmet/HoS,
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/obj/item/clothing/suit/storage/vest/hos,
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/obj/item/clothing/under/rank/head_of_security/corp,
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/obj/item/clothing/suit/storage/vest/hoscoat,
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/obj/item/clothing/head/helmet/HoS/dermal,
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/obj/item/weapon/cartridge/hos,
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/obj/item/device/radio/headset/heads/hos,
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/obj/item/clothing/glasses/sunglasses/sechud,
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/obj/item/weapon/storage/belt/security,
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/obj/item/device/flash,
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/obj/item/device/hailer,
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/obj/item/clothing/accessory/badge/holo/hos,
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/obj/item/clothing/accessory/holster/waist,
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/obj/item/weapon/melee/telebaton,
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/obj/item/weapon/shield/riot/tele,
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/obj/item/clothing/head/beret/sec/corporate/hos,
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/obj/item/device/flashlight/maglight
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)
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cost = 50
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containertype = "/obj/structure/closet/crate/secure"
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containername = "Head of security equipment"
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access = access_hos
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/datum/supply_packs/security/securityclothing
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name = "Security uniform crate"
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contains = list(
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/obj/item/weapon/storage/backpack/satchel/sec = 2,
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/obj/item/weapon/storage/backpack/security = 2,
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/obj/item/clothing/accessory/armband = 4,
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/obj/item/clothing/under/rank/security = 4,
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/obj/item/clothing/under/rank/security2 = 4,
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/obj/item/clothing/under/rank/warden,
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/obj/item/clothing/under/rank/head_of_security,
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/obj/item/clothing/head/soft/sec = 4,
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/obj/item/clothing/gloves/black = 4,
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/obj/item/weapon/storage/box/holobadge
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)
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cost = 10
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containertype = "/obj/structure/closet/crate/secure"
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containername = "Security uniform crate"
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/datum/supply_packs/security/navybluesecurityclothing
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name = "Navy blue security uniform crate"
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contains = list(
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/obj/item/weapon/storage/backpack/satchel/sec = 2,
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/obj/item/weapon/storage/backpack/security = 2,
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/obj/item/clothing/under/rank/security/navyblue = 4,
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/obj/item/clothing/suit/security/navyofficer = 4,
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/obj/item/clothing/under/rank/warden/navyblue,
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/obj/item/clothing/suit/security/navywarden,
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/obj/item/clothing/under/rank/head_of_security/navyblue,
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/obj/item/clothing/suit/security/navyhos,
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/obj/item/clothing/head/beret/sec/navy/officer = 4,
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/obj/item/clothing/head/beret/sec/navy/warden,
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/obj/item/clothing/head/beret/sec/navy/hos,
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/obj/item/clothing/gloves/black = 4,
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/obj/item/weapon/storage/box/holobadge
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)
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cost = 10
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containertype = "/obj/structure/closet/crate/secure"
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containername = "Navy blue security uniform crate"
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/datum/supply_packs/security/corporatesecurityclothing
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name = "Corporate security uniform crate"
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contains = list(
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/obj/item/weapon/storage/backpack/satchel/sec = 2,
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/obj/item/weapon/storage/backpack/security = 2,
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/obj/item/clothing/under/rank/security/corp = 4,
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/obj/item/clothing/head/soft/sec/corp = 4,
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/obj/item/clothing/under/rank/warden/corp,
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/obj/item/clothing/under/rank/head_of_security/corp,
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/obj/item/clothing/head/beret/sec = 4,
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/obj/item/clothing/head/beret/sec/corporate/warden,
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/obj/item/clothing/head/beret/sec/corporate/hos,
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/obj/item/clothing/under/det/corporate = 2,
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/obj/item/clothing/gloves/black = 4,
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/obj/item/weapon/storage/box/holobadge
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)
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cost = 10
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containertype = "/obj/structure/closet/crate/secure"
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containername = "Corporate security uniform crate"
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/datum/supply_packs/security/biosuit
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name = "Security biohazard gear"
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contains = list(
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/obj/item/clothing/head/bio_hood/security = 3,
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/obj/item/clothing/under/rank/security = 3,
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/obj/item/clothing/suit/bio_suit/security = 3,
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/obj/item/clothing/shoes/white = 3,
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/obj/item/clothing/mask/gas = 3,
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/obj/item/weapon/tank/oxygen = 3,
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/obj/item/clothing/gloves/sterile/latex,
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/obj/item/weapon/storage/box/gloves
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)
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cost = 50
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containertype = "/obj/structure/closet/crate/secure"
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containername = "Security biohazard gear"
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