Files
CHOMPStation2/code/modules/shuttles/shuttle_console.dm
2024-12-01 18:31:19 +01:00

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/obj/machinery/computer/shuttle_control
name = "shuttle control console"
desc = "Used to control a linked shuttle."
icon_keyboard = "atmos_key"
icon_screen = "shuttle"
circuit = null
var/shuttle_tag // Used to coordinate data in shuttle controller.
var/hacked = 0 // Has been emagged, no access restrictions.
var/skip_act = FALSE
var/tgui_subtemplate = "ShuttleControlConsoleDefault"
var/ai_control = TRUE //VOREStation Edit - AI/Borgs shouldn't really be flying off in ships without crew help //ChompStation Edit: Flying is better prevented by restricting the helm console if wanted. This is only an unnecessary nuisance that also breaks various other uses for the shuttle console.
/obj/machinery/computer/shuttle_control/attack_hand(user as mob)
if(..(user))
return
//VOREStation Addition Start
if(!ai_control && issilicon(user))
to_chat(user, span_warning("Access Denied."))
return TRUE
//VOREStation Addition End
//src.add_fingerprint(user) //shouldn't need fingerprints just for looking at it.
if(!allowed(user))
to_chat(user, span_warning("Access Denied."))
return 1
tgui_interact(user)
/obj/machinery/computer/shuttle_control/proc/shuttlerich_tgui_data(var/datum/shuttle/autodock/shuttle)
var/shuttle_state
switch(shuttle.moving_status)
if(SHUTTLE_IDLE) shuttle_state = "idle"
if(SHUTTLE_WARMUP) shuttle_state = "warmup"
if(SHUTTLE_INTRANSIT) shuttle_state = "in_transit"
var/shuttle_status
switch(shuttle.process_state)
if(IDLE_STATE)
var/cannot_depart = shuttle.current_location.cannot_depart(shuttle)
if (shuttle.in_use)
shuttle_status = "Busy."
else if(cannot_depart)
shuttle_status = cannot_depart
else
shuttle_status = "Standing-by at \the [shuttle.get_location_name()]."
if(WAIT_LAUNCH, FORCE_LAUNCH)
shuttle_status = "Shuttle has received command and will depart shortly."
if(WAIT_ARRIVE)
shuttle_status = "Proceeding to \the [shuttle.get_destination_name()]."
if(WAIT_FINISH)
shuttle_status = "Arriving at destination now."
return list(
"shuttle_status" = shuttle_status,
"shuttle_state" = shuttle_state,
"has_docking" = shuttle.shuttle_docking_controller ? 1 : 0,
"docking_status" = shuttle.shuttle_docking_controller?.get_docking_status(),
"docking_override" = shuttle.shuttle_docking_controller?.override_enabled,
"can_launch" = shuttle.can_launch(),
"can_cancel" = shuttle.can_cancel(),
"can_force" = shuttle.can_force(),
"docking_codes" = shuttle.docking_codes,
"subtemplate" = tgui_subtemplate,
)
// This is a subset of the actual checks; contains those that give messages to the user.
// This enables us to give nice error messages as well as not even bother proceeding if we can't.
/obj/machinery/computer/shuttle_control/proc/can_move(var/datum/shuttle/autodock/shuttle, var/user)
var/cannot_depart = shuttle.current_location.cannot_depart(shuttle)
if(cannot_depart)
to_chat(user, span_warning("[cannot_depart]"))
if(shuttle.debug_logging)
log_shuttle("Shuttle [shuttle] cannot depart [shuttle.current_location] because: [cannot_depart].")
return FALSE
if(!shuttle.next_location.is_valid(shuttle))
to_chat(user, span_warning("Destination zone is invalid or obstructed."))
if(shuttle.debug_logging)
log_shuttle("Shuttle [shuttle] destination [shuttle.next_location] is invalid.")
return FALSE
return TRUE
/obj/machinery/computer/shuttle_control/tgui_act(action, list/params, datum/tgui/ui)
if(..())
return TRUE
if(skip_act)
return
add_fingerprint(ui.user)
var/datum/shuttle/autodock/shuttle = SSshuttles.shuttles[shuttle_tag]
if(!istype(shuttle))
to_chat(ui.user, span_warning("Unable to establish link with the shuttle."))
return TRUE
switch(action)
if("move")
if(can_move(shuttle, ui.user))
shuttle.launch(src)
return TRUE
if("force")
if(can_move(shuttle, ui.user))
shuttle.force_launch(src)
return TRUE
if("cancel")
shuttle.cancel_launch(src)
return TRUE
if("set_codes")
var/newcode = tgui_input_text(ui.user, "Input new docking codes", "Docking codes", shuttle.docking_codes, MAX_NAME_LEN)
newcode = sanitize(newcode,MAX_NAME_LEN)
if(newcode && !..())
shuttle.set_docking_codes(uppertext(newcode))
return TRUE
/obj/machinery/computer/shuttle_control/tgui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "ShuttleControl", "[shuttle_tag] Shuttle Control") // 470, 360
ui.open()
// We delegate populating data to another proc to make it easier for overriding types to add their data.
/obj/machinery/computer/shuttle_control/tgui_data(mob/user)
var/datum/shuttle/autodock/shuttle = SSshuttles.shuttles[shuttle_tag]
if(!istype(shuttle))
to_chat(user, span_warning("Unable to establish link with the shuttle."))
return
return shuttlerich_tgui_data(shuttle)
// Call to set the linked shuttle tag; override to add behaviour to shuttle tag changes
/obj/machinery/computer/shuttle_control/proc/set_shuttle_tag(var/new_shuttle_tag)
if(shuttle_tag == new_shuttle_tag)
return FALSE
shuttle_tag = new_shuttle_tag
return TRUE
/obj/machinery/computer/shuttle_control/emag_act(var/remaining_charges, var/mob/user)
if (!hacked)
req_access = list()
req_one_access = list()
hacked = 1
to_chat(user, "You short out the console's ID checking system. It's now available to everyone!")
return 1
/obj/machinery/computer/shuttle_control/bullet_act(var/obj/item/projectile/Proj)
visible_message("\The [Proj] ricochets off \the [src]!")
/obj/machinery/computer/shuttle_control/ex_act()
return
/obj/machinery/computer/shuttle_control/emp_act()
return
GLOBAL_LIST_BOILERPLATE(papers_dockingcode, /obj/item/paper/dockingcodes)
/hook/roundstart/proc/populate_dockingcodes()
for(var/obj/item/paper/dockingcodes/dcp as anything in GLOB.papers_dockingcode)
dcp.populate_info()
return TRUE
/obj/item/paper/dockingcodes
name = "Docking Codes"
var/codes_from_z = null //So you can put codes from the station other places to give to antags or whatever
/obj/item/paper/dockingcodes/proc/populate_info()
var/dockingcodes = null
var/turf/T = get_turf(src)
var/our_z
if(T)
our_z = T.z
var/z_to_check = codes_from_z ? codes_from_z : our_z
if(using_map.use_overmap)
var/obj/effect/overmap/visitable/location = get_overmap_sector(z_to_check)
if(location && location.docking_codes)
dockingcodes = location.docking_codes
if(!dockingcodes)
info = "<center><h2>Daily Docking Codes</h2></center><br>The docking security system is down for maintenance. Please exercise caution when shuttles dock and depart."
else
info = "<center><h2>Daily Docking Codes</h2></center><br>The docking codes for this shift are '[dockingcodes]'.<br>These codes are secret, as they will allow hostile shuttles to dock with impunity if discovered.<br>"
info_links = info
icon_state = "paper_words"