Files
CHOMPStation2/code/game/machinery/embedded_controller/embedded_controller_base.dm
mwerezak 9d7c5dc197 Gives filters proper names, updates airlocks to use filters
Docking ports still don't use filters though, as it would mess with the
docking ports that are also airlocks. Docking is infrequent though so it
should be fine.
2014-08-15 20:27:00 -04:00

79 lines
2.4 KiB
Plaintext

/obj/machinery/embedded_controller
var/datum/computer/file/embedded_program/program //the currently executing program
name = "Embedded Controller"
anchored = 1
use_power = 1
idle_power_usage = 10
var/on = 1
/obj/machinery/embedded_controller/proc/post_signal(datum/signal/signal, comm_line)
return 0
/obj/machinery/embedded_controller/receive_signal(datum/signal/signal, receive_method, receive_param)
if(!signal || signal.encryption) return
if(program)
program.receive_signal(signal, receive_method, receive_param)
//spawn(5) program.process() //no, program.process sends some signals and machines respond and we here again and we lag -rastaf0
/obj/machinery/embedded_controller/process()
if(program)
program.process()
update_icon()
src.updateDialog()
/obj/machinery/embedded_controller/attack_ai(mob/user as mob)
src.ui_interact(user)
/obj/machinery/embedded_controller/attack_paw(mob/user as mob)
user << "You do not have the dexterity to use this."
return
/obj/machinery/embedded_controller/attack_hand(mob/user as mob)
src.ui_interact(user)
/obj/machinery/embedded_controller/ui_interact()
return
/obj/machinery/embedded_controller/radio
icon = 'icons/obj/airlock_machines.dmi'
icon_state = "airlock_control_standby"
power_channel = ENVIRON
density = 0
var/id_tag
//var/radio_power_use = 50 //power used to xmit signals
var/frequency = 1379
var/radio_filter = null
var/datum/radio_frequency/radio_connection
unacidable = 1
/obj/machinery/embedded_controller/radio/initialize()
set_frequency(frequency)
/obj/machinery/embedded_controller/radio/update_icon()
if(on && program)
if(program.memory["processing"])
icon_state = "airlock_control_process"
else
icon_state = "airlock_control_standby"
else
icon_state = "airlock_control_off"
/obj/machinery/embedded_controller/radio/post_signal(datum/signal/signal, var/filter = null)
signal.transmission_method = TRANSMISSION_RADIO
if(radio_connection)
//use_power(radio_power_use) //neat idea, but causes way too much lag.
return radio_connection.post_signal(src, signal, filter)
else
del(signal)
/obj/machinery/embedded_controller/radio/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
radio_connection = radio_controller.add_object(src, frequency, radio_filter)