Files
CHOMPStation2/code/ATMOSPHERICS/pipes/simple.dm
2021-06-18 04:23:09 +00:00

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//
// Simple Pipes - Just a tube, maybe bent
//
/obj/machinery/atmospherics/pipe/simple
icon = 'icons/atmos/pipes.dmi'
icon_state = ""
var/pipe_icon = "" //what kind of pipe it is and from which dmi is the icon manager getting its icons, "" for simple pipes, "hepipe" for HE pipes, "hejunction" for HE junctions
name = "pipe"
desc = "A one meter section of regular pipe"
volume = ATMOS_DEFAULT_VOLUME_PIPE
dir = SOUTH
initialize_directions = SOUTH|NORTH
pipe_flags = PIPING_CARDINAL_AUTONORMALIZE
construction_type = /obj/item/pipe/binary/bendable
pipe_state = "simple"
var/minimum_temperature_difference = 300
var/thermal_conductivity = 0 //WALL_HEAT_TRANSFER_COEFFICIENT No
var/maximum_pressure = 70*ONE_ATMOSPHERE
var/fatigue_pressure = 55*ONE_ATMOSPHERE
alert_pressure = 55*ONE_ATMOSPHERE
level = 1
/obj/machinery/atmospherics/pipe/simple/New()
..()
// Pipe colors and icon states are handled by an image cache - so color and icon should
// be null. For mapping purposes color is defined in the object definitions.
icon = null
alpha = 255
/obj/machinery/atmospherics/pipe/simple/process()
if(!parent)
..()
else if(leaking)
parent.mingle_with_turf(loc, volume)
else
. = PROCESS_KILL
/obj/machinery/atmospherics/pipe/simple/check_pressure(pressure)
var/datum/gas_mixture/environment = loc.return_air()
var/pressure_difference = pressure - environment.return_pressure()
if(pressure_difference > maximum_pressure)
burst()
else if(pressure_difference > fatigue_pressure)
//TODO: leak to turf, doing pfshhhhh
if(prob(5))
burst()
else return 1
/obj/machinery/atmospherics/pipe/simple/init_dir()
switch(dir)
if(SOUTH)
initialize_directions = SOUTH|NORTH
if(NORTH)
initialize_directions = SOUTH|NORTH
if(EAST)
initialize_directions = EAST|WEST
if(WEST)
initialize_directions = EAST|WEST
if(NORTHEAST)
initialize_directions = NORTH|EAST
if(NORTHWEST)
initialize_directions = NORTH|WEST
if(SOUTHEAST)
initialize_directions = SOUTH|EAST
if(SOUTHWEST)
initialize_directions = SOUTH|WEST
/obj/machinery/atmospherics/pipe/simple/proc/burst()
src.visible_message("<span class='danger'>\The [src] bursts!</span>");
playsound(src, 'sound/effects/bang.ogg', 25, 1)
var/datum/effect/effect/system/smoke_spread/smoke = new
smoke.set_up(1,0, src.loc, 0)
smoke.start()
qdel(src)
/obj/machinery/atmospherics/pipe/simple/proc/normalize_dir()
if(dir==3)
set_dir(1)
else if(dir==12)
set_dir(4)
/obj/machinery/atmospherics/pipe/simple/Destroy()
if(node1)
node1.disconnect(src)
node1 = null
if(node2)
node2.disconnect(src)
node1 = null
. = ..()
/obj/machinery/atmospherics/pipe/simple/pipeline_expansion()
return list(node1, node2)
/obj/machinery/atmospherics/pipe/simple/change_color(var/new_color)
..()
//for updating connected atmos device pipes (i.e. vents, manifolds, etc)
if(node1)
node1.update_underlays()
if(node2)
node2.update_underlays()
/obj/machinery/atmospherics/pipe/simple/update_icon(var/safety = 0)
if(!check_icon_cache())
return
alpha = 255
cut_overlays()
if(node1 && node2)
add_overlay(icon_manager.get_atmos_icon("pipe", , pipe_color, "[pipe_icon]intact[icon_connect_type]"))
else
add_overlay(icon_manager.get_atmos_icon("pipe", , pipe_color, "[pipe_icon]exposed[node1?1:0][node2?1:0][icon_connect_type]"))
/obj/machinery/atmospherics/pipe/simple/update_underlays()
return
/obj/machinery/atmospherics/pipe/simple/atmos_init()
normalize_dir()
var/node1_dir
var/node2_dir
for(var/direction in cardinal)
if(direction&initialize_directions)
if (!node1_dir)
node1_dir = direction
else if (!node2_dir)
node2_dir = direction
for(var/obj/machinery/atmospherics/target in get_step(src,node1_dir))
if(can_be_node(target, 1))
node1 = target
break
for(var/obj/machinery/atmospherics/target in get_step(src,node2_dir))
if(can_be_node(target, 2))
node2 = target
break
if(!node1 && !node2)
qdel(src)
return
var/turf/T = loc
if(level == 1 && !T.is_plating()) hide(1)
update_icon()
handle_leaking()
/obj/machinery/atmospherics/pipe/simple/disconnect(obj/machinery/atmospherics/reference)
if(reference == node1)
if(istype(node1, /obj/machinery/atmospherics/pipe))
qdel(parent)
node1 = null
if(reference == node2)
if(istype(node2, /obj/machinery/atmospherics/pipe))
qdel(parent)
node2 = null
update_icon()
handle_leaking()
return null
/obj/machinery/atmospherics/pipe/simple/handle_leaking()
if(node1 && node2)
set_leaking(FALSE)
else
set_leaking(TRUE)
/obj/machinery/atmospherics/pipe/simple/visible
icon_state = "intact"
level = 2
/obj/machinery/atmospherics/pipe/simple/visible/scrubbers
name = "Scrubbers pipe"
desc = "A one meter section of scrubbers pipe"
icon_state = "intact-scrubbers"
connect_types = CONNECT_TYPE_SCRUBBER
piping_layer = PIPING_LAYER_SCRUBBER
layer = PIPES_SCRUBBER_LAYER
icon_connect_type = "-scrubbers"
color = PIPE_COLOR_RED
/obj/machinery/atmospherics/pipe/simple/visible/supply
name = "Air supply pipe"
desc = "A one meter section of supply pipe"
icon_state = "intact-supply"
connect_types = CONNECT_TYPE_SUPPLY
piping_layer = PIPING_LAYER_SUPPLY
layer = PIPES_SUPPLY_LAYER
icon_connect_type = "-supply"
color = PIPE_COLOR_BLUE
/obj/machinery/atmospherics/pipe/simple/visible/fuel
name = "Fuel pipe"
desc = "A one meter section of fuel pipe"
icon_state = "intact-fuel"
connect_types = CONNECT_TYPE_FUEL
piping_layer = PIPING_LAYER_FUEL
layer = PIPES_FUEL_LAYER
icon_connect_type = "-fuel"
color = PIPE_COLOR_YELLOW
/obj/machinery/atmospherics/pipe/simple/visible/aux
name = "Aux pipe"
desc = "A one meter section of aux pipe"
icon_state = "intact-aux"
connect_types = CONNECT_TYPE_AUX
piping_layer = PIPING_LAYER_AUX
layer = PIPES_AUX_LAYER
icon_connect_type = "-aux"
color = PIPE_COLOR_CYAN
/obj/machinery/atmospherics/pipe/simple/visible/yellow
color = PIPE_COLOR_YELLOW
/obj/machinery/atmospherics/pipe/simple/visible/cyan
color = PIPE_COLOR_CYAN
/obj/machinery/atmospherics/pipe/simple/visible/green
color = PIPE_COLOR_GREEN
/obj/machinery/atmospherics/pipe/simple/visible/black
color = PIPE_COLOR_BLACK
/obj/machinery/atmospherics/pipe/simple/visible/red
color = PIPE_COLOR_RED
/obj/machinery/atmospherics/pipe/simple/visible/blue
color = PIPE_COLOR_BLUE
/obj/machinery/atmospherics/pipe/simple/visible/purple
color = PIPE_COLOR_PURPLE
/obj/machinery/atmospherics/pipe/simple/hidden
icon_state = "intact"
level = 1
alpha = 128 //set for the benefit of mapping - this is reset to opaque when the pipe is spawned in game
/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers
name = "Scrubbers pipe"
desc = "A one meter section of scrubbers pipe"
icon_state = "intact-scrubbers"
connect_types = CONNECT_TYPE_SCRUBBER
piping_layer = PIPING_LAYER_SCRUBBER
layer = PIPES_SCRUBBER_LAYER
icon_connect_type = "-scrubbers"
color = PIPE_COLOR_RED
/obj/machinery/atmospherics/pipe/simple/hidden/supply
name = "Air supply pipe"
desc = "A one meter section of supply pipe"
icon_state = "intact-supply"
connect_types = CONNECT_TYPE_SUPPLY
piping_layer = PIPING_LAYER_SUPPLY
layer = PIPES_SUPPLY_LAYER
icon_connect_type = "-supply"
color = PIPE_COLOR_BLUE
/obj/machinery/atmospherics/pipe/simple/hidden/fuel
name = "Fuel pipe"
desc = "A one meter section of fuel pipe"
icon_state = "intact-fuel"
connect_types = CONNECT_TYPE_FUEL
piping_layer = PIPING_LAYER_FUEL
layer = PIPES_FUEL_LAYER
icon_connect_type = "-fuel"
color = PIPE_COLOR_YELLOW
/obj/machinery/atmospherics/pipe/simple/hidden/aux
name = "Aux pipe"
desc = "A one meter section of aux pipe"
icon_state = "intact-aux"
connect_types = CONNECT_TYPE_AUX
piping_layer = PIPING_LAYER_AUX
layer = PIPES_AUX_LAYER
icon_connect_type = "-aux"
color = PIPE_COLOR_CYAN
/obj/machinery/atmospherics/pipe/simple/hidden/yellow
color = PIPE_COLOR_YELLOW
/obj/machinery/atmospherics/pipe/simple/hidden/cyan
color = PIPE_COLOR_CYAN
/obj/machinery/atmospherics/pipe/simple/hidden/green
color = PIPE_COLOR_GREEN
/obj/machinery/atmospherics/pipe/simple/hidden/black
color = PIPE_COLOR_BLACK
/obj/machinery/atmospherics/pipe/simple/hidden/red
color = PIPE_COLOR_RED
/obj/machinery/atmospherics/pipe/simple/hidden/blue
color = PIPE_COLOR_BLUE
/obj/machinery/atmospherics/pipe/simple/hidden/purple
color = PIPE_COLOR_PURPLE
/obj/machinery/atmospherics/pipe/simple/insulated
icon = 'icons/obj/atmospherics/red_pipe.dmi'
icon_state = "intact"
construction_type = /obj/item/pipe/binary/bendable
pipe_state = "insulated"
minimum_temperature_difference = 10000
thermal_conductivity = 0
maximum_pressure = 1000*ONE_ATMOSPHERE
fatigue_pressure = 900*ONE_ATMOSPHERE
alert_pressure = 900*ONE_ATMOSPHERE
level = 2