mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
Blood type is now a variable of the DNA datum Fixed runtime from blood Fixed the AI prompt being missed. Added breath holding.
304 lines
9.6 KiB
Plaintext
304 lines
9.6 KiB
Plaintext
/mob/living/carbon/human/proc/monkeyize()
|
|
if (monkeyizing)
|
|
return
|
|
for(var/obj/item/W in src)
|
|
if (W==w_uniform) // will be teared
|
|
continue
|
|
drop_from_slot(W)
|
|
update_clothing()
|
|
monkeyizing = 1
|
|
canmove = 0
|
|
icon = null
|
|
invisibility = 101
|
|
for(var/name in organs)
|
|
del(organs[name])
|
|
var/atom/movable/overlay/animation = new /atom/movable/overlay( loc )
|
|
animation.icon_state = "blank"
|
|
animation.icon = 'mob.dmi'
|
|
animation.master = src
|
|
flick("h2monkey", animation)
|
|
sleep(48)
|
|
//animation = null
|
|
var/mob/living/carbon/monkey/O = new /mob/living/carbon/monkey( loc )
|
|
del(animation)
|
|
|
|
O.name = "monkey"
|
|
O.dna = dna
|
|
dna = null
|
|
O.dna.uni_identity = "00600200A00E0110148FC01300B009"
|
|
//O.dna.struc_enzymes = "0983E840344C39F4B059D5145FC5785DC6406A4BB8"
|
|
O.dna.struc_enzymes = "[copytext(O.dna.struc_enzymes,1,1+3*13)]BB8"
|
|
O.loc = loc
|
|
O.viruses = viruses
|
|
viruses = list()
|
|
for(var/datum/disease/D in O.viruses)
|
|
D.affected_mob = O
|
|
|
|
if (client)
|
|
client.mob = O
|
|
if(mind)
|
|
mind.transfer_to(O)
|
|
O.a_intent = "hurt"
|
|
O << "<B>You are now a monkey.</B>"
|
|
spawn(0)//To prevent the proc from returning null.
|
|
del(src)
|
|
return O
|
|
|
|
/mob/new_player/AIize()
|
|
spawning = 1
|
|
return ..()
|
|
|
|
/mob/living/carbon/human/AIize()
|
|
if (monkeyizing)
|
|
return
|
|
for(var/name in organs)
|
|
del(organs[name])
|
|
return ..()
|
|
|
|
/mob/living/carbon/AIize()
|
|
if (monkeyizing)
|
|
return
|
|
for(var/obj/item/W in src)
|
|
drop_from_slot(W)
|
|
update_clothing()
|
|
monkeyizing = 1
|
|
canmove = 0
|
|
icon = null
|
|
invisibility = 101
|
|
return ..()
|
|
|
|
/mob/proc/AIize()
|
|
if(client)
|
|
client.screen.len = null
|
|
var/mob/living/silicon/ai/O = new (loc, /datum/ai_laws/nanotrasen,,1)//No MMI but safety is in effect.
|
|
O.invisibility = 0
|
|
O.aiRestorePowerRoutine = 0
|
|
O.lastKnownIP = client.address
|
|
|
|
if(mind)
|
|
mind.transfer_to(O)
|
|
O.mind.original = O
|
|
else
|
|
O.mind = new
|
|
O.mind.current = O
|
|
O.mind.original = O
|
|
O.mind.assigned_role = "AI"
|
|
O.key = key
|
|
|
|
if(!(O.mind in ticker.minds))
|
|
ticker.minds += O.mind//Adds them to regular mind list.
|
|
|
|
var/obj/loc_landmark
|
|
for(var/obj/effect/landmark/start/sloc in world)
|
|
if (sloc.name != "AI")
|
|
continue
|
|
if (locate(/mob) in sloc.loc)
|
|
continue
|
|
loc_landmark = sloc
|
|
if (!loc_landmark)
|
|
for(var/obj/effect/landmark/tripai in world)
|
|
if (tripai.name == "tripai")
|
|
if(locate(/mob) in tripai.loc)
|
|
continue
|
|
loc_landmark = tripai
|
|
if (!loc_landmark)
|
|
O << "Oh god sorry we can't find an unoccupied AI spawn location, so we're spawning you on top of someone."
|
|
for(var/obj/effect/landmark/start/sloc in world)
|
|
if (sloc.name == "AI")
|
|
loc_landmark = sloc
|
|
|
|
O.loc = loc_landmark.loc
|
|
for (var/obj/item/device/radio/intercom/comm in O.loc)
|
|
comm.ai += O
|
|
|
|
O << "<B>You are playing the station's AI. The AI cannot move, but can interact with many objects while viewing them (through cameras).</B>"
|
|
O << "<B>To look at other parts of the station, double-click yourself to get a camera menu.</B>"
|
|
O << "<B>While observing through a camera, you can use most (networked) devices which you can see, such as computers, APCs, intercoms, doors, etc.</B>"
|
|
O << "To use something, simply double-click it."
|
|
O << "Currently right-click functions will not work for the AI (except examine), and will either be replaced with dialogs or won't be usable by the AI."
|
|
if (!(ticker && ticker.mode && (O.mind in ticker.mode.malf_ai)))
|
|
O.show_laws()
|
|
O << "<b>These laws may be changed by other players, or by you being the traitor.</b>"
|
|
O << "<br><b><font color=red>IMPORTANT GAMEPLAY ASPECTS:</font></b>"
|
|
O << "1.) Act like an AI. If someone is breaking into your upload, say something like \"Alert. Unauthorised Access Detected: AI Upload.\" not \"Help! Urist is trying to subvert me!\""
|
|
O << "2.) Do not watch the traitor like a hawk alerting the station to his/her every move. This relates to 1."
|
|
O << "3.) You are theoretically omniscient, but you should not be Beepsky 5000, laying down the law left and right. That is security's job. Instead, try to keep the station productive and effective. (Feel free to report the location of major violence and crimes and all that, just do not be the evil thing looking over peoples shoulders)"
|
|
O << "<br>We want everyone to have a good time, so we, the admins, will try to correct you if you stray from these rules. Just try to keep it sensible."
|
|
|
|
|
|
O.verbs += /mob/living/silicon/ai/proc/ai_call_shuttle
|
|
O.verbs += /mob/living/silicon/ai/proc/show_laws_verb
|
|
O.verbs += /mob/living/silicon/ai/proc/ai_camera_track
|
|
O.verbs += /mob/living/silicon/ai/proc/ai_alerts
|
|
O.verbs += /mob/living/silicon/ai/proc/ai_camera_list
|
|
O.verbs += /mob/living/silicon/ai/proc/ai_statuschange
|
|
O.verbs += /mob/living/silicon/ai/proc/ai_roster
|
|
|
|
// O.verbs += /mob/living/silicon/ai/proc/ai_cancel_call
|
|
O.job = "AI"
|
|
|
|
spawn(0)
|
|
ainame(O)
|
|
world << text("<b>[O.real_name] is the AI!</b>")
|
|
|
|
spawn(50)
|
|
world << sound('newAI.ogg')
|
|
|
|
del(src)
|
|
|
|
return O
|
|
|
|
//human -> robot
|
|
/mob/living/carbon/human/proc/Robotize()
|
|
if (monkeyizing)
|
|
return
|
|
for(var/obj/item/W in src)
|
|
drop_from_slot(W)
|
|
update_clothing()
|
|
monkeyizing = 1
|
|
canmove = 0
|
|
icon = null
|
|
invisibility = 101
|
|
for(var/name in organs)
|
|
del(organs[name])
|
|
if(client)
|
|
//client.screen -= main_hud1.contents
|
|
client.screen -= hud_used.contents
|
|
client.screen -= hud_used.adding
|
|
client.screen -= hud_used.mon_blo
|
|
client.screen -= list( oxygen, throw_icon, i_select, m_select, toxin, internals, fire, hands, healths, pullin, blind, flash, rest, sleep, mach )
|
|
client.screen -= list( zone_sel, oxygen, throw_icon, i_select, m_select, toxin, internals, fire, hands, healths, pullin, blind, flash, rest, sleep, mach )
|
|
var/mob/living/silicon/robot/O = new /mob/living/silicon/robot( loc )
|
|
|
|
// cyborgs produced by Robotize get an automatic power cell
|
|
O.cell = new(O)
|
|
O.cell.maxcharge = 7500
|
|
O.cell.charge = 7500
|
|
|
|
|
|
O.gender = gender
|
|
O.invisibility = 0
|
|
O.name = "Cyborg"
|
|
O.real_name = "Cyborg"
|
|
O.lastKnownIP = client.address ? client.address : null
|
|
if (mind)
|
|
mind.transfer_to(O)
|
|
if (mind.assigned_role == "Cyborg")
|
|
mind.original = O
|
|
else if (mind.special_role) O.mind.store_memory("In case you look at this after being borged, the objectives are only here until I find a way to make them not show up for you, as I can't simply delete them without screwing up round-end reporting. --NeoFite")
|
|
else
|
|
mind = new /datum/mind( )
|
|
mind.key = key
|
|
mind.current = O
|
|
mind.original = O
|
|
mind.transfer_to(O)
|
|
|
|
if(!(O.mind in ticker.minds))
|
|
ticker.minds += O.mind//Adds them to regular mind list.
|
|
|
|
O.loc = loc
|
|
O << "<B>You are playing a Robot. A Robot can interact with most electronic objects in its view point.</B>"
|
|
O << "<B>You must follow the laws that the AI has. You are the AI's assistant to the station basically.</B>"
|
|
O << "To use something, simply double-click it."
|
|
O << {"Use say ":s to speak to fellow cyborgs and the AI through binary."}
|
|
|
|
O.job = "Cyborg"
|
|
|
|
O.mmi = new /obj/item/device/mmi(O)
|
|
O.mmi.transfer_identity(src)//Does not transfer key/client.
|
|
|
|
spawn(0)//To prevent the proc from returning null.
|
|
del(src)
|
|
return O
|
|
|
|
//human -> alien
|
|
/mob/living/carbon/human/proc/Alienize()
|
|
if (monkeyizing)
|
|
return
|
|
for(var/obj/item/W in src)
|
|
drop_from_slot(W)
|
|
update_clothing()
|
|
monkeyizing = 1
|
|
canmove = 0
|
|
icon = null
|
|
invisibility = 101
|
|
for(var/name in organs)
|
|
del(organs[name])
|
|
|
|
var/alien_caste = pick("Hunter","Sentinel","Drone")
|
|
var/mob/living/carbon/alien/humanoid/new_xeno
|
|
switch(alien_caste)
|
|
if("Hunter")
|
|
new_xeno = new /mob/living/carbon/alien/humanoid/hunter (loc)
|
|
if("Sentinel")
|
|
new_xeno = new /mob/living/carbon/alien/humanoid/sentinel (loc)
|
|
if("Drone")
|
|
new_xeno = new /mob/living/carbon/alien/humanoid/drone (loc)
|
|
|
|
//Honestly not sure why it's giving them DNA.
|
|
/*
|
|
new_xeno.dna = dna
|
|
dna = null
|
|
new_xeno.dna.uni_identity = "00600200A00E0110148FC01300B009"
|
|
new_xeno.dna.struc_enzymes = "0983E840344C39F4B059D5145FC5785DC6406A4BB8"
|
|
*/
|
|
|
|
new_xeno.mind_initialize(src, alien_caste)
|
|
new_xeno.key = key
|
|
|
|
new_xeno.a_intent = "hurt"
|
|
new_xeno << "<B>You are now an alien.</B>"
|
|
spawn(0)//To prevent the proc from returning null.
|
|
del(src)
|
|
return
|
|
|
|
/mob/living/carbon/human/proc/Metroidize(adult as num, reproduce as num)
|
|
if (monkeyizing)
|
|
return
|
|
for(var/obj/item/W in src)
|
|
drop_from_slot(W)
|
|
update_clothing()
|
|
monkeyizing = 1
|
|
canmove = 0
|
|
icon = null
|
|
invisibility = 101
|
|
for(var/name in organs)
|
|
del(organs[name])
|
|
|
|
if(reproduce)
|
|
var/number = pick(2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,4)
|
|
var/list/babies = list()
|
|
for(var/i=1,i<=number,i++) // reproduce (has a small chance of producing 3 or 4 offspring)
|
|
var/mob/living/carbon/metroid/M = new/mob/living/carbon/metroid(loc)
|
|
M.nutrition = round(nutrition/number)
|
|
step_away(M,src)
|
|
babies += M
|
|
|
|
|
|
var/mob/living/carbon/metroid/new_metroid = pick(babies)
|
|
|
|
new_metroid.mind_initialize(src)
|
|
new_metroid.key = key
|
|
|
|
new_metroid.a_intent = "hurt"
|
|
new_metroid << "<B>You are now a baby Metroid.</B>"
|
|
|
|
if(adult)
|
|
var/mob/living/carbon/metroid/adult/new_metroid = new /mob/living/carbon/metroid/adult (loc)
|
|
new_metroid.mind_initialize(src)
|
|
new_metroid.key = key
|
|
|
|
new_metroid.a_intent = "hurt"
|
|
new_metroid << "<B>You are now an adult Metroid.</B>"
|
|
|
|
else
|
|
var/mob/living/carbon/metroid/new_metroid = new /mob/living/carbon/metroid (loc)
|
|
|
|
new_metroid.mind_initialize(src)
|
|
new_metroid.key = key
|
|
|
|
new_metroid.a_intent = "hurt"
|
|
new_metroid << "<B>You are now a baby Metroid.</B>"
|
|
spawn(0)//To prevent the proc from returning null.
|
|
del(src)
|
|
return |