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CHOMPStation2/code/game/objects/items_vr.dm

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/obj/item
var/list/possessed_voice //Allows for items to be possessed/inhabited by voices.
var/list/warned_of_possession //Checks to see who has been informed this item is possessed.
/obj/item/proc/inhabit_item(var/mob/candidate, var/candidate_name, var/mob/living/candidate_original_form)
//This makes it so that any object in the game can have something put in it like the cursed sword!
//This means the proc can also be manually called by admin commands.
//Handle moving the person into the object.
if(!possessed_voice) //Create the list for possessed_voice if it doesn't already have one.
possessed_voice = list()
if(!warned_of_possession) //Creates a list of warned users.
warned_of_possession = list()
var/mob/living/voice/new_voice = new /mob/living/voice(src) //Make the voice mob the person is going to be.
new_voice.transfer_identity(candidate) //Now make the voice mob load from the ghost's active character in preferences.
new_voice.mind = candidate.mind //Transfer the mind, if any.
new_voice.ckey = candidate.ckey //Finally, bring the client over.
new_voice.tf_mob_holder = candidate_original_form //Save what mob they are! We'll need this for OOC escape and transformation back to their normal form.
if(candidate_name) //Were we given a candidate_name? Great! Name them that.
new_voice.name = "[candidate_name]"
else
new_voice.name = "[name]" //No name given? Give them the name of the object they're inhabiting.
new_voice.real_name = "[new_voice.real_name]" //We still know their real name though!
possessed_voice.Add(new_voice)
listening_objects |= src
new_voice.verbs -= /mob/living/voice/verb/change_name //No changing your name! Bad!
new_voice.verbs -= /mob/living/voice/verb/hang_up //Also you can't hang up. You are the item!