mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
This was due to the master controller using update_powered_status() instead of power_change(), but many machines override power_change() to do various things when the machine gains or loses power.
144 lines
3.8 KiB
Plaintext
144 lines
3.8 KiB
Plaintext
/obj/machinery/robotic_fabricator
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name = "Robotic Fabricator"
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icon = 'icons/obj/robotics.dmi'
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icon_state = "fab-idle"
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density = 1
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anchored = 1
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var/metal_amount = 0
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var/operating = 0
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var/obj/item/robot_parts/being_built = null
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use_power = 1
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idle_power_usage = 40
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active_power_usage = 10000
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/obj/machinery/robotic_fabricator/attackby(var/obj/item/O as obj, var/mob/user as mob)
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if (istype(O, /obj/item/stack/sheet/metal))
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if (src.metal_amount < 150000.0)
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var/count = 0
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src.overlays += "fab-load-metal"
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spawn(15)
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if(O)
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if(!O:amount)
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return
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while(metal_amount < 150000 && O:amount)
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src.metal_amount += O.matter["metal"] /*O:height * O:width * O:length * 100000.0*/
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O:amount--
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count++
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if (O:amount < 1)
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del(O)
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user << "You insert [count] metal sheet\s into the fabricator."
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src.overlays -= "fab-load-metal"
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updateDialog()
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else
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user << "The robot part maker is full. Please remove metal from the robot part maker in order to insert more."
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/obj/machinery/robotic_fabricator/attack_paw(user as mob)
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return src.attack_hand(user)
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/obj/machinery/robotic_fabricator/attack_hand(user as mob)
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var/dat
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if (..())
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return
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if (src.operating)
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dat = {"
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<TT>Building [src.being_built.name].<BR>
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Please wait until completion...</TT><BR>
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<BR>
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"}
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else
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dat = {"
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<B>Metal Amount:</B> [min(150000, src.metal_amount)] cm<sup>3</sup> (MAX: 150,000)<BR><HR>
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<BR>
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<A href='?src=\ref[src];make=1'>Left Arm (25,000 cc metal.)<BR>
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<A href='?src=\ref[src];make=2'>Right Arm (25,000 cc metal.)<BR>
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<A href='?src=\ref[src];make=3'>Left Leg (25,000 cc metal.)<BR>
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<A href='?src=\ref[src];make=4'>Right Leg (25,000 cc metal).<BR>
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<A href='?src=\ref[src];make=5'>Chest (50,000 cc metal).<BR>
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<A href='?src=\ref[src];make=6'>Head (50,000 cc metal).<BR>
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<A href='?src=\ref[src];make=7'>Robot Frame (75,000 cc metal).<BR>
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"}
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user << browse("<HEAD><TITLE>Robotic Fabricator Control Panel</TITLE></HEAD><TT>[dat]</TT>", "window=robot_fabricator")
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onclose(user, "robot_fabricator")
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return
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/obj/machinery/robotic_fabricator/Topic(href, href_list)
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if (..())
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return
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usr.set_machine(src)
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src.add_fingerprint(usr)
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if (href_list["make"])
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if (!src.operating)
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var/part_type = text2num(href_list["make"])
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var/build_type = ""
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var/build_time = 200
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var/build_cost = 25000
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switch (part_type)
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if (1)
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build_type = "/obj/item/robot_parts/l_arm"
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build_time = 200
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build_cost = 25000
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if (2)
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build_type = "/obj/item/robot_parts/r_arm"
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build_time = 200
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build_cost = 25000
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if (3)
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build_type = "/obj/item/robot_parts/l_leg"
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build_time = 200
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build_cost = 25000
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if (4)
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build_type = "/obj/item/robot_parts/r_leg"
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build_time = 200
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build_cost = 25000
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if (5)
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build_type = "/obj/item/robot_parts/chest"
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build_time = 350
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build_cost = 50000
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if (6)
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build_type = "/obj/item/robot_parts/head"
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build_time = 350
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build_cost = 50000
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if (7)
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build_type = "/obj/item/robot_parts/robot_suit"
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build_time = 600
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build_cost = 75000
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var/building = text2path(build_type)
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if (!isnull(building))
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if (src.metal_amount >= build_cost)
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src.operating = 1
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src.update_use_power(2)
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src.metal_amount = max(0, src.metal_amount - build_cost)
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src.being_built = new building(src)
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src.overlays += "fab-active"
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src.updateUsrDialog()
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spawn (build_time)
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if (!isnull(src.being_built))
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src.being_built.loc = get_turf(src)
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src.being_built = null
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src.update_use_power(1)
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src.operating = 0
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src.overlays -= "fab-active"
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return
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for (var/mob/M in viewers(1, src))
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if (M.client && M.machine == src)
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src.attack_hand(M)
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