Files
CHOMPStation2/code/modules/reagents/reagent_containers.dm
Neerti 2f7db506eb Adds Variable Click Delay
Now certain weapons can strike faster or slower than usual. No weapons currently do this as this PR just lays the groundwork for that.
The click delay can also be modified with traits. The slime agility modifier makes attacks happen 25% sooner.
Adds debug test verb to display a weapon's DPS. It's really basic but should be sufficient for future force adjustments I might do in the future.
2017-11-28 16:11:56 -05:00

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/obj/item/weapon/reagent_containers
name = "Container"
desc = "..."
icon = 'icons/obj/chemical.dmi'
icon_state = null
w_class = ITEMSIZE_SMALL
var/amount_per_transfer_from_this = 5
var/possible_transfer_amounts = list(5,10,15,25,30)
var/volume = 30
/obj/item/weapon/reagent_containers/verb/set_APTFT() //set amount_per_transfer_from_this
set name = "Set transfer amount"
set category = "Object"
set src in range(0)
var/N = input("Amount per transfer from this:","[src]") as null|anything in possible_transfer_amounts
if(N)
amount_per_transfer_from_this = N
/obj/item/weapon/reagent_containers/New()
..()
if(!possible_transfer_amounts)
src.verbs -= /obj/item/weapon/reagent_containers/verb/set_APTFT
create_reagents(volume)
/obj/item/weapon/reagent_containers/attack_self(mob/user as mob)
return
/obj/item/weapon/reagent_containers/afterattack(obj/target, mob/user, flag)
return
/obj/item/weapon/reagent_containers/proc/reagentlist() // For attack logs
if(reagents)
return reagents.get_reagents()
return "No reagent holder"
/obj/item/weapon/reagent_containers/proc/standard_dispenser_refill(var/mob/user, var/obj/structure/reagent_dispensers/target) // This goes into afterattack
if(!istype(target))
return 0
if(!target.reagents || !target.reagents.total_volume)
user << "<span class='notice'>[target] is empty.</span>"
return 1
if(reagents && !reagents.get_free_space())
user << "<span class='notice'>[src] is full.</span>"
return 1
var/trans = target.reagents.trans_to_obj(src, target:amount_per_transfer_from_this)
user << "<span class='notice'>You fill [src] with [trans] units of the contents of [target].</span>"
return 1
/obj/item/weapon/reagent_containers/proc/standard_splash_mob(var/mob/user, var/mob/target) // This goes into afterattack
if(!istype(target))
return
if(!reagents || !reagents.total_volume)
user << "<span class='notice'>[src] is empty.</span>"
return 1
if(target.reagents && !target.reagents.get_free_space())
user << "<span class='notice'>[target] is full.</span>"
return 1
var/contained = reagentlist()
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been splashed with [name] by [user.name] ([user.ckey]). Reagents: [contained]</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [name] to splash [target.name] ([target.key]). Reagents: [contained]</font>")
msg_admin_attack("[user.name] ([user.ckey]) splashed [target.name] ([target.key]) with [name]. Reagents: [contained] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
user.visible_message("<span class='danger'>[target] has been splashed with something by [user]!</span>", "<span class = 'notice'>You splash the solution onto [target].</span>")
reagents.splash(target, reagents.total_volume)
return 1
/obj/item/weapon/reagent_containers/proc/self_feed_message(var/mob/user)
user << "<span class='notice'>You eat \the [src]</span>"
/obj/item/weapon/reagent_containers/proc/other_feed_message_start(var/mob/user, var/mob/target)
user.visible_message("<span class='warning'>[user] is trying to feed [target] \the [src]!</span>")
/obj/item/weapon/reagent_containers/proc/other_feed_message_finish(var/mob/user, var/mob/target)
user.visible_message("<span class='warning'>[user] has fed [target] \the [src]!</span>")
/obj/item/weapon/reagent_containers/proc/feed_sound(var/mob/user)
return
/obj/item/weapon/reagent_containers/proc/standard_feed_mob(var/mob/user, var/mob/target) // This goes into attack
if(!istype(target))
return 0
if(!reagents || !reagents.total_volume)
user << "<span class='notice'>\The [src] is empty.</span>"
return 1
if(target == user)
if(istype(user, /mob/living/carbon/human))
var/mob/living/carbon/human/H = user
if(!H.check_has_mouth())
user << "Where do you intend to put \the [src]? You don't have a mouth!"
return
var/obj/item/blocked = H.check_mouth_coverage()
if(blocked)
user << "<span class='warning'>\The [blocked] is in the way!</span>"
return
user.setClickCooldown(user.get_attack_speed(src)) //puts a limit on how fast people can eat/drink things
self_feed_message(user)
reagents.trans_to_mob(user, issmall(user) ? ceil(amount_per_transfer_from_this/2) : amount_per_transfer_from_this, CHEM_INGEST)
feed_sound(user)
return 1
else
if(istype(user, /mob/living/carbon/human))
var/mob/living/carbon/human/H = target
if(!H.check_has_mouth())
user << "Where do you intend to put \the [src]? \The [H] doesn't have a mouth!"
return
var/obj/item/blocked = H.check_mouth_coverage()
if(blocked)
user << "<span class='warning'>\The [blocked] is in the way!</span>"
return
other_feed_message_start(user, target)
user.setClickCooldown(user.get_attack_speed(src))
if(!do_mob(user, target))
return
other_feed_message_finish(user, target)
var/contained = reagentlist()
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been fed [name] by [user.name] ([user.ckey]). Reagents: [contained]</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Fed [name] by [target.name] ([target.ckey]). Reagents: [contained]</font>")
msg_admin_attack("[key_name(user)] fed [key_name(target)] with [name]. Reagents: [contained] (INTENT: [uppertext(user.a_intent)]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
reagents.trans_to_mob(target, amount_per_transfer_from_this, CHEM_INGEST)
feed_sound(user)
return 1
/obj/item/weapon/reagent_containers/proc/standard_pour_into(var/mob/user, var/atom/target) // This goes into afterattack and yes, it's atom-level
if(!target.is_open_container() || !target.reagents)
return 0
if(!reagents || !reagents.total_volume)
user << "<span class='notice'>[src] is empty.</span>"
return 1
if(!target.reagents.get_free_space())
user << "<span class='notice'>[target] is full.</span>"
return 1
var/trans = reagents.trans_to(target, amount_per_transfer_from_this)
user << "<span class='notice'>You transfer [trans] units of the solution to [target].</span>"
return 1