Files
CHOMPStation2/code/game/objects/items/falling_object_vr.dm
2020-05-18 23:42:15 -04:00

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/obj/effect/falling_effect
name = "you should not see this"
desc = "no data"
invisibility = 101
anchored = TRUE
density = FALSE
unacidable = TRUE
var/falling_type = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/margherita
var/crushing = TRUE
/obj/effect/falling_effect/Initialize(mapload, type = /obj/item/weapon/reagent_containers/food/snacks/sliceable/pizza/margherita)
..()
falling_type = type
return INITIALIZE_HINT_LATELOAD
/obj/effect/falling_effect/LateInitialize()
new falling_type(src)
var/atom/movable/dropped = pick(contents) // Stupid, but allows to get spawn result without efforts if it is other type(Or if it was randomly generated).
dropped.loc = get_turf(src)
var/initial_x = dropped.pixel_x
var/initial_y = dropped.pixel_y
dropped.plane = 1
dropped.pixel_x = rand(-150, 150)
dropped.pixel_y = 500 // When you think that pixel_z is height but you are wrong
dropped.density = FALSE
dropped.opacity = FALSE
animate(dropped, pixel_y = initial_y, pixel_x = initial_x , time = 7)
spawn(7)
dropped.end_fall(crushing)
qdel(src)
/atom/movable/proc/end_fall(var/crushing = FALSE)
if(crushing)
for(var/atom/movable/AM in loc)
if(AM != src)
AM.ex_act(1)
for(var/mob/living/M in oviewers(3, src))
shake_camera(M, 2, 2)
playsound(src, 'sound/effects/meteorimpact.ogg', 50, 1)
density = initial(density)
opacity = initial(opacity)
plane = initial(plane)
/obj/effect/falling_effect/singularity_act()
return
/obj/effect/falling_effect/singularity_pull()
return
/obj/effect/falling_effect/ex_act()
return