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CHOMPStation2/code/datums/datum.dm
2025-02-15 06:03:28 +01:00

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/**
* The absolute base class for everything
*
* A datum instantiated has no physical world prescence, use an atom if you want something
* that actually lives in the world
*
* Be very mindful about adding variables to this class, they are inherited by every single
* thing in the entire game, and so you can easily cause memory usage to rise a lot with careless
* use of variables at this level
*/
/datum
/**
* Tick count time when this object was destroyed.
*
* If this is non zero then the object has been garbage collected and is awaiting either
* a hard del by the GC subsystme, or to be autocollected (if it has no references)
*/
var/gc_destroyed
/// Open uis owned by this datum
/// Lazy, since this case is semi rare
var/list/open_tguis // FIXME: open_uis
/// Active timers with this datum as the target
var/list/_active_timers
/// Status traits attached to this datum. associative list of the form: list(trait name (string) = list(source1, source2, source3,...))
var/list/_status_traits
/**
* Components attached to this datum
*
* Lazy associated list in the structure of `type -> component/list of components`
*/
var/list/_datum_components
/**
* Any datum registered to receive signals from this datum is in this list
*
* Lazy associated list in the structure of `signal -> registree/list of registrees`
*/
var/list/_listen_lookup
/// Lazy associated list in the structure of `target -> list(signal -> proctype)` that are run when the datum receives that signal
var/list/list/_signal_procs
/// Datum level flags
var/datum_flags = NONE
var/trigger_uid
var/status_traits
/// A weak reference to another datum
var/datum/weakref/weak_reference
/*
* Lazy associative list of currently active cooldowns.
*
* cooldowns [ COOLDOWN_INDEX ] = add_timer()
* add_timer() returns the truthy value of -1 when not stoppable, and else a truthy numeric index
*/
var/list/cooldowns
#ifdef REFERENCE_TRACKING
var/tmp/running_find_references
var/tmp/last_find_references = 0
var/tmp/find_references_on_destroy = FALSE //set this to true on an item to have it find refs after
#ifdef REFERENCE_TRACKING_DEBUG
///Stores info about where refs are found, used for sanity checks and testing
var/list/found_refs
#endif
#endif
// If we have called dump_harddel_info already. Used to avoid duped calls (since we call it immediately in some cases on failure to process)
// Create and destroy is weird and I wanna cover my bases
var/harddel_deets_dumped = FALSE
/**
* Default implementation of clean-up code.
*
* This should be overridden to remove all references pointing to the object being destroyed, if
* you do override it, make sure to call the parent and return its return value by default
*
* Return an appropriate [QDEL_HINT][QDEL_HINT_QUEUE] to modify handling of your deletion;
* in most cases this is [QDEL_HINT_QUEUE].
*
* The base case is responsible for doing the following
* * Erasing timers pointing to this datum
* * Erasing compenents on this datum
* * Notifying datums listening to signals from this datum that we are going away
*
* Returns [QDEL_HINT_QUEUE]
*/
/datum/proc/Destroy(force=FALSE)
SHOULD_CALL_PARENT(TRUE)
//SHOULD_NOT_SLEEP(TRUE)
tag = null
weak_reference = null //ensure prompt GCing of weakref.
//clear timers
if(_active_timers)
var/list/timers = _active_timers
_active_timers = null
for(var/datum/timedevent/timer as anything in timers)
if (timer.spent && !(timer.flags & TIMER_DELETE_ME))
continue
qdel(timer)
#ifdef REFERENCE_TRACKING
#ifdef REFERENCE_TRACKING_DEBUG
found_refs = null
#endif
#endif
//BEGIN: ECS SHIT
var/list/dc = _datum_components
if(dc)
for(var/component_key in dc)
var/component_or_list = dc[component_key]
if(islist(component_or_list))
for(var/datum/component/component as anything in component_or_list)
qdel(component, FALSE)
else
var/datum/component/C = component_or_list
qdel(C, FALSE)
dc.Cut()
_clear_signal_refs()
//END: ECS SHIT
SStgui.close_uis(src)
SEND_SIGNAL(src,COMSIG_OBSERVER_DESTROYED)
#ifdef REFERENCE_TRACKING
if(find_references_on_destroy)
return QDEL_HINT_FINDREFERENCE
if(SSgarbage.find_reference_on_fail_global_toggle)
return QDEL_HINT_IFFAIL_FINDREFERENCE
#endif
return QDEL_HINT_QUEUE
///Only override this if you know what you're doing. You do not know what you're doing
///This is a threat
/datum/proc/_clear_signal_refs()
var/list/lookup = _listen_lookup
if(lookup)
for(var/sig in lookup)
var/list/comps = lookup[sig]
if(length(comps))
for(var/datum/component/comp as anything in comps)
comp.UnregisterSignal(src, sig)
else
var/datum/component/comp = comps
comp.UnregisterSignal(src, sig)
_listen_lookup = lookup = null
for(var/target in _signal_procs)
UnregisterSignal(target, _signal_procs[target])
/**
* Callback called by a timer to end an associative-list-indexed cooldown.
*
* Arguments:
* * source - datum storing the cooldown
* * index - string index storing the cooldown on the cooldowns associative list
*
* This sends a signal reporting the cooldown end.
*/
/proc/end_cooldown(datum/source, index)
if(QDELETED(source))
return
SEND_SIGNAL(source, COMSIG_CD_STOP(index))
TIMER_COOLDOWN_END(source, index)
/**
* Proc used by stoppable timers to end a cooldown before the time has ran out.
*
* Arguments:
* * source - datum storing the cooldown
* * index - string index storing the cooldown on the cooldowns associative list
*
* This sends a signal reporting the cooldown end, passing the time left as an argument.
*/
/proc/reset_cooldown(datum/source, index)
if(QDELETED(source))
return
SEND_SIGNAL(source, COMSIG_CD_RESET(index), S_TIMER_COOLDOWN_TIMELEFT(source, index))
TIMER_COOLDOWN_END(source, index)
/// Return text from this proc to provide extra context to hard deletes that happen to it
/// Optional, you should use this for cases where replication is difficult and extra context is required
/// Can be called more then once per object, use harddel_deets_dumped to avoid duplicate calls (I am so sorry)
/datum/proc/dump_harddel_info()
return
///images are pretty generic, this should help a bit with tracking harddels related to them
/image/dump_harddel_info()
if(harddel_deets_dumped)
return
harddel_deets_dumped = TRUE
return "Image icon: [icon] - icon_state: [icon_state] [loc ? "loc: [loc] ([loc.x],[loc.y],[loc.z])" : ""]"