mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 02:09:41 +00:00
We no longer run auto_use_power() on every machine every tick. We now have a global list of areas, and areas that have an APC in them (all_areas and active_areas) no more looping through world bullshit. A bunch of snowflakey as fuck machines won't use_power() in their process, you get two options, active and idle, use them! This means a lot of machines won't double dip on power as well so power usage for the station has dropped about 20% Because everything is snowflakey as fuck we're going to have some machines that don't force an update on their power usage. Fuck them. We should catch them with the root obj/machine/proc's forcing updates.
79 lines
1.5 KiB
Plaintext
79 lines
1.5 KiB
Plaintext
// the light switch
|
|
// can have multiple per area
|
|
// can also operate on non-loc area through "otherarea" var
|
|
/obj/machinery/light_switch
|
|
name = "light switch"
|
|
desc = "It turns lights on and off. What are you, simple?"
|
|
icon = 'icons/obj/power.dmi'
|
|
icon_state = "light1"
|
|
anchored = 1.0
|
|
var/on = 1
|
|
var/area/area = null
|
|
var/otherarea = null
|
|
// luminosity = 1
|
|
|
|
/obj/machinery/light_switch/New()
|
|
..()
|
|
spawn(5)
|
|
src.area = src.loc.loc
|
|
|
|
if(otherarea)
|
|
src.area = locate(text2path("/area/[otherarea]"))
|
|
|
|
if(!name)
|
|
name = "light switch ([area.name])"
|
|
|
|
src.on = src.area.lightswitch
|
|
updateicon()
|
|
|
|
|
|
|
|
/obj/machinery/light_switch/proc/updateicon()
|
|
if(stat & NOPOWER)
|
|
icon_state = "light-p"
|
|
else
|
|
if(on)
|
|
icon_state = "light1"
|
|
else
|
|
icon_state = "light0"
|
|
|
|
/obj/machinery/light_switch/examine()
|
|
set src in oview(1)
|
|
if(usr && !usr.stat)
|
|
usr << "A light switch. It is [on? "on" : "off"]."
|
|
|
|
|
|
/obj/machinery/light_switch/attack_paw(mob/user)
|
|
src.attack_hand(user)
|
|
|
|
/obj/machinery/light_switch/attack_hand(mob/user)
|
|
|
|
on = !on
|
|
|
|
for(var/area/A in area.master.related)
|
|
A.lightswitch = on
|
|
A.updateicon()
|
|
|
|
for(var/obj/machinery/light_switch/L in A)
|
|
L.on = on
|
|
L.updateicon()
|
|
|
|
area.master.power_change()
|
|
|
|
/obj/machinery/light_switch/power_change()
|
|
|
|
if(!otherarea)
|
|
if(powered(LIGHT))
|
|
stat &= ~NOPOWER
|
|
else
|
|
stat |= NOPOWER
|
|
|
|
updateicon()
|
|
|
|
/obj/machinery/light_switch/emp_act(severity)
|
|
if(stat & (BROKEN|NOPOWER))
|
|
..(severity)
|
|
return
|
|
power_change()
|
|
..(severity)
|