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The shower path has changed! From /obj/structure/shower to /obj/machinery/shower Made bookcases appear empty if they have no books, and fill up as more books are placed in them. Updated do_after() to have an extra var that determines if the user is required to keep the item in the active hand. This is only used in swirlies at the moment. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3684 316c924e-a436-60f5-8080-3fe189b3f50e
773 lines
26 KiB
Plaintext
773 lines
26 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
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//*******************************
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//
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// Library SQL Configuration
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//
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//*******************************
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// Deprecated! See global.dm for new SQL config vars -- TLE
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/*
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#define SQL_ADDRESS ""
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#define SQL_DB ""
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#define SQL_PORT "3306"
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#define SQL_LOGIN ""
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#define SQL_PASS ""
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*/
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//*******************************
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// Requires Dantom.DB library ( http://www.byond.com/developer/Dantom/DB )
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/*
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The Library
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------------
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A place for the crew to go, relax, and enjoy a good book.
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Aspiring authors can even self publish and, if they're lucky
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convince the on-staff Librarian to submit it to the Archives
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to be chronicled in history forever - some say even persisting
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through alternate dimensions.
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Written by TLE for /tg/station 13
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Feel free to use this as you like. Some credit would be cool.
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Check us out at http://nanotrasen.com/ if you're so inclined.
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*/
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// CONTAINS:
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// Objects:
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// - bookcase
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// - book
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// - barcode scanner
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// Machinery:
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// - library computer
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// - visitor's computer
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// - book binder
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// - book scanner
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// Datum:
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// - borrowbook
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// Ideas for the future
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// ---------------------
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// - Visitor's computer should be able to search the current in-round library inventory (that the Librarian has stocked and checked in)
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// -- Give computer other features like an Instant Messenger application, or the ability to edit, save, and print documents.
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// - Admin interface directly tied to the Archive DB. Right now there's no way to delete uploaded books in-game.
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// -- If this gets implemented, allow Librarians to "tag" or "suggest" books to be deleted. The DB ID of the tagged books gets saved to a text file (or another table in the DB maybe?).
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// The admin interface would automatically take these IDs and SELECT them all from the DB to be displayed along with a Delete link to drop the row from the table.
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// - When the game sets up and the round begins, have it automatically pick random books from the DB to populate the library with. Even if the Librarian is a useless fuck there are at least a few books around.
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// - Allow books to be "hollowed out" like the Chaplain's Bible, allowing you to store one pocket-sized item inside.
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// - Make books/book cases burn when exposed to flame.
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// - Make book binder hackable.
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// - Books shouldn't print straight from the library computer. Make it synch with a machine like the book binder to print instead. This should consume some sort of resource.
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// Run all strings to be used in an SQL query through this proc first to properly escape out injection attempts.
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/proc/sanitizeSQL(var/t as text)
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var/sanitized_text = dd_replacetext(t, "'", "\\'")
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sanitized_text = dd_replacetext(sanitized_text, "\"", "\\\"")
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return sanitized_text
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/obj/structure/bookcase
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name = "bookcase"
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icon = 'library.dmi'
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icon_state = "book-0"
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anchored = 1
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density = 1
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opacity = 1
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/obj/structure/bookcase/attackby(obj/O as obj, mob/user as mob)
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if(istype(O, /obj/item/weapon/book))
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user.drop_item()
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O.loc = src
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update_icon()
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else if(istype(O, /obj/item/weapon/pen))
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var/newname = copytext(sanitize(input("What would you like to title this bookshelf?") as text|null),1,MAX_MESSAGE_LEN)
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if(!newname)
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return
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else
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name = ("bookcase ([sanitize(newname)])")
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else
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..()
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/obj/structure/bookcase/attack_hand(var/mob/user as mob)
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if(contents.len)
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var/obj/item/weapon/book/choice = input("Which book would you like to remove from the shelf?") in contents as obj|null
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if(choice)
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if(ishuman(user))
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if(!user.get_active_hand())
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user.put_in_hand(choice)
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else
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choice.loc = get_turf(src)
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update_icon()
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/obj/structure/bookcase/ex_act(severity)
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switch(severity)
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if(1.0)
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for(var/obj/item/weapon/book/b in contents)
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del(b)
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del(src)
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return
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if(2.0)
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for(var/obj/item/weapon/book/b in contents)
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if (prob(50)) b.loc = (get_turf(src))
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else del(b)
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del(src)
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return
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if(3.0)
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if (prob(50))
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for(var/obj/item/weapon/book/b in contents)
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b.loc = (get_turf(src))
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del(src)
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return
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else
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return
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/obj/structure/bookcase/update_icon()
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if(contents.len < 5)
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icon_state = "book-[contents.len]"
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else
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icon_state = "book-5"
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/obj/structure/bookcase/manuals/medical
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name = "Medical Manuals bookcase"
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New()
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..()
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new /obj/item/weapon/book/manual/medical_cloning(src)
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update_icon()
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/obj/structure/bookcase/manuals/engineering
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name = "Engineering Manuals bookcase"
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New()
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..()
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new /obj/item/weapon/book/manual/engineering_construction(src)
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new /obj/item/weapon/book/manual/engineering_particle_accelerator(src)
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new /obj/item/weapon/book/manual/engineering_hacking(src)
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new /obj/item/weapon/book/manual/engineering_guide(src)
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new /obj/item/weapon/book/manual/engineering_singularity_safety(src)
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new /obj/item/weapon/book/manual/robotics_cyborgs(src)
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update_icon()
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/obj/structure/bookcase/manuals/research_and_development
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name = "R&D Manuals bookcase"
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New()
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..()
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new /obj/item/weapon/book/manual/research_and_development(src)
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update_icon()
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/obj/item/weapon/book
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name = "book"
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icon = 'library.dmi'
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icon_state ="book"
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throw_speed = 1
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throw_range = 5
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w_class = 1.0
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flags = FPRINT | TABLEPASS
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var/dat // Actual page content
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var/due_date = 0 // Game time in 1/10th seconds
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var/author // Who wrote the thing, can be changed by pen or PC. It is not automatically assigned
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var/unique = 0 // 0 - Normal book, 1 - Should not be treated as normal book, unable to be copied, unable to be modified
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var/title // The real name of the book.
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attack_self(var/mob/user as mob)
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if(src.dat)
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user << browse("<TT><I>Penned by [author].</I></TT> <BR>" + "[dat]", "window=book")
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user.visible_message("[user] opens a book titled \"[src.title]\" and begins reading intently.")
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onclose(user, "book")
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else
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user << "This book is completely blank!"
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/pen))
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if(unique)
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user << "These pages don't seem to take the ink well. Looks like you can't modify it."
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return
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var/choice = input("What would you like to change?") in list("Title", "Contents", "Author", "Cancel")
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switch(choice)
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if("Title")
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var/title = copytext(sanitize(input("Write a new title:") as text|null),1,MAX_MESSAGE_LEN)
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if(!title)
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return
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else if("Contents")
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var/content = strip_html(input("Write your book's contents (HTML NOT allowed):"),8192) as message|null
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if(!content)
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return
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else
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src.dat += content
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else if("Author")
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var/nauthor = copytext(sanitize(input("Write the author's name:") as text|null),1,MAX_NAME_LEN)
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if(!nauthor)
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return
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else
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src.author = sanitize(nauthor)
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else
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return
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else if(istype(W, /obj/item/weapon/barcodescanner))
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var/obj/item/weapon/barcodescanner/scanner = W
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if(!scanner.computer)
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user << "[W]'s screen flashes: 'No associated computer found!'"
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else
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switch(scanner.mode)
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if(0)
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scanner.book = src
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user << "[W]'s screen flashes: 'Book stored in buffer.'"
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if(1)
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scanner.book = src
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scanner.computer.buffer_book = src.name
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user << "[W]'s screen flashes: 'Book stored in buffer. Book title stored in associated computer buffer.'"
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if(2)
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scanner.book = src
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for(var/datum/borrowbook/b in scanner.computer.checkouts)
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if(b.bookname == src.name)
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scanner.computer.checkouts.Remove(b)
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user << "[W]'s screen flashes: 'Book stored in buffer. Book has been checked in.'"
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return
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user << "[W]'s screen flashes: 'Book stored in buffer. No active check-out record found for current title.'"
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if(3)
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scanner.book = src
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for(var/obj/item/weapon/book in scanner.computer.inventory)
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if(book == src)
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user << "[W]'s screen flashes: 'Book stored in buffer. Title already present in inventory, aborting to avoid duplicate entry.'"
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return
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scanner.computer.inventory.Add(src)
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user << "[W]'s screen flashes: 'Book stored in buffer. Title added to general inventory.'"
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else
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..()
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/obj/item/weapon/barcodescanner
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name = "barcode scanner"
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icon = 'library.dmi'
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icon_state ="scanner"
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throw_speed = 1
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throw_range = 5
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w_class = 1.0
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flags = FPRINT | TABLEPASS
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var/obj/machinery/librarycomp/computer // Associated computer - Modes 1 to 3 use this
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var/obj/item/weapon/book/book // Currently scanned book
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var/mode = 0 // 0 - Scan only, 1 - Scan and Set Buffer, 2 - Scan and Attempt to Check In, 3 - Scan and Attempt to Add to Inventory
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attack_self(mob/user as mob)
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mode += 1
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if(mode > 3)
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mode = 0
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user << "[src] Status Display:"
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var/modedesc
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switch(mode)
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if(0)
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modedesc = "Scan book to local buffer."
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if(1)
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modedesc = "Scan book to local buffer and set associated computer buffer to match."
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if(2)
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modedesc = "Scan book to local buffer, attempt to check in scanned book."
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if(3)
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modedesc = "Scan book to local buffer, attempt to add book to general inventory."
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else
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modedesc = "ERROR"
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user << " - Mode [mode] : [modedesc]"
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if(src.computer)
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user << "<font color=green>Computer has been associated with this unit.</font>"
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else
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user << "<font color=red>No associated computer found. Only local scans will function properly.</font>"
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user << "\n"
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datum/borrowbook // Datum used to keep track of who has borrowed what when and for how long.
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var/bookname
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var/mobname
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var/getdate
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var/duedate
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/obj/machinery/librarypubliccomp
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name = "visitor computer"
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icon = 'library.dmi'
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icon_state = "computer"
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anchored = 1
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density = 1
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var/screenstate = 0
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var/title
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var/category = "Any"
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var/author
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var/SQLquery
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/obj/machinery/librarypubliccomp/attack_hand(var/mob/user as mob)
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usr.machine = src
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var/dat = "<HEAD><TITLE>Library Visitor</TITLE></HEAD><BODY>\n" // <META HTTP-EQUIV='Refresh' CONTENT='10'>
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switch(screenstate)
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if(0)
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dat += "<h2>Search Settings</h2><br>"
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dat += "<A href='?src=\ref[src];settitle=1'>Filter by Title: [title]</A><BR>"
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dat += "<A href='?src=\ref[src];setcategory=1'>Filter by Category: [category]</A><BR>"
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dat += "<A href='?src=\ref[src];setauthor=1'>Filter by Author: [author]</A><BR>"
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dat += "<A href='?src=\ref[src];search=1'>\[Start Search\]</A><BR>"
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if(1)
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var/DBConnection/dbcon = new()
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dbcon.Connect("dbi:mysql:[sqldb]:[sqladdress]:[sqlport]","[sqllogin]","[sqlpass]")
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if(!dbcon.IsConnected())
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dat += "<font color=red><b>ERROR</b>: Unable to contact External Archive. Please contact your system administrator for assistance.</font><BR>"
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else if(!SQLquery)
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dat += "<font color=red><b>ERROR</b>: Malformed search request. Please contact your system administrator for assistance.</font><BR>"
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else
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dat += "<table>"
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dat += "<tr><td>AUTHOR</td><td>TITLE</td><td>CATEGORY</td><td>SS<sup>13</sup>BN</td></tr>"
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var/DBQuery/query = dbcon.NewQuery(SQLquery)
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query.Execute()
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while(query.NextRow())
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var/author = query.item[1]
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var/title = query.item[2]
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var/category = query.item[3]
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var/id = query.item[4]
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dat += "<tr><td>[author]</td><td>[title]</td><td>[category]</td><td>[id]</td></tr>"
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dat += "</table><BR>"
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dbcon.Disconnect()
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dat += "<A href='?src=\ref[src];back=1'>\[Go Back\]</A><BR>"
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user << browse(dat, "window=publiclibrary")
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onclose(user, "publiclibrary")
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/obj/machinery/librarypubliccomp/Topic(href, href_list)
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if(href_list["settitle"])
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var/newtitle = input("Enter a title to search for:") as text|null
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if(newtitle)
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title = sanitize(newtitle)
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else
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title = null
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title = sanitizeSQL(title)
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if(href_list["setcategory"])
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var/newcategory = input("Choose a category to search for:") in list("Any", "Fiction", "Non-Fiction", "Adult", "Reference", "Religion")
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if(newcategory)
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category = sanitize(newcategory)
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else
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category = "Any"
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category = sanitizeSQL(category)
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if(href_list["setauthor"])
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var/newauthor = input("Enter an author to search for:") as text|null
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if(newauthor)
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author = sanitize(newauthor)
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else
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author = null
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author = sanitizeSQL(author)
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if(href_list["search"])
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SQLquery = "SELECT author, title, category, id FROM library WHERE "
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if(category == "Any")
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SQLquery += "author LIKE '%[author]%' AND title LIKE '%[title]%'"
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else
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SQLquery += "author LIKE '%[author]%' AND title LIKE '%[title]%' AND category='[category]'"
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screenstate = 1
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if(href_list["back"])
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screenstate = 0
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src.add_fingerprint(usr)
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src.updateUsrDialog()
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return
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// TODO: Make this an actual /obj/machinery/computer that can be crafted from circuit boards and such
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/obj/machinery/librarycomp
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name = "Check-In/Out Computer"
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icon = 'library.dmi'
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icon_state = "computer"
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anchored = 1
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density = 1
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var/arcanecheckout = 0
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var/screenstate = 0 // 0 - Main Menu, 1 - Inventory, 2 - Checked Out, 3 - Check Out a Book
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var/buffer_book
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var/buffer_mob
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var/upload_category = "Fiction"
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var/list/checkouts = list()
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var/list/inventory = list()
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var/checkoutperiod = 5 // In minutes
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var/obj/machinery/libraryscanner/scanner // Book scanner that will be used when uploading books to the Archive
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var/bibledelay = 0 // LOL NO SPAM (1 minute delay) -- Doohl
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/obj/machinery/librarycomp/attack_hand(var/mob/user as mob)
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usr.machine = src
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var/dat = "<HEAD><TITLE>Book Inventory Management</TITLE></HEAD><BODY>\n" // <META HTTP-EQUIV='Refresh' CONTENT='10'>
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switch(screenstate)
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if(0)
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// Main Menu
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dat += "<A href='?src=\ref[src];switchscreen=1'>1. View General Inventory</A><BR>"
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dat += "<A href='?src=\ref[src];switchscreen=2'>2. View Checked Out Inventory</A><BR>"
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dat += "<A href='?src=\ref[src];switchscreen=3'>3. Check out a Book</A><BR>"
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dat += "<A href='?src=\ref[src];switchscreen=4'>4. Connect to External Archive</A><BR>"
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dat += "<A href='?src=\ref[src];switchscreen=5'>5. Upload New Title to Archive</A><BR>"
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dat += "<A href='?src=\ref[src];switchscreen=6'>6. Print a Bible</A><BR>"
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if(src.emagged)
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dat += "<A href='?src=\ref[src];switchscreen=7'>7. Access the Forbidden Lore Vault</A><BR>"
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if(src.arcanecheckout)
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new /obj/item/weapon/tome(src.loc)
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user << "<span class='warning'>Your sanity barely endures the seconds spent in the vault's browsing window. The only thing to remind you of this when you stop browsing is a dusty old tome sitting on the desk. You don't really remember printing it.</span>"
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user.visible_message("[user] stares at the blank screen for a few moments, his expression frozen in fear. When he finally awakens from it, he looks a lot older.", 2)
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src.arcanecheckout = 0
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if(1)
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// Inventory
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dat += "<H3>Inventory</H3><BR>"
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for(var/obj/item/weapon/book/b in inventory)
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dat += "[b.name] <A href='?src=\ref[src];delbook=\ref[b]'>(Delete)</A><BR>"
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dat += "<A href='?src=\ref[src];switchscreen=0'>(Return to main menu)</A><BR>"
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if(2)
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// Checked Out
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dat += "<h3>Checked Out Books</h3><BR>"
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for(var/datum/borrowbook/b in checkouts)
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var/timetaken = world.time - b.getdate
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//timetaken *= 10
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timetaken /= 600
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timetaken = round(timetaken)
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var/timedue = b.duedate - world.time
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//timedue *= 10
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timedue /= 600
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if(timedue <= 0)
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timedue = "<font color=red><b>(OVERDUE)</b> [timedue]</font>"
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else
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timedue = round(timedue)
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dat += "\"[b.bookname]\", Checked out to: [b.mobname]<BR>--- Taken: [timetaken] minutes ago, Due: in [timedue] minutes<BR>"
|
|
dat += "<A href='?src=\ref[src];checkin=\ref[b]'>(Check In)</A><BR><BR>"
|
|
dat += "<A href='?src=\ref[src];switchscreen=0'>(Return to main menu)</A><BR>"
|
|
if(3)
|
|
// Check Out a Book
|
|
dat += "<h3>Check Out a Book</h3><BR>"
|
|
dat += "Book: [src.buffer_book] "
|
|
dat += "<A href='?src=\ref[src];editbook=1'>\[Edit\]</A><BR>"
|
|
dat += "Recipient: [src.buffer_mob] "
|
|
dat += "<A href='?src=\ref[src];editmob=1'>\[Edit\]</A><BR>"
|
|
dat += "Checkout Date : [world.time/600]<BR>"
|
|
dat += "Due Date: [(world.time + checkoutperiod)/600]<BR>"
|
|
dat += "(Checkout Period: [checkoutperiod] minutes) (<A href='?src=\ref[src];increasetime=1'>+</A>/<A href='?src=\ref[src];decreasetime=1'>-</A>)"
|
|
dat += "<A href='?src=\ref[src];checkout=1'>(Commit Entry)</A><BR>"
|
|
dat += "<A href='?src=\ref[src];switchscreen=0'>(Return to main menu)</A><BR>"
|
|
if(4)
|
|
dat += "<h3>External Archive</h3>"
|
|
var/DBConnection/dbcon = new()
|
|
dbcon.Connect("dbi:mysql:[sqldb]:[sqladdress]:[sqlport]","[sqllogin]","[sqlpass]")
|
|
if(!dbcon.IsConnected())
|
|
dat += "<font color=red><b>ERROR</b>: Unable to contact External Archive. Please contact your system administrator for assistance.</font>"
|
|
else
|
|
dat += "<A href='?src=\ref[src];orderbyid=1'>(Order book by SS<sup>13</sup>BN)</A><BR><BR>"
|
|
dat += "<table>"
|
|
dat += "<tr><td>AUTHOR</td><td>TITLE</td><td>CATEGORY</td><td></td></tr>"
|
|
|
|
var/DBQuery/query = dbcon.NewQuery("SELECT id, author, title, category FROM library")
|
|
query.Execute()
|
|
|
|
while(query.NextRow())
|
|
var/id = query.item[1]
|
|
var/author = query.item[2]
|
|
var/title = query.item[3]
|
|
var/category = query.item[4]
|
|
dat += "<tr><td>[author]</td><td>[title]</td><td>[category]</td><td><A href='?src=\ref[src];targetid=[id]'>\[Order\]</A></td></tr>"
|
|
dat += "</table><BR>"
|
|
dat += "<A href='?src=\ref[src];switchscreen=0'>(Return to main menu)</A><BR>"
|
|
dbcon.Disconnect()
|
|
if(5)
|
|
dat += "<H3>Upload a New Title</H3>"
|
|
if(!scanner)
|
|
for(var/obj/machinery/libraryscanner/S in range(9))
|
|
scanner = S
|
|
break
|
|
if(!scanner)
|
|
dat += "<FONT color=red>No scanner found within wireless network range.</FONT><BR>"
|
|
else if(!scanner.cache)
|
|
dat += "<FONT color=red>No data found in scanner memory.</FONT><BR>"
|
|
else
|
|
dat += "<TT>Data marked for upload...</TT><BR>"
|
|
dat += "<TT>Title: </TT>[scanner.cache.name]<BR>"
|
|
if(!scanner.cache.author)
|
|
scanner.cache.author = "Anonymous"
|
|
dat += "<TT>Author: </TT><A href='?src=\ref[src];setauthor=1'>[scanner.cache.author]</A><BR>"
|
|
dat += "<TT>Category: </TT><A href='?src=\ref[src];setcategory=1'>[upload_category]</A><BR>"
|
|
dat += "<A href='?src=\ref[src];upload=1'>\[Upload\]</A><BR>"
|
|
dat += "<A href='?src=\ref[src];switchscreen=0'>(Return to main menu)</A><BR>"
|
|
if(7)
|
|
dat += "<h3>Accessing Forbidden Lore Vault v 1.3</h3>"
|
|
dat += "Are you absolutely sure you want to proceed? EldritchTomes Inc. takes no responsibilities for loss of sanity resulting from this action.<p>"
|
|
dat += "<A href='?src=\ref[src];arccheckout=1'>Yes.</A><BR>"
|
|
dat += "<A href='?src=\ref[src];switchscreen=0'>No.</A><BR>"
|
|
|
|
//dat += "<A HREF='?src=\ref[user];mach_close=library'>Close</A><br><br>"
|
|
user << browse(dat, "window=library")
|
|
onclose(user, "library")
|
|
|
|
/obj/machinery/librarycomp/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
if (src.density && istype(W, /obj/item/weapon/card/emag))
|
|
src.emagged = 1
|
|
if(istype(W, /obj/item/weapon/barcodescanner))
|
|
var/obj/item/weapon/barcodescanner/scanner = W
|
|
scanner.computer = src
|
|
user << "[scanner]'s associated machine has been set to [src]."
|
|
for (var/mob/V in hearers(src))
|
|
V.show_message("[src] lets out a low, short blip.", 2)
|
|
else
|
|
..()
|
|
|
|
/obj/machinery/librarycomp/Topic(href, href_list)
|
|
if(href_list["switchscreen"])
|
|
switch(href_list["switchscreen"])
|
|
if("0")
|
|
screenstate = 0
|
|
if("1")
|
|
screenstate = 1
|
|
if("2")
|
|
screenstate = 2
|
|
if("3")
|
|
screenstate = 3
|
|
if("4")
|
|
screenstate = 4
|
|
if("5")
|
|
screenstate = 5
|
|
if("6")
|
|
if(!bibledelay)
|
|
|
|
var/obj/item/weapon/storage/bible/B = new /obj/item/weapon/storage/bible(src.loc)
|
|
if(ticker && ( ticker.Bible_icon_state && ticker.Bible_item_state) )
|
|
B.icon_state = ticker.Bible_icon_state
|
|
B.item_state = ticker.Bible_item_state
|
|
B.name = ticker.Bible_name
|
|
B.deity_name = ticker.Bible_deity_name
|
|
|
|
bibledelay = 1
|
|
spawn(60)
|
|
bibledelay = 0
|
|
|
|
else
|
|
for (var/mob/V in hearers(src))
|
|
V.show_message("<b>[src]</b>'s monitor flashes, \"Bible printer currently unavailable, please wait a moment.\"")
|
|
|
|
if("7")
|
|
screenstate = 7
|
|
if(href_list["arccheckout"])
|
|
if(src.emagged)
|
|
src.arcanecheckout = 1
|
|
src.screenstate = 0
|
|
if(href_list["increasetime"])
|
|
checkoutperiod += 1
|
|
if(href_list["decreasetime"])
|
|
checkoutperiod -= 1
|
|
if(checkoutperiod < 1)
|
|
checkoutperiod = 1
|
|
if(href_list["editbook"])
|
|
buffer_book = copytext(sanitize(input("Enter the book's title:") as text|null),1,MAX_MESSAGE_LEN)
|
|
if(href_list["editmob"])
|
|
buffer_mob = copytext(sanitize(input("Enter the recipient's name:") as text|null),1,MAX_NAME_LEN)
|
|
if(href_list["checkout"])
|
|
var/datum/borrowbook/b = new /datum/borrowbook
|
|
b.bookname = sanitize(buffer_book)
|
|
b.mobname = sanitize(buffer_mob)
|
|
b.getdate = world.time
|
|
b.duedate = world.time + (checkoutperiod * 600)
|
|
checkouts.Add(b)
|
|
if(href_list["checkin"])
|
|
var/datum/borrowbook/b = locate(href_list["checkin"])
|
|
checkouts.Remove(b)
|
|
if(href_list["delbook"])
|
|
var/obj/item/weapon/book/b = locate(href_list["delbook"])
|
|
inventory.Remove(b)
|
|
if(href_list["setauthor"])
|
|
var/newauthor = copytext(sanitize(input("Enter the author's name: ") as text|null),1,MAX_MESSAGE_LEN)
|
|
if(newauthor)
|
|
scanner.cache.author = newauthor
|
|
if(href_list["setcategory"])
|
|
var/newcategory = input("Choose a category: ") in list("Fiction", "Non-Fiction", "Adult", "Reference", "Religion")
|
|
if(newcategory)
|
|
upload_category = newcategory
|
|
if(href_list["upload"])
|
|
if(scanner)
|
|
if(scanner.cache)
|
|
var/choice = input("Are you certain you wish to upload this title to the Archive?") in list("Confirm", "Abort")
|
|
if(choice == "Confirm")
|
|
var/DBConnection/dbcon = new()
|
|
dbcon.Connect("dbi:mysql:[sqldb]:[sqladdress]:[sqlport]","[sqllogin]","[sqlpass]")
|
|
if(!dbcon.IsConnected())
|
|
alert("Connection to Archive has been severed. Aborting.")
|
|
else
|
|
/*
|
|
var/sqltitle = dbcon.Quote(scanner.cache.name)
|
|
var/sqlauthor = dbcon.Quote(scanner.cache.author)
|
|
var/sqlcontent = dbcon.Quote(scanner.cache.dat)
|
|
var/sqlcategory = dbcon.Quote(upload_category)
|
|
*/
|
|
var/sqltitle = sanitizeSQL(scanner.cache.name)
|
|
var/sqlauthor = sanitizeSQL(scanner.cache.author)
|
|
var/sqlcontent = sanitizeSQL(scanner.cache.dat)
|
|
var/sqlcategory = sanitizeSQL(upload_category)
|
|
var/DBQuery/query = dbcon.NewQuery("INSERT INTO library (author, title, content, category) VALUES ('[sqlauthor]', '[sqltitle]', '[sqlcontent]', '[sqlcategory]')")
|
|
if(!query.Execute())
|
|
usr << query.ErrorMsg()
|
|
else
|
|
log_game("[usr.name]/[usr.key] has uploaded the book titled [scanner.cache.name], [length(scanner.cache.dat)] signs")
|
|
alert("Upload Complete.")
|
|
dbcon.Disconnect()
|
|
if(href_list["targetid"])
|
|
|
|
|
|
|
|
|
|
var/sqlid = sanitizeSQL(href_list["targetid"])
|
|
var/DBConnection/dbcon = new()
|
|
dbcon.Connect("dbi:mysql:[sqldb]:[sqladdress]:[sqlport]","[sqllogin]","[sqlpass]")
|
|
if(!dbcon.IsConnected())
|
|
alert("Connection to Archive has been severed. Aborting.")
|
|
if(bibledelay)
|
|
for (var/mob/V in hearers(src))
|
|
V.show_message("<b>[src]</b>'s monitor flashes, \"Printer unavailable. Please allow a short time before attempting to print.\"")
|
|
else
|
|
bibledelay = 1
|
|
spawn(60)
|
|
bibledelay = 0
|
|
var/DBQuery/query = dbcon.NewQuery("SELECT * FROM library WHERE id=\"[sqlid]\"")
|
|
query.Execute()
|
|
|
|
while(query.NextRow())
|
|
var/author = query.item[2]
|
|
var/title = query.item[3]
|
|
var/content = query.item[4]
|
|
var/obj/item/weapon/book/B = new(src.loc)
|
|
B.name = "Book: [title]"
|
|
B.title = title
|
|
B.author = author
|
|
B.dat = content
|
|
B.icon_state = "book[rand(1,7)]"
|
|
src.visible_message("[src]'s printer hums as it produces a completely bound book. How did it do that?")
|
|
break
|
|
dbcon.Disconnect()
|
|
if(href_list["orderbyid"])
|
|
var/orderid = input("Enter your order:") as num|null
|
|
if(orderid)
|
|
orderid = sanitizeSQL(orderid)
|
|
var/nhref = "src=\ref[src];targetid=[orderid]"
|
|
spawn() src.Topic(nhref, params2list(nhref), src)
|
|
src.add_fingerprint(usr)
|
|
src.updateUsrDialog()
|
|
return
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/obj/machinery/libraryscanner
|
|
name = "scanner"
|
|
icon = 'library.dmi'
|
|
icon_state = "bigscanner"
|
|
anchored = 1
|
|
density = 1
|
|
var/obj/item/weapon/book/cache // Last scanned book
|
|
|
|
|
|
|
|
/obj/machinery/libraryscanner/attackby(var/obj/O as obj, var/mob/user as mob)
|
|
if(istype(O, /obj/item/weapon/book))
|
|
user.drop_item()
|
|
O.loc = src
|
|
|
|
|
|
/obj/machinery/libraryscanner/attack_hand(var/mob/user as mob)
|
|
usr.machine = src
|
|
var/dat = "<HEAD><TITLE>Scanner Control Interface</TITLE></HEAD><BODY>\n" // <META HTTP-EQUIV='Refresh' CONTENT='10'>
|
|
if(cache)
|
|
dat += "<FONT color=#005500>Data stored in memory.</FONT><BR>"
|
|
else
|
|
dat += "No data stored in memory.<BR>"
|
|
dat += "<A href='?src=\ref[src];scan=1'>\[Scan\]</A>"
|
|
if(cache)
|
|
dat += " <A href='?src=\ref[src];clear=1'>\[Clear Memory\]</A><BR><BR><A href='?src=\ref[src];eject=1'>\[Remove Book\]</A>"
|
|
else
|
|
dat += "<BR>"
|
|
user << browse(dat, "window=scanner")
|
|
onclose(user, "scanner")
|
|
|
|
/obj/machinery/libraryscanner/Topic(href, href_list)
|
|
if(href_list["scan"])
|
|
for(var/obj/item/weapon/book/B in contents)
|
|
cache = B
|
|
break
|
|
if(href_list["clear"])
|
|
cache = null
|
|
if(href_list["eject"])
|
|
for(var/obj/item/weapon/book/B in contents)
|
|
B.loc = src.loc
|
|
src.add_fingerprint(usr)
|
|
src.updateUsrDialog()
|
|
return
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/obj/machinery/bookbinder
|
|
name = "Book Binder"
|
|
icon = 'library.dmi'
|
|
icon_state = "binder"
|
|
anchored = 1
|
|
density = 1
|
|
|
|
attackby(var/obj/O as obj, var/mob/user as mob)
|
|
if(istype(O, /obj/item/weapon/paper))
|
|
user.drop_item()
|
|
O.loc = src
|
|
user.visible_message("[user] loads some paper into [src].", "You load some paper into [src].")
|
|
src.visible_message("[src] begins to hum as it warms up its printing drums.")
|
|
sleep(rand(200,400))
|
|
src.visible_message("[src] whirs as it prints and binds a new book.")
|
|
var/obj/item/weapon/book/b = new(src.loc)
|
|
b.dat = O:info
|
|
b.name = "Print Job #" + "[rand(100, 999)]"
|
|
b.icon_state = "book[rand(1,7)]"
|
|
del(O)
|
|
else
|
|
..()
|