mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
- atom.forceMove() proc. Ignores density and other Move() restrictions, but calls Exited() and Entered() - var/emagged moved to /obj/machinery class - anyprob() helper proc. - Mecha internal damage vars encapsulated. - Mech Fabricators now require robotics ID to operate. Emag removes this restriction. - Added Odysseus Medical Exosuit and it's parts. Has integrated Medical Hud and ability to mount medical modules. - Added Sleeper Medical module for medical exosuits. Similar to common sleepers, but no ability to inject reagents. - Added Cable Layer module for exosuits. Load with cable (attack cable with it), activate, walk over dismantled floor. - Added another exosuit internal damage type - short circuit. Short-circuited exosuits will drain powercell charge and power relay won't work. - You should be able to send messages to exosuit operators using Exosuit Control Console - Gygax armour and module capacity nerfed. - Exosuit weapon recharge time raised. - Bugfix: EMP actually drains exosuit cell and damages it git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2780 316c924e-a436-60f5-8080-3fe189b3f50e
278 lines
7.1 KiB
Plaintext
278 lines
7.1 KiB
Plaintext
/*
|
|
CONTAINS:
|
|
|
|
Deployable items
|
|
Barricades
|
|
|
|
for reference:
|
|
|
|
access_security = 1
|
|
access_brig = 2
|
|
access_armory = 3
|
|
access_forensics_lockers= 4
|
|
access_medical = 5
|
|
access_morgue = 6
|
|
access_tox = 7
|
|
access_tox_storage = 8
|
|
access_medlab = 9
|
|
access_engine = 10
|
|
access_engine_equip= 11
|
|
access_maint_tunnels = 12
|
|
access_external_airlocks = 13
|
|
access_emergency_storage = 14
|
|
access_change_ids = 15
|
|
access_ai_upload = 16
|
|
access_teleporter = 17
|
|
access_eva = 18
|
|
access_heads = 19
|
|
access_captain = 20
|
|
access_all_personal_lockers = 21
|
|
access_chapel_office = 22
|
|
access_tech_storage = 23
|
|
access_atmospherics = 24
|
|
access_bar = 25
|
|
access_janitor = 26
|
|
access_crematorium = 27
|
|
access_kitchen = 28
|
|
access_robotics = 29
|
|
access_rd = 30
|
|
access_cargo = 31
|
|
access_construction = 32
|
|
access_chemistry = 33
|
|
access_cargo_bot = 34
|
|
access_hydroponics = 35
|
|
access_manufacturing = 36
|
|
access_library = 37
|
|
access_lawyer = 38
|
|
access_virology = 39
|
|
access_cmo = 40
|
|
access_qm = 41
|
|
access_court = 42
|
|
access_clown = 43
|
|
access_mime = 44
|
|
|
|
*/
|
|
|
|
|
|
//Barricades, maybe there will be a metal one later...
|
|
/obj/structure/barricade/wooden
|
|
name = "wooden barricade"
|
|
desc = "This space is blocked off by a wooden barricade."
|
|
icon = 'structures.dmi'
|
|
icon_state = "woodenbarricade"
|
|
anchored = 1.0
|
|
density = 1.0
|
|
var/health = 100.0
|
|
var/maxhealth = 100.0
|
|
|
|
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
if (istype(W, /obj/item/stack/sheet/wood))
|
|
if (src.health < src.maxhealth)
|
|
for(var/mob/O in viewers(src, null))
|
|
O << "\red [user] begins to repair the [src]!"
|
|
if(do_after(user,20))
|
|
src.health = src.maxhealth
|
|
W:use(1)
|
|
for(var/mob/O in viewers(src, null))
|
|
O << "\red [user] repairs the [src]!"
|
|
return
|
|
else
|
|
return
|
|
return
|
|
else
|
|
switch(W.damtype)
|
|
if("fire")
|
|
src.health -= W.force * 1
|
|
if("brute")
|
|
src.health -= W.force * 0.75
|
|
else
|
|
if (src.health <= 0)
|
|
for(var/mob/O in viewers(src, null))
|
|
O << "\red <B>The barricade is smashed appart!</B>"
|
|
new /obj/item/stack/sheet/wood(get_turf(src))
|
|
new /obj/item/stack/sheet/wood(get_turf(src))
|
|
new /obj/item/stack/sheet/wood(get_turf(src))
|
|
del(src)
|
|
..()
|
|
|
|
ex_act(severity)
|
|
switch(severity)
|
|
if(1.0)
|
|
for(var/mob/O in viewers(src, null))
|
|
O << "\red <B>The barricade is blown appart!</B>"
|
|
del(src)
|
|
return
|
|
if(2.0)
|
|
src.health -= 25
|
|
if (src.health <= 0)
|
|
for(var/mob/O in viewers(src, null))
|
|
O << "\red <B>The barricade is blown appart!</B>"
|
|
new /obj/item/stack/sheet/wood(get_turf(src))
|
|
new /obj/item/stack/sheet/wood(get_turf(src))
|
|
new /obj/item/stack/sheet/wood(get_turf(src))
|
|
del(src)
|
|
return
|
|
|
|
meteorhit()
|
|
for(var/mob/O in viewers(src, null))
|
|
O << "\red <B>The barricade is smashed appart!</B>"
|
|
new /obj/item/stack/sheet/wood(get_turf(src))
|
|
new /obj/item/stack/sheet/wood(get_turf(src))
|
|
new /obj/item/stack/sheet/wood(get_turf(src))
|
|
del(src)
|
|
return
|
|
|
|
blob_act()
|
|
src.health -= 25
|
|
if (src.health <= 0)
|
|
for(var/mob/O in viewers(src, null))
|
|
O << "\red <B>The blob eats through the barricade!</B>"
|
|
del(src)
|
|
return
|
|
|
|
CanPass(atom/movable/mover, turf/target, height=0, air_group=0)//So bullets will fly over and stuff.
|
|
if(air_group || (height==0))
|
|
return 1
|
|
if(istype(mover) && mover.checkpass(PASSTABLE))
|
|
return 1
|
|
else
|
|
return 0
|
|
|
|
|
|
//Actual Deployable machinery stuff
|
|
|
|
/obj/machinery/deployable
|
|
name = "deployable"
|
|
desc = "deployable"
|
|
icon = 'objects.dmi'
|
|
req_access = list(access_security)//I'm changing this until these are properly tested./N
|
|
|
|
/obj/machinery/deployable/barrier
|
|
name = "deployable barrier"
|
|
desc = "A deployable barrier. Swipe your ID card to lock/unlock it."
|
|
icon = 'objects.dmi'
|
|
anchored = 0.0
|
|
density = 1.0
|
|
icon_state = "barrier0"
|
|
var/health = 100.0
|
|
var/maxhealth = 100.0
|
|
var/locked = 0.0
|
|
// req_access = list(access_maint_tunnels)
|
|
|
|
New()
|
|
..()
|
|
|
|
src.icon_state = "barrier[src.locked]"
|
|
|
|
attackby(obj/item/weapon/W as obj, mob/user as mob)
|
|
if (istype(W, /obj/item/weapon/card/id/))
|
|
if (src.allowed(user))
|
|
if (src.emagged < 2.0)
|
|
src.locked = !src.locked
|
|
src.anchored = !src.anchored
|
|
src.icon_state = "barrier[src.locked]"
|
|
if ((src.locked == 1.0) && (src.emagged < 2.0))
|
|
user << "Barrier lock toggled on."
|
|
return
|
|
else if ((src.locked == 0.0) && (src.emagged < 2.0))
|
|
user << "Barrier lock toggled off."
|
|
return
|
|
else
|
|
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
|
s.set_up(2, 1, src)
|
|
s.start()
|
|
for(var/mob/O in viewers(src, null))
|
|
O << "\red BZZzZZzZZzZT"
|
|
return
|
|
return
|
|
else if (istype(W, /obj/item/weapon/card/emag))
|
|
if (src.emagged == 0)
|
|
src.emagged = 1
|
|
src.req_access = null
|
|
user << "You break the ID authentication lock on the [src]."
|
|
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
|
s.set_up(2, 1, src)
|
|
s.start()
|
|
for(var/mob/O in viewers(src, null))
|
|
O << "\red BZZZZT"
|
|
return
|
|
else if (src.emagged == 1)
|
|
src.emagged = 2
|
|
user << "You short out the anchoring mechanism on the [src]."
|
|
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
|
s.set_up(2, 1, src)
|
|
s.start()
|
|
for(var/mob/O in viewers(src, null))
|
|
O << "\red BZZZZT"
|
|
return
|
|
else if (istype(W, /obj/item/weapon/wrench))
|
|
if (src.health < src.maxhealth)
|
|
src.health = src.maxhealth
|
|
src.emagged = 0
|
|
src.req_access = list(access_security)
|
|
for(var/mob/O in viewers(src, null))
|
|
O << "\red [user] repairs the [src]!"
|
|
return
|
|
else if (src.emagged > 0)
|
|
src.emagged = 0
|
|
src.req_access = list(access_security)
|
|
for(var/mob/O in viewers(src, null))
|
|
O << "\red [user] repairs the [src]!"
|
|
return
|
|
return
|
|
else
|
|
switch(W.damtype)
|
|
if("fire")
|
|
src.health -= W.force * 0.75
|
|
if("brute")
|
|
src.health -= W.force * 0.5
|
|
else
|
|
if (src.health <= 0)
|
|
src.explode()
|
|
..()
|
|
|
|
ex_act(severity)
|
|
switch(severity)
|
|
if(1.0)
|
|
src.explode()
|
|
return
|
|
if(2.0)
|
|
src.health -= 25
|
|
if (src.health <= 0)
|
|
src.explode()
|
|
return
|
|
|
|
meteorhit()
|
|
src.explode()
|
|
return
|
|
|
|
blob_act()
|
|
src.health -= 25
|
|
if (src.health <= 0)
|
|
src.explode()
|
|
return
|
|
|
|
CanPass(atom/movable/mover, turf/target, height=0, air_group=0)//So bullets will fly over and stuff.
|
|
if(air_group || (height==0))
|
|
return 1
|
|
if(istype(mover) && mover.checkpass(PASSTABLE))
|
|
return 1
|
|
else
|
|
return 0
|
|
|
|
proc/explode()
|
|
|
|
for(var/mob/O in hearers(src, null))
|
|
O.show_message("\red <B>[src] blows apart!</B>", 1)
|
|
var/turf/Tsec = get_turf(src)
|
|
|
|
/* var/obj/item/stack/rods/ =*/
|
|
new /obj/item/stack/rods(Tsec)
|
|
|
|
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
|
|
s.set_up(3, 1, src)
|
|
s.start()
|
|
|
|
explosion(src.loc,-1,-1,0)
|
|
if(src)
|
|
del(src) |