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Changes layout of the AI core, see picture in PR. Moves APCs for core and upload to the backs of the rooms. Critical APCs can somewhat resist EMP now. Gives turrets a ten second timeout until they go underneath the turret covers, unless turned off manually or if they lose power. Adds a new type of turret specifically for the AI upload/core. This type has more health, has a 1/3 chance to ignore EMP, and fires xray lasers, to counter ablative armor. A new material called Durasteel has been added. It is made from Plasteel and diamonds, and boasts more toughness than Plasteel alone, as well as reflectivity. The inner walls of the AI core are made out of this new material, which makes emitters less helpful. Emitters can be damaged by projectiles, and will explode if too much damage is sustained. Shooting a Durasteel wall will likely cause you to lose the emitter. New AI core turrets turn green when on lethal, to show that xray is coming.
9 lines
824 B
Plaintext
9 lines
824 B
Plaintext
/obj/machinery/porta_turret
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description_info = "This is a turret utilizing an internal energy weapon. Generally, these can fire stun beams, or lasers, and can \
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be configured by unlocking and interfacing with them nearby, or controlled remotely with a turret control switch."
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description_antag = "Turrets can be emagged to target anyone and everyone, on lethals, and cannot be turned off if emagged."
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/obj/machinery/porta_turret/ai_defense
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description_info = "This is a varient of the normal turret, utilizing an internal energy weapon. This version can fire stun \
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beams, or an xray laser, which is much harder for solid objects to stop than normal laser light, and can be configured remotely \
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with a turret control switch. This varient is also much more durable, and is hardened against electromagnetic pulses." |