mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-01-25 08:43:42 +00:00
780 lines
22 KiB
Plaintext
780 lines
22 KiB
Plaintext
//mob verbs are faster than object verbs. See mob/verb/examine.
|
|
/mob/living/verb/pulled(atom/movable/AM as mob|obj in oview(1))
|
|
set name = "Pull"
|
|
set category = "Object"
|
|
|
|
if(AM.Adjacent(src))
|
|
src.start_pulling(AM)
|
|
|
|
return
|
|
|
|
//mob verbs are faster than object verbs. See above.
|
|
/mob/living/pointed(atom/A as mob|obj|turf in view())
|
|
if(src.stat || !src.canmove || src.restrained())
|
|
return 0
|
|
if(src.status_flags & FAKEDEATH)
|
|
return 0
|
|
if(!..())
|
|
return 0
|
|
|
|
usr.visible_message("<b>[src]</b> points to [A]")
|
|
return 1
|
|
|
|
/*one proc, four uses
|
|
swapping: if it's 1, the mobs are trying to switch, if 0, non-passive is pushing passive
|
|
default behaviour is:
|
|
- non-passive mob passes the passive version
|
|
- passive mob checks to see if its mob_bump_flag is in the non-passive's mob_bump_flags
|
|
- if si, the proc returns
|
|
*/
|
|
/mob/living/proc/can_move_mob(var/mob/living/swapped, swapping = 0, passive = 0)
|
|
if(!swapped)
|
|
return 1
|
|
if(!passive)
|
|
return swapped.can_move_mob(src, swapping, 1)
|
|
else
|
|
var/context_flags = 0
|
|
if(swapping)
|
|
context_flags = swapped.mob_swap_flags
|
|
else
|
|
context_flags = swapped.mob_push_flags
|
|
if(!mob_bump_flag) //nothing defined, go wild
|
|
return 1
|
|
if(mob_bump_flag & context_flags)
|
|
return 1
|
|
return 0
|
|
|
|
/mob/living/Bump(atom/movable/AM, yes)
|
|
spawn(0)
|
|
if ((!( yes ) || now_pushing) || !loc)
|
|
return
|
|
now_pushing = 1
|
|
if (istype(AM, /mob/living))
|
|
var/mob/living/tmob = AM
|
|
|
|
for(var/mob/living/M in range(tmob, 1))
|
|
if(tmob.pinned.len || ((M.pulling == tmob && ( tmob.restrained() && !( M.restrained() ) && M.stat == 0)) || locate(/obj/item/weapon/grab, tmob.grabbed_by.len)) )
|
|
if ( !(world.time % 5) )
|
|
src << "<span class='warning'>[tmob] is restrained, you cannot push past</span>"
|
|
now_pushing = 0
|
|
return
|
|
if( tmob.pulling == M && ( M.restrained() && !( tmob.restrained() ) && tmob.stat == 0) )
|
|
if ( !(world.time % 5) )
|
|
src << "<span class='warning'>[tmob] is restraining [M], you cannot push past</span>"
|
|
now_pushing = 0
|
|
return
|
|
|
|
//BubbleWrap: people in handcuffs are always switched around as if they were on 'help' intent to prevent a person being pulled from being seperated from their puller
|
|
var/dense = 0
|
|
if(loc.density)
|
|
dense = 1
|
|
for(var/atom/movable/A in loc)
|
|
if(A == src)
|
|
continue
|
|
if(A.density)
|
|
if(A.flags&ON_BORDER)
|
|
dense = !A.CanPass(src, src.loc)
|
|
else
|
|
dense = 1
|
|
if(dense) break
|
|
|
|
//Leaping mobs just land on the tile, no pushing, no anything.
|
|
if(status_flags & LEAPING)
|
|
loc = tmob.loc
|
|
status_flags &= ~LEAPING
|
|
now_pushing = 0
|
|
return
|
|
|
|
if((tmob.mob_always_swap || (tmob.a_intent == I_HELP || tmob.restrained()) && (a_intent == I_HELP || src.restrained())) && tmob.canmove && canmove && !dense && can_move_mob(tmob, 1, 0)) // mutual brohugs all around!
|
|
var/turf/oldloc = loc
|
|
loc = tmob.loc
|
|
tmob.loc = oldloc
|
|
now_pushing = 0
|
|
for(var/mob/living/carbon/slime/slime in view(1,tmob))
|
|
if(slime.Victim == tmob)
|
|
slime.UpdateFeed()
|
|
return
|
|
|
|
if(!can_move_mob(tmob, 0, 0))
|
|
now_pushing = 0
|
|
return
|
|
if(istype(tmob, /mob/living/carbon/human) && (FAT in tmob.mutations))
|
|
if(prob(40) && !(FAT in src.mutations))
|
|
src << "<span class='danger'>You fail to push [tmob]'s fat ass out of the way.</span>"
|
|
now_pushing = 0
|
|
return
|
|
if(tmob.r_hand && istype(tmob.r_hand, /obj/item/weapon/shield/riot))
|
|
if(prob(99))
|
|
now_pushing = 0
|
|
return
|
|
if(tmob.l_hand && istype(tmob.l_hand, /obj/item/weapon/shield/riot))
|
|
if(prob(99))
|
|
now_pushing = 0
|
|
return
|
|
if(!(tmob.status_flags & CANPUSH))
|
|
now_pushing = 0
|
|
return
|
|
|
|
tmob.LAssailant = src
|
|
|
|
now_pushing = 0
|
|
spawn(0)
|
|
..()
|
|
if (!istype(AM, /atom/movable))
|
|
return
|
|
if (!now_pushing)
|
|
now_pushing = 1
|
|
|
|
if (!AM.anchored)
|
|
var/t = get_dir(src, AM)
|
|
if (istype(AM, /obj/structure/window))
|
|
for(var/obj/structure/window/win in get_step(AM,t))
|
|
now_pushing = 0
|
|
return
|
|
step(AM, t)
|
|
if(ishuman(AM) && AM:grabbed_by)
|
|
for(var/obj/item/weapon/grab/G in AM:grabbed_by)
|
|
step(G:assailant, get_dir(G:assailant, AM))
|
|
G.adjust_position()
|
|
now_pushing = 0
|
|
return
|
|
return
|
|
|
|
/mob/living/verb/succumb()
|
|
set hidden = 1
|
|
if ((src.health < 0 && src.health > -95.0))
|
|
src.adjustOxyLoss(src.health + 200)
|
|
src.health = 100 - src.getOxyLoss() - src.getToxLoss() - src.getFireLoss() - src.getBruteLoss()
|
|
src << "\blue You have given up life and succumbed to death."
|
|
|
|
|
|
/mob/living/proc/updatehealth()
|
|
if(status_flags & GODMODE)
|
|
health = 100
|
|
stat = CONSCIOUS
|
|
else
|
|
health = maxHealth - getOxyLoss() - getToxLoss() - getFireLoss() - getBruteLoss() - getCloneLoss() - halloss
|
|
|
|
|
|
//This proc is used for mobs which are affected by pressure to calculate the amount of pressure that actually
|
|
//affects them once clothing is factored in. ~Errorage
|
|
/mob/living/proc/calculate_affecting_pressure(var/pressure)
|
|
return
|
|
|
|
|
|
//sort of a legacy burn method for /electrocute, /shock, and the e_chair
|
|
/mob/living/proc/burn_skin(burn_amount)
|
|
if(istype(src, /mob/living/carbon/human))
|
|
//world << "DEBUG: burn_skin(), mutations=[mutations]"
|
|
if(mShock in src.mutations) //shockproof
|
|
return 0
|
|
if (COLD_RESISTANCE in src.mutations) //fireproof
|
|
return 0
|
|
var/mob/living/carbon/human/H = src //make this damage method divide the damage to be done among all the body parts, then burn each body part for that much damage. will have better effect then just randomly picking a body part
|
|
var/divided_damage = (burn_amount)/(H.organs.len)
|
|
var/extradam = 0 //added to when organ is at max dam
|
|
for(var/obj/item/organ/external/affecting in H.organs)
|
|
if(!affecting) continue
|
|
if(affecting.take_damage(0, divided_damage+extradam)) //TODO: fix the extradam stuff. Or, ebtter yet...rewrite this entire proc ~Carn
|
|
H.UpdateDamageIcon()
|
|
H.updatehealth()
|
|
return 1
|
|
else if(istype(src, /mob/living/silicon/ai))
|
|
return 0
|
|
|
|
/mob/living/proc/adjustBodyTemp(actual, desired, incrementboost)
|
|
var/temperature = actual
|
|
var/difference = abs(actual-desired) //get difference
|
|
var/increments = difference/10 //find how many increments apart they are
|
|
var/change = increments*incrementboost // Get the amount to change by (x per increment)
|
|
|
|
// Too cold
|
|
if(actual < desired)
|
|
temperature += change
|
|
if(actual > desired)
|
|
temperature = desired
|
|
// Too hot
|
|
if(actual > desired)
|
|
temperature -= change
|
|
if(actual < desired)
|
|
temperature = desired
|
|
// if(istype(src, /mob/living/carbon/human))
|
|
// world << "[src] ~ [src.bodytemperature] ~ [temperature]"
|
|
return temperature
|
|
|
|
|
|
// ++++ROCKDTBEN++++ MOB PROCS -- Ask me before touching.
|
|
// Stop! ... Hammertime! ~Carn
|
|
// I touched them without asking... I'm soooo edgy ~Erro (added nodamage checks)
|
|
|
|
/mob/living/proc/getBruteLoss()
|
|
return bruteloss
|
|
|
|
/mob/living/proc/adjustBruteLoss(var/amount)
|
|
if(status_flags & GODMODE) return 0 //godmode
|
|
bruteloss = min(max(bruteloss + amount, 0),(maxHealth*2))
|
|
|
|
/mob/living/proc/getOxyLoss()
|
|
return oxyloss
|
|
|
|
/mob/living/proc/adjustOxyLoss(var/amount)
|
|
if(status_flags & GODMODE) return 0 //godmode
|
|
oxyloss = min(max(oxyloss + amount, 0),(maxHealth*2))
|
|
|
|
/mob/living/proc/setOxyLoss(var/amount)
|
|
if(status_flags & GODMODE) return 0 //godmode
|
|
oxyloss = amount
|
|
|
|
/mob/living/proc/getToxLoss()
|
|
return toxloss
|
|
|
|
/mob/living/proc/adjustToxLoss(var/amount)
|
|
if(status_flags & GODMODE) return 0 //godmode
|
|
toxloss = min(max(toxloss + amount, 0),(maxHealth*2))
|
|
|
|
/mob/living/proc/setToxLoss(var/amount)
|
|
if(status_flags & GODMODE) return 0 //godmode
|
|
toxloss = amount
|
|
|
|
/mob/living/proc/getFireLoss()
|
|
return fireloss
|
|
|
|
/mob/living/proc/adjustFireLoss(var/amount)
|
|
if(status_flags & GODMODE) return 0 //godmode
|
|
fireloss = min(max(fireloss + amount, 0),(maxHealth*2))
|
|
|
|
/mob/living/proc/getCloneLoss()
|
|
return cloneloss
|
|
|
|
/mob/living/proc/adjustCloneLoss(var/amount)
|
|
if(status_flags & GODMODE) return 0 //godmode
|
|
cloneloss = min(max(cloneloss + amount, 0),(maxHealth*2))
|
|
|
|
/mob/living/proc/setCloneLoss(var/amount)
|
|
if(status_flags & GODMODE) return 0 //godmode
|
|
cloneloss = amount
|
|
|
|
/mob/living/proc/getBrainLoss()
|
|
return brainloss
|
|
|
|
/mob/living/proc/adjustBrainLoss(var/amount)
|
|
if(status_flags & GODMODE) return 0 //godmode
|
|
brainloss = min(max(brainloss + amount, 0),(maxHealth*2))
|
|
|
|
/mob/living/proc/setBrainLoss(var/amount)
|
|
if(status_flags & GODMODE) return 0 //godmode
|
|
brainloss = amount
|
|
|
|
/mob/living/proc/getHalLoss()
|
|
return halloss
|
|
|
|
/mob/living/proc/adjustHalLoss(var/amount)
|
|
if(status_flags & GODMODE) return 0 //godmode
|
|
halloss = min(max(halloss + amount, 0),(maxHealth*2))
|
|
|
|
/mob/living/proc/setHalLoss(var/amount)
|
|
if(status_flags & GODMODE) return 0 //godmode
|
|
halloss = amount
|
|
|
|
/mob/living/proc/getMaxHealth()
|
|
return maxHealth
|
|
|
|
/mob/living/proc/setMaxHealth(var/newMaxHealth)
|
|
maxHealth = newMaxHealth
|
|
|
|
// ++++ROCKDTBEN++++ MOB PROCS //END
|
|
|
|
/mob/proc/get_contents()
|
|
|
|
|
|
//Recursive function to find everything a mob is holding.
|
|
/mob/living/get_contents(var/obj/item/weapon/storage/Storage = null)
|
|
var/list/L = list()
|
|
|
|
if(Storage) //If it called itself
|
|
L += Storage.return_inv()
|
|
|
|
//Leave this commented out, it will cause storage items to exponentially add duplicate to the list
|
|
//for(var/obj/item/weapon/storage/S in Storage.return_inv()) //Check for storage items
|
|
// L += get_contents(S)
|
|
|
|
for(var/obj/item/weapon/gift/G in Storage.return_inv()) //Check for gift-wrapped items
|
|
L += G.gift
|
|
if(istype(G.gift, /obj/item/weapon/storage))
|
|
L += get_contents(G.gift)
|
|
|
|
for(var/obj/item/smallDelivery/D in Storage.return_inv()) //Check for package wrapped items
|
|
L += D.wrapped
|
|
if(istype(D.wrapped, /obj/item/weapon/storage)) //this should never happen
|
|
L += get_contents(D.wrapped)
|
|
return L
|
|
|
|
else
|
|
|
|
L += src.contents
|
|
for(var/obj/item/weapon/storage/S in src.contents) //Check for storage items
|
|
L += get_contents(S)
|
|
|
|
for(var/obj/item/weapon/gift/G in src.contents) //Check for gift-wrapped items
|
|
L += G.gift
|
|
if(istype(G.gift, /obj/item/weapon/storage))
|
|
L += get_contents(G.gift)
|
|
|
|
for(var/obj/item/smallDelivery/D in src.contents) //Check for package wrapped items
|
|
L += D.wrapped
|
|
if(istype(D.wrapped, /obj/item/weapon/storage)) //this should never happen
|
|
L += get_contents(D.wrapped)
|
|
return L
|
|
|
|
/mob/living/proc/check_contents_for(A)
|
|
var/list/L = src.get_contents()
|
|
|
|
for(var/obj/B in L)
|
|
if(B.type == A)
|
|
return 1
|
|
return 0
|
|
|
|
|
|
/mob/living/proc/can_inject()
|
|
return 1
|
|
|
|
/mob/living/proc/get_organ_target()
|
|
var/mob/shooter = src
|
|
var/t = shooter:zone_sel.selecting
|
|
if ((t in list( "eyes", "mouth" )))
|
|
t = "head"
|
|
var/obj/item/organ/external/def_zone = ran_zone(t)
|
|
return def_zone
|
|
|
|
|
|
// heal ONE external organ, organ gets randomly selected from damaged ones.
|
|
/mob/living/proc/heal_organ_damage(var/brute, var/burn)
|
|
adjustBruteLoss(-brute)
|
|
adjustFireLoss(-burn)
|
|
src.updatehealth()
|
|
|
|
// damage ONE external organ, organ gets randomly selected from damaged ones.
|
|
/mob/living/proc/take_organ_damage(var/brute, var/burn, var/emp=0)
|
|
if(status_flags & GODMODE) return 0 //godmode
|
|
adjustBruteLoss(brute)
|
|
adjustFireLoss(burn)
|
|
src.updatehealth()
|
|
|
|
// heal MANY external organs, in random order
|
|
/mob/living/proc/heal_overall_damage(var/brute, var/burn)
|
|
adjustBruteLoss(-brute)
|
|
adjustFireLoss(-burn)
|
|
src.updatehealth()
|
|
|
|
// damage MANY external organs, in random order
|
|
/mob/living/proc/take_overall_damage(var/brute, var/burn, var/used_weapon = null)
|
|
if(status_flags & GODMODE) return 0 //godmode
|
|
adjustBruteLoss(brute)
|
|
adjustFireLoss(burn)
|
|
src.updatehealth()
|
|
|
|
/mob/living/proc/restore_all_organs()
|
|
return
|
|
|
|
|
|
|
|
/mob/living/proc/revive()
|
|
rejuvenate()
|
|
if(buckled)
|
|
buckled.unbuckle_mob()
|
|
if(iscarbon(src))
|
|
var/mob/living/carbon/C = src
|
|
|
|
if (C.handcuffed && !initial(C.handcuffed))
|
|
C.drop_from_inventory(C.handcuffed)
|
|
C.handcuffed = initial(C.handcuffed)
|
|
|
|
if (C.legcuffed && !initial(C.legcuffed))
|
|
C.drop_from_inventory(C.legcuffed)
|
|
C.legcuffed = initial(C.legcuffed)
|
|
BITSET(hud_updateflag, HEALTH_HUD)
|
|
BITSET(hud_updateflag, STATUS_HUD)
|
|
BITSET(hud_updateflag, LIFE_HUD)
|
|
ExtinguishMob()
|
|
fire_stacks = 0
|
|
|
|
/mob/living/proc/rejuvenate()
|
|
|
|
// shut down various types of badness
|
|
setToxLoss(0)
|
|
setOxyLoss(0)
|
|
setCloneLoss(0)
|
|
setBrainLoss(0)
|
|
SetParalysis(0)
|
|
SetStunned(0)
|
|
SetWeakened(0)
|
|
|
|
// shut down ongoing problems
|
|
radiation = 0
|
|
nutrition = 400
|
|
bodytemperature = T20C
|
|
sdisabilities = 0
|
|
disabilities = 0
|
|
|
|
// fix blindness and deafness
|
|
blinded = 0
|
|
eye_blind = 0
|
|
eye_blurry = 0
|
|
ear_deaf = 0
|
|
ear_damage = 0
|
|
heal_overall_damage(getBruteLoss(), getFireLoss())
|
|
|
|
// restore all of a human's blood
|
|
if(ishuman(src))
|
|
var/mob/living/carbon/human/human_mob = src
|
|
human_mob.restore_blood()
|
|
|
|
// fix all of our organs
|
|
restore_all_organs()
|
|
|
|
// remove the character from the list of the dead
|
|
if(stat == 2)
|
|
dead_mob_list -= src
|
|
living_mob_list += src
|
|
tod = null
|
|
timeofdeath = 0
|
|
|
|
// restore us to conciousness
|
|
stat = CONSCIOUS
|
|
|
|
// make the icons look correct
|
|
regenerate_icons()
|
|
|
|
BITSET(hud_updateflag, HEALTH_HUD)
|
|
BITSET(hud_updateflag, STATUS_HUD)
|
|
BITSET(hud_updateflag, LIFE_HUD)
|
|
return
|
|
|
|
/mob/living/proc/UpdateDamageIcon()
|
|
return
|
|
|
|
|
|
/mob/living/proc/Examine_OOC()
|
|
set name = "Examine Meta-Info (OOC)"
|
|
set category = "OOC"
|
|
set src in view()
|
|
|
|
if(config.allow_Metadata)
|
|
if(client)
|
|
usr << "[src]'s Metainfo:<br>[client.prefs.metadata]"
|
|
else
|
|
usr << "[src] does not have any stored infomation!"
|
|
else
|
|
usr << "OOC Metadata is not supported by this server!"
|
|
|
|
return
|
|
|
|
/mob/living/Move(a, b, flag)
|
|
if (buckled)
|
|
return
|
|
|
|
if (restrained())
|
|
stop_pulling()
|
|
|
|
|
|
var/t7 = 1
|
|
if (restrained())
|
|
for(var/mob/living/M in range(src, 1))
|
|
if ((M.pulling == src && M.stat == 0 && !( M.restrained() )))
|
|
t7 = null
|
|
if ((t7 && (pulling && ((get_dist(src, pulling) <= 1 || pulling.loc == loc) && (client && client.moving)))))
|
|
var/turf/T = loc
|
|
. = ..()
|
|
|
|
if (pulling && pulling.loc)
|
|
if(!( isturf(pulling.loc) ))
|
|
stop_pulling()
|
|
return
|
|
else
|
|
if(Debug)
|
|
log_debug("pulling disappeared? at [__LINE__] in mob.dm - pulling = [pulling]")
|
|
log_debug("REPORT THIS")
|
|
|
|
/////
|
|
if(pulling && pulling.anchored)
|
|
stop_pulling()
|
|
return
|
|
|
|
if (!restrained())
|
|
var/diag = get_dir(src, pulling)
|
|
if ((diag - 1) & diag)
|
|
else
|
|
diag = null
|
|
if ((get_dist(src, pulling) > 1 || diag))
|
|
if (isliving(pulling))
|
|
var/mob/living/M = pulling
|
|
var/ok = 1
|
|
if (locate(/obj/item/weapon/grab, M.grabbed_by))
|
|
if (prob(75))
|
|
var/obj/item/weapon/grab/G = pick(M.grabbed_by)
|
|
if (istype(G, /obj/item/weapon/grab))
|
|
for(var/mob/O in viewers(M, null))
|
|
O.show_message(text("\red [] has been pulled from []'s grip by []", G.affecting, G.assailant, src), 1)
|
|
//G = null
|
|
qdel(G)
|
|
else
|
|
ok = 0
|
|
if (locate(/obj/item/weapon/grab, M.grabbed_by.len))
|
|
ok = 0
|
|
if (ok)
|
|
var/atom/movable/t = M.pulling
|
|
M.stop_pulling()
|
|
|
|
//this is the gay blood on floor shit -- Added back -- Skie
|
|
if (M.lying && (prob(M.getBruteLoss() / 6)))
|
|
var/turf/location = M.loc
|
|
if (istype(location, /turf/simulated))
|
|
location.add_blood(M)
|
|
//pull damage with injured people
|
|
if(prob(25))
|
|
M.adjustBruteLoss(1)
|
|
visible_message("<span class='danger'>\The [M]'s [M.isSynthetic() ? "state worsens": "wounds open more"] from being dragged!</span>")
|
|
if(M.pull_damage())
|
|
if(prob(25))
|
|
M.adjustBruteLoss(2)
|
|
visible_message("<span class='danger'>\The [M]'s [M.isSynthetic() ? "state" : "wounds"] worsen terribly from being dragged!</span>")
|
|
var/turf/location = M.loc
|
|
if (istype(location, /turf/simulated))
|
|
location.add_blood(M)
|
|
if(ishuman(M))
|
|
var/mob/living/carbon/H = M
|
|
var/blood_volume = round(H:vessel.get_reagent_amount("blood"))
|
|
if(blood_volume > 0)
|
|
H:vessel.remove_reagent("blood",1)
|
|
|
|
|
|
step(pulling, get_dir(pulling.loc, T))
|
|
if(t)
|
|
M.start_pulling(t)
|
|
else
|
|
if (pulling)
|
|
if (istype(pulling, /obj/structure/window))
|
|
var/obj/structure/window/W = pulling
|
|
if(W.is_full_window())
|
|
for(var/obj/structure/window/win in get_step(pulling,get_dir(pulling.loc, T)))
|
|
stop_pulling()
|
|
if (pulling)
|
|
step(pulling, get_dir(pulling.loc, T))
|
|
else
|
|
stop_pulling()
|
|
. = ..()
|
|
|
|
if (s_active && !( s_active in contents ) && get_turf(s_active) != get_turf(src)) //check !( s_active in contents ) first so we hopefully don't have to call get_turf() so much.
|
|
s_active.close(src)
|
|
|
|
if(update_slimes)
|
|
for(var/mob/living/carbon/slime/M in view(1,src))
|
|
M.UpdateFeed(src)
|
|
|
|
/mob/living/verb/resist()
|
|
set name = "Resist"
|
|
set category = "IC"
|
|
|
|
if(can_resist())
|
|
next_move = world.time + 20
|
|
process_resist()
|
|
|
|
/mob/living/proc/can_resist()
|
|
//need to allow !canmove, or otherwise neck grabs can't be resisted
|
|
//so just check weakened instead.
|
|
if(stat || weakened)
|
|
return 0
|
|
if(next_move > world.time)
|
|
return 0
|
|
return 1
|
|
|
|
/mob/living/proc/process_resist()
|
|
//Getting out of someone's inventory.
|
|
if(istype(src.loc, /obj/item/weapon/holder))
|
|
escape_inventory(src.loc)
|
|
return
|
|
|
|
//resisting grabs (as if it helps anyone...)
|
|
if (!restrained())
|
|
resist_grab()
|
|
|
|
//unbuckling yourself
|
|
if(buckled)
|
|
spawn() escape_buckle()
|
|
|
|
//Breaking out of a locker?
|
|
if( src.loc && (istype(src.loc, /obj/structure/closet)) )
|
|
var/obj/structure/closet/C = loc
|
|
spawn() C.mob_breakout(src)
|
|
|
|
/mob/living/proc/escape_inventory(obj/item/weapon/holder/H)
|
|
if(H != src.loc) return
|
|
|
|
var/mob/M = H.loc //Get our mob holder (if any).
|
|
|
|
if(istype(M))
|
|
M.drop_from_inventory(H)
|
|
M << "<span class='warning'>[H] wriggles out of your grip!</span>"
|
|
src << "<span class='warning'>You wriggle out of [M]'s grip!</span>"
|
|
else if(istype(H.loc,/obj/item))
|
|
src << "<span class='warning'>You struggle free of [H.loc].</span>"
|
|
H.loc = get_turf(H)
|
|
|
|
if(istype(M))
|
|
for(var/atom/A in M.contents)
|
|
if(istype(A,/mob/living/simple_animal/borer) || istype(A,/obj/item/weapon/holder))
|
|
return
|
|
|
|
M.status_flags &= ~PASSEMOTES
|
|
|
|
/mob/living/proc/escape_buckle()
|
|
if(buckled)
|
|
buckled.user_unbuckle_mob(src)
|
|
|
|
/mob/living/proc/resist_grab()
|
|
var/resisting = 0
|
|
for(var/obj/O in requests)
|
|
requests.Remove(O)
|
|
qdel(O)
|
|
resisting++
|
|
for(var/obj/item/weapon/grab/G in grabbed_by)
|
|
resisting++
|
|
switch(G.state)
|
|
if(GRAB_PASSIVE)
|
|
qdel(G)
|
|
if(GRAB_AGGRESSIVE)
|
|
if(prob(60)) //same chance of breaking the grab as disarm
|
|
visible_message("<span class='warning'>[src] has broken free of [G.assailant]'s grip!</span>")
|
|
qdel(G)
|
|
if(GRAB_NECK)
|
|
//If the you move when grabbing someone then it's easier for them to break free. Same if the affected mob is immune to stun.
|
|
if (((world.time - G.assailant.l_move_time < 30 || !stunned) && prob(15)) || prob(3))
|
|
visible_message("<span class='warning'>[src] has broken free of [G.assailant]'s headlock!</span>")
|
|
qdel(G)
|
|
if(resisting)
|
|
visible_message("<span class='danger'>[src] resists!</span>")
|
|
|
|
/mob/living/verb/lay_down()
|
|
set name = "Rest"
|
|
set category = "IC"
|
|
|
|
resting = !resting
|
|
src << "\blue You are now [resting ? "resting" : "getting up"]"
|
|
|
|
/mob/living/proc/handle_ventcrawl(var/obj/machinery/atmospherics/unary/vent_pump/vent_found = null, var/ignore_items = 0) // -- TLE -- Merged by Carn
|
|
if(stat)
|
|
src << "You must be conscious to do this!"
|
|
return
|
|
if(lying)
|
|
src << "You can't vent crawl while you're stunned!"
|
|
return
|
|
|
|
var/special_fail_msg = can_use_vents()
|
|
if(special_fail_msg)
|
|
src << "\red [special_fail_msg]"
|
|
return
|
|
|
|
if(vent_found) // one was passed in, probably from vent/AltClick()
|
|
if(vent_found.welded)
|
|
src << "That vent is welded shut."
|
|
return
|
|
if(!vent_found.Adjacent(src))
|
|
return // don't even acknowledge that
|
|
else
|
|
for(var/obj/machinery/atmospherics/unary/vent_pump/v in range(1,src))
|
|
if(!v.welded)
|
|
if(v.Adjacent(src))
|
|
vent_found = v
|
|
if(!vent_found)
|
|
src << "You'll need a non-welded vent to crawl into!"
|
|
return
|
|
|
|
if(!vent_found.network || !vent_found.network.normal_members.len)
|
|
src << "This vent is not connected to anything."
|
|
return
|
|
|
|
var/list/vents = list()
|
|
for(var/obj/machinery/atmospherics/unary/vent_pump/temp_vent in vent_found.network.normal_members)
|
|
if(temp_vent.welded)
|
|
continue
|
|
if(temp_vent in loc)
|
|
continue
|
|
var/turf/T = get_turf(temp_vent)
|
|
|
|
if(!T || T.z != loc.z)
|
|
continue
|
|
|
|
var/i = 1
|
|
var/index = "[T.loc.name]\[[i]\]"
|
|
while(index in vents)
|
|
i++
|
|
index = "[T.loc.name]\[[i]\]"
|
|
vents[index] = temp_vent
|
|
if(!vents.len)
|
|
src << "\red There are no available vents to travel to, they could be welded."
|
|
return
|
|
|
|
var/obj/selection = input("Select a destination.", "Duct System") as null|anything in sortAssoc(vents)
|
|
if(!selection) return
|
|
|
|
if(!vent_found.Adjacent(src))
|
|
src << "Never mind, you left."
|
|
return
|
|
|
|
if(!ignore_items)
|
|
for(var/obj/item/carried_item in contents)//If the monkey got on objects.
|
|
if( !istype(carried_item, /obj/item/weapon/implant) && !istype(carried_item, /obj/item/clothing/mask/facehugger) )//If it's not an implant or a facehugger
|
|
src << "\red You can't be carrying items or have items equipped when vent crawling!"
|
|
return
|
|
|
|
if(isslime(src))
|
|
var/mob/living/carbon/slime/S = src
|
|
if(S.Victim)
|
|
src << "\red You'll have to let [S.Victim] go or finish eating \him first."
|
|
return
|
|
|
|
var/obj/machinery/atmospherics/unary/vent_pump/target_vent = vents[selection]
|
|
if(!target_vent)
|
|
return
|
|
|
|
for(var/mob/O in viewers(src, null))
|
|
O.show_message(text("<B>[src] scrambles into the ventillation ducts!</B>"), 1)
|
|
loc = target_vent
|
|
|
|
var/travel_time = round(get_dist(loc, target_vent.loc) / 2)
|
|
|
|
spawn(travel_time)
|
|
|
|
if(!target_vent) return
|
|
for(var/mob/O in hearers(target_vent,null))
|
|
O.show_message("You hear something squeezing through the ventilation ducts.",2)
|
|
|
|
sleep(travel_time)
|
|
|
|
if(!target_vent) return
|
|
if(target_vent.welded) //the vent can be welded while alien scrolled through the list or travelled.
|
|
target_vent = vent_found //travel back. No additional time required.
|
|
src << "\red The vent you were heading to appears to be welded."
|
|
loc = target_vent.loc
|
|
var/area/new_area = get_area(loc)
|
|
if(new_area)
|
|
new_area.Entered(src)
|
|
|
|
/mob/living/proc/can_use_vents()
|
|
return "You can't fit into that vent."
|
|
|
|
/mob/living/proc/has_brain()
|
|
return 1
|
|
|
|
/mob/living/proc/has_eyes()
|
|
return 1
|
|
|
|
/mob/living/proc/slip(var/slipped_on,stun_duration=8)
|
|
return 0
|
|
|
|
/mob/living/carbon/drop_from_inventory(var/obj/item/W, var/atom/Target = null)
|
|
if(W in internal_organs)
|
|
return
|
|
..()
|
|
|