mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
- Fixes #9543 - Removes ugly floodlight/proc/updateicon() and replaces it with proper floodlight/update_icon() which is standard on all objects/items. Does the same refactor for power cells and adjusts the proc call in relevant files (hence the amount of 1-line changes in various files) - Makes floodlights properly use CELLRATE. Their load is 200 watts. Cell adjusted accordingly, it starts with 1k cell, which is enough for ~40 minutes (roughly) - Floodlights with almost discharged cell (less than 10%) ocassionally "flicker", dimming for few seconds. This serves as indicator that the power cell is running low. - Floodlight luminosity adjusted. They now shine slightly more, espicially closer to the floodlight.
1277 lines
40 KiB
Plaintext
1277 lines
40 KiB
Plaintext
//update_state
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#define UPSTATE_CELL_IN 1
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#define UPSTATE_OPENED1 2
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#define UPSTATE_OPENED2 4
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#define UPSTATE_MAINT 8
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#define UPSTATE_BROKE 16
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#define UPSTATE_BLUESCREEN 32
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#define UPSTATE_WIREEXP 64
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#define UPSTATE_ALLGOOD 128
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//update_overlay
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#define APC_UPOVERLAY_CHARGEING0 1
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#define APC_UPOVERLAY_CHARGEING1 2
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#define APC_UPOVERLAY_CHARGEING2 4
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#define APC_UPOVERLAY_EQUIPMENT0 8
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#define APC_UPOVERLAY_EQUIPMENT1 16
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#define APC_UPOVERLAY_EQUIPMENT2 32
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#define APC_UPOVERLAY_LIGHTING0 64
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#define APC_UPOVERLAY_LIGHTING1 128
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#define APC_UPOVERLAY_LIGHTING2 256
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#define APC_UPOVERLAY_ENVIRON0 512
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#define APC_UPOVERLAY_ENVIRON1 1024
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#define APC_UPOVERLAY_ENVIRON2 2048
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#define APC_UPOVERLAY_LOCKED 4096
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#define APC_UPOVERLAY_OPERATING 8192
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#define APC_UPDATE_ICON_COOLDOWN 100 // 10 seconds
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// the Area Power Controller (APC), formerly Power Distribution Unit (PDU)
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// one per area, needs wire conection to power network through a terminal
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// controls power to devices in that area
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// may be opened to change power cell
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// three different channels (lighting/equipment/environ) - may each be set to on, off, or auto
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//NOTE: STUFF STOLEN FROM AIRLOCK.DM thx
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/obj/machinery/power/apc/high
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cell_type = /obj/item/weapon/cell/high
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/obj/machinery/power/apc/super
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cell_type = /obj/item/weapon/cell/super
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/obj/machinery/power/apc/super/equipment
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equipment = 2
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/obj/machinery/power/apc/hyper
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cell_type = /obj/item/weapon/cell/hyper
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/obj/machinery/power/apc
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name = "area power controller"
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desc = "A control terminal for the area electrical systems."
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icon_state = "apc0"
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anchored = 1
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use_power = 0
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req_access = list(access_engine_equip)
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var/area/area
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var/areastring = null
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var/obj/item/weapon/cell/cell
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var/start_charge = 90 // initial cell charge %
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var/cell_type = /obj/item/weapon/cell/apc
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var/opened = 0 //0=closed, 1=opened, 2=cover removed
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var/shorted = 0
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var/lighting = 3
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var/equipment = 3
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var/environ = 3
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var/operating = 1
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var/charging = 0
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var/chargemode = 1
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var/chargecount = 0
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var/locked = 1
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var/coverlocked = 1
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var/aidisabled = 0
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var/tdir = null
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var/obj/machinery/power/terminal/terminal = null
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var/lastused_light = 0
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var/lastused_equip = 0
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var/lastused_environ = 0
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var/lastused_charging = 0
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var/lastused_total = 0
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var/main_status = 0
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var/wiresexposed = 0
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powernet = 0 // set so that APCs aren't found as powernet nodes //Hackish, Horrible, was like this before I changed it :(
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var/malfhack = 0 //New var for my changes to AI malf. --NeoFite
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var/mob/living/silicon/ai/malfai = null //See above --NeoFite
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var/debug= 0
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var/autoflag= 0 // 0 = off, 1= eqp and lights off, 2 = eqp off, 3 = all on.
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// luminosity = 1
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var/has_electronics = 0 // 0 - none, 1 - plugged in, 2 - secured by screwdriver
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var/overload = 1 //used for the Blackout malf module
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var/beenhit = 0 // used for counting how many times it has been hit, used for Aliens at the moment
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var/mob/living/silicon/ai/occupier = null
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var/longtermpower = 10
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var/datum/wires/apc/wires = null
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var/update_state = -1
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var/update_overlay = -1
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var/global/status_overlays = 0
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var/updating_icon = 0
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var/global/list/status_overlays_lock
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var/global/list/status_overlays_charging
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var/global/list/status_overlays_equipment
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var/global/list/status_overlays_lighting
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var/global/list/status_overlays_environ
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/obj/machinery/power/apc/updateDialog()
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if (stat & (BROKEN|MAINT))
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return
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..()
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/obj/machinery/power/apc/connect_to_network()
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//Override because the APC does not directly connect to the network; it goes through a terminal.
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//The terminal is what the power computer looks for anyway.
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if(!terminal)
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make_terminal()
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if(terminal)
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terminal.connect_to_network()
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/obj/machinery/power/apc/drain_power(var/drain_check, var/surge, var/amount = 0)
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if(drain_check)
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return 1
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if(!cell)
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return 0
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if(surge && !emagged)
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flick("apc-spark", src)
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emagged = 1
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locked = 0
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update_icon()
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return 0
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if(terminal && terminal.powernet)
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terminal.powernet.trigger_warning()
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return cell.drain_power(drain_check, surge, amount)
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/obj/machinery/power/apc/New(turf/loc, var/ndir, var/building=0)
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..()
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wires = new(src)
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// offset 24 pixels in direction of dir
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// this allows the APC to be embedded in a wall, yet still inside an area
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if (building)
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set_dir(ndir)
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src.tdir = dir // to fix Vars bug
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set_dir(SOUTH)
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pixel_x = (src.tdir & 3)? 0 : (src.tdir == 4 ? 24 : -24)
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pixel_y = (src.tdir & 3)? (src.tdir ==1 ? 24 : -24) : 0
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if (building==0)
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init()
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else
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area = get_area(src)
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area.apc |= src
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opened = 1
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operating = 0
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name = "[area.name] APC"
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stat |= MAINT
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src.update_icon()
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/obj/machinery/power/apc/initialize()
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..()
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src.update()
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/obj/machinery/power/apc/Destroy()
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if(operating && malf && src.z in config.station_levels) //if (is_type_in_list(get_area(src), the_station_areas))
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malf.hacked_apcs -= src
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area.apc -= src
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area.power_light = 0
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area.power_equip = 0
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area.power_environ = 0
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area.power_change()
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if(wires)
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qdel(wires)
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wires = null
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if(cell)
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cell.loc = loc
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cell = null
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if(terminal)
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qdel(terminal)
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terminal = null
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..()
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/obj/machinery/power/apc/proc/make_terminal()
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// create a terminal object at the same position as original turf loc
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// wires will attach to this
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terminal = new/obj/machinery/power/terminal(src.loc)
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terminal.set_dir(tdir)
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terminal.master = src
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/obj/machinery/power/apc/proc/init()
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has_electronics = 2 //installed and secured
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// is starting with a power cell installed, create it and set its charge level
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if(cell_type)
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src.cell = new cell_type(src)
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cell.charge = start_charge * cell.maxcharge / 100.0 // (convert percentage to actual value)
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var/area/A = src.loc.loc
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//if area isn't specified use current
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if(isarea(A) && src.areastring == null)
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src.area = A
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name = "\improper [area.name] APC"
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else
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src.area = get_area_name(areastring)
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name = "\improper [area.name] APC"
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area.apc |= src
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update_icon()
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make_terminal()
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spawn(5)
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src.update()
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/obj/machinery/power/apc/examine(mob/user)
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if(..(user, 1))
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user << "A control terminal for the area electrical systems."
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if(stat & BROKEN)
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user << "Looks broken."
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return
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if(opened)
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if(has_electronics && terminal)
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user << "The cover is [opened==2?"removed":"open"] and the power cell is [ cell ? "installed" : "missing"]."
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else if (!has_electronics && terminal)
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user << "There are some wires but no any electronics."
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else if (has_electronics && !terminal)
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user << "Electronics installed but not wired."
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else /* if (!has_electronics && !terminal) */
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user << "There is no electronics nor connected wires."
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else
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if (stat & MAINT)
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user << "The cover is closed. Something wrong with it: it doesn't work."
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else if (malfhack)
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user << "The cover is broken. It may be hard to force it open."
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else
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user << "The cover is closed."
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// update the APC icon to show the three base states
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// also add overlays for indicator lights
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/obj/machinery/power/apc/update_icon()
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if (!status_overlays)
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status_overlays = 1
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status_overlays_lock = new
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status_overlays_charging = new
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status_overlays_equipment = new
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status_overlays_lighting = new
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status_overlays_environ = new
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status_overlays_lock.len = 2
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status_overlays_charging.len = 3
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status_overlays_equipment.len = 4
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status_overlays_lighting.len = 4
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status_overlays_environ.len = 4
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status_overlays_lock[1] = image(icon, "apcox-0") // 0=blue 1=red
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status_overlays_lock[2] = image(icon, "apcox-1")
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status_overlays_charging[1] = image(icon, "apco3-0")
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status_overlays_charging[2] = image(icon, "apco3-1")
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status_overlays_charging[3] = image(icon, "apco3-2")
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status_overlays_equipment[1] = image(icon, "apco0-0")
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status_overlays_equipment[2] = image(icon, "apco0-1")
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status_overlays_equipment[3] = image(icon, "apco0-2")
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status_overlays_equipment[4] = image(icon, "apco0-3")
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status_overlays_lighting[1] = image(icon, "apco1-0")
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status_overlays_lighting[2] = image(icon, "apco1-1")
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status_overlays_lighting[3] = image(icon, "apco1-2")
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status_overlays_lighting[4] = image(icon, "apco1-3")
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status_overlays_environ[1] = image(icon, "apco2-0")
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status_overlays_environ[2] = image(icon, "apco2-1")
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status_overlays_environ[3] = image(icon, "apco2-2")
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status_overlays_environ[4] = image(icon, "apco2-3")
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var/update = check_updates() //returns 0 if no need to update icons.
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// 1 if we need to update the icon_state
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// 2 if we need to update the overlays
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if(!update)
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return
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if(update & 1) // Updating the icon state
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if(update_state & UPSTATE_ALLGOOD)
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icon_state = "apc0"
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else if(update_state & (UPSTATE_OPENED1|UPSTATE_OPENED2))
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var/basestate = "apc[ cell ? "2" : "1" ]"
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if(update_state & UPSTATE_OPENED1)
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if(update_state & (UPSTATE_MAINT|UPSTATE_BROKE))
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icon_state = "apcmaint" //disabled APC cannot hold cell
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else
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icon_state = basestate
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else if(update_state & UPSTATE_OPENED2)
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icon_state = "[basestate]-nocover"
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else if(update_state & UPSTATE_BROKE)
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icon_state = "apc-b"
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else if(update_state & UPSTATE_BLUESCREEN)
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icon_state = "apcemag"
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else if(update_state & UPSTATE_WIREEXP)
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icon_state = "apcewires"
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if(!(update_state & UPSTATE_ALLGOOD))
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if(overlays.len)
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overlays = 0
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return
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if(update & 2)
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if(overlays.len)
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overlays.len = 0
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if(!(stat & (BROKEN|MAINT)) && update_state & UPSTATE_ALLGOOD)
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overlays += status_overlays_lock[locked+1]
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overlays += status_overlays_charging[charging+1]
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if(operating)
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overlays += status_overlays_equipment[equipment+1]
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overlays += status_overlays_lighting[lighting+1]
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overlays += status_overlays_environ[environ+1]
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/obj/machinery/power/apc/proc/check_updates()
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var/last_update_state = update_state
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var/last_update_overlay = update_overlay
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update_state = 0
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update_overlay = 0
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if(cell)
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update_state |= UPSTATE_CELL_IN
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if(stat & BROKEN)
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update_state |= UPSTATE_BROKE
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if(stat & MAINT)
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update_state |= UPSTATE_MAINT
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if(opened)
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if(opened==1)
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update_state |= UPSTATE_OPENED1
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if(opened==2)
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update_state |= UPSTATE_OPENED2
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else if(emagged || malfai)
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update_state |= UPSTATE_BLUESCREEN
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else if(wiresexposed)
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update_state |= UPSTATE_WIREEXP
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if(update_state <= 1)
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update_state |= UPSTATE_ALLGOOD
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if(operating)
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update_overlay |= APC_UPOVERLAY_OPERATING
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if(update_state & UPSTATE_ALLGOOD)
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if(locked)
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update_overlay |= APC_UPOVERLAY_LOCKED
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if(!charging)
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update_overlay |= APC_UPOVERLAY_CHARGEING0
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else if(charging == 1)
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update_overlay |= APC_UPOVERLAY_CHARGEING1
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else if(charging == 2)
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update_overlay |= APC_UPOVERLAY_CHARGEING2
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if (!equipment)
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update_overlay |= APC_UPOVERLAY_EQUIPMENT0
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else if(equipment == 1)
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update_overlay |= APC_UPOVERLAY_EQUIPMENT1
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else if(equipment == 2)
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update_overlay |= APC_UPOVERLAY_EQUIPMENT2
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if(!lighting)
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update_overlay |= APC_UPOVERLAY_LIGHTING0
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else if(lighting == 1)
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update_overlay |= APC_UPOVERLAY_LIGHTING1
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else if(lighting == 2)
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update_overlay |= APC_UPOVERLAY_LIGHTING2
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if(!environ)
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update_overlay |= APC_UPOVERLAY_ENVIRON0
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else if(environ==1)
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update_overlay |= APC_UPOVERLAY_ENVIRON1
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else if(environ==2)
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update_overlay |= APC_UPOVERLAY_ENVIRON2
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var/results = 0
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if(last_update_state == update_state && last_update_overlay == update_overlay)
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return 0
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if(last_update_state != update_state)
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results += 1
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if(last_update_overlay != update_overlay)
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results += 2
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return results
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// Used in process so it doesn't update the icon too much
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/obj/machinery/power/apc/proc/queue_icon_update()
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if(!updating_icon)
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updating_icon = 1
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// Start the update
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spawn(APC_UPDATE_ICON_COOLDOWN)
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update_icon()
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updating_icon = 0
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//attack with an item - open/close cover, insert cell, or (un)lock interface
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/obj/machinery/power/apc/attackby(obj/item/W, mob/user)
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if (istype(user, /mob/living/silicon) && get_dist(src,user)>1)
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return src.attack_hand(user)
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src.add_fingerprint(user)
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if (istype(W, /obj/item/weapon/crowbar) && opened)
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if (has_electronics==1)
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if (terminal)
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user << "<span class='warning'>Disconnect wires first.</span>"
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return
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playsound(src.loc, 'sound/items/Crowbar.ogg', 50, 1)
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user << "You are trying to remove the power control board..." //lpeters - fixed grammar issues
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if(do_after(user, 50))
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if (has_electronics==1)
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has_electronics = 0
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if ((stat & BROKEN) || malfhack)
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user.visible_message(\
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"<span class='warning'>[user.name] has broken the power control board inside [src.name]!</span>",\
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"<span class='notice'>You broke the charred power control board and remove the remains.</span>",
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"You hear a crack!")
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//ticker.mode:apcs-- //XSI said no and I agreed. -rastaf0
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else
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user.visible_message(\
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"<span class='warning'>[user.name] has removed the power control board from [src.name]!</span>",\
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"<span class='notice'>You remove the power control board.</span>")
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new /obj/item/weapon/module/power_control(loc)
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else if (opened!=2) //cover isn't removed
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opened = 0
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update_icon()
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else if (istype(W, /obj/item/weapon/crowbar) && !((stat & BROKEN) || malfhack) )
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if(coverlocked && !(stat & MAINT))
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user << "<span class='warning'>The cover is locked and cannot be opened.</span>"
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return
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else
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opened = 1
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update_icon()
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else if (istype(W, /obj/item/weapon/cell) && opened) // trying to put a cell inside
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if(cell)
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user << "There is a power cell already installed."
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return
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if (stat & MAINT)
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user << "<span class='warning'>There is no connector for your power cell.</span>"
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return
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if(W.w_class != 3)
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user << "\The [W] is too [W.w_class < 3? "small" : "large"] to fit here."
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return
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user.drop_item()
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W.loc = src
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cell = W
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user.visible_message(\
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"<span class='warning'>[user.name] has inserted the power cell to [src.name]!</span>",\
|
|
"<span class='notice'>You insert the power cell.</span>")
|
|
chargecount = 0
|
|
update_icon()
|
|
else if (istype(W, /obj/item/weapon/screwdriver)) // haxing
|
|
if(opened)
|
|
if (cell)
|
|
user << "<span class='warning'>Close the APC first.</span>" //Less hints more mystery!
|
|
return
|
|
else
|
|
if (has_electronics==1 && terminal)
|
|
has_electronics = 2
|
|
stat &= ~MAINT
|
|
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
|
user << "You screw the circuit electronics into place."
|
|
else if (has_electronics==2)
|
|
has_electronics = 1
|
|
stat |= MAINT
|
|
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
|
|
user << "You unfasten the electronics."
|
|
else /* has_electronics==0 */
|
|
user << "<span class='warning'>There is nothing to secure.</span>"
|
|
return
|
|
update_icon()
|
|
else if(emagged)
|
|
user << "The interface is broken."
|
|
else
|
|
wiresexposed = !wiresexposed
|
|
user << "The wires have been [wiresexposed ? "exposed" : "unexposed"]"
|
|
update_icon()
|
|
|
|
else if (istype(W, /obj/item/weapon/card/id)||istype(W, /obj/item/device/pda)) // trying to unlock the interface with an ID card
|
|
if(emagged)
|
|
user << "The interface is broken."
|
|
else if(opened)
|
|
user << "You must close the cover to swipe an ID card."
|
|
else if(wiresexposed)
|
|
user << "You must close the panel"
|
|
else if(stat & (BROKEN|MAINT))
|
|
user << "Nothing happens."
|
|
else
|
|
if(src.allowed(usr) && !isWireCut(APC_WIRE_IDSCAN))
|
|
locked = !locked
|
|
user << "You [ locked ? "lock" : "unlock"] the APC interface."
|
|
update_icon()
|
|
else
|
|
user << "<span class='warning'>Access denied.</span>"
|
|
else if (istype(W, /obj/item/weapon/card/emag) && !(emagged || malfhack)) // trying to unlock with an emag card
|
|
if(opened)
|
|
user << "You must close the cover to swipe an ID card."
|
|
else if(wiresexposed)
|
|
user << "You must close the panel first"
|
|
else if(stat & (BROKEN|MAINT))
|
|
user << "Nothing happens."
|
|
else
|
|
flick("apc-spark", src)
|
|
if (do_after(user,6))
|
|
if(prob(50))
|
|
emagged = 1
|
|
locked = 0
|
|
user << "<span class='notice'>You emag the APC interface.</span>"
|
|
update_icon()
|
|
else
|
|
user << "<span class='warning'>You fail to [ locked ? "unlock" : "lock"] the APC interface.</span>"
|
|
else if (istype(W, /obj/item/stack/cable_coil) && !terminal && opened && has_electronics!=2)
|
|
if (src.loc:intact)
|
|
user << "<span class='warning'>You must remove the floor plating in front of the APC first.</span>"
|
|
return
|
|
var/obj/item/stack/cable_coil/C = W
|
|
if(C.get_amount() < 10)
|
|
user << "<span class='warning'>You need ten lengths of cable for APC.</span>"
|
|
return
|
|
user.visible_message("<span class='warning'>[user.name] adds cables to the APC frame.</span>", \
|
|
"You start adding cables to the APC frame...")
|
|
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
|
if(do_after(user, 20))
|
|
if (C.amount >= 10 && !terminal && opened && has_electronics != 2)
|
|
var/turf/T = get_turf(src)
|
|
var/obj/structure/cable/N = T.get_cable_node()
|
|
if (prob(50) && electrocute_mob(usr, N, N))
|
|
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
|
s.set_up(5, 1, src)
|
|
s.start()
|
|
if(user.stunned)
|
|
return
|
|
C.use(10)
|
|
user.visible_message(\
|
|
"<span class='warning'>[user.name] has added cables to the APC frame!</span>",\
|
|
"You add cables to the APC frame.")
|
|
make_terminal()
|
|
terminal.connect_to_network()
|
|
else if (istype(W, /obj/item/weapon/wirecutters) && terminal && opened && has_electronics!=2)
|
|
if (src.loc:intact)
|
|
user << "<span class='warning'>You must remove the floor plating in front of the APC first.</span>"
|
|
return
|
|
user.visible_message("<span class='warning'>[user.name] dismantles the power terminal from [src].</span>", \
|
|
"You begin to cut the cables...")
|
|
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
|
if(do_after(user, 50))
|
|
if(terminal && opened && has_electronics!=2)
|
|
if (prob(50) && electrocute_mob(usr, terminal.powernet, terminal))
|
|
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
|
s.set_up(5, 1, src)
|
|
s.start()
|
|
if(usr.stunned)
|
|
return
|
|
new /obj/item/stack/cable_coil(loc,10)
|
|
user << "<span class='notice'>You cut the cables and dismantle the power terminal.</span>"
|
|
qdel(terminal)
|
|
else if (istype(W, /obj/item/weapon/module/power_control) && opened && has_electronics==0 && !((stat & BROKEN) || malfhack))
|
|
user.visible_message("<span class='warning'>[user.name] inserts the power control board into [src].</span>", \
|
|
"You start to insert the power control board into the frame...")
|
|
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
|
if(do_after(user, 10))
|
|
if(has_electronics==0)
|
|
has_electronics = 1
|
|
user << "<span class='notice'>You place the power control board inside the frame.</span>"
|
|
qdel(W)
|
|
else if (istype(W, /obj/item/weapon/module/power_control) && opened && has_electronics==0 && ((stat & BROKEN) || malfhack))
|
|
user << "<span class='warning'>You cannot put the board inside, the frame is damaged.</span>"
|
|
return
|
|
else if (istype(W, /obj/item/weapon/weldingtool) && opened && has_electronics==0 && !terminal)
|
|
var/obj/item/weapon/weldingtool/WT = W
|
|
if (WT.get_fuel() < 3)
|
|
user << "<span class='warning'>You need more welding fuel to complete this task.</span>"
|
|
return
|
|
user.visible_message("<span class='warning'>[user.name] welds [src].</span>", \
|
|
"You start welding the APC frame...", \
|
|
"You hear welding.")
|
|
playsound(src.loc, 'sound/items/Welder.ogg', 50, 1)
|
|
if(do_after(user, 50))
|
|
if(!src || !WT.remove_fuel(3, user)) return
|
|
if (emagged || malfhack || (stat & BROKEN) || opened==2)
|
|
new /obj/item/stack/material/steel(loc)
|
|
user.visible_message(\
|
|
"<span class='warning'>[src] has been cut apart by [user.name] with the weldingtool.</span>",\
|
|
"<span class='notice'>You disassembled the broken APC frame.</span>",\
|
|
"You hear welding.")
|
|
else
|
|
new /obj/item/apc_frame(loc)
|
|
user.visible_message(\
|
|
"<span class='warning'>[src] has been cut from the wall by [user.name] with the weldingtool.</span>",\
|
|
"<span class='notice'>You cut the APC frame from the wall.</span>",\
|
|
"You hear welding.")
|
|
qdel(src)
|
|
return
|
|
else if (istype(W, /obj/item/apc_frame) && opened && emagged)
|
|
emagged = 0
|
|
if (opened==2)
|
|
opened = 1
|
|
user.visible_message(\
|
|
"<span class='warning'>[user.name] has replaced the damaged APC frontal panel with a new one.</span>",\
|
|
"<span class='notice'>You replace the damaged APC frontal panel with a new one.</span>")
|
|
qdel(W)
|
|
update_icon()
|
|
else if (istype(W, /obj/item/apc_frame) && opened && ((stat & BROKEN) || malfhack))
|
|
if (has_electronics)
|
|
user << "<span class='warning'>You cannot repair this APC until you remove the electronics still inside.</span>"
|
|
return
|
|
user.visible_message("<span class='warning'>[user.name] replaces the damaged APC frame with a new one.</span>",\
|
|
"You begin to replace the damaged APC frame...")
|
|
if(do_after(user, 50))
|
|
user.visible_message(\
|
|
"<span class='notice'>[user.name] has replaced the damaged APC frame with new one.</span>",\
|
|
"You replace the damaged APC frame with new one.")
|
|
qdel(W)
|
|
stat &= ~BROKEN
|
|
malfai = null
|
|
malfhack = 0
|
|
if (opened==2)
|
|
opened = 1
|
|
update_icon()
|
|
else
|
|
if (((stat & BROKEN) || malfhack) \
|
|
&& !opened \
|
|
&& W.force >= 5 \
|
|
&& W.w_class >= 3.0 \
|
|
&& prob(20) )
|
|
opened = 2
|
|
user.visible_message("<span class='danger'>The APC cover was knocked down with the [W.name] by [user.name]!</span>", \
|
|
"<span class='danger'>You knock down the APC cover with your [W.name]!</span>", \
|
|
"You hear bang")
|
|
update_icon()
|
|
else
|
|
if (istype(user, /mob/living/silicon))
|
|
return src.attack_hand(user)
|
|
if (!opened && wiresexposed && \
|
|
(istype(W, /obj/item/device/multitool) || \
|
|
istype(W, /obj/item/weapon/wirecutters) || istype(W, /obj/item/device/assembly/signaler)))
|
|
return src.attack_hand(user)
|
|
user.visible_message("<span class='danger'>The [src.name] has been hit with the [W.name] by [user.name]!</span>", \
|
|
"<span class='danger'>You hit the [src.name] with your [W.name]!</span>", \
|
|
"You hear bang")
|
|
|
|
// attack with hand - remove cell (if cover open) or interact with the APC
|
|
|
|
/obj/machinery/power/apc/attack_hand(mob/user)
|
|
// if (!can_use(user)) This already gets called in interact() and in topic()
|
|
// return
|
|
if(!user)
|
|
return
|
|
src.add_fingerprint(user)
|
|
|
|
//Human mob special interaction goes here.
|
|
if(istype(user,/mob/living/carbon/human))
|
|
var/mob/living/carbon/human/H = user
|
|
|
|
if(H.species.flags & IS_SYNTHETIC && H.a_intent == I_GRAB)
|
|
if(emagged || stat & BROKEN)
|
|
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
|
s.set_up(3, 1, src)
|
|
s.start()
|
|
H << "\red The APC power currents surge eratically, damaging your chassis!"
|
|
H.adjustFireLoss(10,0)
|
|
else if(src.cell && src.cell.charge > 0)
|
|
if(H.nutrition < 450)
|
|
|
|
if(src.cell.charge >= 500)
|
|
H.nutrition += 50
|
|
src.cell.charge -= 500
|
|
else
|
|
H.nutrition += src.cell.charge/10
|
|
src.cell.charge = 0
|
|
|
|
user << "\blue You slot your fingers into the APC interface and siphon off some of the stored charge for your own use."
|
|
if(src.cell.charge < 0) src.cell.charge = 0
|
|
if(H.nutrition > 500) H.nutrition = 500
|
|
src.charging = 1
|
|
|
|
else
|
|
user << "\blue You are already fully charged."
|
|
else
|
|
user << "There is no charge to draw from that APC."
|
|
return
|
|
else if(H.species.can_shred(H))
|
|
user.visible_message("\red [user.name] slashes at the [src.name]!", "\blue You slash at the [src.name]!")
|
|
playsound(src.loc, 'sound/weapons/slash.ogg', 100, 1)
|
|
|
|
var/allcut = wires.IsAllCut()
|
|
|
|
if(beenhit >= pick(3, 4) && wiresexposed != 1)
|
|
wiresexposed = 1
|
|
src.update_icon()
|
|
src.visible_message("\red The [src.name]'s cover flies open, exposing the wires!")
|
|
|
|
else if(wiresexposed == 1 && allcut == 0)
|
|
wires.CutAll()
|
|
src.update_icon()
|
|
src.visible_message("\red The [src.name]'s wires are shredded!")
|
|
else
|
|
beenhit += 1
|
|
return
|
|
|
|
if(usr == user && opened && (!issilicon(user)))
|
|
if(cell)
|
|
user.put_in_hands(cell)
|
|
cell.add_fingerprint(user)
|
|
cell.update_icon()
|
|
|
|
src.cell = null
|
|
user.visible_message("<span class='warning'>[user.name] removes the power cell from [src.name]!</span>",\
|
|
"<span class='notice'>You remove the power cell.</span>")
|
|
//user << "You remove the power cell."
|
|
charging = 0
|
|
src.update_icon()
|
|
return
|
|
if(stat & (BROKEN|MAINT))
|
|
return
|
|
// do APC interaction
|
|
src.interact(user)
|
|
|
|
/obj/machinery/power/apc/attack_ghost(user as mob)
|
|
if(stat & (BROKEN|MAINT))
|
|
return
|
|
return ui_interact(user)
|
|
|
|
/obj/machinery/power/apc/interact(mob/user)
|
|
if(!user)
|
|
return
|
|
|
|
if(wiresexposed /*&& (!istype(user, /mob/living/silicon))*/) //Commented out the typecheck to allow engiborgs to repair damaged apcs.
|
|
wires.Interact(user)
|
|
|
|
return ui_interact(user)
|
|
|
|
|
|
/obj/machinery/power/apc/proc/get_malf_status(mob/user)
|
|
if (malf && (user.mind in malf.current_antagonists) && istype(user, /mob/living/silicon/ai))
|
|
if (src.malfai == (user:parent ? user:parent : user))
|
|
if (src.occupier == user)
|
|
return 3 // 3 = User is shunted in this APC
|
|
else if (istype(user.loc, /obj/machinery/power/apc))
|
|
return 4 // 4 = User is shunted in another APC
|
|
else
|
|
return 2 // 2 = APC hacked by user, and user is in its core.
|
|
else
|
|
return 1 // 1 = APC not hacked.
|
|
else
|
|
return 0 // 0 = User is not a Malf AI
|
|
|
|
|
|
/obj/machinery/power/apc/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
|
|
if(!user)
|
|
return
|
|
|
|
var/list/data = list(
|
|
"locked" = locked,
|
|
"isOperating" = operating,
|
|
"externalPower" = main_status,
|
|
"powerCellStatus" = cell ? cell.percent() : null,
|
|
"chargeMode" = chargemode,
|
|
"chargingStatus" = charging,
|
|
"totalLoad" = round(lastused_total),
|
|
"totalCharging" = round(lastused_charging),
|
|
"coverLocked" = coverlocked,
|
|
"siliconUser" = istype(user, /mob/living/silicon),
|
|
"malfStatus" = get_malf_status(user),
|
|
|
|
"powerChannels" = list(
|
|
list(
|
|
"title" = "Equipment",
|
|
"powerLoad" = lastused_equip,
|
|
"status" = equipment,
|
|
"topicParams" = list(
|
|
"auto" = list("eqp" = 3),
|
|
"on" = list("eqp" = 2),
|
|
"off" = list("eqp" = 1)
|
|
)
|
|
),
|
|
list(
|
|
"title" = "Lighting",
|
|
"powerLoad" = round(lastused_light),
|
|
"status" = lighting,
|
|
"topicParams" = list(
|
|
"auto" = list("lgt" = 3),
|
|
"on" = list("lgt" = 2),
|
|
"off" = list("lgt" = 1)
|
|
)
|
|
),
|
|
list(
|
|
"title" = "Environment",
|
|
"powerLoad" = round(lastused_environ),
|
|
"status" = environ,
|
|
"topicParams" = list(
|
|
"auto" = list("env" = 3),
|
|
"on" = list("env" = 2),
|
|
"off" = list("env" = 1)
|
|
)
|
|
)
|
|
)
|
|
)
|
|
|
|
// update the ui if it exists, returns null if no ui is passed/found
|
|
ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open)
|
|
if (!ui)
|
|
// the ui does not exist, so we'll create a new() one
|
|
// for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm
|
|
ui = new(user, src, ui_key, "apc.tmpl", "[area.name] - APC", 520, data["siliconUser"] ? 465 : 440)
|
|
// when the ui is first opened this is the data it will use
|
|
ui.set_initial_data(data)
|
|
// open the new ui window
|
|
ui.open()
|
|
// auto update every Master Controller tick
|
|
ui.set_auto_update(1)
|
|
|
|
/obj/machinery/power/apc/proc/report()
|
|
return "[area.name] : [equipment]/[lighting]/[environ] ([lastused_equip+lastused_light+lastused_environ]) : [cell? cell.percent() : "N/C"] ([charging])"
|
|
|
|
/obj/machinery/power/apc/proc/update()
|
|
if(operating && !shorted)
|
|
area.power_light = (lighting > 1)
|
|
area.power_equip = (equipment > 1)
|
|
area.power_environ = (environ > 1)
|
|
// if (area.name == "AI Chamber")
|
|
// spawn(10)
|
|
// world << " [area.name] [area.power_equip]"
|
|
else
|
|
area.power_light = 0
|
|
area.power_equip = 0
|
|
area.power_environ = 0
|
|
// if (area.name == "AI Chamber")
|
|
// world << "[area.power_equip]"
|
|
area.power_change()
|
|
|
|
/obj/machinery/power/apc/proc/isWireCut(var/wireIndex)
|
|
return wires.IsIndexCut(wireIndex)
|
|
|
|
|
|
/obj/machinery/power/apc/proc/can_use(mob/user as mob, var/loud = 0) //used by attack_hand() and Topic()
|
|
if (user.stat)
|
|
user << "<span class='warning'>You must be conscious to use [src]!</span>"
|
|
return 0
|
|
if(!user.client)
|
|
return 0
|
|
if(inoperable())
|
|
return 0
|
|
if(!user.IsAdvancedToolUser())
|
|
return 0
|
|
if(user.restrained())
|
|
user << "<span class='warning'>You must have free hands to use [src].</span>"
|
|
return 0
|
|
if(user.lying)
|
|
user << "<span class='warning'>You must stand to use [src]!</span>"
|
|
return 0
|
|
autoflag = 5
|
|
if (istype(user, /mob/living/silicon))
|
|
var/mob/living/silicon/ai/AI = user
|
|
var/mob/living/silicon/robot/robot = user
|
|
if ( \
|
|
src.aidisabled || \
|
|
malfhack && istype(malfai) && \
|
|
( \
|
|
(istype(AI) && (malfai!=AI && malfai != AI.parent)) || \
|
|
(istype(robot) && (robot in malfai.connected_robots)) \
|
|
) \
|
|
)
|
|
if(!loud)
|
|
user << "<span class='danger'>\The [src] have AI control disabled!</span>"
|
|
return 0
|
|
else
|
|
if ((!in_range(src, user) || !istype(src.loc, /turf)))
|
|
return 0
|
|
|
|
var/mob/living/carbon/human/H = user
|
|
if (istype(H))
|
|
if(H.getBrainLoss() >= 60)
|
|
H.visible_message("<span class='danger'>[H] stares cluelessly at [src] and drools.</span>")
|
|
return 0
|
|
else if(prob(H.getBrainLoss()))
|
|
user << "<span class='danger'>You momentarily forget how to use [src].</span>"
|
|
return 0
|
|
return 1
|
|
|
|
/obj/machinery/power/apc/Topic(href, href_list, var/nowindow = 0)
|
|
if(..())
|
|
return 1
|
|
|
|
if(!can_use(usr, 1))
|
|
return 1
|
|
|
|
if(!istype(usr, /mob/living/silicon) && locked)
|
|
// Shouldn't happen, this is here to prevent href exploits
|
|
usr << "You must unlock the panel to use this!"
|
|
return 1
|
|
|
|
if (href_list["lock"])
|
|
coverlocked = !coverlocked
|
|
|
|
else if (href_list["breaker"])
|
|
toggle_breaker()
|
|
|
|
else if (href_list["cmode"])
|
|
chargemode = !chargemode
|
|
if(!chargemode)
|
|
charging = 0
|
|
update_icon()
|
|
|
|
else if (href_list["eqp"])
|
|
var/val = text2num(href_list["eqp"])
|
|
equipment = setsubsystem(val)
|
|
update_icon()
|
|
update()
|
|
|
|
else if (href_list["lgt"])
|
|
var/val = text2num(href_list["lgt"])
|
|
lighting = setsubsystem(val)
|
|
update_icon()
|
|
update()
|
|
|
|
else if (href_list["env"])
|
|
var/val = text2num(href_list["env"])
|
|
environ = setsubsystem(val)
|
|
update_icon()
|
|
update()
|
|
|
|
else if (href_list["overload"])
|
|
if(istype(usr, /mob/living/silicon))
|
|
src.overload_lighting()
|
|
|
|
else if (href_list["malfhack"])
|
|
var/mob/living/silicon/ai/malfai = usr
|
|
if(get_malf_status(malfai)==1)
|
|
if (malfai.malfhacking)
|
|
malfai << "You are already hacking an APC."
|
|
return 1
|
|
malfai << "Beginning override of APC systems. This takes some time, and you cannot perform other actions during the process."
|
|
malfai.malfhack = src
|
|
malfai.malfhacking = 1
|
|
sleep(600)
|
|
if(src)
|
|
if (!src.aidisabled)
|
|
malfai.malfhack = null
|
|
malfai.malfhacking = 0
|
|
locked = 1
|
|
if(usr:parent)
|
|
src.malfai = usr:parent
|
|
else
|
|
src.malfai = usr
|
|
malfai << "Hack complete. The APC is now under your exclusive control."
|
|
update_icon()
|
|
|
|
else if (href_list["toggleaccess"])
|
|
if(istype(usr, /mob/living/silicon))
|
|
if(emagged || (stat & (BROKEN|MAINT)))
|
|
usr << "The APC does not respond to the command."
|
|
else
|
|
locked = !locked
|
|
update_icon()
|
|
|
|
return 0
|
|
|
|
/obj/machinery/power/apc/proc/toggle_breaker()
|
|
operating = !operating
|
|
src.update()
|
|
update_icon()
|
|
|
|
/obj/machinery/power/apc/proc/ion_act()
|
|
//intended to be exactly the same as an AI malf attack
|
|
if(!src.malfhack && src.z in config.station_levels)
|
|
if(prob(3))
|
|
src.locked = 1
|
|
if (src.cell.charge > 0)
|
|
// world << "\red blew APC in [src.loc.loc]"
|
|
src.cell.charge = 0
|
|
cell.corrupt()
|
|
src.malfhack = 1
|
|
update_icon()
|
|
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
|
|
smoke.set_up(3, 0, src.loc)
|
|
smoke.attach(src)
|
|
smoke.start()
|
|
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
|
s.set_up(3, 1, src)
|
|
s.start()
|
|
visible_message("<span class='danger'>The [src.name] suddenly lets out a blast of smoke and some sparks!</span>", \
|
|
"<span class='danger'>You hear sizzling electronics.</span>")
|
|
|
|
|
|
/obj/machinery/power/apc/surplus()
|
|
if(terminal)
|
|
return terminal.surplus()
|
|
else
|
|
return 0
|
|
|
|
/obj/machinery/power/apc/proc/last_surplus()
|
|
if(terminal && terminal.powernet)
|
|
return terminal.powernet.last_surplus()
|
|
else
|
|
return 0
|
|
|
|
//Returns 1 if the APC should attempt to charge
|
|
/obj/machinery/power/apc/proc/attempt_charging()
|
|
return (chargemode && charging == 1 && operating)
|
|
|
|
|
|
/obj/machinery/power/apc/draw_power(var/amount)
|
|
if(terminal && terminal.powernet)
|
|
return terminal.powernet.draw_power(amount)
|
|
return 0
|
|
|
|
/obj/machinery/power/apc/avail()
|
|
if(terminal)
|
|
return terminal.avail()
|
|
else
|
|
return 0
|
|
|
|
/obj/machinery/power/apc/process()
|
|
|
|
if(stat & (BROKEN|MAINT))
|
|
return
|
|
if(!area.requires_power)
|
|
return
|
|
|
|
lastused_light = area.usage(LIGHT)
|
|
lastused_equip = area.usage(EQUIP)
|
|
lastused_environ = area.usage(ENVIRON)
|
|
area.clear_usage()
|
|
|
|
lastused_total = lastused_light + lastused_equip + lastused_environ
|
|
|
|
//store states to update icon if any change
|
|
var/last_lt = lighting
|
|
var/last_eq = equipment
|
|
var/last_en = environ
|
|
var/last_ch = charging
|
|
|
|
var/excess = surplus()
|
|
|
|
if(!src.avail())
|
|
main_status = 0
|
|
else if(excess < 0)
|
|
main_status = 1
|
|
else
|
|
main_status = 2
|
|
|
|
if(debug)
|
|
log_debug("Status: [main_status] - Excess: [excess] - Last Equip: [lastused_equip] - Last Light: [lastused_light] - Longterm: [longtermpower]")
|
|
|
|
if(cell && !shorted)
|
|
// draw power from cell as before to power the area
|
|
var/cellused = min(cell.charge, CELLRATE * lastused_total) // clamp deduction to a max, amount left in cell
|
|
cell.use(cellused)
|
|
|
|
if(excess > lastused_total) // if power excess recharge the cell
|
|
// by the same amount just used
|
|
var/draw = draw_power(cellused/CELLRATE) // draw the power needed to charge this cell
|
|
cell.give(draw * CELLRATE)
|
|
else // no excess, and not enough per-apc
|
|
if( (cell.charge/CELLRATE + excess) >= lastused_total) // can we draw enough from cell+grid to cover last usage?
|
|
var/draw = draw_power(excess)
|
|
cell.charge = min(cell.maxcharge, cell.charge + CELLRATE * draw) //recharge with what we can
|
|
charging = 0
|
|
else // not enough power available to run the last tick!
|
|
charging = 0
|
|
chargecount = 0
|
|
// This turns everything off in the case that there is still a charge left on the battery, just not enough to run the room.
|
|
equipment = autoset(equipment, 0)
|
|
lighting = autoset(lighting, 0)
|
|
environ = autoset(environ, 0)
|
|
autoflag = 0
|
|
|
|
|
|
// Set channels depending on how much charge we have left
|
|
update_channels()
|
|
|
|
// now trickle-charge the cell
|
|
lastused_charging = 0 // Clear the variable for new use.
|
|
if(src.attempt_charging())
|
|
if(excess > 0) // check to make sure we have enough to charge
|
|
// Max charge is capped to % per second constant
|
|
var/ch = min(excess*CELLRATE, cell.maxcharge*CHARGELEVEL)
|
|
|
|
ch = draw_power(ch/CELLRATE) // Removes the power we're taking from the grid
|
|
cell.give(ch*CELLRATE) // actually recharge the cell
|
|
lastused_charging = ch
|
|
lastused_total += ch // Sensors need this to stop reporting APC charging as "Other" load
|
|
else
|
|
charging = 0 // stop charging
|
|
chargecount = 0
|
|
|
|
// show cell as fully charged if so
|
|
if(cell.charge >= cell.maxcharge)
|
|
cell.charge = cell.maxcharge
|
|
charging = 2
|
|
|
|
if(chargemode)
|
|
if(!charging)
|
|
if(excess > cell.maxcharge*CHARGELEVEL)
|
|
chargecount++
|
|
else
|
|
chargecount = 0
|
|
|
|
if(chargecount >= 10)
|
|
|
|
chargecount = 0
|
|
charging = 1
|
|
|
|
else // chargemode off
|
|
charging = 0
|
|
chargecount = 0
|
|
|
|
else // no cell, switch everything off
|
|
charging = 0
|
|
chargecount = 0
|
|
equipment = autoset(equipment, 0)
|
|
lighting = autoset(lighting, 0)
|
|
environ = autoset(environ, 0)
|
|
power_alarm.triggerAlarm(loc, src)
|
|
autoflag = 0
|
|
|
|
// update icon & area power if anything changed
|
|
if(last_lt != lighting || last_eq != equipment || last_en != environ)
|
|
queue_icon_update()
|
|
update()
|
|
else if (last_ch != charging)
|
|
queue_icon_update()
|
|
|
|
/obj/machinery/power/apc/proc/update_channels()
|
|
// Allow the APC to operate as normal if the cell can charge
|
|
if(charging && longtermpower < 10)
|
|
longtermpower += 1
|
|
else if(longtermpower > -10)
|
|
longtermpower -= 2
|
|
|
|
if((cell.percent() > 30) || longtermpower > 0) // Put most likely at the top so we don't check it last, effeciency 101
|
|
if(autoflag != 3)
|
|
equipment = autoset(equipment, 1)
|
|
lighting = autoset(lighting, 1)
|
|
environ = autoset(environ, 1)
|
|
autoflag = 3
|
|
power_alarm.clearAlarm(loc, src)
|
|
else if((cell.percent() <= 30) && (cell.percent() > 15) && longtermpower < 0) // <30%, turn off equipment
|
|
if(autoflag != 2)
|
|
equipment = autoset(equipment, 2)
|
|
lighting = autoset(lighting, 1)
|
|
environ = autoset(environ, 1)
|
|
power_alarm.triggerAlarm(loc, src)
|
|
autoflag = 2
|
|
else if(cell.percent() <= 15) // <15%, turn off lighting & equipment
|
|
if((autoflag > 1 && longtermpower < 0) || (autoflag > 1 && longtermpower >= 0))
|
|
equipment = autoset(equipment, 2)
|
|
lighting = autoset(lighting, 2)
|
|
environ = autoset(environ, 1)
|
|
power_alarm.triggerAlarm(loc, src)
|
|
autoflag = 1
|
|
else // zero charge, turn all off
|
|
if(autoflag != 0)
|
|
equipment = autoset(equipment, 0)
|
|
lighting = autoset(lighting, 0)
|
|
environ = autoset(environ, 0)
|
|
power_alarm.triggerAlarm(loc, src)
|
|
autoflag = 0
|
|
|
|
// val 0=off, 1=off(auto) 2=on 3=on(auto)
|
|
// on 0=off, 1=on, 2=autooff
|
|
|
|
obj/machinery/power/apc/proc/autoset(var/val, var/on)
|
|
if(on==0)
|
|
if(val==2) // if on, return off
|
|
return 0
|
|
else if(val==3) // if auto-on, return auto-off
|
|
return 1
|
|
|
|
else if(on==1)
|
|
if(val==1) // if auto-off, return auto-on
|
|
return 3
|
|
|
|
else if(on==2)
|
|
if(val==3) // if auto-on, return auto-off
|
|
return 1
|
|
|
|
return val
|
|
|
|
|
|
// damage and destruction acts
|
|
/obj/machinery/power/apc/emp_act(severity)
|
|
if(cell)
|
|
cell.emp_act(severity)
|
|
if(occupier)
|
|
occupier.emp_act(severity)
|
|
|
|
lighting = 0
|
|
equipment = 0
|
|
environ = 0
|
|
update()
|
|
update_icon()
|
|
|
|
spawn(600)
|
|
update_channels()
|
|
update()
|
|
update_icon()
|
|
..()
|
|
|
|
/obj/machinery/power/apc/ex_act(severity)
|
|
|
|
switch(severity)
|
|
if(1.0)
|
|
//set_broken() //now Del() do what we need
|
|
if (cell)
|
|
cell.ex_act(1.0) // more lags woohoo
|
|
qdel(src)
|
|
return
|
|
if(2.0)
|
|
if (prob(50))
|
|
set_broken()
|
|
if (cell && prob(50))
|
|
cell.ex_act(2.0)
|
|
if(3.0)
|
|
if (prob(25))
|
|
set_broken()
|
|
if (cell && prob(25))
|
|
cell.ex_act(3.0)
|
|
return
|
|
|
|
/obj/machinery/power/apc/blob_act()
|
|
if (prob(75))
|
|
set_broken()
|
|
if (cell && prob(5))
|
|
cell.blob_act()
|
|
|
|
/obj/machinery/power/apc/disconnect_terminal()
|
|
if(terminal)
|
|
terminal.master = null
|
|
terminal = null
|
|
|
|
/obj/machinery/power/apc/proc/set_broken()
|
|
// Aesthetically much better!
|
|
src.visible_message("<span class='notice'>[src]'s screen flickers with warnings briefly!</span>")
|
|
spawn(rand(2,5))
|
|
src.visible_message("<span class='notice'>[src]'s screen suddenly explodes in rain of sparks and small debris!</span>")
|
|
stat |= BROKEN
|
|
operating = 0
|
|
update_icon()
|
|
update()
|
|
|
|
// overload all the lights in this APC area
|
|
|
|
/obj/machinery/power/apc/proc/overload_lighting()
|
|
if(/* !get_connection() || */ !operating || shorted)
|
|
return
|
|
if( cell && cell.charge>=20)
|
|
cell.use(20);
|
|
spawn(0)
|
|
for(var/obj/machinery/light/L in area)
|
|
L.on = 1
|
|
L.broken()
|
|
sleep(1)
|
|
|
|
/obj/machinery/power/apc/proc/setsubsystem(val)
|
|
if(cell && cell.charge > 0)
|
|
return (val==1) ? 0 : val
|
|
else if(val == 3)
|
|
return 1
|
|
else
|
|
return 0
|
|
|
|
#undef APC_UPDATE_ICON_COOLDOWN
|