mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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Includes some tweaks to items that usually come in the boxes to make them more similar to the Bay implementation.
681 lines
22 KiB
Plaintext
681 lines
22 KiB
Plaintext
/*
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* Everything derived from the common cardboard box.
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* Basically everything except the original is a kit (starts full).
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*
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* Contains:
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* Empty box, starter boxes (survival/engineer),
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* Latex glove and sterile mask boxes,
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* Syringe, beaker, dna injector boxes,
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* Blanks, flashbangs, and EMP grenade boxes,
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* Tracking and chemical implant boxes,
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* Prescription glasses and drinking glass boxes,
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* Condiment bottle and silly cup boxes,
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* Donkpocket and monkeycube boxes,
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* ID and security PDA cart boxes,
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* Handcuff, mousetrap, and pillbottle boxes,
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* Snap-pops and matchboxes,
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* Replacement light boxes.
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*
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* For syndicate call-ins see uplink_kits.dm
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*/
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/obj/item/weapon/storage/box
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name = "box"
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desc = "It's just an ordinary box."
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icon_state = "box"
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item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
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var/foldable = /obj/item/stack/material/cardboard // BubbleWrap - if set, can be folded (when empty) into a sheet of cardboard
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max_w_class = ITEMSIZE_SMALL
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max_storage_space = INVENTORY_BOX_SPACE
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// BubbleWrap - A box can be folded up to make card
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/obj/item/weapon/storage/box/attack_self(mob/user as mob)
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if(..()) return
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//try to fold it.
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if ( contents.len )
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return
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if ( !ispath(foldable) )
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return
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var/found = 0
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// Close any open UI windows first
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for(var/mob/M in range(1))
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if (M.s_active == src)
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close(M)
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if ( M == user )
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found = 1
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if ( !found ) // User is too far away
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return
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// Now make the cardboard
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user << "<span class='notice'>You fold [src] flat.</span>"
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new foldable(get_turf(src))
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qdel(src)
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/obj/item/weapon/storage/box/survival
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name = "emergency supply box"
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desc = "A survival box issued to crew members for use in emergency situations."
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starts_with = list(
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/obj/item/clothing/mask/breath
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)
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/obj/item/weapon/storage/box/survival/comp
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name = "emergency supply box"
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desc = "A comprehensive survival box issued to crew members for use in emergency situations. Contains additional supplies."
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icon_state = "survival"
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starts_with = list(
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/obj/item/weapon/reagent_containers/hypospray/autoinjector,
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/obj/item/stack/medical/bruise_pack,
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/obj/item/device/flashlight/glowstick,
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/obj/item/weapon/reagent_containers/food/snacks/candy/proteinbar,
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/obj/item/clothing/mask/breath
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)
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/obj/item/weapon/storage/box/gloves
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name = "box of latex gloves"
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desc = "Contains white gloves."
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icon_state = "latex"
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/obj/item/weapon/storage/box/gloves/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/clothing/gloves/sterile/latex(src)
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/obj/item/weapon/storage/box/masks
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name = "box of sterile masks"
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desc = "This box contains masks of sterility."
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icon_state = "sterile"
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/obj/item/weapon/storage/box/masks/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/clothing/mask/surgical(src)
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/obj/item/weapon/storage/box/syringes
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name = "box of syringes"
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desc = "A box full of syringes."
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icon_state = "syringe"
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/obj/item/weapon/storage/box/syringes/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/weapon/reagent_containers/syringe(src)
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/obj/item/weapon/storage/box/syringegun
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name = "box of syringe gun cartridges"
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desc = "A box full of compressed gas cartridges."
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icon_state = "syringe"
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/obj/item/weapon/storage/box/syringegun/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/weapon/syringe_cartridge(src)
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/obj/item/weapon/storage/box/beakers
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name = "box of beakers"
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icon_state = "beaker"
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/obj/item/weapon/storage/box/beakers/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/weapon/reagent_containers/glass/beaker(src)
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/obj/item/weapon/storage/box/injectors
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name = "box of DNA injectors"
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desc = "This box contains injectors it seems."
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/obj/item/weapon/storage/box/injectors/New()
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..()
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for(var/i = 1 to 3)
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new /obj/item/weapon/dnainjector/h2m(src)
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for(var/i = 1 to 3)
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new /obj/item/weapon/dnainjector/m2h(src)
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/obj/item/weapon/storage/box/blanks
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name = "box of blank shells"
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desc = "It has a picture of a gun and several warning symbols on the front."
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icon_state = "blankshot_box"
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item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
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/obj/item/weapon/storage/box/blanks/New()
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..()
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for(var/i = 1 to 8)
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new /obj/item/ammo_casing/a12g/blank(src)
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/obj/item/weapon/storage/box/blanks/large/New()
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..()
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for(var/i = 1 to 8)
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new /obj/item/ammo_casing/a12g/blank(src)
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/obj/item/weapon/storage/box/beanbags
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name = "box of beanbag shells"
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desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
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icon_state = "beanshot_box"
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item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
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/obj/item/weapon/storage/box/beanbags/New()
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..()
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for(var/i = 1 to 8)
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new /obj/item/ammo_casing/a12g/beanbag(src)
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/obj/item/weapon/storage/box/beanbags/large/New()
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..()
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for(var/i = 1 to 8)
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new /obj/item/ammo_casing/a12g/beanbag(src)
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/obj/item/weapon/storage/box/shotgunammo
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name = "box of shotgun slugs"
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desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
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icon_state = "lethalshellshot_box"
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item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
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/obj/item/weapon/storage/box/shotgunammo/New()
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..()
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for(var/i = 1 to 8)
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new /obj/item/ammo_casing/a12g(src)
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/obj/item/weapon/storage/box/shotgunammo/large/New()
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..()
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for(var/i = 1 to 8)
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new /obj/item/ammo_casing/a12g(src)
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/obj/item/weapon/storage/box/shotgunshells
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name = "box of shotgun shells"
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desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
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icon_state = "lethalslug_box"
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item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
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/obj/item/weapon/storage/box/shotgunshells/New()
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..()
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for(var/i = 1 to 8)
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new /obj/item/ammo_casing/a12g/pellet(src)
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/obj/item/weapon/storage/box/shotgunshells/large/New()
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..()
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for(var/i = 1 to 8)
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new /obj/item/ammo_casing/a12g/pellet(src)
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/obj/item/weapon/storage/box/flashshells
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name = "box of illumination shells"
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desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
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icon_state = "illumshot_box"
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item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
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/obj/item/weapon/storage/box/flashshells/New()
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..()
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for(var/i = 1 to 8)
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new /obj/item/ammo_casing/a12g/flash(src)
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/obj/item/weapon/storage/box/flashshells/large/New()
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..()
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for(var/i = 1 to 8)
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new /obj/item/ammo_casing/a12g/flash(src)
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/obj/item/weapon/storage/box/stunshells
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name = "box of stun shells"
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desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
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icon_state = "stunshot_box"
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item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
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/obj/item/weapon/storage/box/stunshells/New()
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..()
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for(var/i = 1 to 8)
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new /obj/item/ammo_casing/a12g/stunshell(src)
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/obj/item/weapon/storage/box/stunshells/large/New()
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..()
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for(var/i = 1 to 8)
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new /obj/item/ammo_casing/a12g/stunshell(src)
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/obj/item/weapon/storage/box/practiceshells
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name = "box of practice shells"
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desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
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icon_state = "blankshot_box"
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item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
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/obj/item/weapon/storage/box/practiceshells/New()
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..()
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for(var/i = 1 to 8)
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new /obj/item/ammo_casing/a12g/practice(src)
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/obj/item/weapon/storage/box/practiceshells/large/New()
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..()
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for(var/i = 1 to 8)
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new /obj/item/ammo_casing/a12g/practice(src)
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/obj/item/weapon/storage/box/empshells
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name = "box of emp shells"
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desc = "It has a picture of a gun and several warning symbols on the front."
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icon_state = "empshot_box"
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item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
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/obj/item/weapon/storage/box/empshells/New()
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..()
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for(var/i = 1 to 8)
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new /obj/item/ammo_casing/a12g/emp(src)
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/obj/item/weapon/storage/box/empshells/large/New()
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..()
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for(var/i = 1 to 8)
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new /obj/item/ammo_casing/a12g/emp(src)
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/obj/item/weapon/storage/box/sniperammo
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name = "box of 14.5mm shells"
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desc = "It has a picture of a gun and several warning symbols on the front.<br>WARNING: Live ammunition. Misuse may result in serious injury or death."
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/obj/item/weapon/storage/box/sniperammo/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/ammo_casing/a145(src)
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/obj/item/weapon/storage/box/flashbangs
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name = "box of flashbangs (WARNING)"
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desc = "<B>WARNING: These devices are extremely dangerous and can cause blindness or deafness in repeated use.</B>"
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icon_state = "flashbang"
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/obj/item/weapon/storage/box/flashbangs/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/weapon/grenade/flashbang(src)
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/obj/item/weapon/storage/box/emps
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name = "box of emp grenades"
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desc = "A box containing 5 military grade EMP grenades.<br> WARNING: Do not use near unshielded electronics or biomechanical augmentations, death or permanent paralysis may occur."
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icon_state = "emp"
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/obj/item/weapon/storage/box/emps/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/weapon/grenade/empgrenade(src)
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/obj/item/weapon/storage/box/empslite
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name = "box of low yield emp grenades"
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desc = "A box containing 5 low yield EMP grenades.<br> WARNING: Do not use near unshielded electronics or biomechanical augmentations, death or permanent paralysis may occur."
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icon_state = "emp"
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/obj/item/weapon/storage/box/empslite/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/weapon/grenade/empgrenade/low_yield(src)
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/obj/item/weapon/storage/box/smokes
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name = "box of smoke bombs"
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desc = "A box containing 7 smoke bombs."
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icon_state = "flashbang"
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/obj/item/weapon/storage/box/smokes/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/weapon/grenade/smokebomb(src)
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/obj/item/weapon/storage/box/anti_photons
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name = "box of anti-photon grenades"
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desc = "A box containing 7 experimental photon disruption grenades."
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icon_state = "flashbang"
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/obj/item/weapon/storage/box/anti_photons/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/weapon/grenade/anti_photon(src)
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/obj/item/weapon/storage/box/frags
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name = "box of fragmentation grenades (WARNING)"
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desc = "A box containing 7 military grade fragmentation grenades.<br> WARNING: These devices are extremely dangerous and can cause limb loss or death in repeated use."
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icon_state = "frag"
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/obj/item/weapon/storage/box/frags/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/weapon/grenade/explosive(src)
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/obj/item/weapon/storage/box/frags_half_box
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name = "box of fragmentation grenades (WARNING)"
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desc = "A box containing 4 military grade fragmentation grenades.<br> WARNING: These devices are extremely dangerous and can cause limb loss or death in repeated use."
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icon_state = "frag"
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/obj/item/weapon/storage/box/frags_half_box/New()
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..()
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for(var/i = 1 to 4)
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new /obj/item/weapon/grenade/explosive(src)
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/obj/item/weapon/storage/box/metalfoam
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name = "box of metal foam grenades."
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desc = "A box containing 7 metal foam grenades."
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icon_state = "flashbang"
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/obj/item/weapon/storage/box/metalfoam/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/weapon/grenade/chem_grenade/metalfoam(src)
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/obj/item/weapon/storage/box/teargas
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name = "box of teargas grenades"
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desc = "A box containing 7 teargas grenades."
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icon_state = "flashbang"
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/obj/item/weapon/storage/box/teargas/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/weapon/grenade/chem_grenade/teargas(src)
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/obj/item/weapon/storage/box/flare
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name = "box of flares"
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desc = "A box containing 4 flares."
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/obj/item/weapon/storage/box/flare/New()
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..()
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for(var/i = 1 to 4)
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new /obj/item/device/flashlight/flare(src)
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/obj/item/weapon/storage/box/trackimp
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name = "boxed tracking implant kit"
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desc = "Box full of scum-bag tracking utensils."
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icon_state = "implant"
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/obj/item/weapon/storage/box/trackimp/New()
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..()
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for(var/i = 1 to 4)
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new /obj/item/weapon/implantcase/tracking(src)
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new /obj/item/weapon/implanter(src)
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new /obj/item/weapon/implantpad(src)
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new /obj/item/weapon/locator(src)
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/obj/item/weapon/storage/box/chemimp
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name = "boxed chemical implant kit"
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desc = "Box of stuff used to implant chemicals."
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icon_state = "implant"
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/obj/item/weapon/storage/box/chemimp/New()
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..()
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for(var/i = 1 to 5)
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new /obj/item/weapon/implantcase/chem(src)
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new /obj/item/weapon/implanter(src)
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new /obj/item/weapon/implantpad(src)
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/obj/item/weapon/storage/box/camerabug
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name = "mobile camera pod box"
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desc = "A box containing some mobile camera pods."
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icon_state = "pda"
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/obj/item/weapon/storage/box/camerabug/New()
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..()
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for(var/i = 1 to 6)
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new /obj/item/device/camerabug(src)
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new /obj/item/device/bug_monitor(src)
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/obj/item/weapon/storage/box/rxglasses
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name = "box of prescription glasses"
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desc = "This box contains nerd glasses."
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icon_state = "glasses"
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/obj/item/weapon/storage/box/rxglasses/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/clothing/glasses/regular(src)
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/obj/item/weapon/storage/box/cdeathalarm_kit
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name = "death alarm kit"
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desc = "Box of stuff used to implant death alarms."
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icon_state = "implant"
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item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
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/obj/item/weapon/storage/box/cdeathalarm_kit/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/weapon/implantcase/death_alarm(src)
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new /obj/item/weapon/implanter(src)
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/obj/item/weapon/storage/box/condimentbottles
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name = "box of condiment bottles"
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desc = "It has a large ketchup smear on it."
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/obj/item/weapon/storage/box/condimentbottles/New()
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..()
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for(var/i = 1 to 7)
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new /obj/item/weapon/reagent_containers/food/condiment(src)
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/obj/item/weapon/storage/box/cups
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name = "box of paper cups"
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desc = "It has pictures of paper cups on the front."
|
|
|
|
/obj/item/weapon/storage/box/cups/New()
|
|
..()
|
|
for(var/i = 1 to 7)
|
|
new /obj/item/weapon/reagent_containers/food/drinks/sillycup(src)
|
|
|
|
/obj/item/weapon/storage/box/donkpockets
|
|
name = "box of donk-pockets"
|
|
desc = "<B>Instructions:</B> <I>Heat in microwave. Product will cool if not eaten within seven minutes.</I>"
|
|
icon_state = "donk_kit"
|
|
|
|
/obj/item/weapon/storage/box/donkpockets/New()
|
|
..()
|
|
for(var/i = 1 to 7)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
|
|
|
|
/obj/item/weapon/storage/box/sinpockets
|
|
name = "box of sin-pockets"
|
|
desc = "<B>Instructions:</B> <I>Crush bottom of package to initiate chemical heating. Wait for 20 seconds before consumption. Product will cool if not eaten within seven minutes.</I>"
|
|
icon_state = "donk_kit"
|
|
|
|
/obj/item/weapon/storage/box/sinpockets/New()
|
|
..()
|
|
for(var/i = 1 to 7)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/donkpocket/sinpocket(src)
|
|
|
|
/obj/item/weapon/storage/box/monkeycubes
|
|
name = "monkey cube box"
|
|
desc = "Drymate brand monkey cubes. Just add water!"
|
|
icon = 'icons/obj/food.dmi'
|
|
icon_state = "monkeycubebox"
|
|
can_hold = list(/obj/item/weapon/reagent_containers/food/snacks/monkeycube)
|
|
|
|
/obj/item/weapon/storage/box/monkeycubes/New()
|
|
..()
|
|
if(type == /obj/item/weapon/storage/box/monkeycubes)
|
|
for(var/i = 1 to 4)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped(src)
|
|
|
|
/obj/item/weapon/storage/box/monkeycubes/farwacubes
|
|
name = "farwa cube box"
|
|
desc = "Drymate brand farwa cubes, shipped from Meralar. Just add water!"
|
|
|
|
/obj/item/weapon/storage/box/monkeycubes/farwacubes/New()
|
|
..()
|
|
for(var/i = 1 to 4)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/farwacube(src)
|
|
|
|
/obj/item/weapon/storage/box/monkeycubes/stokcubes
|
|
name = "stok cube box"
|
|
desc = "Drymate brand stok cubes, shipped from Moghes. Just add water!"
|
|
|
|
/obj/item/weapon/storage/box/monkeycubes/stokcubes/New()
|
|
..()
|
|
for(var/i = 1 to 4)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/stokcube(src)
|
|
|
|
/obj/item/weapon/storage/box/monkeycubes/neaeracubes
|
|
name = "neaera cube box"
|
|
desc = "Drymate brand neaera cubes, shipped from Jargon 4. Just add water!"
|
|
|
|
/obj/item/weapon/storage/box/monkeycubes/neaeracubes/New()
|
|
..()
|
|
for(var/i = 1 to 4)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/neaeracube(src)
|
|
|
|
/obj/item/weapon/storage/box/ids
|
|
name = "box of spare IDs"
|
|
desc = "Has so many empty IDs."
|
|
icon_state = "id"
|
|
|
|
/obj/item/weapon/storage/box/ids/New()
|
|
..()
|
|
for(var/i = 1 to 7)
|
|
new /obj/item/weapon/card/id(src)
|
|
|
|
/obj/item/weapon/storage/box/seccarts
|
|
name = "box of spare R.O.B.U.S.T. Cartridges"
|
|
desc = "A box full of R.O.B.U.S.T. Cartridges, used by Security."
|
|
icon_state = "pda"
|
|
|
|
/obj/item/weapon/storage/box/seccarts/New()
|
|
..()
|
|
for(var/i = 1 to 7)
|
|
new /obj/item/weapon/cartridge/security(src)
|
|
|
|
/obj/item/weapon/storage/box/handcuffs
|
|
name = "box of spare handcuffs"
|
|
desc = "A box full of handcuffs."
|
|
icon_state = "handcuff"
|
|
|
|
/obj/item/weapon/storage/box/handcuffs/New()
|
|
..()
|
|
for(var/i = 1 to 7)
|
|
new /obj/item/weapon/handcuffs(src)
|
|
|
|
/obj/item/weapon/storage/box/mousetraps
|
|
name = "box of Pest-B-Gon mousetraps"
|
|
desc = "<B><FONT color='red'>WARNING:</FONT></B> <I>Keep out of reach of children</I>."
|
|
icon_state = "mousetraps"
|
|
|
|
/obj/item/weapon/storage/box/mousetraps/New()
|
|
..()
|
|
for(var/i = 1 to 7)
|
|
new /obj/item/device/assembly/mousetrap(src)
|
|
|
|
/obj/item/weapon/storage/box/pillbottles
|
|
name = "box of pill bottles"
|
|
desc = "It has pictures of pill bottles on its front."
|
|
|
|
/obj/item/weapon/storage/box/pillbottles/New()
|
|
..()
|
|
for(var/i = 1 to 7)
|
|
new /obj/item/weapon/storage/pill_bottle(src)
|
|
|
|
/obj/item/weapon/storage/box/snappops
|
|
name = "snap pop box"
|
|
desc = "Eight wrappers of fun! Ages 8 and up. Not suitable for children."
|
|
icon = 'icons/obj/toy.dmi'
|
|
icon_state = "spbox"
|
|
can_hold = list(/obj/item/toy/snappop)
|
|
|
|
/obj/item/weapon/storage/box/snappops/New()
|
|
..()
|
|
for(var/i = 1 to 8)
|
|
new /obj/item/toy/snappop(src)
|
|
|
|
/obj/item/weapon/storage/box/matches
|
|
name = "matchbox"
|
|
desc = "A small box of 'Space-Proof' premium matches."
|
|
icon = 'icons/obj/cigarettes.dmi'
|
|
icon_state = "matchbox"
|
|
w_class = ITEMSIZE_TINY
|
|
slot_flags = SLOT_BELT
|
|
can_hold = list(/obj/item/weapon/flame/match)
|
|
|
|
/obj/item/weapon/storage/box/matches/New()
|
|
..()
|
|
for(var/i=1 to 10)
|
|
new /obj/item/weapon/flame/match(src)
|
|
|
|
/obj/item/weapon/storage/box/matches/attackby(obj/item/weapon/flame/match/W as obj, mob/user as mob)
|
|
if(istype(W) && !W.lit && !W.burnt)
|
|
W.lit = 1
|
|
W.damtype = "burn"
|
|
W.icon_state = "match_lit"
|
|
processing_objects.Add(W)
|
|
W.update_icon()
|
|
return
|
|
|
|
/obj/item/weapon/storage/box/autoinjectors
|
|
name = "box of injectors"
|
|
desc = "Contains autoinjectors."
|
|
icon_state = "syringe"
|
|
|
|
/obj/item/weapon/storage/box/autoinjectors/New()
|
|
..()
|
|
for (var/i = 1 to 7)
|
|
new /obj/item/weapon/reagent_containers/hypospray/autoinjector(src)
|
|
|
|
/obj/item/weapon/storage/box/lights
|
|
name = "box of replacement bulbs"
|
|
icon = 'icons/obj/storage.dmi'
|
|
icon_state = "light"
|
|
desc = "This box is shaped on the inside so that only light tubes and bulbs fit."
|
|
item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
|
|
storage_slots = 24
|
|
can_hold = list(/obj/item/weapon/light/tube, /obj/item/weapon/light/bulb)
|
|
max_storage_space = ITEMSIZE_COST_SMALL * 24 //holds 24 items of w_class 2
|
|
use_to_pickup = 1 // for picking up broken bulbs, not that most people will try
|
|
|
|
/obj/item/weapon/storage/box/lights/bulbs/New()
|
|
..()
|
|
for(var/i = 1 to 24)
|
|
new /obj/item/weapon/light/bulb(src)
|
|
|
|
/obj/item/weapon/storage/box/lights/tubes
|
|
name = "box of replacement tubes"
|
|
icon_state = "lighttube"
|
|
|
|
/obj/item/weapon/storage/box/lights/tubes/New()
|
|
..()
|
|
for(var/i = 1 to 24)
|
|
new /obj/item/weapon/light/tube(src)
|
|
|
|
/obj/item/weapon/storage/box/lights/mixed
|
|
name = "box of replacement lights"
|
|
icon_state = "lightmixed"
|
|
|
|
/obj/item/weapon/storage/box/lights/mixed/New()
|
|
..()
|
|
for(var/i = 1 to 16)
|
|
new /obj/item/weapon/light/tube(src)
|
|
for(var/i = 1 to 8)
|
|
new /obj/item/weapon/light/bulb(src)
|
|
|
|
/obj/item/weapon/storage/box/freezer
|
|
name = "portable freezer"
|
|
desc = "This nifty shock-resistant device will keep your 'groceries' nice and non-spoiled."
|
|
icon = 'icons/obj/storage.dmi'
|
|
icon_state = "portafreezer"
|
|
item_state_slots = list(slot_r_hand_str = "medicalpack", slot_l_hand_str = "medicalpack")
|
|
foldable = null
|
|
max_w_class = ITEMSIZE_NORMAL
|
|
can_hold = list(/obj/item/organ, /obj/item/weapon/reagent_containers/food, /obj/item/weapon/reagent_containers/glass)
|
|
max_storage_space = ITEMSIZE_COST_NORMAL * 5 // Formally 21. Odd numbers are bad.
|
|
use_to_pickup = 1 // for picking up broken bulbs, not that most people will try
|
|
|
|
/obj/item/weapon/storage/box/freezer/Entered(var/atom/movable/AM)
|
|
if(istype(AM, /obj/item/organ))
|
|
var/obj/item/organ/O = AM
|
|
O.preserved = 1
|
|
for(var/obj/item/organ/organ in O)
|
|
organ.preserved = 1
|
|
..()
|
|
|
|
/obj/item/weapon/storage/box/freezer/Exited(var/atom/movable/AM)
|
|
if(istype(AM, /obj/item/organ))
|
|
var/obj/item/organ/O = AM
|
|
O.preserved = 0
|
|
for(var/obj/item/organ/organ in O)
|
|
organ.preserved = 0
|
|
..()
|
|
|
|
/obj/item/weapon/storage/box/ambrosia
|
|
name = "ambrosia seeds box"
|
|
desc = "Contains the seeds you need to get a little high."
|
|
|
|
/obj/item/weapon/storage/box/ambrosia/New()
|
|
..()
|
|
for(var/i = 1 to 7)
|
|
new /obj/item/seeds/ambrosiavulgarisseed(src)
|
|
|
|
/obj/item/weapon/storage/box/ambrosiadeus
|
|
name = "ambrosia deus seeds box"
|
|
desc = "Contains the seeds you need to get a proper healthy high."
|
|
|
|
/obj/item/weapon/storage/box/ambrosiadeus/New()
|
|
..()
|
|
for(var/i = 1 to 7)
|
|
new /obj/item/seeds/ambrosiadeusseed(src)
|