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Screenshot: http://www.kamletos.si/options%20panel.PNG - Made some changes to admin verbs: - Rejuvenate verb removed from mobs, is now in the options panel above (heal). - Drop everything verb moved into view variables, added a confirmation message. - Mute verb removed from mobs, use the options panel. - Warn verb removed from mobs, use the options panel. - Grant full access moved to debug verbs. - Rejuvanate as a verb also still exists in debug verbs. These changes were made to make right clicking a mob not show a million unneeded verbs. They were moved based on the statistics gathered via feedback logging: http://www.kamletos.si/tgdb/latest_stats.html#adminverbs Please post any additional feedback on the admin forum. Renaming mobs by clicking the big name at the top of the view-variables screen now updates real_name too. Additionally, if the mob is human, the first ID and PDA found in the mob's contents which is associated with the original name, will have their details updated. Nomore having to edit like, 6 variables everytime somebody names themself "dicks", "sanic" or "captain" ... etc. Revision: r3532, r3533 Author: baloh.matevz, elly1...@rocketmail.com
216 lines
7.8 KiB
Plaintext
216 lines
7.8 KiB
Plaintext
//- Are all the floors with or without air, as they should be? (regular or airless)
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//- Does the area have an APC?
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//- Does the area have an Air Alarm?
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//- Does the area have a Request Console?
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//- Does the area have lights?
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//- Does the area have a light switch?
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//- Does the area have enough intercoms?
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//- Does the area have enough security cameras? (Use the 'Camera Range Display' verb under Debug)
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//- Is the area connected to the scrubbers air loop?
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//- Is the area connected to the vent air loop? (vent pumps)
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//- Is everything wired properly?
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//- Does the area have a fire alarm and firedoors?
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//- Do all pod doors work properly?
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//- Are accesses set properly on doors, pod buttons, etc.
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//- Are all items placed properly? (not below vents, scrubbers, tables)
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//- Does the disposal system work properly from all the disposal units in this room and all the units, the pipes of which pass through this room?
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//- Check for any misplaced or stacked piece of pipe (air and disposal)
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//- Check for any misplaced or stacked piece of wire
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//- Identify how hard it is to break into the area and where the weak points are
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//- Check if the area has too much empty space. If so, make it smaller and replace the rest with maintenance tunnels.
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var/camera_range_display_status = 0
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var/intercom_range_display_status = 0
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/obj/effect/debugging/camera_range
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icon = '480x480.dmi'
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icon_state = "25percent"
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New()
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src.pixel_x = -224
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src.pixel_y = -224
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/obj/effect/debugging/marker
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icon = 'areas.dmi'
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icon_state = "yellow"
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/client/proc
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do_not_use_these()
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set category = "Mapping"
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set name = "-None of these are for ingame use!!"
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..()
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camera_view()
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set category = "Mapping"
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set name = "Camera Range Display"
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if(camera_range_display_status)
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camera_range_display_status = 0
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else
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camera_range_display_status = 1
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for(var/obj/effect/debugging/camera_range/C in world)
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del(C)
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if(camera_range_display_status)
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for(var/obj/machinery/camera/C in world)
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new/obj/effect/debugging/camera_range(C.loc)
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//feedback_add_details("admin_verb","mCRD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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sec_camera_report()
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set category = "Mapping"
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set name = "Camera Report"
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if(!master_controller)
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alert(usr,"Master_controller not found.","Sec Camera Report")
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return 0
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var/list/obj/machinery/camera/CL = list()
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for(var/obj/machinery/camera/C in world)
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CL += C
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var/output = {"<B>CAMERA ANNOMALITIES REPORT</B><HR>
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<B>The following annomalities have been detected. The ones in red need immediate attention: Some of those in black may be intentional.</B><BR><ul>"}
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for(var/obj/machinery/camera/C1 in CL)
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for(var/obj/machinery/camera/C2 in CL)
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if(C1 != C2)
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if(C1.c_tag == C2.c_tag)
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output += "<li><font color='red'>c_tag match for sec. cameras at \[[C1.x], [C1.y], [C1.z]\] ([C1.loc.loc]) and \[[C2.x], [C2.y], [C2.z]\] ([C2.loc.loc]) - c_tag is [C1.c_tag]</font></li>"
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if(C1.loc == C2.loc && C1.dir == C2.dir && C1.pixel_x == C2.pixel_x && C1.pixel_y == C2.pixel_y)
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output += "<li><font color='red'>FULLY overlapping sec. cameras at \[[C1.x], [C1.y], [C1.z]\] ([C1.loc.loc]) Networks: [C1.network] and [C2.network]</font></li>"
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if(C1.loc == C2.loc)
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output += "<li>overlapping sec. cameras at \[[C1.x], [C1.y], [C1.z]\] ([C1.loc.loc]) Networks: [C1.network] and [C2.network]</font></li>"
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var/turf/T = get_step(C1,turn(C1.dir,180))
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if(!T || !isturf(T) || !T.density )
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if(!(locate(/obj/structure/grille,T)))
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var/window_check = 0
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for(var/obj/structure/window/W in T)
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if (W.dir == turn(C1.dir,180) || W.dir in list(5,6,9,10) )
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window_check = 1
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break
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if(!window_check)
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output += "<li><font color='red'>Camera not connected to wall at \[[C1.x], [C1.y], [C1.z]\] ([C1.loc.loc]) Network: [C1.network]</color></li>"
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output += "</ul>"
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usr << browse(output,"window=airreport;size=1000x500")
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//feedback_add_details("admin_verb","mCRP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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intercom_view()
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set category = "Mapping"
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set name = "Intercom Range Display"
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if(intercom_range_display_status)
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intercom_range_display_status = 0
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else
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intercom_range_display_status = 1
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for(var/obj/effect/debugging/marker/M in world)
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del(M)
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if(intercom_range_display_status)
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for(var/obj/item/device/radio/intercom/I in world)
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for(var/turf/T in orange(7,I))
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var/obj/effect/debugging/marker/F = new/obj/effect/debugging/marker(T)
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if (!(F in view(7,I.loc)))
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del(F)
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//feedback_add_details("admin_verb","mIRD") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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enable_debug_verbs()
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set category = "Debug"
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set name = "Debug verbs"
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src.verbs += /client/proc/do_not_use_these //-errorage
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src.verbs += /client/proc/camera_view //-errorage
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src.verbs += /client/proc/sec_camera_report //-errorage
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src.verbs += /client/proc/intercom_view //-errorage
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src.verbs += /client/proc/air_status //Air things
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src.verbs += /client/proc/Cell //More air things
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src.verbs += /client/proc/atmosscan //check plumbing
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src.verbs += /client/proc/powerdebug //check power
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src.verbs += /client/proc/count_objects_on_z_level
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src.verbs += /client/proc/count_objects_all
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src.verbs += /client/proc/cmd_assume_direct_control //-errorage
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src.verbs += /client/proc/jump_to_dead_group
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src.verbs += /client/proc/startSinglo
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src.verbs += /client/proc/ticklag //allows you to set the ticklag.
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src.verbs += /client/proc/cmd_admin_grantfullaccess
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//src.verbs += /client/proc/cmd_admin_rejuvenate
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//feedback_add_details("admin_verb","mDV") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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count_objects_on_z_level()
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set category = "Mapping"
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set name = "Count Objects On Level"
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var/level = input("Which z-level?","Level?") as text
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if(!level) return
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var/num_level = text2num(level)
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if(!num_level) return
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if(!isnum(num_level)) return
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var/type_text = input("Which type path?","Path?") as text
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if(!type_text) return
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var/type_path = text2path(type_text)
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if(!type_path) return
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var/count = 0
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var/list/atom/atom_list = list()
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for(var/atom/A in world)
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if(istype(A,type_path))
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var/atom/B = A
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while(!(isturf(B.loc)))
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if(B && B.loc)
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B = B.loc
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else
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break
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if(B)
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if(B.z == num_level)
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count++
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atom_list += A
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/*
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var/atom/temp_atom
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for(var/i = 0; i <= (atom_list.len/10); i++)
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var/line = ""
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for(var/j = 1; j <= 10; j++)
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if(i*10+j <= atom_list.len)
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temp_atom = atom_list[i*10+j]
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line += " no.[i+10+j]@\[[temp_atom.x], [temp_atom.y], [temp_atom.z]\]; "
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world << line*/
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world << "There are [count] objects of type [type_path] on z-level [num_level]"
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//feedback_add_details("admin_verb","mOBJZ") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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count_objects_all()
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set category = "Mapping"
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set name = "Count Objects All"
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var/type_text = input("Which type path?","") as text
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if(!type_text) return
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var/type_path = text2path(type_text)
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if(!type_path) return
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var/count = 0
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for(var/atom/A in world)
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if(istype(A,type_path))
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count++
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/*
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var/atom/temp_atom
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for(var/i = 0; i <= (atom_list.len/10); i++)
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var/line = ""
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for(var/j = 1; j <= 10; j++)
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if(i*10+j <= atom_list.len)
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temp_atom = atom_list[i*10+j]
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line += " no.[i+10+j]@\[[temp_atom.x], [temp_atom.y], [temp_atom.z]\]; "
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world << line*/
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world << "There are [count] objects of type [type_path] in the game world"
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//feedback_add_details("admin_verb","mOBJ") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! |