Files
CHOMPStation2/code/game/machinery/computer/buildandrepair.dm
2014-08-25 18:54:35 +04:00

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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
/obj/structure/computerframe
density = 1
anchored = 0
name = "Computer-frame"
icon = 'icons/obj/stock_parts.dmi'
icon_state = "0"
var/state = 0
var/obj/item/weapon/circuitboard/circuit = null
// weight = 1.0E8
/obj/item/weapon/circuitboard
density = 0
anchored = 0
w_class = 2.0
name = "Circuit board"
icon = 'icons/obj/module.dmi'
icon_state = "id_mod"
item_state = "electronic"
origin_tech = "programming=2"
var/build_path = null
var/board_type = "computer"
var/list/req_components = null
var/frame_desc = null
var/contain_parts = 1
//Called when the circuitboard is used to contruct a new computer.
/obj/item/weapon/circuitboard/proc/construct_computer(var/obj/machinery/computer/C)
if (istype(C, build_path))
return 1
return 0
//Called when a computer is deconstructed to produce a circuitboard
/obj/item/weapon/circuitboard/proc/deconstruct_computer(var/obj/machinery/computer/C)
if (istype(C, build_path))
return 1
return 0
/*
Circuit Board Definitions
*/
/obj/item/weapon/circuitboard/message_monitor
name = "Circuit board (Message Monitor)"
build_path = "/obj/machinery/computer/message_monitor"
origin_tech = "programming=3"
//TODO: Move these into computer/camera.dm
/obj/item/weapon/circuitboard/security
name = "Circuit board (Security Camera Monitor)"
build_path = "/obj/machinery/computer/security"
var/network = list("SS13")
req_access = list(access_security)
var/locked = 1
var/emagged = 0
/obj/item/weapon/circuitboard/security/construct_computer(var/obj/machinery/computer/security/C)
if (..(C))
C.network = network
/obj/item/weapon/circuitboard/security/deconstruct_computer(var/obj/machinery/computer/security/C)
if (..(C))
network = C.network
/obj/item/weapon/circuitboard/security/engineering
name = "Circuit board (Engineering Camera Monitor)"
build_path = "/obj/machinery/computer/security/engineering"
network = list("Engineering","Power Alarms","Atmosphere Alarms","Fire Alarms")
req_access = list()
/obj/item/weapon/circuitboard/security/mining
name = "Circuit board (Mining Camera Monitor)"
build_path = "/obj/machinery/computer/security/mining"
network = list("MINE")
req_access = list()
/obj/item/weapon/circuitboard/aicore
name = "Circuit board (AI Core)"
origin_tech = "programming=4;biotech=2"
board_type = "other"
/obj/item/weapon/circuitboard/aiupload
name = "Circuit board (AI Upload)"
build_path = "/obj/machinery/computer/aiupload"
origin_tech = "programming=4"
/obj/item/weapon/circuitboard/borgupload
name = "Circuit board (Cyborg Upload)"
build_path = "/obj/machinery/computer/borgupload"
origin_tech = "programming=4"
/obj/item/weapon/circuitboard/med_data
name = "Circuit board (Medical Records)"
build_path = "/obj/machinery/computer/med_data"
/obj/item/weapon/circuitboard/pandemic
name = "Circuit board (PanD.E.M.I.C. 2200)"
build_path = "/obj/machinery/computer/pandemic"
origin_tech = "programming=2;biotech=2"
/obj/item/weapon/circuitboard/scan_consolenew
name = "Circuit board (DNA Machine)"
build_path = "/obj/machinery/computer/scan_consolenew"
origin_tech = "programming=2;biotech=2"
/obj/item/weapon/circuitboard/communications
name = "Circuit board (Communications)"
build_path = "/obj/machinery/computer/communications"
origin_tech = "programming=2;magnets=2"
/obj/item/weapon/circuitboard/card
name = "Circuit board (ID Computer)"
build_path = "/obj/machinery/computer/card"
/obj/item/weapon/circuitboard/card/centcom
name = "Circuit board (CentCom ID Computer)"
build_path = "/obj/machinery/computer/card/centcom"
//obj/item/weapon/circuitboard/shield
// name = "Circuit board (Shield Control)"
// build_path = "/obj/machinery/computer/stationshield"
/obj/item/weapon/circuitboard/teleporter
name = "Circuit board (Teleporter)"
build_path = "/obj/machinery/computer/teleporter"
origin_tech = "programming=2;bluespace=2"
/obj/item/weapon/circuitboard/secure_data
name = "Circuit board (Security Records)"
build_path = "/obj/machinery/computer/secure_data"
/obj/item/weapon/circuitboard/skills
name = "Circuit board (Employment Records)"
build_path = "/obj/machinery/computer/skills"
/obj/item/weapon/circuitboard/stationalert
name = "Circuit board (Station Alerts)"
build_path = "/obj/machinery/computer/station_alert"
/obj/item/weapon/circuitboard/atmospheresiphonswitch
name = "Circuit board (Atmosphere Siphon Control)"
build_path = "/obj/machinery/computer/atmosphere/siphonswitch"
/obj/item/weapon/circuitboard/air_management
name = "Circuit board (Atmospheric Monitor)"
build_path = "/obj/machinery/computer/general_air_control"
var/frequency = 1439
/obj/item/weapon/circuitboard/air_management/tank_control
name = "Circuit board (Tank Control)"
build_path = "/obj/machinery/computer/general_air_control/large_tank_control"
/obj/item/weapon/circuitboard/air_management/injector_control
name = "Circuit board (Injector Control)"
build_path = "/obj/machinery/computer/general_air_control/fuel_injection"
/obj/item/weapon/circuitboard/air_management/construct_computer(var/obj/machinery/computer/general_air_control/C)
if (..(C))
C.frequency = frequency
/obj/item/weapon/circuitboard/air_management/deconstruct_computer(var/obj/machinery/computer/general_air_control/C)
if (..(C))
frequency = C.frequency
/obj/item/weapon/circuitboard/atmos_alert
name = "Circuit board (Atmospheric Alert)"
build_path = "/obj/machinery/computer/atmos_alert"
/obj/item/weapon/circuitboard/pod
name = "Circuit board (Massdriver control)"
build_path = "/obj/machinery/computer/pod"
/obj/item/weapon/circuitboard/robotics
name = "Circuit board (Robotics Control)"
build_path = "/obj/machinery/computer/robotics"
origin_tech = "programming=3"
/obj/item/weapon/circuitboard/drone_control
name = "Circuit board (Drone Control)"
build_path = "/obj/machinery/computer/drone_control"
origin_tech = "programming=3"
/obj/item/weapon/circuitboard/cloning
name = "Circuit board (Cloning)"
build_path = "/obj/machinery/computer/cloning"
origin_tech = "programming=3;biotech=3"
/obj/item/weapon/circuitboard/arcade
name = "Circuit board (Arcade)"
build_path = "/obj/machinery/computer/arcade"
origin_tech = "programming=1"
/obj/item/weapon/circuitboard/turbine_control
name = "Circuit board (Turbine control)"
build_path = "/obj/machinery/computer/turbine_computer"
/obj/item/weapon/circuitboard/solar_control
name = "Circuit board (Solar Control)"
build_path = "/obj/machinery/power/solar_control"
origin_tech = "programming=2;powerstorage=2"
/obj/item/weapon/circuitboard/powermonitor
name = "Circuit board (Power Monitor)"
build_path = "/obj/machinery/power/monitor"
/obj/item/weapon/circuitboard/olddoor
name = "Circuit board (DoorMex)"
build_path = "/obj/machinery/computer/pod/old"
/obj/item/weapon/circuitboard/syndicatedoor
name = "Circuit board (ProComp Executive)"
build_path = "/obj/machinery/computer/pod/old/syndicate"
/obj/item/weapon/circuitboard/swfdoor
name = "Circuit board (Magix)"
build_path = "/obj/machinery/computer/pod/old/swf"
/obj/item/weapon/circuitboard/prisoner
name = "Circuit board (Prisoner Management)"
build_path = "/obj/machinery/computer/prisoner"
/obj/item/weapon/circuitboard/rdconsole
name = "Circuit Board (RD Console)"
build_path = "/obj/machinery/computer/rdconsole/core"
/obj/item/weapon/circuitboard/mecha_control
name = "Circuit Board (Exosuit Control Console)"
build_path = "/obj/machinery/computer/mecha"
/obj/item/weapon/circuitboard/rdservercontrol
name = "Circuit Board (R&D Server Control)"
build_path = "/obj/machinery/computer/rdservercontrol"
/obj/item/weapon/circuitboard/crew
name = "Circuit board (Crew monitoring computer)"
build_path = "/obj/machinery/computer/crew"
origin_tech = "programming=3;biotech=2;magnets=2"
/obj/item/weapon/circuitboard/mech_bay_power_console
name = "Circuit board (Mech Bay Power Control Console)"
build_path = "/obj/machinery/computer/mech_bay_power_console"
origin_tech = "programming=2;powerstorage=3"
/obj/item/weapon/circuitboard/ordercomp
name = "Circuit board (Supply ordering console)"
build_path = "/obj/machinery/computer/ordercomp"
origin_tech = "programming=2"
/obj/item/weapon/circuitboard/supplycomp
name = "Circuit board (Supply shuttle console)"
build_path = "/obj/machinery/computer/supplycomp"
origin_tech = "programming=3"
var/contraband_enabled = 0
/obj/item/weapon/circuitboard/supplycomp/construct_computer(var/obj/machinery/computer/supplycomp/SC)
if (..(SC))
SC.can_order_contraband = contraband_enabled
/obj/item/weapon/circuitboard/supplycomp/deconstruct_computer(var/obj/machinery/computer/supplycomp/SC)
if (..(SC))
contraband_enabled = SC.can_order_contraband
/obj/item/weapon/circuitboard/operating
name = "Circuit board (Operating Computer)"
build_path = "/obj/machinery/computer/operating"
origin_tech = "programming=2;biotech=2"
/obj/item/weapon/circuitboard/comm_monitor
name = "Circuit board (Telecommunications Monitor)"
build_path = "/obj/machinery/computer/telecomms/monitor"
origin_tech = "programming=3"
/obj/item/weapon/circuitboard/comm_server
name = "Circuit board (Telecommunications Server Monitor)"
build_path = "/obj/machinery/computer/telecomms/server"
origin_tech = "programming=3"
/obj/item/weapon/circuitboard/comm_traffic
name = "Circuitboard (Telecommunications Traffic Control)"
build_path = "/obj/machinery/computer/telecomms/traffic"
origin_tech = "programming=3"
/obj/item/weapon/circuitboard/curefab
name = "Circuit board (Cure fab)"
build_path = "/obj/machinery/computer/curer"
/obj/item/weapon/circuitboard/splicer
name = "Circuit board (Disease Splicer)"
build_path = "/obj/machinery/computer/diseasesplicer"
/obj/item/weapon/circuitboard/mining_shuttle
name = "Circuit board (Mining Shuttle)"
build_path = "/obj/machinery/computer/shuttle_control/mining"
origin_tech = "programming=2"
/obj/item/weapon/circuitboard/engineering_shuttle
name = "Circuit board (Engineering Shuttle)"
build_path = "/obj/machinery/computer/shuttle_control/engineering"
origin_tech = "programming=2"
/obj/item/weapon/circuitboard/research_shuttle
name = "Circuit board (Research Shuttle)"
build_path = "/obj/machinery/computer/shuttle_control/research"
origin_tech = "programming=2"
/obj/item/weapon/circuitboard/HolodeckControl // Not going to let people get this, but it's just here for future
name = "Circuit board (Holodeck Control)"
build_path = "/obj/machinery/computer/HolodeckControl"
origin_tech = "programming=4"
/obj/item/weapon/circuitboard/aifixer
name = "Circuit board (AI Integrity Restorer)"
build_path = "/obj/machinery/computer/aifixer"
origin_tech = "programming=3;biotech=2"
/obj/item/weapon/circuitboard/area_atmos
name = "Circuit board (Area Air Control)"
build_path = "/obj/machinery/computer/area_atmos"
origin_tech = "programming=2"
/obj/item/weapon/circuitboard/prison_shuttle
name = "Circuit board (Prison Shuttle)"
build_path = "/obj/machinery/computer/prison_shuttle"
origin_tech = "programming=2"
/obj/item/weapon/circuitboard/supplycomp/attackby(obj/item/I as obj, mob/user as mob)
if(istype(I,/obj/item/device/multitool))
var/catastasis = src.contraband_enabled
var/opposite_catastasis
if(catastasis)
opposite_catastasis = "STANDARD"
catastasis = "BROAD"
else
opposite_catastasis = "BROAD"
catastasis = "STANDARD"
switch( alert("Current receiver spectrum is set to: [catastasis]","Multitool-Circuitboard interface","Switch to [opposite_catastasis]","Cancel") )
//switch( alert("Current receiver spectrum is set to: " {(src.contraband_enabled) ? ("BROAD") : ("STANDARD")} , "Multitool-Circuitboard interface" , "Switch to " {(src.contraband_enabled) ? ("STANDARD") : ("BROAD")}, "Cancel") )
if("Switch to STANDARD","Switch to BROAD")
src.contraband_enabled = !src.contraband_enabled
if("Cancel")
return
else
user << "DERP! BUG! Report this (And what you were doing to cause it) to Agouri"
return
/obj/item/weapon/circuitboard/security/attackby(obj/item/I as obj, mob/user as mob)
if(istype(I,/obj/item/weapon/card/emag))
if(emagged)
user << "Circuit lock is already removed."
return
user << "\blue You override the circuit lock and open controls."
emagged = 1
locked = 0
else if(istype(I,/obj/item/weapon/card/id))
if(emagged)
user << "\red Circuit lock does not respond."
return
if(check_access(I))
locked = !locked
user << "\blue You [locked ? "" : "un"]lock the circuit controls."
else
user << "\red Access denied."
else if(istype(I,/obj/item/device/multitool))
if(locked)
user << "\red Circuit controls are locked."
return
var/existing_networks = list2text(network,",")
var/input = strip_html(input(usr, "Which networks would you like to connect this camera console circuit to? Seperate networks with a comma. No Spaces!\nFor example: SS13,Security,Secret ", "Multitool-Circuitboard interface", existing_networks))
if(!input)
usr << "No input found please hang up and try your call again."
return
var/list/tempnetwork = text2list(input, ",")
tempnetwork = difflist(tempnetwork,RESTRICTED_CAMERA_NETWORKS,1)
if(tempnetwork.len < 1)
usr << "No network found please hang up and try your call again."
return
network = tempnetwork
return
/obj/item/weapon/circuitboard/rdconsole/attackby(obj/item/I as obj, mob/user as mob)
if(istype(I,/obj/item/weapon/screwdriver))
user.visible_message("\blue \the [user] adjusts the jumper on the [src]'s access protocol pins.", "\blue You adjust the jumper on the access protocol pins.")
if(src.build_path == "/obj/machinery/computer/rdconsole/core")
src.name = "Circuit Board (RD Console - Robotics)"
src.build_path = "/obj/machinery/computer/rdconsole/robotics"
user << "\blue Access protocols set to robotics."
else
src.name = "Circuit Board (RD Console)"
src.build_path = "/obj/machinery/computer/rdconsole/core"
user << "\blue Access protocols set to default."
return
/obj/structure/computerframe/attackby(obj/item/P as obj, mob/user as mob)
switch(state)
if(0)
if(istype(P, /obj/item/weapon/wrench))
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
if(do_after(user, 20))
user << "\blue You wrench the frame into place."
src.anchored = 1
src.state = 1
if(istype(P, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = P
if(!WT.remove_fuel(0, user))
user << "The welding tool must be on to complete this task."
return
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
if(do_after(user, 20))
if(!src || !WT.isOn()) return
user << "\blue You deconstruct the frame."
new /obj/item/stack/sheet/metal( src.loc, 5 )
del(src)
if(1)
if(istype(P, /obj/item/weapon/wrench))
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
if(do_after(user, 20))
user << "\blue You unfasten the frame."
src.anchored = 0
src.state = 0
if(istype(P, /obj/item/weapon/circuitboard) && !circuit)
var/obj/item/weapon/circuitboard/B = P
if(B.board_type == "computer")
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
user << "\blue You place the circuit board inside the frame."
src.icon_state = "1"
src.circuit = P
user.drop_item()
P.loc = src
else
user << "\red This frame does not accept circuit boards of this type!"
if(istype(P, /obj/item/weapon/screwdriver) && circuit)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
user << "\blue You screw the circuit board into place."
src.state = 2
src.icon_state = "2"
if(istype(P, /obj/item/weapon/crowbar) && circuit)
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
user << "\blue You remove the circuit board."
src.state = 1
src.icon_state = "0"
circuit.loc = src.loc
src.circuit = null
if(2)
if(istype(P, /obj/item/weapon/screwdriver) && circuit)
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
user << "\blue You unfasten the circuit board."
src.state = 1
src.icon_state = "1"
if(istype(P, /obj/item/stack/cable_coil))
if(P:amount >= 5)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 20))
if(P)
P:amount -= 5
if(!P:amount) del(P)
user << "\blue You add cables to the frame."
src.state = 3
src.icon_state = "3"
if(3)
if(istype(P, /obj/item/weapon/wirecutters))
playsound(src.loc, 'sound/items/Wirecutter.ogg', 50, 1)
user << "\blue You remove the cables."
src.state = 2
src.icon_state = "2"
var/obj/item/stack/cable_coil/A = new /obj/item/stack/cable_coil( src.loc )
A.amount = 5
if(istype(P, /obj/item/stack/sheet/glass))
if(P:amount >= 2)
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 20))
if(P)
P:use(2)
user << "\blue You put in the glass panel."
src.state = 4
src.icon_state = "4"
if(4)
if(istype(P, /obj/item/weapon/crowbar))
playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
user << "\blue You remove the glass panel."
src.state = 3
src.icon_state = "3"
new /obj/item/stack/sheet/glass( src.loc, 2 )
if(istype(P, /obj/item/weapon/screwdriver))
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
user << "\blue You connect the monitor."
var/B = new src.circuit.build_path ( src.loc )
src.circuit.construct_computer(B)
del(src)