Files
CHOMPStation2/code/modules/power/sensors/sensor_monitoring.dm
Arokha Sieyes 0fe43a1f2b Removes all the hard references to computer.dmi
I assume these were all lazy copy-pasting. We're changing computer icons to another set in a file we'll keep separate, and these completely pointless references are annoying. They should inherit this from the `/computer/` level, which they do. Has no effect on Polaris, but cleans up code that shouldn't exist.
2017-04-19 16:54:16 -04:00

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// POWERNET SENSOR MONITORING CONSOLE
// Connects to powernet sensors and loads data from them. Shows this data to the user.
// Newly supports NanoUI.
/obj/machinery/computer/power_monitor
name = "Power Monitoring Console"
desc = "Computer designed to remotely monitor power levels around the station"
icon_keyboard = "power_key"
icon_screen = "power:0"
light_color = "#ffcc33"
//computer stuff
density = 1
anchored = 1.0
circuit = /obj/item/weapon/circuitboard/powermonitor
var/alerting = 0
use_power = 1
idle_power_usage = 300
active_power_usage = 300
var/datum/nano_module/power_monitor/power_monitor
// Checks the sensors for alerts. If change (alerts cleared or detected) occurs, calls for icon update.
/obj/machinery/computer/power_monitor/process()
var/alert = check_warnings()
if(alert != alerting)
alerting = !alerting
update_icon()
// Updates icon of this computer according to current status.
/obj/machinery/computer/power_monitor/update_icon()
if(!(stat & (NOPOWER|BROKEN)))
if(alerting)
icon_screen = "power:1"
else
icon_screen = "power:0"
..()
// On creation automatically connects to active sensors. This is delayed to ensure sensors already exist.
/obj/machinery/computer/power_monitor/New()
..()
power_monitor = new(src)
// On user click opens the UI of this computer.
/obj/machinery/computer/power_monitor/attack_hand(mob/user)
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
return
ui_interact(user)
// Uses dark magic to operate the NanoUI of this computer.
/obj/machinery/computer/power_monitor/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
power_monitor.ui_interact(user, ui_key, ui, force_open)
// Verifies if any warnings were registered by connected sensors.
/obj/machinery/computer/power_monitor/proc/check_warnings()
for(var/obj/machinery/power/sensor/S in power_monitor.grid_sensors)
if(S.check_grid_warning())
return 1
return 0