mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
* 24-round shotgun mag fixes + making it relevant. Adds the AS-24 Shotgun to the traitor uplink for 100 TCs, also makes automatic shotgun magazines costs the appropriate amount (13,000 metal up from 2200) * Magazine variety. Nothing really new here. Beanbag / pellet mags for the admin-only AS-24. * shotgun 6-shell clips, autolathe and shotgun tweaks. +6-shell quickloader clips for shotguns, with proper metal costs for slugs, beanbags and buckshot. +minor tweak to shotguns to allow the quickloaders to work in a non-silly way (load_method = SINGLE_CASING|SPEEDLOADER) since there are literally no other shotgun speedloaders this probably shouldn't be an issue (as it's ever so slightly quicker than loading with a box) +added sprites for quickloading clips. * Requested changes. -6 round shotgun clip sprites +4 round shotgun clip sprites -/+ adjusted shotgun clips to 4 rounds * cherrypicking * fixes did a bad * literally a number
122 lines
4.5 KiB
Plaintext
122 lines
4.5 KiB
Plaintext
/obj/item/weapon/gun/projectile/shotgun/pump
|
|
name = "shotgun"
|
|
desc = "The mass-produced W-T Remmington 29x shotgun is a favourite of police and security forces on many worlds. Useful for sweeping alleys."
|
|
icon_state = "shotgun"
|
|
item_state = "shotgun"
|
|
max_shells = 4
|
|
w_class = ITEMSIZE_LARGE
|
|
force = 10
|
|
flags = CONDUCT
|
|
slot_flags = SLOT_BACK
|
|
caliber = "12g"
|
|
origin_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2)
|
|
load_method = SINGLE_CASING|SPEEDLOADER
|
|
ammo_type = /obj/item/ammo_casing/a12g/beanbag
|
|
handle_casings = HOLD_CASINGS
|
|
fire_sound = 'sound/weapons/shotgun.ogg'
|
|
var/recentpump = 0 // to prevent spammage
|
|
var/action_sound = 'sound/weapons/shotgunpump.ogg'
|
|
|
|
/obj/item/weapon/gun/projectile/shotgun/pump/consume_next_projectile()
|
|
if(chambered)
|
|
return chambered.BB
|
|
return null
|
|
|
|
/obj/item/weapon/gun/projectile/shotgun/pump/attack_self(mob/living/user as mob)
|
|
if(world.time >= recentpump + 10)
|
|
pump(user)
|
|
recentpump = world.time
|
|
|
|
/obj/item/weapon/gun/projectile/shotgun/pump/proc/pump(mob/M as mob)
|
|
playsound(M, action_sound, 60, 1)
|
|
|
|
if(chambered)//We have a shell in the chamber
|
|
chambered.loc = get_turf(src)//Eject casing
|
|
chambered = null
|
|
|
|
if(loaded.len)
|
|
var/obj/item/ammo_casing/AC = loaded[1] //load next casing.
|
|
loaded -= AC //Remove casing from loaded list.
|
|
chambered = AC
|
|
|
|
update_icon()
|
|
|
|
/obj/item/weapon/gun/projectile/shotgun/pump/combat
|
|
name = "combat shotgun"
|
|
desc = "Built for close quarters combat, the Hesphaistos Industries KS-40 is widely regarded as a weapon of choice for repelling boarders."
|
|
icon_state = "cshotgun"
|
|
item_state = "cshotgun"
|
|
origin_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 2)
|
|
max_shells = 7 //match the ammo box capacity, also it can hold a round in the chamber anyways, for a total of 8.
|
|
ammo_type = /obj/item/ammo_casing/a12g
|
|
load_method = SINGLE_CASING|SPEEDLOADER
|
|
|
|
/obj/item/weapon/gun/projectile/shotgun/doublebarrel
|
|
name = "double-barreled shotgun"
|
|
desc = "A true classic."
|
|
icon_state = "dshotgun"
|
|
item_state = "dshotgun"
|
|
//SPEEDLOADER because rapid unloading.
|
|
//In principle someone could make a speedloader for it, so it makes sense.
|
|
load_method = SINGLE_CASING|SPEEDLOADER
|
|
handle_casings = CYCLE_CASINGS
|
|
max_shells = 2
|
|
w_class = ITEMSIZE_LARGE
|
|
force = 10
|
|
flags = CONDUCT
|
|
slot_flags = SLOT_BACK
|
|
caliber = "12g"
|
|
origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 1)
|
|
ammo_type = /obj/item/ammo_casing/a12g/beanbag
|
|
|
|
burst_delay = 0
|
|
firemodes = list(
|
|
list(mode_name="fire one barrel at a time", burst=1),
|
|
list(mode_name="fire both barrels at once", burst=2),
|
|
)
|
|
|
|
/obj/item/weapon/gun/projectile/shotgun/doublebarrel/pellet
|
|
ammo_type = /obj/item/ammo_casing/a12g/pellet
|
|
|
|
/obj/item/weapon/gun/projectile/shotgun/doublebarrel/flare
|
|
name = "signal shotgun"
|
|
desc = "A double-barreled shotgun meant to fire signal flash shells."
|
|
ammo_type = /obj/item/ammo_casing/a12g/flash
|
|
|
|
/obj/item/weapon/gun/projectile/shotgun/doublebarrel/unload_ammo(user, allow_dump)
|
|
..(user, allow_dump=1)
|
|
|
|
//this is largely hacky and bad :( -Pete
|
|
/obj/item/weapon/gun/projectile/shotgun/doublebarrel/attackby(var/obj/item/A as obj, mob/user as mob)
|
|
if(istype(A, /obj/item/weapon/surgical/circular_saw) || istype(A, /obj/item/weapon/melee/energy) || istype(A, /obj/item/weapon/pickaxe/plasmacutter))
|
|
user << "<span class='notice'>You begin to shorten the barrel of \the [src].</span>"
|
|
if(loaded.len)
|
|
var/burstsetting = burst
|
|
burst = 2
|
|
user.visible_message("<span class='danger'>The shotgun goes off!</span>", "<span class='danger'>The shotgun goes off in your face!</span>")
|
|
Fire_userless(user)
|
|
burst = burstsetting
|
|
return
|
|
if(do_after(user, 30)) //SHIT IS STEALTHY EYYYYY
|
|
icon_state = "sawnshotgun"
|
|
item_state = "sawnshotgun"
|
|
w_class = ITEMSIZE_NORMAL
|
|
force = 5
|
|
slot_flags &= ~SLOT_BACK //you can't sling it on your back
|
|
slot_flags |= (SLOT_BELT|SLOT_HOLSTER) //but you can wear it on your belt (poorly concealed under a trenchcoat, ideally) - or in a holster, why not.
|
|
name = "sawn-off shotgun"
|
|
desc = "Omar's coming!"
|
|
user << "<span class='warning'>You shorten the barrel of \the [src]!</span>"
|
|
else
|
|
..()
|
|
|
|
/obj/item/weapon/gun/projectile/shotgun/doublebarrel/sawn
|
|
name = "sawn-off shotgun"
|
|
desc = "Omar's coming!"
|
|
icon_state = "sawnshotgun"
|
|
item_state = "sawnshotgun"
|
|
slot_flags = SLOT_BELT|SLOT_HOLSTER
|
|
ammo_type = /obj/item/ammo_casing/a12g/pellet
|
|
w_class = ITEMSIZE_NORMAL
|
|
force = 5
|