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CHOMPStation2/code/modules/projectiles/guns/projectile/sniper.dm

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////////////// PTR-7 Anti-Materiel Rifle //////////////
/obj/item/weapon/gun/projectile/heavysniper
name = "anti-materiel rifle"
desc = "A portable anti-armour rifle fitted with a scope, the HI PTR-7 Rifle was originally designed to used against armoured exosuits. It is capable of punching through windows and non-reinforced walls with ease. Fires armor piercing 14.5mm shells."
icon_state = "heavysniper"
item_state = "l6closed-empty" // placeholder
item_state_slots = list(slot_r_hand_str = "heavysniper", slot_l_hand_str = "heavysniper")
w_class = ITEMSIZE_HUGE // So it can't fit in a backpack.
force = 10
slot_flags = SLOT_BACK
origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 2, TECH_ILLEGAL = 8)
caliber = "14.5mm"
recoil = 5 //extra kickback
fire_sound = 'sound/weapons/sniper.ogg' // extra boom
handle_casings = HOLD_CASINGS
load_method = SINGLE_CASING
max_shells = 1
ammo_type = /obj/item/ammo_casing/a145
accuracy = -5
scoped_accuracy = 5
var/bolt_open = 0
/obj/item/weapon/gun/projectile/heavysniper/update_icon()
if(bolt_open)
icon_state = "heavysniper-open"
else
icon_state = "heavysniper"
/obj/item/weapon/gun/projectile/heavysniper/attack_self(mob/user as mob)
playsound(src.loc, 'sound/weapons/flipblade.ogg', 50, 1)
bolt_open = !bolt_open
if(bolt_open)
if(chambered)
user << "<span class='notice'>You work the bolt open, ejecting [chambered]!</span>"
chambered.loc = get_turf(src)
loaded -= chambered
chambered = null
else
user << "<span class='notice'>You work the bolt open.</span>"
else
user << "<span class='notice'>You work the bolt closed.</span>"
bolt_open = 0
add_fingerprint(user)
update_icon()
/obj/item/weapon/gun/projectile/heavysniper/special_check(mob/user)
if(bolt_open)
user << "<span class='warning'>You can't fire [src] while the bolt is open!</span>"
return 0
return ..()
/obj/item/weapon/gun/projectile/heavysniper/load_ammo(var/obj/item/A, mob/user)
if(!bolt_open)
return
..()
/obj/item/weapon/gun/projectile/heavysniper/unload_ammo(mob/user, var/allow_dump=1)
if(!bolt_open)
return
..()
/obj/item/weapon/gun/projectile/heavysniper/verb/scope()
set category = "Object"
set name = "Use Scope"
set popup_menu = 1
toggle_scope(2.0)
////////////// Dragunov Sniper Rifle //////////////
/* // Commented out until it's not worthless. Also might be nice to have a new icon that looks more sci-fi Dragunov-ish.
/obj/item/weapon/gun/projectile/SVD
name = "\improper Dragunov"
desc = "The SVD, also known as the Dragunov, was mass produced with an Optical Sniper Sight so simple that even Ivan can figure out how it works. Too bad for you that it's written in Russian. Uses 7.62mm rounds."
icon_state = "SVD"
item_state = "SVD"
w_class = ITEMSIZE_HUGE // So it can't fit in a backpack.
force = 10
slot_flags = SLOT_BACK // Needs a sprite.
origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 2, TECH_ILLEGAL = 8)
recoil = 2 //extra kickback
caliber = "7.62mm"
load_method = MAGAZINE
accuracy = -3 //shooting at the hip
scoped_accuracy = 0
// requires_two_hands = 1
one_handed_penalty = 4 // The weapon itself is heavy, and the long barrel makes it hard to hold steady with just one hand.
fire_sound = 'sound/weapons/SVD_shot.ogg'
magazine_type = /obj/item/ammo_magazine/SVD
allowed_magazines = list(/obj/item/ammo_magazine/SVD, /obj/item/ammo_magazine/m762)
/obj/item/weapon/gun/projectile/SVD/update_icon()
..()
// if(istype(ammo_magazine,/obj/item/ammo_magazine/m762)
// icon_state = "SVD-bigmag" //No icon for this exists yet.
if(ammo_magazine)
icon_state = "SVD"
else
icon_state = "SVD-empty"
/obj/item/weapon/gun/projectile/SVD/verb/scope()
set category = "Object"
set name = "Use Scope"
set popup_menu = 1
toggle_scope(2.0)*/