Files
CHOMPStation2/code/game/magic/library.dm
petethegoat@gmail.com f2f3c6bebf Updated toilets, urinals, and showers with NEW features.
The shower path has changed!
From /obj/structure/shower to /obj/machinery/shower

Made bookcases appear empty if they have no books, and fill up as more books are placed in them.

Updated do_after() to have an extra var that determines if the user is required to keep the item in the active hand. This is only used in swirlies at the moment.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3684 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-27 16:31:08 +00:00

773 lines
26 KiB
Plaintext

//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
//*******************************
//
// Library SQL Configuration
//
//*******************************
// Deprecated! See global.dm for new SQL config vars -- TLE
/*
#define SQL_ADDRESS ""
#define SQL_DB ""
#define SQL_PORT "3306"
#define SQL_LOGIN ""
#define SQL_PASS ""
*/
//*******************************
// Requires Dantom.DB library ( http://www.byond.com/developer/Dantom/DB )
/*
The Library
------------
A place for the crew to go, relax, and enjoy a good book.
Aspiring authors can even self publish and, if they're lucky
convince the on-staff Librarian to submit it to the Archives
to be chronicled in history forever - some say even persisting
through alternate dimensions.
Written by TLE for /tg/station 13
Feel free to use this as you like. Some credit would be cool.
Check us out at http://nanotrasen.com/ if you're so inclined.
*/
// CONTAINS:
// Objects:
// - bookcase
// - book
// - barcode scanner
// Machinery:
// - library computer
// - visitor's computer
// - book binder
// - book scanner
// Datum:
// - borrowbook
// Ideas for the future
// ---------------------
// - Visitor's computer should be able to search the current in-round library inventory (that the Librarian has stocked and checked in)
// -- Give computer other features like an Instant Messenger application, or the ability to edit, save, and print documents.
// - Admin interface directly tied to the Archive DB. Right now there's no way to delete uploaded books in-game.
// -- If this gets implemented, allow Librarians to "tag" or "suggest" books to be deleted. The DB ID of the tagged books gets saved to a text file (or another table in the DB maybe?).
// The admin interface would automatically take these IDs and SELECT them all from the DB to be displayed along with a Delete link to drop the row from the table.
// - When the game sets up and the round begins, have it automatically pick random books from the DB to populate the library with. Even if the Librarian is a useless fuck there are at least a few books around.
// - Allow books to be "hollowed out" like the Chaplain's Bible, allowing you to store one pocket-sized item inside.
// - Make books/book cases burn when exposed to flame.
// - Make book binder hackable.
// - Books shouldn't print straight from the library computer. Make it synch with a machine like the book binder to print instead. This should consume some sort of resource.
// Run all strings to be used in an SQL query through this proc first to properly escape out injection attempts.
/proc/sanitizeSQL(var/t as text)
var/sanitized_text = dd_replacetext(t, "'", "\\'")
sanitized_text = dd_replacetext(sanitized_text, "\"", "\\\"")
return sanitized_text
/obj/structure/bookcase
name = "bookcase"
icon = 'library.dmi'
icon_state = "book-0"
anchored = 1
density = 1
opacity = 1
/obj/structure/bookcase/attackby(obj/O as obj, mob/user as mob)
if(istype(O, /obj/item/weapon/book))
user.drop_item()
O.loc = src
update_icon()
else if(istype(O, /obj/item/weapon/pen))
var/newname = copytext(sanitize(input("What would you like to title this bookshelf?") as text|null),1,MAX_MESSAGE_LEN)
if(!newname)
return
else
name = ("bookcase ([sanitize(newname)])")
else
..()
/obj/structure/bookcase/attack_hand(var/mob/user as mob)
if(contents.len)
var/obj/item/weapon/book/choice = input("Which book would you like to remove from the shelf?") in contents as obj|null
if(choice)
if(ishuman(user))
if(!user.get_active_hand())
user.put_in_hand(choice)
else
choice.loc = get_turf(src)
update_icon()
/obj/structure/bookcase/ex_act(severity)
switch(severity)
if(1.0)
for(var/obj/item/weapon/book/b in contents)
del(b)
del(src)
return
if(2.0)
for(var/obj/item/weapon/book/b in contents)
if (prob(50)) b.loc = (get_turf(src))
else del(b)
del(src)
return
if(3.0)
if (prob(50))
for(var/obj/item/weapon/book/b in contents)
b.loc = (get_turf(src))
del(src)
return
else
return
/obj/structure/bookcase/update_icon()
if(contents.len < 5)
icon_state = "book-[contents.len]"
else
icon_state = "book-5"
/obj/structure/bookcase/manuals/medical
name = "Medical Manuals bookcase"
New()
..()
new /obj/item/weapon/book/manual/medical_cloning(src)
update_icon()
/obj/structure/bookcase/manuals/engineering
name = "Engineering Manuals bookcase"
New()
..()
new /obj/item/weapon/book/manual/engineering_construction(src)
new /obj/item/weapon/book/manual/engineering_particle_accelerator(src)
new /obj/item/weapon/book/manual/engineering_hacking(src)
new /obj/item/weapon/book/manual/engineering_guide(src)
new /obj/item/weapon/book/manual/engineering_singularity_safety(src)
new /obj/item/weapon/book/manual/robotics_cyborgs(src)
update_icon()
/obj/structure/bookcase/manuals/research_and_development
name = "R&D Manuals bookcase"
New()
..()
new /obj/item/weapon/book/manual/research_and_development(src)
update_icon()
/obj/item/weapon/book
name = "book"
icon = 'library.dmi'
icon_state ="book"
throw_speed = 1
throw_range = 5
w_class = 1.0
flags = FPRINT | TABLEPASS
var/dat // Actual page content
var/due_date = 0 // Game time in 1/10th seconds
var/author // Who wrote the thing, can be changed by pen or PC. It is not automatically assigned
var/unique = 0 // 0 - Normal book, 1 - Should not be treated as normal book, unable to be copied, unable to be modified
var/title // The real name of the book.
attack_self(var/mob/user as mob)
if(src.dat)
user << browse("<TT><I>Penned by [author].</I></TT> <BR>" + "[dat]", "window=book")
user.visible_message("[user] opens a book titled \"[src.title]\" and begins reading intently.")
onclose(user, "book")
else
user << "This book is completely blank!"
attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/pen))
if(unique)
user << "These pages don't seem to take the ink well. Looks like you can't modify it."
return
var/choice = input("What would you like to change?") in list("Title", "Contents", "Author", "Cancel")
switch(choice)
if("Title")
var/title = copytext(sanitize(input("Write a new title:") as text|null),1,MAX_MESSAGE_LEN)
if(!title)
return
else if("Contents")
var/content = strip_html(input("Write your book's contents (HTML NOT allowed):"),8192) as message|null
if(!content)
return
else
src.dat += content
else if("Author")
var/nauthor = copytext(sanitize(input("Write the author's name:") as text|null),1,MAX_NAME_LEN)
if(!nauthor)
return
else
src.author = sanitize(nauthor)
else
return
else if(istype(W, /obj/item/weapon/barcodescanner))
var/obj/item/weapon/barcodescanner/scanner = W
if(!scanner.computer)
user << "[W]'s screen flashes: 'No associated computer found!'"
else
switch(scanner.mode)
if(0)
scanner.book = src
user << "[W]'s screen flashes: 'Book stored in buffer.'"
if(1)
scanner.book = src
scanner.computer.buffer_book = src.name
user << "[W]'s screen flashes: 'Book stored in buffer. Book title stored in associated computer buffer.'"
if(2)
scanner.book = src
for(var/datum/borrowbook/b in scanner.computer.checkouts)
if(b.bookname == src.name)
scanner.computer.checkouts.Remove(b)
user << "[W]'s screen flashes: 'Book stored in buffer. Book has been checked in.'"
return
user << "[W]'s screen flashes: 'Book stored in buffer. No active check-out record found for current title.'"
if(3)
scanner.book = src
for(var/obj/item/weapon/book in scanner.computer.inventory)
if(book == src)
user << "[W]'s screen flashes: 'Book stored in buffer. Title already present in inventory, aborting to avoid duplicate entry.'"
return
scanner.computer.inventory.Add(src)
user << "[W]'s screen flashes: 'Book stored in buffer. Title added to general inventory.'"
else
..()
/obj/item/weapon/barcodescanner
name = "barcode scanner"
icon = 'library.dmi'
icon_state ="scanner"
throw_speed = 1
throw_range = 5
w_class = 1.0
flags = FPRINT | TABLEPASS
var/obj/machinery/librarycomp/computer // Associated computer - Modes 1 to 3 use this
var/obj/item/weapon/book/book // Currently scanned book
var/mode = 0 // 0 - Scan only, 1 - Scan and Set Buffer, 2 - Scan and Attempt to Check In, 3 - Scan and Attempt to Add to Inventory
attack_self(mob/user as mob)
mode += 1
if(mode > 3)
mode = 0
user << "[src] Status Display:"
var/modedesc
switch(mode)
if(0)
modedesc = "Scan book to local buffer."
if(1)
modedesc = "Scan book to local buffer and set associated computer buffer to match."
if(2)
modedesc = "Scan book to local buffer, attempt to check in scanned book."
if(3)
modedesc = "Scan book to local buffer, attempt to add book to general inventory."
else
modedesc = "ERROR"
user << " - Mode [mode] : [modedesc]"
if(src.computer)
user << "<font color=green>Computer has been associated with this unit.</font>"
else
user << "<font color=red>No associated computer found. Only local scans will function properly.</font>"
user << "\n"
datum/borrowbook // Datum used to keep track of who has borrowed what when and for how long.
var/bookname
var/mobname
var/getdate
var/duedate
/obj/machinery/librarypubliccomp
name = "visitor computer"
icon = 'library.dmi'
icon_state = "computer"
anchored = 1
density = 1
var/screenstate = 0
var/title
var/category = "Any"
var/author
var/SQLquery
/obj/machinery/librarypubliccomp/attack_hand(var/mob/user as mob)
usr.machine = src
var/dat = "<HEAD><TITLE>Library Visitor</TITLE></HEAD><BODY>\n" // <META HTTP-EQUIV='Refresh' CONTENT='10'>
switch(screenstate)
if(0)
dat += "<h2>Search Settings</h2><br>"
dat += "<A href='?src=\ref[src];settitle=1'>Filter by Title: [title]</A><BR>"
dat += "<A href='?src=\ref[src];setcategory=1'>Filter by Category: [category]</A><BR>"
dat += "<A href='?src=\ref[src];setauthor=1'>Filter by Author: [author]</A><BR>"
dat += "<A href='?src=\ref[src];search=1'>\[Start Search\]</A><BR>"
if(1)
var/DBConnection/dbcon = new()
dbcon.Connect("dbi:mysql:[sqldb]:[sqladdress]:[sqlport]","[sqllogin]","[sqlpass]")
if(!dbcon.IsConnected())
dat += "<font color=red><b>ERROR</b>: Unable to contact External Archive. Please contact your system administrator for assistance.</font><BR>"
else if(!SQLquery)
dat += "<font color=red><b>ERROR</b>: Malformed search request. Please contact your system administrator for assistance.</font><BR>"
else
dat += "<table>"
dat += "<tr><td>AUTHOR</td><td>TITLE</td><td>CATEGORY</td><td>SS<sup>13</sup>BN</td></tr>"
var/DBQuery/query = dbcon.NewQuery(SQLquery)
query.Execute()
while(query.NextRow())
var/author = query.item[1]
var/title = query.item[2]
var/category = query.item[3]
var/id = query.item[4]
dat += "<tr><td>[author]</td><td>[title]</td><td>[category]</td><td>[id]</td></tr>"
dat += "</table><BR>"
dbcon.Disconnect()
dat += "<A href='?src=\ref[src];back=1'>\[Go Back\]</A><BR>"
user << browse(dat, "window=publiclibrary")
onclose(user, "publiclibrary")
/obj/machinery/librarypubliccomp/Topic(href, href_list)
if(href_list["settitle"])
var/newtitle = input("Enter a title to search for:") as text|null
if(newtitle)
title = sanitize(newtitle)
else
title = null
title = sanitizeSQL(title)
if(href_list["setcategory"])
var/newcategory = input("Choose a category to search for:") in list("Any", "Fiction", "Non-Fiction", "Adult", "Reference", "Religion")
if(newcategory)
category = sanitize(newcategory)
else
category = "Any"
category = sanitizeSQL(category)
if(href_list["setauthor"])
var/newauthor = input("Enter an author to search for:") as text|null
if(newauthor)
author = sanitize(newauthor)
else
author = null
author = sanitizeSQL(author)
if(href_list["search"])
SQLquery = "SELECT author, title, category, id FROM library WHERE "
if(category == "Any")
SQLquery += "author LIKE '%[author]%' AND title LIKE '%[title]%'"
else
SQLquery += "author LIKE '%[author]%' AND title LIKE '%[title]%' AND category='[category]'"
screenstate = 1
if(href_list["back"])
screenstate = 0
src.add_fingerprint(usr)
src.updateUsrDialog()
return
// TODO: Make this an actual /obj/machinery/computer that can be crafted from circuit boards and such
/obj/machinery/librarycomp
name = "Check-In/Out Computer"
icon = 'library.dmi'
icon_state = "computer"
anchored = 1
density = 1
var/arcanecheckout = 0
var/screenstate = 0 // 0 - Main Menu, 1 - Inventory, 2 - Checked Out, 3 - Check Out a Book
var/buffer_book
var/buffer_mob
var/upload_category = "Fiction"
var/list/checkouts = list()
var/list/inventory = list()
var/checkoutperiod = 5 // In minutes
var/obj/machinery/libraryscanner/scanner // Book scanner that will be used when uploading books to the Archive
var/bibledelay = 0 // LOL NO SPAM (1 minute delay) -- Doohl
/obj/machinery/librarycomp/attack_hand(var/mob/user as mob)
usr.machine = src
var/dat = "<HEAD><TITLE>Book Inventory Management</TITLE></HEAD><BODY>\n" // <META HTTP-EQUIV='Refresh' CONTENT='10'>
switch(screenstate)
if(0)
// Main Menu
dat += "<A href='?src=\ref[src];switchscreen=1'>1. View General Inventory</A><BR>"
dat += "<A href='?src=\ref[src];switchscreen=2'>2. View Checked Out Inventory</A><BR>"
dat += "<A href='?src=\ref[src];switchscreen=3'>3. Check out a Book</A><BR>"
dat += "<A href='?src=\ref[src];switchscreen=4'>4. Connect to External Archive</A><BR>"
dat += "<A href='?src=\ref[src];switchscreen=5'>5. Upload New Title to Archive</A><BR>"
dat += "<A href='?src=\ref[src];switchscreen=6'>6. Print a Bible</A><BR>"
if(src.emagged)
dat += "<A href='?src=\ref[src];switchscreen=7'>7. Access the Forbidden Lore Vault</A><BR>"
if(src.arcanecheckout)
new /obj/item/weapon/tome(src.loc)
user << "<span class='warning'>Your sanity barely endures the seconds spent in the vault's browsing window. The only thing to remind you of this when you stop browsing is a dusty old tome sitting on the desk. You don't really remember printing it.</span>"
user.visible_message("[user] stares at the blank screen for a few moments, his expression frozen in fear. When he finally awakens from it, he looks a lot older.", 2)
src.arcanecheckout = 0
if(1)
// Inventory
dat += "<H3>Inventory</H3><BR>"
for(var/obj/item/weapon/book/b in inventory)
dat += "[b.name] <A href='?src=\ref[src];delbook=\ref[b]'>(Delete)</A><BR>"
dat += "<A href='?src=\ref[src];switchscreen=0'>(Return to main menu)</A><BR>"
if(2)
// Checked Out
dat += "<h3>Checked Out Books</h3><BR>"
for(var/datum/borrowbook/b in checkouts)
var/timetaken = world.time - b.getdate
//timetaken *= 10
timetaken /= 600
timetaken = round(timetaken)
var/timedue = b.duedate - world.time
//timedue *= 10
timedue /= 600
if(timedue <= 0)
timedue = "<font color=red><b>(OVERDUE)</b> [timedue]</font>"
else
timedue = round(timedue)
dat += "\"[b.bookname]\", Checked out to: [b.mobname]<BR>--- Taken: [timetaken] minutes ago, Due: in [timedue] minutes<BR>"
dat += "<A href='?src=\ref[src];checkin=\ref[b]'>(Check In)</A><BR><BR>"
dat += "<A href='?src=\ref[src];switchscreen=0'>(Return to main menu)</A><BR>"
if(3)
// Check Out a Book
dat += "<h3>Check Out a Book</h3><BR>"
dat += "Book: [src.buffer_book] "
dat += "<A href='?src=\ref[src];editbook=1'>\[Edit\]</A><BR>"
dat += "Recipient: [src.buffer_mob] "
dat += "<A href='?src=\ref[src];editmob=1'>\[Edit\]</A><BR>"
dat += "Checkout Date : [world.time/600]<BR>"
dat += "Due Date: [(world.time + checkoutperiod)/600]<BR>"
dat += "(Checkout Period: [checkoutperiod] minutes) (<A href='?src=\ref[src];increasetime=1'>+</A>/<A href='?src=\ref[src];decreasetime=1'>-</A>)"
dat += "<A href='?src=\ref[src];checkout=1'>(Commit Entry)</A><BR>"
dat += "<A href='?src=\ref[src];switchscreen=0'>(Return to main menu)</A><BR>"
if(4)
dat += "<h3>External Archive</h3>"
var/DBConnection/dbcon = new()
dbcon.Connect("dbi:mysql:[sqldb]:[sqladdress]:[sqlport]","[sqllogin]","[sqlpass]")
if(!dbcon.IsConnected())
dat += "<font color=red><b>ERROR</b>: Unable to contact External Archive. Please contact your system administrator for assistance.</font>"
else
dat += "<A href='?src=\ref[src];orderbyid=1'>(Order book by SS<sup>13</sup>BN)</A><BR><BR>"
dat += "<table>"
dat += "<tr><td>AUTHOR</td><td>TITLE</td><td>CATEGORY</td><td></td></tr>"
var/DBQuery/query = dbcon.NewQuery("SELECT id, author, title, category FROM library")
query.Execute()
while(query.NextRow())
var/id = query.item[1]
var/author = query.item[2]
var/title = query.item[3]
var/category = query.item[4]
dat += "<tr><td>[author]</td><td>[title]</td><td>[category]</td><td><A href='?src=\ref[src];targetid=[id]'>\[Order\]</A></td></tr>"
dat += "</table><BR>"
dat += "<A href='?src=\ref[src];switchscreen=0'>(Return to main menu)</A><BR>"
dbcon.Disconnect()
if(5)
dat += "<H3>Upload a New Title</H3>"
if(!scanner)
for(var/obj/machinery/libraryscanner/S in range(9))
scanner = S
break
if(!scanner)
dat += "<FONT color=red>No scanner found within wireless network range.</FONT><BR>"
else if(!scanner.cache)
dat += "<FONT color=red>No data found in scanner memory.</FONT><BR>"
else
dat += "<TT>Data marked for upload...</TT><BR>"
dat += "<TT>Title: </TT>[scanner.cache.name]<BR>"
if(!scanner.cache.author)
scanner.cache.author = "Anonymous"
dat += "<TT>Author: </TT><A href='?src=\ref[src];setauthor=1'>[scanner.cache.author]</A><BR>"
dat += "<TT>Category: </TT><A href='?src=\ref[src];setcategory=1'>[upload_category]</A><BR>"
dat += "<A href='?src=\ref[src];upload=1'>\[Upload\]</A><BR>"
dat += "<A href='?src=\ref[src];switchscreen=0'>(Return to main menu)</A><BR>"
if(7)
dat += "<h3>Accessing Forbidden Lore Vault v 1.3</h3>"
dat += "Are you absolutely sure you want to proceed? EldritchTomes Inc. takes no responsibilities for loss of sanity resulting from this action.<p>"
dat += "<A href='?src=\ref[src];arccheckout=1'>Yes.</A><BR>"
dat += "<A href='?src=\ref[src];switchscreen=0'>No.</A><BR>"
//dat += "<A HREF='?src=\ref[user];mach_close=library'>Close</A><br><br>"
user << browse(dat, "window=library")
onclose(user, "library")
/obj/machinery/librarycomp/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (src.density && istype(W, /obj/item/weapon/card/emag))
src.emagged = 1
if(istype(W, /obj/item/weapon/barcodescanner))
var/obj/item/weapon/barcodescanner/scanner = W
scanner.computer = src
user << "[scanner]'s associated machine has been set to [src]."
for (var/mob/V in hearers(src))
V.show_message("[src] lets out a low, short blip.", 2)
else
..()
/obj/machinery/librarycomp/Topic(href, href_list)
if(href_list["switchscreen"])
switch(href_list["switchscreen"])
if("0")
screenstate = 0
if("1")
screenstate = 1
if("2")
screenstate = 2
if("3")
screenstate = 3
if("4")
screenstate = 4
if("5")
screenstate = 5
if("6")
if(!bibledelay)
var/obj/item/weapon/storage/bible/B = new /obj/item/weapon/storage/bible(src.loc)
if(ticker && ( ticker.Bible_icon_state && ticker.Bible_item_state) )
B.icon_state = ticker.Bible_icon_state
B.item_state = ticker.Bible_item_state
B.name = ticker.Bible_name
B.deity_name = ticker.Bible_deity_name
bibledelay = 1
spawn(60)
bibledelay = 0
else
for (var/mob/V in hearers(src))
V.show_message("<b>[src]</b>'s monitor flashes, \"Bible printer currently unavailable, please wait a moment.\"")
if("7")
screenstate = 7
if(href_list["arccheckout"])
if(src.emagged)
src.arcanecheckout = 1
src.screenstate = 0
if(href_list["increasetime"])
checkoutperiod += 1
if(href_list["decreasetime"])
checkoutperiod -= 1
if(checkoutperiod < 1)
checkoutperiod = 1
if(href_list["editbook"])
buffer_book = copytext(sanitize(input("Enter the book's title:") as text|null),1,MAX_MESSAGE_LEN)
if(href_list["editmob"])
buffer_mob = copytext(sanitize(input("Enter the recipient's name:") as text|null),1,MAX_NAME_LEN)
if(href_list["checkout"])
var/datum/borrowbook/b = new /datum/borrowbook
b.bookname = sanitize(buffer_book)
b.mobname = sanitize(buffer_mob)
b.getdate = world.time
b.duedate = world.time + (checkoutperiod * 600)
checkouts.Add(b)
if(href_list["checkin"])
var/datum/borrowbook/b = locate(href_list["checkin"])
checkouts.Remove(b)
if(href_list["delbook"])
var/obj/item/weapon/book/b = locate(href_list["delbook"])
inventory.Remove(b)
if(href_list["setauthor"])
var/newauthor = copytext(sanitize(input("Enter the author's name: ") as text|null),1,MAX_MESSAGE_LEN)
if(newauthor)
scanner.cache.author = newauthor
if(href_list["setcategory"])
var/newcategory = input("Choose a category: ") in list("Fiction", "Non-Fiction", "Adult", "Reference", "Religion")
if(newcategory)
upload_category = newcategory
if(href_list["upload"])
if(scanner)
if(scanner.cache)
var/choice = input("Are you certain you wish to upload this title to the Archive?") in list("Confirm", "Abort")
if(choice == "Confirm")
var/DBConnection/dbcon = new()
dbcon.Connect("dbi:mysql:[sqldb]:[sqladdress]:[sqlport]","[sqllogin]","[sqlpass]")
if(!dbcon.IsConnected())
alert("Connection to Archive has been severed. Aborting.")
else
/*
var/sqltitle = dbcon.Quote(scanner.cache.name)
var/sqlauthor = dbcon.Quote(scanner.cache.author)
var/sqlcontent = dbcon.Quote(scanner.cache.dat)
var/sqlcategory = dbcon.Quote(upload_category)
*/
var/sqltitle = sanitizeSQL(scanner.cache.name)
var/sqlauthor = sanitizeSQL(scanner.cache.author)
var/sqlcontent = sanitizeSQL(scanner.cache.dat)
var/sqlcategory = sanitizeSQL(upload_category)
var/DBQuery/query = dbcon.NewQuery("INSERT INTO library (author, title, content, category) VALUES ('[sqlauthor]', '[sqltitle]', '[sqlcontent]', '[sqlcategory]')")
if(!query.Execute())
usr << query.ErrorMsg()
else
log_game("[usr.name]/[usr.key] has uploaded the book titled [scanner.cache.name], [length(scanner.cache.dat)] signs")
alert("Upload Complete.")
dbcon.Disconnect()
if(href_list["targetid"])
var/sqlid = sanitizeSQL(href_list["targetid"])
var/DBConnection/dbcon = new()
dbcon.Connect("dbi:mysql:[sqldb]:[sqladdress]:[sqlport]","[sqllogin]","[sqlpass]")
if(!dbcon.IsConnected())
alert("Connection to Archive has been severed. Aborting.")
if(bibledelay)
for (var/mob/V in hearers(src))
V.show_message("<b>[src]</b>'s monitor flashes, \"Printer unavailable. Please allow a short time before attempting to print.\"")
else
bibledelay = 1
spawn(60)
bibledelay = 0
var/DBQuery/query = dbcon.NewQuery("SELECT * FROM library WHERE id=\"[sqlid]\"")
query.Execute()
while(query.NextRow())
var/author = query.item[2]
var/title = query.item[3]
var/content = query.item[4]
var/obj/item/weapon/book/B = new(src.loc)
B.name = "Book: [title]"
B.title = title
B.author = author
B.dat = content
B.icon_state = "book[rand(1,7)]"
src.visible_message("[src]'s printer hums as it produces a completely bound book. How did it do that?")
break
dbcon.Disconnect()
if(href_list["orderbyid"])
var/orderid = input("Enter your order:") as num|null
if(orderid)
orderid = sanitizeSQL(orderid)
var/nhref = "src=\ref[src];targetid=[orderid]"
spawn() src.Topic(nhref, params2list(nhref), src)
src.add_fingerprint(usr)
src.updateUsrDialog()
return
/obj/machinery/libraryscanner
name = "scanner"
icon = 'library.dmi'
icon_state = "bigscanner"
anchored = 1
density = 1
var/obj/item/weapon/book/cache // Last scanned book
/obj/machinery/libraryscanner/attackby(var/obj/O as obj, var/mob/user as mob)
if(istype(O, /obj/item/weapon/book))
user.drop_item()
O.loc = src
/obj/machinery/libraryscanner/attack_hand(var/mob/user as mob)
usr.machine = src
var/dat = "<HEAD><TITLE>Scanner Control Interface</TITLE></HEAD><BODY>\n" // <META HTTP-EQUIV='Refresh' CONTENT='10'>
if(cache)
dat += "<FONT color=#005500>Data stored in memory.</FONT><BR>"
else
dat += "No data stored in memory.<BR>"
dat += "<A href='?src=\ref[src];scan=1'>\[Scan\]</A>"
if(cache)
dat += " <A href='?src=\ref[src];clear=1'>\[Clear Memory\]</A><BR><BR><A href='?src=\ref[src];eject=1'>\[Remove Book\]</A>"
else
dat += "<BR>"
user << browse(dat, "window=scanner")
onclose(user, "scanner")
/obj/machinery/libraryscanner/Topic(href, href_list)
if(href_list["scan"])
for(var/obj/item/weapon/book/B in contents)
cache = B
break
if(href_list["clear"])
cache = null
if(href_list["eject"])
for(var/obj/item/weapon/book/B in contents)
B.loc = src.loc
src.add_fingerprint(usr)
src.updateUsrDialog()
return
/obj/machinery/bookbinder
name = "Book Binder"
icon = 'library.dmi'
icon_state = "binder"
anchored = 1
density = 1
attackby(var/obj/O as obj, var/mob/user as mob)
if(istype(O, /obj/item/weapon/paper))
user.drop_item()
O.loc = src
user.visible_message("[user] loads some paper into [src].", "You load some paper into [src].")
src.visible_message("[src] begins to hum as it warms up its printing drums.")
sleep(rand(200,400))
src.visible_message("[src] whirs as it prints and binds a new book.")
var/obj/item/weapon/book/b = new(src.loc)
b.dat = O:info
b.name = "Print Job #" + "[rand(100, 999)]"
b.icon_state = "book[rand(1,7)]"
del(O)
else
..()