mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
New turf proc: assume_gas(). Maps to air.adjust_gas_temp(). Lots of optimizations to processing, fire, lighting, HasEntered() and more. Zones now process all fire data and existance in one go, fire objects only handle spreading. Most code has been ported straight so some of it mightn't be ideally structured for the new gas_mixtures. Signed-off-by: Mloc-Argent <colmohici@gmail.com>
275 lines
6.7 KiB
Plaintext
275 lines
6.7 KiB
Plaintext
/obj/item/device/assembly_holder
|
|
name = "Assembly"
|
|
icon = 'icons/obj/assemblies/new_assemblies.dmi'
|
|
icon_state = "holder"
|
|
item_state = "assembly"
|
|
flags = FPRINT | TABLEPASS| CONDUCT
|
|
throwforce = 5
|
|
w_class = 2.0
|
|
throw_speed = 3
|
|
throw_range = 10
|
|
|
|
var/secured = 0
|
|
var/obj/item/device/assembly/a_left = null
|
|
var/obj/item/device/assembly/a_right = null
|
|
var/obj/special_assembly = null
|
|
|
|
proc/attach(var/obj/item/device/D, var/obj/item/device/D2, var/mob/user)
|
|
return
|
|
|
|
proc/attach_special(var/obj/O, var/mob/user)
|
|
return
|
|
|
|
proc/process_activation(var/obj/item/device/D)
|
|
return
|
|
|
|
proc/detached()
|
|
return
|
|
|
|
|
|
IsAssemblyHolder()
|
|
return 1
|
|
|
|
|
|
attach(var/obj/item/device/D, var/obj/item/device/D2, var/mob/user)
|
|
if((!D)||(!D2)) return 0
|
|
if((!isassembly(D))||(!isassembly(D2))) return 0
|
|
if((D:secured)||(D2:secured)) return 0
|
|
if(user)
|
|
user.remove_from_mob(D)
|
|
user.remove_from_mob(D2)
|
|
D:holder = src
|
|
D2:holder = src
|
|
D.loc = src
|
|
D2.loc = src
|
|
a_left = D
|
|
a_right = D2
|
|
name = "[D.name]-[D2.name] assembly"
|
|
update_icon()
|
|
usr.put_in_hands(src)
|
|
|
|
return 1
|
|
|
|
|
|
attach_special(var/obj/O, var/mob/user)
|
|
if(!O) return
|
|
if(!O.IsSpecialAssembly()) return 0
|
|
|
|
/* if(O:Attach_Holder())
|
|
special_assembly = O
|
|
update_icon()
|
|
src.name = "[a_left.name] [a_right.name] [special_assembly.name] assembly"
|
|
*/
|
|
return
|
|
|
|
|
|
update_icon()
|
|
overlays.Cut()
|
|
if(a_left)
|
|
overlays += "[a_left.icon_state]_left"
|
|
for(var/O in a_left.attached_overlays)
|
|
overlays += "[O]_l"
|
|
if(a_right)
|
|
src.overlays += "[a_right.icon_state]_right"
|
|
for(var/O in a_right.attached_overlays)
|
|
overlays += "[O]_r"
|
|
if(master)
|
|
master.update_icon()
|
|
|
|
/* if(special_assembly)
|
|
special_assembly.update_icon()
|
|
if(special_assembly:small_icon_state)
|
|
src.overlays += special_assembly:small_icon_state
|
|
for(var/O in special_assembly:small_icon_state_overlays)
|
|
src.overlays += O
|
|
*/
|
|
|
|
examine()
|
|
set src in view()
|
|
..()
|
|
if ((in_range(src, usr) || src.loc == usr))
|
|
if (src.secured)
|
|
usr << "\The [src] is ready!"
|
|
else
|
|
usr << "\The [src] can be attached!"
|
|
return
|
|
|
|
|
|
HasProximity(atom/movable/AM as mob|obj)
|
|
if(a_left)
|
|
a_left.HasProximity(AM)
|
|
if(a_right)
|
|
a_right.HasProximity(AM)
|
|
if(special_assembly)
|
|
special_assembly.HasProximity(AM)
|
|
|
|
|
|
Crossed(atom/movable/AM as mob|obj)
|
|
if(a_left)
|
|
a_left.Crossed(AM)
|
|
if(a_right)
|
|
a_right.Crossed(AM)
|
|
if(special_assembly)
|
|
special_assembly.Crossed(AM)
|
|
|
|
|
|
on_found(mob/finder as mob)
|
|
if(a_left)
|
|
a_left.on_found(finder)
|
|
if(a_right)
|
|
a_right.on_found(finder)
|
|
if(special_assembly)
|
|
if(istype(special_assembly, /obj/item))
|
|
var/obj/item/S = special_assembly
|
|
S.on_found(finder)
|
|
|
|
|
|
Move()
|
|
..()
|
|
if(a_left && a_right)
|
|
a_left.holder_movement()
|
|
a_right.holder_movement()
|
|
// if(special_assembly)
|
|
// special_assembly:holder_movement()
|
|
return
|
|
|
|
|
|
attack_hand()//Perhapse this should be a holder_pickup proc instead, can add if needbe I guess
|
|
if(a_left && a_right)
|
|
a_left.holder_movement()
|
|
a_right.holder_movement()
|
|
// if(special_assembly)
|
|
// special_assembly:Holder_Movement()
|
|
..()
|
|
return
|
|
|
|
|
|
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
if(isscrewdriver(W))
|
|
if(!a_left || !a_right)
|
|
user << "\red BUG:Assembly part missing, please report this!"
|
|
return
|
|
a_left.toggle_secure()
|
|
a_right.toggle_secure()
|
|
secured = !secured
|
|
if(secured)
|
|
user << "\blue \The [src] is ready!"
|
|
else
|
|
user << "\blue \The [src] can now be taken apart!"
|
|
update_icon()
|
|
return
|
|
else if(W.IsSpecialAssembly())
|
|
attach_special(W, user)
|
|
else
|
|
..()
|
|
return
|
|
|
|
|
|
attack_self(mob/user as mob)
|
|
src.add_fingerprint(user)
|
|
if(src.secured)
|
|
if(!a_left || !a_right)
|
|
user << "\red Assembly part missing!"
|
|
return
|
|
if(istype(a_left,a_right.type))//If they are the same type it causes issues due to window code
|
|
switch(alert("Which side would you like to use?",,"Left","Right"))
|
|
if("Left") a_left.attack_self(user)
|
|
if("Right") a_right.attack_self(user)
|
|
return
|
|
else
|
|
if(!istype(a_left,/obj/item/device/assembly/igniter))
|
|
a_left.attack_self(user)
|
|
if(!istype(a_right,/obj/item/device/assembly/igniter))
|
|
a_right.attack_self(user)
|
|
else
|
|
var/turf/T = get_turf(src)
|
|
if(!T) return 0
|
|
if(a_left)
|
|
a_left:holder = null
|
|
a_left.loc = T
|
|
if(a_right)
|
|
a_right:holder = null
|
|
a_right.loc = T
|
|
spawn(0)
|
|
del(src)
|
|
return
|
|
|
|
|
|
process_activation(var/obj/D, var/normal = 1, var/special = 1)
|
|
if(!D) return 0
|
|
if(!secured)
|
|
visible_message("\icon[src] *beep* *beep*", "*beep* *beep*")
|
|
if((normal) && (a_right) && (a_left))
|
|
if(a_right != D)
|
|
a_right.pulsed(0)
|
|
if(a_left != D)
|
|
a_left.pulsed(0)
|
|
if(master)
|
|
master.receive_signal()
|
|
// if(special && special_assembly)
|
|
// if(!special_assembly == D)
|
|
// special_assembly.dothings()
|
|
return 1
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/obj/item/device/assembly_holder/timer_igniter
|
|
name = "timer-igniter assembly"
|
|
|
|
New()
|
|
..()
|
|
|
|
var/obj/item/device/assembly/igniter/ign = new(src)
|
|
ign.secured = 1
|
|
ign.holder = src
|
|
var/obj/item/device/assembly/timer/tmr = new(src)
|
|
tmr.time=5
|
|
tmr.secured = 1
|
|
tmr.holder = src
|
|
processing_objects.Add(tmr)
|
|
a_left = tmr
|
|
a_right = ign
|
|
secured = 1
|
|
update_icon()
|
|
name = initial(name) + " ([tmr.time] secs)"
|
|
|
|
loc.verbs += /obj/item/device/assembly_holder/timer_igniter/verb/configure
|
|
|
|
detached()
|
|
loc.verbs -= /obj/item/device/assembly_holder/timer_igniter/verb/configure
|
|
..()
|
|
|
|
verb/configure()
|
|
set name = "Set Timer"
|
|
set category = "Object"
|
|
set src in usr
|
|
|
|
if ( !(usr.stat || usr.restrained()) )
|
|
var/obj/item/device/assembly_holder/holder
|
|
if(istype(src,/obj/item/weapon/grenade/chem_grenade))
|
|
var/obj/item/weapon/grenade/chem_grenade/gren = src
|
|
holder=gren.detonator
|
|
var/obj/item/device/assembly/timer/tmr = holder.a_left
|
|
if(!istype(tmr,/obj/item/device/assembly/timer))
|
|
tmr = holder.a_right
|
|
if(!istype(tmr,/obj/item/device/assembly/timer))
|
|
usr << "<span class='notice'>This detonator has no timer.</span>"
|
|
return
|
|
|
|
if(tmr.timing)
|
|
usr << "<span class='notice'>Clock is ticking already.</span>"
|
|
else
|
|
var/ntime = input("Enter desired time in seconds", "Time", "5") as num
|
|
if (ntime>0 && ntime<1000)
|
|
tmr.time = ntime
|
|
name = initial(name) + "([tmr.time] secs)"
|
|
usr << "<span class='notice'>Timer set to [tmr.time] seconds.</span>"
|
|
else
|
|
usr << "<span class='notice'>Timer can't be [ntime<=0?"negative":"more than 1000 seconds"].</span>"
|
|
else
|
|
usr << "<span class='notice'>You cannot do this while [usr.stat?"unconscious/dead":"restrained"].</span>"
|